X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fclient%2Fclientlauncher.cpp;h=29427f609f62f7711c7d645da189e712aa55652c;hb=946f3030fc0728de15620896e08ed7e10696c11b;hp=289d1537b11d44f9cce13e49e0cda3ab1678fe15;hpb=9b8ca3a746cdb9478a46939d36c30484a97255e1;p=dragonfireclient.git diff --git a/src/client/clientlauncher.cpp b/src/client/clientlauncher.cpp index 289d1537b..29427f609 100644 --- a/src/client/clientlauncher.cpp +++ b/src/client/clientlauncher.cpp @@ -17,29 +17,35 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#include "mainmenumanager.h" -#include "debug.h" +#include "gui/mainmenumanager.h" #include "clouds.h" #include "server.h" #include "filesys.h" -#include "guiMainMenu.h" +#include "gui/guiMainMenu.h" #include "game.h" +#include "player.h" #include "chat.h" #include "gettext.h" #include "profiler.h" -#include "log.h" #include "serverlist.h" -#include "guiEngine.h" -#include "player.h" +#include "gui/guiEngine.h" #include "fontengine.h" -#include "joystick_controller.h" #include "clientlauncher.h" #include "version.h" +#include "renderingengine.h" +#include "network/networkexceptions.h" + +#if USE_SOUND + #include "sound_openal.h" +#endif +#ifdef __ANDROID__ + #include "porting.h" +#endif /* mainmenumanager.h */ -gui::IGUIEnvironment *guienv = NULL; -gui::IGUIStaticText *guiroot = NULL; +gui::IGUIEnvironment *guienv = nullptr; +gui::IGUIStaticText *guiroot = nullptr; MainMenuManager g_menumgr; bool isMenuActive() @@ -48,32 +54,59 @@ bool isMenuActive() } // Passed to menus to allow disconnecting and exiting -MainGameCallback *g_gamecallback = NULL; +MainGameCallback *g_gamecallback = nullptr; +#if 0 +// This can be helpful for the next code cleanup +static void dump_start_data(const GameStartData &data) +{ + std::cout << + "\ndedicated " << (int)data.is_dedicated_server << + "\nport " << data.socket_port << + "\nworld_path " << data.world_spec.path << + "\nworld game " << data.world_spec.gameid << + "\ngame path " << data.game_spec.path << + "\nplayer name " << data.name << + "\naddress " << data.address << std::endl; +} +#endif ClientLauncher::~ClientLauncher() { - if (receiver) - delete receiver; + delete receiver; + + delete input; - if (input) - delete input; + delete g_fontengine; + delete g_gamecallback; - if (g_fontengine) - delete g_fontengine; + delete RenderingEngine::get_instance(); - if (device) - device->drop(); +#if USE_SOUND + g_sound_manager_singleton.reset(); +#endif } -bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args) +bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args) { - init_args(game_params, cmd_args); + /* This function is called when a client must be started. + * Covered cases: + * - Singleplayer (address but map provided) + * - Join server (no map but address provided) + * - Local server (for main menu only) + */ + + init_args(start_data, cmd_args); // List video modes if requested if (list_video_modes) - return print_video_modes(); + return RenderingEngine::print_video_modes(); + +#if USE_SOUND + if (g_settings->getBool("enable_sound")) + g_sound_manager_singleton = createSoundManagerSingleton(); +#endif if (!init_engine()) { errorstream << "Could not initialize game engine." << std::endl; @@ -87,15 +120,12 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args) return true; } - video::IVideoDriver *video_driver = device->getVideoDriver(); - if (video_driver == NULL) { + if (RenderingEngine::get_video_driver() == NULL) { errorstream << "Could not initialize video driver." << std::endl; return false; } - porting::setXorgClassHint(video_driver->getExposedVideoData(), PROJECT_NAME_C); - - porting::setWindowIcon(device); + RenderingEngine::get_instance()->setupTopLevelWindow(PROJECT_NAME_C); /* This changes the minimum allowed number of vertices in a VBO. @@ -104,24 +134,47 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args) //driver->setMinHardwareBufferVertexCount(50); // Create game callback for menus - g_gamecallback = new MainGameCallback(device); + g_gamecallback = new MainGameCallback(); - device->setResizable(true); + RenderingEngine::get_instance()->setResizable(true); init_input(); - smgr = device->getSceneManager(); - smgr->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true); + RenderingEngine::get_scene_manager()->getParameters()-> + setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true); - guienv = device->getGUIEnvironment(); - skin = guienv->getSkin(); + guienv = RenderingEngine::get_gui_env(); + skin = RenderingEngine::get_gui_env()->getSkin(); skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255)); skin->setColor(gui::EGDC_3D_LIGHT, video::SColor(0, 0, 0, 0)); skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 30, 30, 30)); skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0)); skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 120, 50)); skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255)); - +#ifdef __ANDROID__ + float density = porting::getDisplayDensity(); + skin->setSize(gui::EGDS_CHECK_BOX_WIDTH, (s32)(17.0f * density)); + skin->setSize(gui::EGDS_SCROLLBAR_SIZE, (s32)(14.0f * density)); + skin->setSize(gui::EGDS_WINDOW_BUTTON_WIDTH, (s32)(15.0f * density)); + if (density > 1.5f) { + std::string sprite_path = porting::path_user + "/textures/base/pack/"; + if (density > 3.5f) + sprite_path.append("checkbox_64.png"); + else if (density > 2.0f) + sprite_path.append("checkbox_32.png"); + else + sprite_path.append("checkbox_16.png"); + // Texture dimensions should be a power of 2 + gui::IGUISpriteBank *sprites = skin->getSpriteBank(); + video::IVideoDriver *driver = RenderingEngine::get_video_driver(); + video::ITexture *sprite_texture = driver->getTexture(sprite_path.c_str()); + if (sprite_texture) { + s32 sprite_id = sprites->addTextureAsSprite(sprite_texture); + if (sprite_id != -1) + skin->setIcon(gui::EGDI_CHECK_BOX_CHECKED, sprite_id); + } + } +#endif g_fontengine = new FontEngine(g_settings, guienv); FATAL_ERROR_IF(g_fontengine == NULL, "Font engine creation failed."); @@ -133,14 +186,13 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args) // Create the menu clouds if (!g_menucloudsmgr) - g_menucloudsmgr = smgr->createNewSceneManager(); + g_menucloudsmgr = RenderingEngine::get_scene_manager()->createNewSceneManager(); if (!g_menuclouds) - g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(), - g_menucloudsmgr, -1, rand(), 100); - g_menuclouds->update(v2f(0, 0), video::SColor(255, 200, 200, 255)); + g_menuclouds = new Clouds(g_menucloudsmgr, -1, rand()); + g_menuclouds->setHeight(100.0f); + g_menuclouds->update(v3f(0, 0, 0), video::SColor(255, 240, 240, 255)); scene::ICameraSceneNode* camera; - camera = g_menucloudsmgr->addCameraSceneNode(0, - v3f(0, 0, 0), v3f(0, 60, 100)); + camera = g_menucloudsmgr->addCameraSceneNode(NULL, v3f(0, 0, 0), v3f(0, 60, 100)); camera->setFarValue(10000); /* @@ -162,28 +214,30 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args) bool retval = true; bool *kill = porting::signal_handler_killstatus(); - while (device->run() && !*kill && !g_gamecallback->shutdown_requested) - { + while (RenderingEngine::run() && !*kill && + !g_gamecallback->shutdown_requested) { // Set the window caption const wchar_t *text = wgettext("Main Menu"); - device->setWindowCaption((utf8_to_wide(PROJECT_NAME_C) + + RenderingEngine::get_raw_device()-> + setWindowCaption((utf8_to_wide(PROJECT_NAME_C) + L" " + utf8_to_wide(g_version_hash) + L" [" + text + L"]").c_str()); delete[] text; try { // This is used for catching disconnects - guienv->clear(); + RenderingEngine::get_gui_env()->clear(); /* We need some kind of a root node to be able to add custom gui elements directly on the screen. Otherwise they won't be automatically drawn. */ - guiroot = guienv->addStaticText(L"", core::rect(0, 0, 10000, 10000)); + guiroot = RenderingEngine::get_gui_env()->addStaticText(L"", + core::rect(0, 0, 10000, 10000)); bool game_has_run = launch_game(error_message, reconnect_requested, - game_params, cmd_args); + start_data, cmd_args); // Reset the reconnect_requested flag reconnect_requested = false; @@ -197,49 +251,34 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args) if (!game_has_run) { if (skip_main_menu) break; - else - continue; + + continue; } // Break out of menu-game loop to shut down cleanly - if (!device->run() || *kill) { - if (g_settings_path != "") + if (!RenderingEngine::get_raw_device()->run() || *kill) { + if (!g_settings_path.empty()) g_settings->updateConfigFile(g_settings_path.c_str()); break; } - if (current_playername.length() > PLAYERNAME_SIZE-1) { - error_message = gettext("Player name too long."); - playername = current_playername.substr(0, PLAYERNAME_SIZE-1); - g_settings->set("name", playername); - continue; - } - - device->getVideoDriver()->setTextureCreationFlag( + RenderingEngine::get_video_driver()->setTextureCreationFlag( video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map")); #ifdef HAVE_TOUCHSCREENGUI - receiver->m_touchscreengui = new TouchScreenGUI(device, receiver); + receiver->m_touchscreengui = new TouchScreenGUI(RenderingEngine::get_raw_device(), receiver); g_touchscreengui = receiver->m_touchscreengui; #endif the_game( kill, - random_input, input, - device, - worldspec.path, - current_playername, - current_password, - current_address, - current_port, + start_data, error_message, chat_backend, - &reconnect_requested, - gamespec, - simple_singleplayer_mode + &reconnect_requested ); - smgr->clear(); + RenderingEngine::get_scene_manager()->clear(); #ifdef HAVE_TOUCHSCREENGUI delete g_touchscreengui; @@ -279,31 +318,27 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args) return retval; } -void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args) +void ClientLauncher::init_args(GameStartData &start_data, const Settings &cmd_args) { - skip_main_menu = cmd_args.getFlag("go"); - // FIXME: This is confusing (but correct) - - /* If world_path is set then override it unless skipping the main menu using - * the --go command line param. Else, give preference to the address - * supplied on the command line - */ - address = g_settings->get("address"); - if (game_params.world_path != "" && !skip_main_menu) - address = ""; - else if (cmd_args.exists("address")) - address = cmd_args.get("address"); + start_data.address = g_settings->get("address"); + if (cmd_args.exists("address")) { + // Join a remote server + start_data.address = cmd_args.get("address"); + start_data.world_path.clear(); + start_data.name = g_settings->get("name"); + } + if (!start_data.world_path.empty()) { + // Start a singleplayer instance + start_data.address = ""; + } - playername = g_settings->get("name"); if (cmd_args.exists("name")) - playername = cmd_args.get("name"); + start_data.name = cmd_args.get("name"); list_video_modes = cmd_args.getFlag("videomodes"); - use_freetype = g_settings->getBool("freetype"); - random_input = g_settings->getBool("random_input") || cmd_args.getFlag("random-input"); } @@ -311,8 +346,8 @@ void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args bool ClientLauncher::init_engine() { receiver = new MyEventReceiver(); - create_engine_device(); - return device != NULL; + new RenderingEngine(receiver); + return RenderingEngine::get_raw_device() != nullptr; } void ClientLauncher::init_input() @@ -320,7 +355,7 @@ void ClientLauncher::init_input() if (random_input) input = new RandomInputHandler(); else - input = new RealInputHandler(device, receiver); + input = new RealInputHandler(receiver); if (g_settings->getBool("enable_joysticks")) { irr::core::array infos; @@ -329,7 +364,7 @@ void ClientLauncher::init_input() // Make sure this is called maximum once per // irrlicht device, otherwise it will give you // multiple events for the same joystick. - if (device->activateJoysticks(infos)) { + if (RenderingEngine::get_raw_device()->activateJoysticks(infos)) { infostream << "Joystick support enabled" << std::endl; joystick_infos.reserve(infos.size()); for (u32 i = 0; i < infos.size(); i++) { @@ -343,108 +378,139 @@ void ClientLauncher::init_input() } bool ClientLauncher::launch_game(std::string &error_message, - bool reconnect_requested, GameParams &game_params, + bool reconnect_requested, GameStartData &start_data, const Settings &cmd_args) { - // Initialize menu data - MainMenuData menudata; - menudata.address = address; - menudata.name = playername; - menudata.password = password; - menudata.port = itos(game_params.socket_port); - menudata.script_data.errormessage = error_message; - menudata.script_data.reconnect_requested = reconnect_requested; - + // Prepare and check the start data to launch a game + std::string error_message_lua = error_message; error_message.clear(); if (cmd_args.exists("password")) - menudata.password = cmd_args.get("password"); + start_data.password = cmd_args.get("password"); - menudata.enable_public = g_settings->getBool("server_announce"); + if (cmd_args.exists("password-file")) { + std::ifstream passfile(cmd_args.get("password-file")); + if (passfile.good()) { + getline(passfile, start_data.password); + } else { + error_message = gettext("Provided password file " + "failed to open: ") + + cmd_args.get("password-file"); + errorstream << error_message << std::endl; + return false; + } + } // If a world was commanded, append and select it - if (game_params.world_path != "") { - worldspec.gameid = getWorldGameId(game_params.world_path, true); - worldspec.name = _("[--world parameter]"); + // This is provieded by "get_world_from_cmdline()", main.cpp + if (!start_data.world_path.empty()) { + auto &spec = start_data.world_spec; + + spec.path = start_data.world_path; + spec.gameid = getWorldGameId(spec.path, true); + spec.name = _("[--world parameter]"); - if (worldspec.gameid == "") { // Create new - worldspec.gameid = g_settings->get("default_game"); - worldspec.name += " [new]"; + if (spec.gameid.empty()) { // Create new + spec.gameid = g_settings->get("default_game"); + spec.name += " [new]"; } - worldspec.path = game_params.world_path; } /* Show the GUI menu */ + std::string server_name, server_description; if (!skip_main_menu) { + // Initialize menu data + // TODO: Re-use existing structs (GameStartData) + MainMenuData menudata; + menudata.address = start_data.address; + menudata.name = start_data.name; + menudata.password = start_data.password; + menudata.port = itos(start_data.socket_port); + menudata.script_data.errormessage = error_message_lua; + menudata.script_data.reconnect_requested = reconnect_requested; + main_menu(&menudata); // Skip further loading if there was an exit signal. if (*porting::signal_handler_killstatus()) return false; - address = menudata.address; + if (!menudata.script_data.errormessage.empty()) { + /* The calling function will pass this back into this function upon the + * next iteration (if any) causing it to be displayed by the GUI + */ + error_message = menudata.script_data.errormessage; + return false; + } + int newport = stoi(menudata.port); if (newport != 0) - game_params.socket_port = newport; - - simple_singleplayer_mode = menudata.simple_singleplayer_mode; + start_data.socket_port = newport; + // Update world information using main menu data std::vector worldspecs = getAvailableWorlds(); - if (menudata.selected_world >= 0 - && menudata.selected_world < (int)worldspecs.size()) { + int world_index = menudata.selected_world; + if (world_index >= 0 && world_index < (int)worldspecs.size()) { g_settings->set("selected_world_path", - worldspecs[menudata.selected_world].path); - worldspec = worldspecs[menudata.selected_world]; + worldspecs[world_index].path); + start_data.world_spec = worldspecs[world_index]; } + + start_data.name = menudata.name; + start_data.password = menudata.password; + start_data.address = std::move(menudata.address); + server_name = menudata.servername; + server_description = menudata.serverdescription; + + start_data.local_server = !menudata.simple_singleplayer_mode && + start_data.address.empty(); + } else { + start_data.local_server = !start_data.world_path.empty() && + start_data.address.empty() && !start_data.name.empty(); } - if (!menudata.script_data.errormessage.empty()) { - /* The calling function will pass this back into this function upon the - * next iteration (if any) causing it to be displayed by the GUI - */ - error_message = menudata.script_data.errormessage; + if (!RenderingEngine::run()) return false; - } - if (menudata.name == "" && !simple_singleplayer_mode) { + if (!start_data.isSinglePlayer() && start_data.name.empty()) { error_message = gettext("Please choose a name!"); + errorstream << error_message << std::endl; return false; } - playername = menudata.name; - password = menudata.password; - - current_playername = playername; - current_password = password; - current_address = address; - current_port = game_params.socket_port; - // If using simple singleplayer mode, override - if (simple_singleplayer_mode) { - assert(skip_main_menu == false); - current_playername = "singleplayer"; - current_password = ""; - current_address = ""; - current_port = myrand_range(49152, 65535); + if (start_data.isSinglePlayer()) { + start_data.name = "singleplayer"; + start_data.password = ""; + start_data.socket_port = myrand_range(49152, 65535); } else { - g_settings->set("name", playername); - if (address != "") { + g_settings->set("name", start_data.name); + if (!start_data.address.empty()) { ServerListSpec server; - server["name"] = menudata.servername; - server["address"] = menudata.address; - server["port"] = menudata.port; - server["description"] = menudata.serverdescription; + server["name"] = server_name; + server["address"] = start_data.address; + server["port"] = itos(start_data.socket_port); + server["description"] = server_description; ServerList::insert(server); } } + if (start_data.name.length() > PLAYERNAME_SIZE - 1) { + error_message = gettext("Player name too long."); + start_data.name.resize(PLAYERNAME_SIZE); + g_settings->set("name", start_data.name); + return false; + } + + auto &worldspec = start_data.world_spec; infostream << "Selected world: " << worldspec.name << " [" << worldspec.path << "]" << std::endl; - if (current_address == "") { // If local game - if (worldspec.path == "") { + if (start_data.address.empty()) { + // For singleplayer and local server + if (worldspec.path.empty()) { error_message = gettext("No world selected and no address " "provided. Nothing to do."); errorstream << error_message << std::endl; @@ -459,8 +525,8 @@ bool ClientLauncher::launch_game(std::string &error_message, } // Load gamespec for required game - gamespec = findWorldSubgame(worldspec.path); - if (!gamespec.isValid() && !game_params.game_spec.isValid()) { + start_data.game_spec = findWorldSubgame(worldspec.path); + if (!start_data.game_spec.isValid()) { error_message = gettext("Could not find or load game \"") + worldspec.gameid + "\""; errorstream << error_message << std::endl; @@ -470,15 +536,7 @@ bool ClientLauncher::launch_game(std::string &error_message, if (porting::signal_handler_killstatus()) return true; - if (game_params.game_spec.isValid() && - game_params.game_spec.id != worldspec.gameid) { - warningstream << "Overriding gamespec from \"" - << worldspec.gameid << "\" to \"" - << game_params.game_spec.id << "\"" << std::endl; - gamespec = game_params.game_spec; - } - - if (!gamespec.isValid()) { + if (!start_data.game_spec.isValid()) { error_message = gettext("Invalid gamespec."); error_message += " (world.gameid=" + worldspec.gameid + ")"; errorstream << error_message << std::endl; @@ -486,20 +544,21 @@ bool ClientLauncher::launch_game(std::string &error_message, } } + start_data.world_path = start_data.world_spec.path; return true; } void ClientLauncher::main_menu(MainMenuData *menudata) { bool *kill = porting::signal_handler_killstatus(); - video::IVideoDriver *driver = device->getVideoDriver(); + video::IVideoDriver *driver = RenderingEngine::get_video_driver(); infostream << "Waiting for other menus" << std::endl; - while (device->run() && *kill == false) { + while (RenderingEngine::get_raw_device()->run() && !*kill) { if (!isMenuActive()) break; driver->beginScene(true, true, video::SColor(255, 128, 128, 128)); - guienv->drawAll(); + RenderingEngine::get_gui_env()->drawAll(); driver->endScene(); // On some computers framerate doesn't seem to be automatically limited sleep_ms(25); @@ -508,73 +567,14 @@ void ClientLauncher::main_menu(MainMenuData *menudata) // Cursor can be non-visible when coming from the game #ifndef ANDROID - device->getCursorControl()->setVisible(true); + RenderingEngine::get_raw_device()->getCursorControl()->setVisible(true); #endif /* show main menu */ - GUIEngine mymenu(device, &input->joystick, guiroot, - &g_menumgr, smgr, menudata, *kill); - - smgr->clear(); /* leave scene manager in a clean state */ -} - -bool ClientLauncher::create_engine_device() -{ - // Resolution selection - bool fullscreen = g_settings->getBool("fullscreen"); - u16 screenW = g_settings->getU16("screenW"); - u16 screenH = g_settings->getU16("screenH"); - - // bpp, fsaa, vsync - bool vsync = g_settings->getBool("vsync"); - u16 bits = g_settings->getU16("fullscreen_bpp"); - u16 fsaa = g_settings->getU16("fsaa"); - - // stereo buffer required for pageflip stereo - bool stereo_buffer = g_settings->get("3d_mode") == "pageflip"; - - // Determine driver - video::E_DRIVER_TYPE driverType = video::EDT_OPENGL; - const std::string &driverstring = g_settings->get("video_driver"); - std::vector drivers - = porting::getSupportedVideoDrivers(); - u32 i; - for (i = 0; i != drivers.size(); i++) { - if (!strcasecmp(driverstring.c_str(), - porting::getVideoDriverName(drivers[i]))) { - driverType = drivers[i]; - break; - } - } - if (i == drivers.size()) { - errorstream << "Invalid video_driver specified; " - "defaulting to opengl" << std::endl; - } - - SIrrlichtCreationParameters params = SIrrlichtCreationParameters(); - params.DriverType = driverType; - params.WindowSize = core::dimension2d(screenW, screenH); - params.Bits = bits; - params.AntiAlias = fsaa; - params.Fullscreen = fullscreen; - params.Stencilbuffer = false; - params.Stereobuffer = stereo_buffer; - params.Vsync = vsync; - params.EventReceiver = receiver; - params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu"); - params.ZBufferBits = 24; -#ifdef __ANDROID__ - params.PrivateData = porting::app_global; - params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM + - "media" + DIR_DELIM + "Shaders" + DIR_DELIM).c_str(); -#endif - - device = createDeviceEx(params); - - if (device) - porting::initIrrlicht(device); + GUIEngine mymenu(&input->joystick, guiroot, &g_menumgr, menudata, *kill); - return device != NULL; + /* leave scene manager in a clean state */ + RenderingEngine::get_scene_manager()->clear(); } void ClientLauncher::speed_tests() @@ -589,8 +589,8 @@ void ClientLauncher::speed_tests() tempv3f1 = v3f(); tempv3f2 = v3f(); - tempstring = std::string(); - tempstring2 = std::string(); + tempstring.clear(); + tempstring2.clear(); { infostream << "The following test should take around 20ms." << std::endl; @@ -657,7 +657,7 @@ void ClientLauncher::speed_tests() infostream << "Around 5000/ms should do well here." << std::endl; TimeTaker timer("Testing mutex speed"); - Mutex m; + std::mutex m; u32 n = 0; u32 i = 0; do { @@ -675,58 +675,3 @@ void ClientLauncher::speed_tests() infostream << "Done. " << dtime << "ms, " << per_ms << "/ms" << std::endl; } } - -bool ClientLauncher::print_video_modes() -{ - IrrlichtDevice *nulldevice; - - bool vsync = g_settings->getBool("vsync"); - u16 fsaa = g_settings->getU16("fsaa"); - MyEventReceiver* receiver = new MyEventReceiver(); - - SIrrlichtCreationParameters params = SIrrlichtCreationParameters(); - params.DriverType = video::EDT_NULL; - params.WindowSize = core::dimension2d(640, 480); - params.Bits = 24; - params.AntiAlias = fsaa; - params.Fullscreen = false; - params.Stencilbuffer = false; - params.Vsync = vsync; - params.EventReceiver = receiver; - params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu"); - - nulldevice = createDeviceEx(params); - - if (nulldevice == NULL) { - delete receiver; - return false; - } - - std::cout << _("Available video modes (WxHxD):") << std::endl; - - video::IVideoModeList *videomode_list = nulldevice->getVideoModeList(); - - if (videomode_list != NULL) { - s32 videomode_count = videomode_list->getVideoModeCount(); - core::dimension2d videomode_res; - s32 videomode_depth; - for (s32 i = 0; i < videomode_count; ++i) { - videomode_res = videomode_list->getVideoModeResolution(i); - videomode_depth = videomode_list->getVideoModeDepth(i); - std::cout << videomode_res.Width << "x" << videomode_res.Height - << "x" << videomode_depth << std::endl; - } - - std::cout << _("Active video mode (WxHxD):") << std::endl; - videomode_res = videomode_list->getDesktopResolution(); - videomode_depth = videomode_list->getDesktopDepth(); - std::cout << videomode_res.Width << "x" << videomode_res.Height - << "x" << videomode_depth << std::endl; - - } - - nulldevice->drop(); - delete receiver; - - return videomode_list != NULL; -}