X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fclient%2Fclient.cpp;h=17661c2421daea99821362e2904626c805281507;hb=a049e8267fabd101cb5c6528b3270214cb0647f0;hp=6016f940ec8cbd39ba200f235978827e5d43e405;hpb=ace3c76112a839aaad34f4343cd924412310bbd3;p=dragonfireclient.git diff --git a/src/client/client.cpp b/src/client/client.cpp index 6016f940e..17661c242 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -60,6 +60,28 @@ with this program; if not, write to the Free Software Foundation, Inc., extern gui::IGUIEnvironment* guienv; +/* + Utility classes +*/ + +u32 PacketCounter::sum() const +{ + u32 n = 0; + for (const auto &it : m_packets) + n += it.second; + return n; +} + +void PacketCounter::print(std::ostream &o) const +{ + for (const auto &it : m_packets) { + auto name = it.first >= TOCLIENT_NUM_MSG_TYPES ? "?" + : toClientCommandTable[it.first].name; + o << "cmd " << it.first << " (" << name << ") count " + << it.second << std::endl; + } +} + /* Client */ @@ -75,6 +97,7 @@ Client::Client( NodeDefManager *nodedef, ISoundManager *sound, MtEventManager *event, + RenderingEngine *rendering_engine, bool ipv6, GameUI *game_ui ): @@ -84,9 +107,10 @@ Client::Client( m_nodedef(nodedef), m_sound(sound), m_event(event), + m_rendering_engine(rendering_engine), m_mesh_update_thread(this), m_env( - new ClientMap(this, control, 666), + new ClientMap(this, rendering_engine, control, 666), tsrc, this ), m_particle_manager(&m_env), @@ -107,6 +131,7 @@ Client::Client( if (g_settings->getBool("enable_minimap")) { m_minimap = new Minimap(this); } + m_cache_save_interval = g_settings->getU16("server_map_save_interval"); } @@ -136,20 +161,6 @@ void Client::loadMods() scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath()); m_script->loadModFromMemory(BUILTIN_MOD_NAME); - // TODO Uncomment when server-sent CSM and verifying of builtin are complete - /* - // Don't load client-provided mods if disabled by server - if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) { - warningstream << "Client-provided mod loading is disabled by server." << - std::endl; - // If builtin integrity is wrong, disconnect user - if (!checkBuiltinIntegrity()) { - // TODO disconnect user - } - return; - } - */ - ClientModConfiguration modconf(getClientModsLuaPath()); m_mods = modconf.getMods(); // complain about mods with unsatisfied dependencies @@ -164,7 +175,7 @@ void Client::loadMods() infostream << mod.name << " "; infostream << std::endl; - // Load and run "mod" scripts + // Load "mod" scripts for (const ModSpec &mod : m_mods) { if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) { throw ModError("Error loading mod \"" + mod.name + @@ -174,7 +185,7 @@ void Client::loadMods() scanModIntoMemory(mod.name, mod.path); } - // Load and run "mod" scripts + // Run them for (const ModSpec &mod : m_mods) m_script->loadModFromMemory(mod.name); @@ -183,16 +194,14 @@ void Client::loadMods() // Run a callback when mods are loaded m_script->on_mods_loaded(); + + // Create objects if they're ready if (m_state == LC_Ready) m_script->on_client_ready(m_env.getLocalPlayer()); if (m_camera) m_script->on_camera_ready(m_camera); -} - -bool Client::checkBuiltinIntegrity() -{ - // TODO - return true; + if (m_minimap) + m_script->on_minimap_ready(m_minimap); } void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path, @@ -201,6 +210,9 @@ void Client::scanModSubfolder(const std::string &mod_name, const std::string &mo std::string full_path = mod_path + DIR_DELIM + mod_subpath; std::vector mod = fs::GetDirListing(full_path); for (const fs::DirListNode &j : mod) { + if (j.name[0] == '.') + continue; + if (j.dir) { scanModSubfolder(mod_name, mod_path, mod_subpath + j.name + DIR_DELIM); continue; @@ -212,18 +224,13 @@ void Client::scanModSubfolder(const std::string &mod_name, const std::string &mo infostream << "Client::scanModSubfolder(): Loading \"" << real_path << "\" as \"" << vfs_path << "\"." << std::endl; - std::ifstream is(real_path, std::ios::binary | std::ios::ate); - if(!is.good()) { + std::string contents; + if (!fs::ReadFile(real_path, contents)) { errorstream << "Client::scanModSubfolder(): Can't read file \"" << real_path << "\"." << std::endl; continue; } - auto size = is.tellg(); - std::string contents(size, '\0'); - is.seekg(0); - is.read(&contents[0], size); - infostream << " size: " << size << " bytes" << std::endl; m_mod_vfs.emplace(vfs_path, contents); } } @@ -296,14 +303,11 @@ Client::~Client() } // cleanup 3d model meshes on client shutdown - while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) { - scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0); - - if (mesh) - RenderingEngine::get_mesh_cache()->removeMesh(mesh); - } + m_rendering_engine->cleanupMeshCache(); delete m_minimap; + m_minimap = nullptr; + delete m_media_downloader; } @@ -336,12 +340,14 @@ void Client::step(float dtime) { float &counter = m_packetcounter_timer; counter -= dtime; - if(counter <= 0.0) + if(counter <= 0.0f) { - counter = 20.0; + counter = 30.0f; + u32 sum = m_packetcounter.sum(); + float avg = sum / counter; - infostream << "Client packetcounter (" << m_packetcounter_timer - << "):"<applyControl(dtime, &m_env); - // Step environment + // Step environment (also handles player controls) m_env.step(dtime); m_sound->step(dtime); @@ -621,14 +624,17 @@ void Client::step(float dtime) m_mod_storage_save_timer -= dtime; if (m_mod_storage_save_timer <= 0.0f) { - verbosestream << "Saving registered mod storages." << std::endl; m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval"); + int n = 0; for (std::unordered_map::const_iterator it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) { if (it->second->isModified()) { it->second->save(getModStoragePath()); + n++; } } + if (n > 0) + infostream << "Saved " << n << " modified mod storages." << std::endl; } // Write server map @@ -639,11 +645,9 @@ void Client::step(float dtime) } } -bool Client::loadMedia(const std::string &data, const std::string &filename) +bool Client::loadMedia(const std::string &data, const std::string &filename, + bool from_media_push) { - // Silly irrlicht's const-incorrectness - Buffer data_rw(data.c_str(), data.size()); - std::string name; const char *image_ext[] = { @@ -653,15 +657,14 @@ bool Client::loadMedia(const std::string &data, const std::string &filename) }; name = removeStringEnd(filename, image_ext); if (!name.empty()) { - verbosestream<<"Client: Attempting to load image " - <<"file \""<get_filesystem(); + video::IVideoDriver *vdrv = m_rendering_engine->get_video_driver(); - // Create an irrlicht memory file io::IReadFile *rfile = irrfs->createMemoryReadFile( - *data_rw, data_rw.getSize(), "_tempreadfile"); + data.c_str(), data.size(), "_tempreadfile"); FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file."); @@ -687,17 +690,15 @@ bool Client::loadMedia(const std::string &data, const std::string &filename) }; name = removeStringEnd(filename, sound_ext); if (!name.empty()) { - verbosestream<<"Client: Attempting to load sound " - <<"file \""<loadSoundData(name, data); - return true; + TRACESTREAM(<< "Client: Attempting to load sound " + << "file \"" << filename << "\"" << std::endl); + return m_sound->loadSoundData(name, data); } const char *model_ext[] = { ".x", ".b3d", ".md2", ".obj", NULL }; - name = removeStringEnd(filename, model_ext); if (!name.empty()) { verbosestream<<"Client: Storing model into memory: " @@ -714,9 +715,11 @@ bool Client::loadMedia(const std::string &data, const std::string &filename) }; name = removeStringEnd(filename, translate_ext); if (!name.empty()) { - verbosestream << "Client: Loading translation: " - << "\"" << filename << "\"" << std::endl; - g_translations->loadTranslation(data); + if (from_media_push) + return false; + TRACESTREAM(<< "Client: Loading translation: " + << "\"" << filename << "\"" << std::endl); + g_client_translations->loadTranslation(data); return true; } @@ -1189,7 +1192,7 @@ void Client::sendChatMessage(const std::wstring &message) if (canSendChatMessage()) { u32 now = time(NULL); float time_passed = now - m_last_chat_message_sent; - m_last_chat_message_sent = time(NULL); + m_last_chat_message_sent = now; m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f); if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S) @@ -1268,9 +1271,8 @@ void Client::sendPlayerPos() // Save bandwidth by only updating position when // player is not dead and something changed - // FIXME: This part causes breakages in mods like 3d_armor, and has been commented for now - // if (m_activeobjects_received && player->isDead()) - // return; + if (m_activeobjects_received && player->isDead()) + return; if ( player->last_position == player->getPosition() && @@ -1278,7 +1280,7 @@ void Client::sendPlayerPos() player->last_pitch == player->getPitch() && player->last_yaw == player->getYaw() && player->last_keyPressed == player->keyPressed && - player->last_camera_fov == camera_fov && + player->last_camera_fov == camera_fov && player->last_wanted_range == wanted_range) return; @@ -1410,6 +1412,11 @@ bool Client::updateWieldedItem() return true; } +scene::ISceneManager* Client::getSceneManager() +{ + return m_rendering_engine->get_scene_manager(); +} + Inventory* Client::getInventory(const InventoryLocation &loc) { switch(loc.type){ @@ -1640,11 +1647,6 @@ ClientEvent *Client::getClientEvent() return event; } -bool Client::connectedToServer() -{ - return m_con->Connected(); -} - const Address Client::getServerAddress() { return m_con->GetPeerAddress(PEER_ID_SERVER); @@ -1666,7 +1668,7 @@ typedef struct TextureUpdateArgs { ITextureSource *tsrc; } TextureUpdateArgs; -void texture_update_progress(void *args, u32 progress, u32 max_progress) +void Client::showUpdateProgressTexture(void *args, u32 progress, u32 max_progress) { TextureUpdateArgs* targs = (TextureUpdateArgs*) args; u16 cur_percent = ceil(progress / (double) max_progress * 100.); @@ -1685,7 +1687,7 @@ void texture_update_progress(void *args, u32 progress, u32 max_progress) targs->last_time_ms = time_ms; std::basic_stringstream strm; strm << targs->text_base << " " << targs->last_percent << "%..."; - RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0, + m_rendering_engine->draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0, 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true); } } @@ -1706,24 +1708,27 @@ void Client::afterContentReceived() // Rebuild inherited images and recreate textures infostream<<"- Rebuilding images and textures"<draw_load_screen(text, guienv, m_tsrc, 0, 70); m_tsrc->rebuildImagesAndTextures(); delete[] text; // Rebuild shaders infostream<<"- Rebuilding shaders"<draw_load_screen(text, guienv, m_tsrc, 0, 71); m_shsrc->rebuildShaders(); delete[] text; // Update node aliases infostream<<"- Updating node aliases"<draw_load_screen(text, guienv, m_tsrc, 0, 72); m_nodedef->updateAliases(m_itemdef); - for (const auto &path : getTextureDirs()) - m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt"); + for (const auto &path : getTextureDirs()) { + TextureOverrideSource override_source(path + DIR_DELIM + "override.txt"); + m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides()); + m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides()); + } m_nodedef->setNodeRegistrationStatus(true); m_nodedef->runNodeResolveCallbacks(); delete[] text; @@ -1736,7 +1741,7 @@ void Client::afterContentReceived() tu_args.last_percent = 0; tu_args.text_base = wgettext("Initializing nodes"); tu_args.tsrc = m_tsrc; - m_nodedef->updateTextures(this, texture_update_progress, &tu_args); + m_nodedef->updateTextures(this, &tu_args); delete[] tu_args.text_base; // Start mesh update thread after setting up content definitions @@ -1750,7 +1755,7 @@ void Client::afterContentReceived() m_script->on_client_ready(m_env.getLocalPlayer()); text = wgettext("Done!"); - RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100); + m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 100); infostream<<"Client::afterContentReceived() done"<get_video_driver(); irr::video::IImage* const raw_image = driver->createScreenShot(); if (!raw_image) @@ -1780,13 +1785,24 @@ void Client::makeScreenshot() char timetstamp_c[64]; strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm); - std::string filename_base = g_settings->get("screenshot_path") + std::string screenshot_dir; + + if (fs::IsPathAbsolute(g_settings->get("screenshot_path"))) + screenshot_dir = g_settings->get("screenshot_path"); + else + screenshot_dir = porting::path_user + DIR_DELIM + g_settings->get("screenshot_path"); + + std::string filename_base = screenshot_dir + DIR_DELIM + std::string("screenshot_") + std::string(timetstamp_c); std::string filename_ext = "." + g_settings->get("screenshot_format"); std::string filename; + // Create the directory if it doesn't already exist. + // Otherwise, saving the screenshot would fail. + fs::CreateDir(screenshot_dir); + u32 quality = (u32)g_settings->getS32("screenshot_quality"); quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255; @@ -1817,7 +1833,7 @@ void Client::makeScreenshot() sstr << "Failed to save screenshot '" << filename << "'"; } pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM, - narrow_to_wide(sstr.str()))); + utf8_to_wide(sstr.str()))); infostream << sstr.str() << std::endl; image->drop(); } @@ -1860,7 +1876,7 @@ ITextureSource* Client::getTextureSource() { return m_tsrc; } -IShaderSource* Client::getShaderSource() +IWritableShaderSource* Client::getShaderSource() { return m_shsrc; } @@ -1899,16 +1915,17 @@ scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache) // Create the mesh, remove it from cache and return it // This allows unique vertex colors and other properties for each instance - Buffer data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht - io::IReadFile *rfile = RenderingEngine::get_filesystem()->createMemoryReadFile( - *data_rw, data_rw.getSize(), filename.c_str()); + io::IReadFile *rfile = m_rendering_engine->get_filesystem()->createMemoryReadFile( + data.c_str(), data.size(), filename.c_str()); FATAL_ERROR_IF(!rfile, "Could not create/open RAM file"); - scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile); + scene::IAnimatedMesh *mesh = m_rendering_engine->get_scene_manager()->getMesh(rfile); rfile->drop(); + if (!mesh) + return nullptr; mesh->grab(); if (!cache) - RenderingEngine::get_mesh_cache()->removeMesh(mesh); + m_rendering_engine->removeMesh(mesh); return mesh; }