X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fcamera.h;h=01dc54104249b5c469fe28a681ccf04fda387a86;hb=ee9a442ecc26f2623a1b085344d37636342973eb;hp=b6349d2c888f1dc9cb536f99d3cda47c8e17ecf2;hpb=9e46cbf7ea512330f35d0f2ede0c7c0c085c7cf4;p=minetest.git diff --git a/src/camera.h b/src/camera.h index b6349d2c8..01dc54104 100644 --- a/src/camera.h +++ b/src/camera.h @@ -1,36 +1,54 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef CAMERA_HEADER -#define CAMERA_HEADER +#pragma once -#include "common_irrlicht.h" +#include "irrlichttypes_extrabloated.h" #include "inventory.h" -#include "tile.h" -#include "utility.h" +#include "client/tile.h" #include -#include -#include +#include +#include class LocalPlayer; -class MapDrawControl; -class ExtrudedSpriteSceneNode; +struct MapDrawControl; +class Client; +class WieldMeshSceneNode; + +struct Nametag { + Nametag(scene::ISceneNode *a_parent_node, + const std::string &a_nametag_text, + const video::SColor &a_nametag_color, + const v3f &a_nametag_pos): + parent_node(a_parent_node), + nametag_text(a_nametag_text), + nametag_color(a_nametag_color), + nametag_pos(a_nametag_pos) + { + } + scene::ISceneNode *parent_node; + std::string nametag_text; + video::SColor nametag_color; + v3f nametag_pos; +}; + +enum CameraMode {CAMERA_MODE_FIRST, CAMERA_MODE_THIRD, CAMERA_MODE_THIRD_FRONT}; /* Client camera class, manages the player and camera scene nodes, the viewing distance @@ -40,25 +58,9 @@ class ExtrudedSpriteSceneNode; class Camera { public: - Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control); + Camera(MapDrawControl &draw_control, Client *client); ~Camera(); - // Get player scene node. - // This node is positioned at the player's torso (without any view bobbing), - // as given by Player::m_position. Yaw is applied but not pitch. - inline scene::ISceneNode* getPlayerNode() const - { - return m_playernode; - } - - // Get head scene node. - // It has the eye transformation and pitch applied, - // but no view bobbing. - inline scene::ISceneNode* getHeadNode() const - { - return m_headnode; - } - // Get camera scene node. // It has the eye transformation, pitch and view bobbing applied. inline scene::ICameraSceneNode* getCameraNode() const @@ -80,6 +82,12 @@ class Camera return m_camera_direction; } + // Get the camera offset + inline v3s16 getOffset() const + { + return m_camera_offset; + } + // Horizontal field of view inline f32 getFovX() const { @@ -99,135 +107,126 @@ class Camera } // Checks if the constructor was able to create the scene nodes - bool successfullyCreated(std::wstring& error_message); + bool successfullyCreated(std::string &error_message); // Step the camera: updates the viewing range and view bobbing. void step(f32 dtime); // Update the camera from the local player's position. - // frametime is used to adjust the viewing range. - void update(LocalPlayer* player, f32 frametime, v2u32 screensize); - - // Render distance feedback loop - void updateViewingRange(f32 frametime_in); + // busytime is used to adjust the viewing range. + void update(LocalPlayer* player, f32 frametime, f32 busytime, + f32 tool_reload_ratio); - // Update settings from g_settings - void updateSettings(); - - // Replace the wielded item mesh - void wield(const InventoryItem* item); + // Update render distance + void updateViewingRange(); // Start digging animation // Pass 0 for left click, 1 for right click void setDigging(s32 button); + // Replace the wielded item mesh + void wield(const ItemStack &item); + // Draw the wielded tool. // This has to happen *after* the main scene is drawn. // Warning: This clears the Z buffer. - void drawWieldedTool(); + void drawWieldedTool(irr::core::matrix4* translation=NULL); + + // Toggle the current camera mode + void toggleCameraMode() { + if (m_camera_mode == CAMERA_MODE_FIRST) + m_camera_mode = CAMERA_MODE_THIRD; + else if (m_camera_mode == CAMERA_MODE_THIRD) + m_camera_mode = CAMERA_MODE_THIRD_FRONT; + else + m_camera_mode = CAMERA_MODE_FIRST; + } + + // Set the current camera mode + inline void setCameraMode(CameraMode mode) + { + m_camera_mode = mode; + } + + //read the current camera mode + inline CameraMode getCameraMode() + { + return m_camera_mode; + } + + Nametag *addNametag(scene::ISceneNode *parent_node, + const std::string &nametag_text, video::SColor nametag_color, + const v3f &pos); + + void removeNametag(Nametag *nametag); + + const std::list &getNametags() { return m_nametags; } + + void drawNametags(); + + inline void addArmInertia(f32 player_yaw); private: - // Scene manager and nodes - scene::ISceneManager* m_smgr; - scene::ISceneNode* m_playernode; - scene::ISceneNode* m_headnode; - scene::ICameraSceneNode* m_cameranode; + // Nodes + scene::ISceneNode *m_playernode = nullptr; + scene::ISceneNode *m_headnode = nullptr; + scene::ICameraSceneNode *m_cameranode = nullptr; - scene::ISceneManager* m_wieldmgr; - ExtrudedSpriteSceneNode* m_wieldnode; + scene::ISceneManager *m_wieldmgr = nullptr; + WieldMeshSceneNode *m_wieldnode = nullptr; // draw control MapDrawControl& m_draw_control; - // viewing_range_min_nodes setting - f32 m_viewing_range_min; - // viewing_range_max_nodes setting - f32 m_viewing_range_max; + Client *m_client; // Absolute camera position v3f m_camera_position; // Absolute camera direction v3f m_camera_direction; + // Camera offset + v3s16 m_camera_offset; + + v2f m_wieldmesh_offset = v2f(55.0f, -35.0f); + v2f m_arm_dir; + v2f m_cam_vel; + v2f m_cam_vel_old; + v2f m_last_cam_pos; // Field of view and aspect ratio stuff - f32 m_aspect; - f32 m_fov_x; - f32 m_fov_y; - - // Stuff for viewing range calculations - f32 m_wanted_frametime; - f32 m_added_frametime; - s16 m_added_frames; - f32 m_range_old; - f32 m_frametime_old; - f32 m_frametime_counter; - f32 m_time_per_range; + f32 m_aspect = 1.0f; + f32 m_fov_x = 1.0f; + f32 m_fov_y = 1.0f; // View bobbing animation frame (0 <= m_view_bobbing_anim < 1) - f32 m_view_bobbing_anim; + f32 m_view_bobbing_anim = 0.0f; // If 0, view bobbing is off (e.g. player is standing). // If 1, view bobbing is on (player is walking). // If 2, view bobbing is getting switched off. - s32 m_view_bobbing_state; + s32 m_view_bobbing_state = 0; // Speed of view bobbing animation - f32 m_view_bobbing_speed; + f32 m_view_bobbing_speed = 0.0f; + // Fall view bobbing + f32 m_view_bobbing_fall = 0.0f; // Digging animation frame (0 <= m_digging_anim < 1) - f32 m_digging_anim; + f32 m_digging_anim = 0.0f; // If -1, no digging animation // If 0, left-click digging animation // If 1, right-click digging animation - s32 m_digging_button; -}; - - -/* - A scene node that displays a 2D mesh extruded into the third dimension, - to add an illusion of depth. - - Since this class was created to display the wielded tool of the local - player, and only tools and items are rendered like this (but not solid - content like stone and mud, which are shown as cubes), the option to - draw a textured cube instead is provided. - */ -class ExtrudedSpriteSceneNode: public scene::ISceneNode -{ -public: - ExtrudedSpriteSceneNode( - scene::ISceneNode* parent, - scene::ISceneManager* mgr, - s32 id = -1, - const v3f& position = v3f(0,0,0), - const v3f& rotation = v3f(0,0,0), - const v3f& scale = v3f(1,1,1)); - ~ExtrudedSpriteSceneNode(); - - void setSprite(video::ITexture* texture); - void setCube(const TileSpec tiles[6]); - - f32 getSpriteThickness() const { return m_thickness; } - void setSpriteThickness(f32 thickness); + s32 m_digging_button = -1; - void updateLight(u8 light); + // Animation when changing wielded item + f32 m_wield_change_timer = 0.125f; + ItemStack m_wield_item_next; - void removeSpriteFromCache(video::ITexture* texture); + CameraMode m_camera_mode = CAMERA_MODE_FIRST; - virtual const core::aabbox3d& getBoundingBox() const; - virtual void OnRegisterSceneNode(); - virtual void render(); + f32 m_cache_fall_bobbing_amount; + f32 m_cache_view_bobbing_amount; + f32 m_cache_fov; + f32 m_cache_zoom_fov; + bool m_arm_inertia; -private: - scene::IMeshSceneNode* m_meshnode; - f32 m_thickness; - scene::IMesh* m_cubemesh; - bool m_is_cube; - u8 m_light; - - // internal extrusion helper methods - io::path getExtrudedName(video::ITexture* texture); - scene::IAnimatedMesh* extrudeARGB(u32 width, u32 height, u8* data); - scene::IAnimatedMesh* extrude(video::ITexture* texture); - scene::IMesh* createCubeMesh(); + std::list m_nametags; }; - -#endif