X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=old_changelog.md;h=b783c75fbd6cad27fd1d7f4b0a0b41f462345a94;hb=1cd7d5d4bc01f40d4a94aa4362d3f1462f3fc919;hp=2e590f8bfd3b29fd07dae6b9cb02643da0dcc04e;hpb=00a4d35edd8c66bcf5648c8c09fb28f94afc0c08;p=Crafter.git diff --git a/old_changelog.md b/old_changelog.md index 2e590f8..b783c75 100644 --- a/old_changelog.md +++ b/old_changelog.md @@ -1,5 +1,6 @@ -## 0.01 +## Alpha 0.01 > Initial Update + - make a grass biome - make trees - make hand - mod another mod @@ -22,8 +23,9 @@ - torches with particle - make a mob -## 0.02 +## Alpha 0.02 > Learning Update + - fix tools causing crash on pigs with no fleshy definition - ladders - only placeable on walls - eating animation - particles? - entity? @@ -34,3 +36,262 @@ - (not finished) redstone, make nodes drop multiple items individually - make item collection move with the player's speed - made saplings + + +## Alpha 0.03 +> It's A Real Game! Update + +- make grass spread +- water buckets +- buckets water farmland +- pickaxe required to mine stone based nodes +- Crafting bench +- Farming with hoes, grass drops seeds, bread, etc +- simplify mobs ai +- running out of a node when placing tries to replace it with another of the same item in inventory +- crafting bench +- add in default furnace +- add backgrounds to all gui elements +- make furnaces drop all items on destroy instead of not allowing you to mine them +- added glass - smelt sand +- added boat +- rightclicking with tool places torch +- add chest +- make chest drop all items when you mine them +- add in redstone: +- torch, repeater, comparator, inverter, piston, player detector,light, +- redstone ore - drops 4,5 redstone dust, turns on when punched +- pressure plate, detects players (output max), detects items (output based on number of items) +- fix item size based on number of items in stack to fixed size +- add hoppers +- Add TooManyItems +- add function to check which nodes drop the item +- fix hoppers not activating furnace +- make pigs head turn smoothly +- Add in fences, walls, windows +- Overhaul doors +- Add credits screen +- Add stairs +- Add slabs +- 2 Music tracks (day and morning) +- Add snow +- Fix bed placement +- Add snow and snowballs +- Make snow falling node +- Add creative mode +- Add trap chest and sticky piston +- Added Et QtFunny font info +- Added footers and books +- Added rain +- Added Book sounds +- Changed TNT sound +- Overhauled eating +- Add in client weather handling +- Add in client movement handling +- Made sapling fuel +- Fix bed bed, boat, book, sapling, wood, minecart, rail, redstone, and boat placement +- Add sounds to redstone dust +- make redstone dust an attached node +- Fixed treecaptitator not cutting down part of tree when lever is powering one of it's nodes +- Added command for users with "server" privelage to control weather +- Added craft recipe to shears +- Moved to Minetest Engine Version 5.3.0 - DEV +- Added slimes +- Added mob criticals and client effects +- Added stream and river sound effect to client +- Moved underground cave noises to client +- Add line_of_sight so mobs can't hit you through walls +- Add nether prototype +- Fix water animation and add default Minetest water texture +- Tweak mob direct chase AI +- Add rain sound effect +- Updated nether prototype +- Added lava +- Added ichor weather +- Added nether portal node and fire +- Added in flint and steel, flint, and gravel and enabled dirt and gravel spawning +- Made nether portal function +- Beds and water explode in the nether +- Added better nether portal effect +- Make mobs less noisy +- Add buckets in +- Make buckets use special raycast function +- Fix clientside global counters to after statements +- Made snow, grass, and torches floodable +- Made lava spawn in blobs underground +- Added nether ores +- Make nether ores randomly explode when mined +- Added glowstone and glowstone dust +- Rubenwardy fixed error 23 +- Added in raycast TNT +- Merge Treer's group changes +- Make TNT cannons possible +- Add in Aether prototype dimension (21000-31000 on Y axis) +- Added in the early prototype of the VOID (made of bedrock for now) +- Treer fixed water spawning in other dimensions +- Make it so you can place down beds in the nether and void, but they explode when you try to sleep in them +- Made TNT even more efficient, stopped dropping of bedrock and obsidian +- Added sugarcane, sugar, and paper +- Books are now made out of paper and wood +- Made sugarcane grow near water +- Organized TooManyItems +- Added in 3D player model +- Added sneak animation to player model +- Added wield item to player model + + +## Alpha 0.04 +> Endless Horizons Update + +- Added in prototype for new mechanics built ontop of the engine +- Added cactus +- Make cactus hurt player when they touch it using touch_hurt group +- Added aether portals +- Make flying pigs drop 1-6 gold +- Make mobs use builtin minetest.throw_item function (custom) +- Double flying pigs sight radius +- Add hurt_inside group +- Add lava and fire to hurt_inside group +- Make mobs get damaged in fire and lava +- Add prototype mining lazer +- Add prototype gravity gun +- Added ice +- Make players get suffocated inside solid nodes +- Ice now breaks into water +- Ice spawns when snowing, replaces water under air +- Players sneaking hide nametag +- Updated main menu texture to have better brightness/contrast +- Turned mobs into API +- Added creepig +- Flying Pig now throws TNT at player +- Redid fishing mechanics +- Redid bows and arrows +- Added collision detection to mobs +- Add fall damage to mobs +- Make fishing work +- Ice now breaks into water +- Added FOV fade +- Add experience +- Added in shadow to heart statbar +- Added enchanting +- Add cake and cursed cake +- Prevent player from getting suffocated while teleporting +- Added in custom breath handling +- Made drowning slower +- Stopped infinite drowning death +- Merged drowning functions with new player functions +- Added in gerold55 bubble texture with countdown +- Swapped bubble direction +- Added in hunger +- Tuned hunger +- Added block breaking induced hunger exhaustion +- Fixed dead players collecting xp +- Overhauled hunger +- Optimized hunger health regen +- Overhauled farming and plants +- Fire now uses node timers to run even faster and prevent forest fires from becoming extreme +- Crops are now easier to grow +- Various farming improvements +- Optimized snow to the extreme +- Added in broken nether trees +- Added in melons and stem growth type plants +- Make saplings use node timers with catchup +- Made rain look even better +- Stop FOV fading from causing motion sickness +- Crops are now destroyed if not enough light +- Begin experimental treecapitator test +- Revert experimental treecapitator test and release experiment as mod +- Add in xp debug test +- Made minecarts work even "better" +- Added in clientside WAILA +- Fixed vignette having a streak of pixels across top of screen +- Add in 22i's MC mobs +- Overhaul mobs and make them use bone based head movement +- Add in group_attack setting for mobs +- Readded in creeper, phyg, and pig +- Fix a lot of things +- Fix a lot of deprecated calls +- Fixed stone hoes actually being made out of stone +- Add in better arrow hit sounds +- Overhauled arrows +- Added WAIH +- Overhaul mobs damage color modifier +- Make exploding mobs flash while charging +- Fix more deprecated calls +- Overhauled spawn command for mobs to use raycasting +- Overhaul mobs again +- Explosions now fling and hurt mobs +- Phygs now flap wings and do not take fall damage +- More deprecated call fixed for 3d noise in aether, void, and nether +- Fix WAIH crashing with tool that has no tooldef +- Fixed boat scaling +- Use gerold55's nice xp orb texture +- Updated readme.md +- Added nitro creeper and it spawns in the nether +- Added damage texture modifier +- Add in custom explodey mob color modifier +- Add in custom blink timer for explodey mobs +- Overhauled drowning +- Drowning now takes away a full heart +- Overhauled mob jumping +- Added in 22i's slime model +- Exploding mobs now instantly dissapear when detonated +- Added in gunpowder and tnt is now made from it +- Added in spider +- Improved mob jumping +- Added in string +- Added in fishing - Fishing poles are made from sticks and string +- Fixed raw porkchops not being edible +- Fixed xp level number scaling huge +- Added in cool spider sounds +- Snow and ice now melts when not snowing +- Implemented mob pathfinding +- Add in snowman with 22i's model redesigned by ElCeejo +- Add in better particles for eating and treecapitator +- Make player model's head pitch follow the player's look pitch +- Make music play during certain parts of the day/night +- Tweaked collision detection for mobs and make slime collision radius fit their size +- FINALLY fix client not initializing properly in the world - fixes clientmods not loading on first startup and randomly failing to load :D :D :D +- Add in safety net to client not initializing clientmods from game memory leak +- Made chickens spawn +- Tuned chicken +- Made experience drop on mob death based on their hp +- Added lag correction to boats +- You no longer get hurt in nether lava when in an iron boat +- Boats now throw players up so they can make it to land +- Nether songs play 3-6 seconds after entering the nether +- Snowballs now explode when they hit something in the nether +- Skins now automatically download and apply when you join a server with your github name if you have a "crafter_skindex" github repo with a skin.png file in it +- Fixed bed not having valid craft recipe + +## Alpha 0.05 +> Multiplayer Polishing Update + +- Fixed only one player being able to run on a server +- Fixed only one person being able to teleport in the same server step +- Players now use the same damage mechaninism as mobs +- Fixed wrong variable for durability assigned to all swords +- Fix bug in experience +- Fully implemented bows and arrows +- Tuned the bow and arrows even further +- Snowmen now drop a carrot, coal, stick, or snowball +- Added in armor +- Tuned a lot of things +- Made armor work +- Added in Krock's awesome Colored Names mod for csm chat +- Added sheep +- Fixed global mob handling +- Added in better fire +- Overhauled weather effects +- Added in clientside modchannel lockout to check if server sending message +- Added in capes +- Overhauled client mod version checking +- Overhauled mob pathfinding AI +- Overhauled fire +- Fixed Crafter Client from crashing if joining a non-crafter server +- Heavily optimized network usage with player mechanics to client mod +- Updated player_api for next step in optimization +- ElCeejo remodeled and fixed snowman head tracking. Thanks! +- Overhauled everything +- Added in a lot of stuff +- Fixed a lot of stuff \ No newline at end of file