X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=render.c;h=2ef266898d61df404fdb97a4d6b44dade6c49bcd;hb=18c00bd9f4e58b644600e3f5526d9a929a7cfdd4;hp=c10f8f1f03a85b6faf56f69c468bb18c66255e95;hpb=c9189c780774c48559d09de00e7edf057eccd2ce;p=shadowclad.git diff --git a/render.c b/render.c index c10f8f1..2ef2668 100644 --- a/render.c +++ b/render.c @@ -1,14 +1,30 @@ #include -#include "assimp_types.h" - #include "level.h" +#include "performance.h" #include "render.h" #include "typedefs.h" -#include "performance.h" const float AXIS_RADIUS = 5.0f; +void initRender() { + glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + + GLfloat light0_ambient[] = {0.1f, 0.1f, 0.1f, 1.0f}; + GLfloat light0_diffuse[] = {1.0f, 1.0f, 1.0f, 1.0f}; + GLfloat light0_specular[] = {1.0f, 1.0f, 1.0f, 1.0f}; + GLfloat light0_position[] = {5.0f, 10.0f, 10.0f, 1.0f}; + + glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient); + glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse); + glLightfv(GL_LIGHT0, GL_SPECULAR, light0_specular); + glLightfv(GL_LIGHT0, GL_POSITION, light0_position); + + glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 1.0f); + glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05f); + glLightf(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, 0.001f); +} + void renderScene() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); @@ -21,7 +37,7 @@ void renderScene() { glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); - drawModelRecursive(levelScene, levelScene->mRootNode); +// drawSceneRecursive(levelScene, levelScene->mRootNode); glDisable(GL_LIGHT0); glFlush(); @@ -57,13 +73,13 @@ void drawAxes() { glEnd(); } -void drawModelRecursive(const AiScene* model, const AiNode* node) { - if (((*model).mFlags & AI_SCENE_FLAGS_INCOMPLETE) == AI_SCENE_FLAGS_INCOMPLETE) { +void drawSceneRecursive(const AiScene* scene, const AiNode* node) { + if (((*scene).mFlags & AI_SCENE_FLAGS_INCOMPLETE) == AI_SCENE_FLAGS_INCOMPLETE) { return; } for (int i = 0; i < (*node).mNumMeshes; ++i) { - const AiMesh* mesh = (*model).mMeshes[(*node).mMeshes[i]]; + const AiMesh* mesh = (*scene).mMeshes[(*node).mMeshes[i]]; for (int k = 0; k < (*mesh).mNumFaces; ++k) { const AiFace face = (*mesh).mFaces[k]; @@ -87,6 +103,6 @@ void drawModelRecursive(const AiScene* model, const AiNode* node) { } for (int i = 0; i < (*node).mNumChildren; ++i) { - drawModelRecursive(model, (*node).mChildren[i]); + drawSceneRecursive(scene, (*node).mChildren[i]); } }