X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fcamera.h;h=b5be26718fc5f7fa09d8c1d8ccbbd37480b7887c;hb=0dada51a550c5eb52faf700dcbde4cee22a6bc70;hp=b2c118f385d4a62e17617ea71683177c3525d2bc;hpb=037b2591971d752e67fa7d47095b996b3f56da5a;p=minetest.git diff --git a/src/camera.h b/src/camera.h index b2c118f38..b5be26718 100644 --- a/src/camera.h +++ b/src/camera.h @@ -1,6 +1,6 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -20,16 +20,37 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef CAMERA_HEADER #define CAMERA_HEADER -#include "common_irrlicht.h" +#include "irrlichttypes_extrabloated.h" #include "inventory.h" #include "mesh.h" -#include "tile.h" -#include "utility.h" +#include "client/tile.h" +#include "util/numeric.h" #include +#include +#include + +#include "client.h" class LocalPlayer; struct MapDrawControl; -class IGameDef; +class Client; +class WieldMeshSceneNode; + +struct Nametag { + Nametag(scene::ISceneNode *a_parent_node, + const std::string &a_nametag_text, + const video::SColor &a_nametag_color): + parent_node(a_parent_node), + nametag_text(a_nametag_text), + nametag_color(a_nametag_color) + { + } + scene::ISceneNode *parent_node; + std::string nametag_text; + video::SColor nametag_color; +}; + +enum CameraMode {CAMERA_MODE_FIRST, CAMERA_MODE_THIRD, CAMERA_MODE_THIRD_FRONT}; /* Client camera class, manages the player and camera scene nodes, the viewing distance @@ -40,7 +61,7 @@ class Camera { public: Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control, - IGameDef *gamedef); + Client *client); ~Camera(); // Get player scene node. @@ -80,6 +101,12 @@ class Camera return m_camera_direction; } + // Get the camera offset + inline v3s16 getOffset() const + { + return m_camera_offset; + } + // Horizontal field of view inline f32 getFovX() const { @@ -99,18 +126,18 @@ class Camera } // Checks if the constructor was able to create the scene nodes - bool successfullyCreated(std::wstring& error_message); + bool successfullyCreated(std::string &error_message); // Step the camera: updates the viewing range and view bobbing. void step(f32 dtime); // Update the camera from the local player's position. - // frametime is used to adjust the viewing range. - void update(LocalPlayer* player, f32 frametime, v2u32 screensize, - f32 tool_reload_ratio); + // busytime is used to adjust the viewing range. + void update(LocalPlayer* player, f32 frametime, f32 busytime, + f32 tool_reload_ratio, ClientEnvironment &c_env); - // Render distance feedback loop - void updateViewingRange(f32 frametime_in); + // Update render distance + void updateViewingRange(); // Start digging animation // Pass 0 for left click, 1 for right click @@ -122,42 +149,61 @@ class Camera // Draw the wielded tool. // This has to happen *after* the main scene is drawn. // Warning: This clears the Z buffer. - void drawWieldedTool(); + void drawWieldedTool(irr::core::matrix4* translation=NULL); + + // Toggle the current camera mode + void toggleCameraMode() { + if (m_camera_mode == CAMERA_MODE_FIRST) + m_camera_mode = CAMERA_MODE_THIRD; + else if (m_camera_mode == CAMERA_MODE_THIRD) + m_camera_mode = CAMERA_MODE_THIRD_FRONT; + else + m_camera_mode = CAMERA_MODE_FIRST; + } + + //read the current camera mode + inline CameraMode getCameraMode() + { + return m_camera_mode; + } + + Nametag *addNametag(scene::ISceneNode *parent_node, + std::string nametag_text, video::SColor nametag_color); + + void removeNametag(Nametag *nametag); + + std::list *getNametags() + { return &m_nametags; } + + void drawNametags(); private: - // Scene manager and nodes - scene::ISceneManager* m_smgr; + // Nodes scene::ISceneNode* m_playernode; scene::ISceneNode* m_headnode; scene::ICameraSceneNode* m_cameranode; scene::ISceneManager* m_wieldmgr; - scene::IMeshSceneNode* m_wieldnode; - u8 m_wieldlight; + WieldMeshSceneNode* m_wieldnode; // draw control MapDrawControl& m_draw_control; - - IGameDef *m_gamedef; + + Client *m_client; + video::IVideoDriver *m_driver; // Absolute camera position v3f m_camera_position; // Absolute camera direction v3f m_camera_direction; + // Camera offset + v3s16 m_camera_offset; // Field of view and aspect ratio stuff f32 m_aspect; f32 m_fov_x; f32 m_fov_y; - // Stuff for viewing range calculations - f32 m_added_frametime; - s16 m_added_frames; - f32 m_range_old; - f32 m_frametime_old; - f32 m_frametime_counter; - f32 m_time_per_range; - // View bobbing animation frame (0 <= m_view_bobbing_anim < 1) f32 m_view_bobbing_anim; // If 0, view bobbing is off (e.g. player is standing). @@ -166,6 +212,8 @@ class Camera s32 m_view_bobbing_state; // Speed of view bobbing animation f32 m_view_bobbing_speed; + // Fall view bobbing + f32 m_view_bobbing_fall; // Digging animation frame (0 <= m_digging_anim < 1) f32 m_digging_anim; @@ -173,6 +221,20 @@ class Camera // If 0, left-click digging animation // If 1, right-click digging animation s32 m_digging_button; + + // Animation when changing wielded item + f32 m_wield_change_timer; + ItemStack m_wield_item_next; + + CameraMode m_camera_mode; + + f32 m_cache_fall_bobbing_amount; + f32 m_cache_view_bobbing_amount; + f32 m_cache_fov; + f32 m_cache_zoom_fov; + bool m_cache_view_bobbing; + + std::list m_nametags; }; #endif