X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=nodes.lua;h=f118a3ecd8cbfe395e03a402b88391b829f60fae;hb=3be6cc586cd65f4e4a4e3d32d357596f2cc7cf08;hp=e307421da75be12348e81314cb9bd3dfba2e7241;hpb=f0d50395b99a9216bf20f5a5221116f8e2b6347f;p=xdecor.git diff --git a/nodes.lua b/nodes.lua index e307421..f118a3e 100644 --- a/nodes.lua +++ b/nodes.lua @@ -1,38 +1,6 @@ screwdriver = screwdriver or {} local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots -local function sit(pos, node, clicker) - local player = clicker:get_player_name() - if default.player_attached[player] == true then - pos.y = pos.y - 0.5 - clicker:setpos(pos) - clicker:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0}) - clicker:set_physics_override(1, 1, 1) - default.player_attached[player] = false - default.player_set_animation(clicker, "stand", 30) - elseif default.player_attached[player] ~= true and - clicker:get_player_velocity().x == 0 and - clicker:get_player_velocity().y == 0 and - clicker:get_player_velocity().z == 0 and node.param2 <= 3 then - - clicker:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0}) - clicker:set_physics_override(0, 0, 0) - clicker:setpos(pos) - default.player_attached[player] = true - default.player_set_animation(clicker, "sit", 30) - - if node.param2 == 0 then - clicker:set_look_yaw(3.15) - elseif node.param2 == 1 then - clicker:set_look_yaw(7.9) - elseif node.param2 == 2 then - clicker:set_look_yaw(6.28) - elseif node.param2 == 3 then - clicker:set_look_yaw(4.75) - end - end -end - xpanes.register_pane("bamboo_frame", { description = "Bamboo Frame", tiles = {"xdecor_bamboo_frame.png"}, @@ -123,38 +91,6 @@ xdecor.register("candle", { } }) -xdecor.register("cauldron", { - description = "Cauldron", - groups = {cracky=2, oddly_breakable_by_hand=1}, - on_rotate = screwdriver.rotate_simple, - tiles = { - { name = "xdecor_cauldron_top_anim.png", - animation = {type="vertical_frames", length=3.0} }, - "xdecor_cauldron_sides.png" - } -}) - -if minetest.get_modpath("bucket") then - local original_bucket_on_use = minetest.registered_items["bucket:bucket_empty"].on_use - minetest.override_item("bucket:bucket_empty", { - on_use = function(itemstack, user, pointed_thing) - local inv = user:get_inventory() - if pointed_thing.type == "node" and minetest.get_node(pointed_thing.under).name == "xdecor:cauldron" then - if inv:room_for_item("main", "bucket:bucket_water 1") then - itemstack:take_item() - inv:add_item("main", "bucket:bucket_water 1") - else - minetest.chat_send_player(user:get_player_name(), "No room in your inventory to add a filled bucket!") - end - return itemstack - else if original_bucket_on_use then - return original_bucket_on_use(itemstack, user, pointed_thing) - else return end - end - end - }) -end - xpanes.register_pane("chainlink", { description = "Chain Link", tiles = {"xdecor_chainlink.png"}, @@ -171,44 +107,6 @@ xpanes.register_pane("chainlink", { } }) -xdecor.register("chair", { - description = "Chair", - tiles = {"xdecor_wood.png"}, - sounds = default.node_sound_wood_defaults(), - groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3}, - on_rotate = screwdriver.rotate_simple, - node_box = { - type = "fixed", - fixed = {{-0.3125, -0.5, 0.1875, -0.1875, 0.5, 0.3125}, - {0.1875, -0.5, 0.1875, 0.3125, 0.5, 0.3125}, - {-0.1875, 0.025, 0.22, 0.1875, 0.45, 0.28}, - {-0.3125, -0.5, -0.3125, -0.1875, -0.125, -0.1875}, - {0.1875, -0.5, -0.3125, 0.3125, -0.125, -0.1875}, - {-0.3125, -0.125, -0.3125, 0.3125, 0, 0.1875}} - }, - on_rightclick = function(pos, node, clicker) - local objs = minetest.get_objects_inside_radius(pos, 0.5) - for _, p in pairs(objs) do - if p:get_player_name() ~= clicker:get_player_name() then return end - end - pos.y = pos.y + 0 - sit(pos, node, clicker) - end, - can_dig = function(pos, player) - local pname = player:get_player_name() - local objs = minetest.get_objects_inside_radius(pos, 0.5) - - for _, p in pairs(objs) do - if p:get_player_name() ~= nil or - default.player_attached[pname] == true or not - player or not player:is_player() then - return false - end - end - return true - end -}) - xdecor.register("cobweb", { description = "Cobweb", drawtype = "plantlike", @@ -226,9 +124,7 @@ xdecor.register("cobweb", { sounds = default.node_sound_leaves_defaults() }) -local colors = {"red"} -- Add more curtains colors simply here. - -for _, c in pairs(colors) do +for _, c in pairs({"red"}) do -- Add more curtains colors simply here. xdecor.register("curtain_"..c, { description = c:gsub("^%l", string.upper).." Curtain", walkable = false, @@ -275,35 +171,6 @@ xdecor.register("crate", { sounds = default.node_sound_wood_defaults() }) -xdecor.register("cushion", { - description = "Cushion", - tiles = {"xdecor_cushion.png"}, - groups = {snappy=3, flammable=3, fall_damage_add_percent=-50}, - on_place = minetest.rotate_node, - node_box = xdecor.nodebox.slab_y(-0.5, 0.5), - on_rightclick = function(pos, node, clicker) - local objs = minetest.get_objects_inside_radius(pos, 0.5) - for _, p in pairs(objs) do - if p:get_player_name() ~= clicker:get_player_name() then return end - end - pos.y = pos.y + 0 - sit(pos, node, clicker) - end, - can_dig = function(pos, player) - local pname = player:get_player_name() - local objs = minetest.get_objects_inside_radius(pos, 0.5) - - for _, p in pairs(objs) do - if p:get_player_name() ~= nil or - default.player_attached[pname] == true or not - player or not player:is_player() then - return false - end - end - return true - end -}) - local function door_access(door) return door:find("prison") end @@ -348,9 +215,11 @@ xdecor.register("enderchest", { on_rotate = screwdriver.rotate_simple, on_construct = function(pos) local meta = minetest.get_meta(pos) - meta:set_string("formspec", "size[8,9]"..xbg..default.get_hotbar_bg(0,5) + meta:set_string("formspec", "size[8,9]"..xbg..default.get_hotbar_bg(0,5).. "list[current_player;enderchest;0,0;8,4;]".. - "list[current_player;main;0,5;8,4;]") + "list[current_player;main;0,5;8,4;]".. + "listring[current_player;enderchest]".. + "listring[current_player;main]") meta:set_string("infotext", "Ender Chest") end }) @@ -369,7 +238,7 @@ xdecor.register("fire", { { name = "xdecor_fire_anim.png", animation = {type="vertical_frames", length=1.5} } }, - damage_per_second = 2, + damage_per_second = 4, drop = "", selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, -0.3, 0.3} @@ -457,8 +326,8 @@ xdecor.register("packed_ice", { sounds = default.node_sound_glass_defaults() }) -local flowers = {"dandelion_white", "dandelion_yellow", "geranium", - "rose", "tulip", "viola"} +local flowers = {"dandelion_white", "dandelion_yellow", "geranium", "rose", + "tulip", "viola"} for _, f in pairs(flowers) do xdecor.register("potted_"..f, { @@ -481,20 +350,49 @@ for _, f in pairs(flowers) do }) end -xdecor.register("painting", { +xdecor.register("painting_1", { description = "Painting", - drawtype = "signlike", - tiles = {"xdecor_painting.png"}, - inventory_image = "xdecor_painting.png", + tiles = {"xdecor_painting_1.png"}, + inventory_image = "xdecor_painting_empty.png", + wield_image = "xdecor_painting_empty.png", paramtype2 = "wallmounted", legacy_wallmounted = true, - walkable = false, - on_rotate = screwdriver.rotate_simple, - wield_image = "xdecor_painting.png", - selection_box = {type="wallmounted"}, - groups = {dig_immediate=3, flammable=3, attached_node=1} + wield_image = "xdecor_painting_empty.png", + sunlight_propagates = true, + groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3, attached_node=1}, + sounds = default.node_sound_wood_defaults(), + node_box = { + type = "wallmounted", + wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125}, + wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125}, + wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375} + }, + on_construct = function(pos) + local node = minetest.get_node(pos) + minetest.set_node(pos, {name="xdecor:painting_"..math.random(1,4), param2=node.param2}) + end }) +minetest.register_alias("xdecor:painting", "xdecor:painting_1") -- legacy code + +for i = 2, 4 do + xdecor.register("painting_"..i, { + tiles = {"xdecor_painting_"..i..".png"}, + paramtype2 = "wallmounted", + legacy_wallmounted = true, + drop = "xdecor:painting_1", + sunlight_propagates = true, + groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3, attached_node=1, not_in_creative_inventory=1}, + sounds = default.node_sound_wood_defaults(), + node_box = { + type = "wallmounted", + wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125}, + wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125}, + wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375} + } + }) +end + for _, b in pairs({{"cactus", "cactus"}, {"moon", "stone"}}) do xdecor.register(b[1].."brick", { drawtype = "normal", @@ -555,8 +453,8 @@ xdecor.register("stonepath", { selection_box = xdecor.nodebox.slab_y(0.05) }) -local stonish = {"desertstone_tile", "stone_tile", "stone_rune", - "coalstone_tile", "hard_clay"} +local stonish = {"desertstone_tile", "stone_tile", "stone_rune", "coalstone_tile", + "hard_clay"} for _, t in pairs(stonish) do xdecor.register(t, {