X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=nodes.lua;h=53537c4256036d0f7c76d0e8239c4668ea57de3c;hb=720cdff72ce39d5511854d5b942a05dd3c6a201c;hp=1637e9e2ade9cc6b3c34a52c30e41fb0bcd72d00;hpb=6062c3f5e0a4670d2164a4264756fe525fb7b40f;p=xdecor.git diff --git a/nodes.lua b/nodes.lua index 1637e9e..53537c4 100644 --- a/nodes.lua +++ b/nodes.lua @@ -1,37 +1,4 @@ screwdriver = screwdriver or {} -local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots - -local function sit(pos, node, clicker) - local player = clicker:get_player_name() - if default.player_attached[player] == true then - pos.y = pos.y - 0.5 - clicker:setpos(pos) - clicker:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0}) - clicker:set_physics_override(1, 1, 1) - default.player_attached[player] = false - default.player_set_animation(clicker, "stand", 30) - elseif default.player_attached[player] ~= true and - clicker:get_player_velocity().x == 0 and - clicker:get_player_velocity().y == 0 and - clicker:get_player_velocity().z == 0 and node.param2 <= 3 then - - clicker:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0}) - clicker:set_physics_override(0, 0, 0) - clicker:setpos(pos) - default.player_attached[player] = true - default.player_set_animation(clicker, "sit", 30) - - if node.param2 == 0 then - clicker:set_look_yaw(3.15) - elseif node.param2 == 1 then - clicker:set_look_yaw(7.9) - elseif node.param2 == 2 then - clicker:set_look_yaw(6.28) - elseif node.param2 == 3 then - clicker:set_look_yaw(4.75) - end - end -end xpanes.register_pane("bamboo_frame", { description = "Bamboo Frame", @@ -123,38 +90,6 @@ xdecor.register("candle", { } }) -xdecor.register("cauldron", { - description = "Cauldron", - groups = {cracky=2, oddly_breakable_by_hand=1}, - on_rotate = screwdriver.rotate_simple, - tiles = { - { name = "xdecor_cauldron_top_anim.png", - animation = {type="vertical_frames", length=3.0} }, - "xdecor_cauldron_sides.png" - } -}) - -if minetest.get_modpath("bucket") then - local original_bucket_on_use = minetest.registered_items["bucket:bucket_empty"].on_use - minetest.override_item("bucket:bucket_empty", { - on_use = function(itemstack, user, pointed_thing) - local inv = user:get_inventory() - if pointed_thing.type == "node" and minetest.get_node(pointed_thing.under).name == "xdecor:cauldron" then - if inv:room_for_item("main", "bucket:bucket_water 1") then - itemstack:take_item() - inv:add_item("main", "bucket:bucket_water 1") - else - minetest.chat_send_player(user:get_player_name(), "No room in your inventory to add a filled bucket!") - end - return itemstack - else if original_bucket_on_use then - return original_bucket_on_use(itemstack, user, pointed_thing) - end - end - end - }) -end - xpanes.register_pane("chainlink", { description = "Chain Link", tiles = {"xdecor_chainlink.png"}, @@ -171,44 +106,8 @@ xpanes.register_pane("chainlink", { } }) -xdecor.register("chair", { - description = "Chair", - tiles = {"xdecor_wood.png"}, - sounds = default.node_sound_wood_defaults(), - groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3}, - on_rotate = screwdriver.rotate_simple, - node_box = { - type = "fixed", - fixed = {{-0.3125, -0.5, 0.1875, -0.1875, 0.5, 0.3125}, - {0.1875, -0.5, 0.1875, 0.3125, 0.5, 0.3125}, - {-0.1875, 0.025, 0.22, 0.1875, 0.45, 0.28}, - {-0.3125, -0.5, -0.3125, -0.1875, -0.125, -0.1875}, - {0.1875, -0.5, -0.3125, 0.3125, -0.125, -0.1875}, - {-0.3125, -0.125, -0.3125, 0.3125, 0, 0.1875}} - }, - on_rightclick = function(pos, node, clicker) - local objs = minetest.get_objects_inside_radius(pos, 0.5) - for _, p in pairs(objs) do - if p:get_player_name() ~= clicker:get_player_name() then return end - end - pos.y = pos.y + 0 - sit(pos, node, clicker) - end, - can_dig = function(pos, player) - local pname = player:get_player_name() - local objs = minetest.get_objects_inside_radius(pos, 0.5) - - for _, p in pairs(objs) do - if p:get_player_name() ~= nil or - default.player_attached[pname] == true or not - player or not player:is_player() then - return false - end - end - return true - end -}) - +-- The following nodedef is licensed under WTFPL for granting a possible re-use +-- in Minetest Game (https://github.com/minetest/minetest_game). xdecor.register("cobweb", { description = "Cobweb", drawtype = "plantlike", @@ -226,9 +125,7 @@ xdecor.register("cobweb", { sounds = default.node_sound_leaves_defaults() }) -local colors = {"red"} -- Add more curtains colors simply here. - -for _, c in pairs(colors) do +for _, c in pairs({"red"}) do -- Add more curtains colors simply here. xdecor.register("curtain_"..c, { description = c:gsub("^%l", string.upper).." Curtain", walkable = false, @@ -239,7 +136,7 @@ for _, c in pairs(colors) do paramtype2 = "wallmounted", groups = {dig_immediate=3, flammable=3}, selection_box = {type="wallmounted"}, - on_rightclick = function(pos, node, _, _) + on_rightclick = function(pos, node) minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2}) end }) @@ -252,7 +149,7 @@ for _, c in pairs(colors) do groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1}, selection_box = {type="wallmounted"}, drop = "xdecor:curtain_"..c, - on_rightclick = function(pos, node, _, _) + on_rightclick = function(pos, node) minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2}) end }) @@ -275,33 +172,10 @@ xdecor.register("crate", { sounds = default.node_sound_wood_defaults() }) -xdecor.register("cushion", { - description = "Cushion", +xdecor.register("cushion_block", { tiles = {"xdecor_cushion.png"}, - groups = {snappy=3, flammable=3, fall_damage_add_percent=-50}, - on_place = minetest.rotate_node, - node_box = xdecor.nodebox.slab_y(-0.5, 0.5), - on_rightclick = function(pos, node, clicker) - local objs = minetest.get_objects_inside_radius(pos, 0.5) - for _, p in pairs(objs) do - if p:get_player_name() ~= clicker:get_player_name() then return end - end - pos.y = pos.y + 0 - sit(pos, node, clicker) - end, - can_dig = function(pos, player) - local pname = player:get_player_name() - local objs = minetest.get_objects_inside_radius(pos, 0.5) - - for _, p in pairs(objs) do - if p:get_player_name() ~= nil or - default.player_attached[pname] == true or not - player or not player:is_player() then - return false - end - end - return true - end + groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1}, + drop = "xdecor:cushion 2" }) local function door_access(door) @@ -315,7 +189,7 @@ local door_types = { for _, d in pairs(door_types) do doors.register_door("xdecor:"..d[1].."_door", { - description = string.gsub(d[1]:gsub("^%l", string.upper), "_r", " R").." Door", + description = string.gsub(" "..d[1], "%W%l", string.upper):sub(2):gsub("_", " ").." Door", inventory_image = "xdecor_"..d[1].."_door_inv.png", groups = {choppy=3, cracky=3, oddly_breakable_by_hand=1, flammable=2, door=1}, tiles_bottom = {"xdecor_"..d[1].."_door_b.png", "xdecor_"..d[2]..".png"}, @@ -348,11 +222,12 @@ xdecor.register("enderchest", { on_rotate = screwdriver.rotate_simple, on_construct = function(pos) local meta = minetest.get_meta(pos) - meta:set_string("formspec", "size[8,9]"..xbg..default.get_hotbar_bg(0,5).. - "list[current_player;enderchest;0,0;8,4;]".. - "list[current_player;main;0,5;8,4;]".. - "listring[current_player;enderchest]".. - "listring[current_player;main]") + meta:set_string("formspec", [[ size[8,9] + list[current_player;enderchest;0,0;8,4;] + list[current_player;main;0,5;8,4;] + listring[current_player;enderchest] + listring[current_player;main] ]] + ..xbg..default.get_hotbar_bg(0,5)) meta:set_string("infotext", "Ender Chest") end }) @@ -371,7 +246,7 @@ xdecor.register("fire", { { name = "xdecor_fire_anim.png", animation = {type="vertical_frames", length=1.5} } }, - damage_per_second = 2, + damage_per_second = 4, drop = "", selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, -0.3, 0.3} @@ -379,35 +254,6 @@ xdecor.register("fire", { groups = {dig_immediate=3, hot=3, not_in_creative_inventory=1} }) -minetest.register_tool("xdecor:flint_steel", { - description = "Flint & Steel", - inventory_image = "xdecor_flint_steel.png", - tool_capabilities = { - groupcaps = { igniter = {uses=10, maxlevel=1} } - }, - on_use = function(itemstack, user, pointed_thing) - local player = user:get_player_name() - if pointed_thing.type == "node" and - minetest.get_node(pointed_thing.above).name == "air" then - if not minetest.is_protected(pointed_thing.above, player) then - minetest.set_node(pointed_thing.above, {name="xdecor:fire"}) - else - minetest.chat_send_player(player, "This area is protected.") - end - end - - itemstack:add_wear(1000) - return itemstack - end -}) - -minetest.register_tool("xdecor:hammer", { - description = "Hammer", - inventory_image = "xdecor_hammer.png", - wield_image = "xdecor_hammer.png", - on_use = function(...) do return end end -}) - xdecor.register("ivy", { description = "Ivy", drawtype = "signlike", @@ -443,13 +289,17 @@ xdecor.register("lantern", { } }) -xdecor.register("lightbox", { - description = "Light Box", - tiles = {"xdecor_lightbox.png"}, - groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2}, - light_source = 13, - sounds = default.node_sound_glass_defaults() -}) +for _, l in pairs({"iron", "wooden"}) do + xdecor.register(l.."_lightbox", { + description = l:gsub("^%l", string.upper).." Light Box", + tiles = {"xdecor_"..l.."_lightbox.png"}, + groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2}, + light_source = 13, + sounds = default.node_sound_glass_defaults() + }) +end + +minetest.register_alias("xdecor:lightbox", "xdecor:wooden_lightbox") xdecor.register("packed_ice", { drawtype = "normal", @@ -459,8 +309,8 @@ xdecor.register("packed_ice", { sounds = default.node_sound_glass_defaults() }) -local flowers = {"dandelion_white", "dandelion_yellow", "geranium", - "rose", "tulip", "viola"} +local flowers = {"dandelion_white", "dandelion_yellow", "geranium", "rose", + "tulip", "viola"} for _, f in pairs(flowers) do xdecor.register("potted_"..f, { @@ -485,35 +335,44 @@ end xdecor.register("painting_1", { description = "Painting", - drawtype = "signlike", tiles = {"xdecor_painting_1.png"}, - inventory_image = "xdecor_painting_1.png", + inventory_image = "xdecor_painting_empty.png", + wield_image = "xdecor_painting_empty.png", paramtype2 = "wallmounted", legacy_wallmounted = true, - walkable = false, - on_rotate = screwdriver.rotate_simple, - wield_image = "xdecor_painting_1.png", - selection_box = {type="wallmounted"}, - groups = {dig_immediate=3, flammable=3, attached_node=1}, - after_place_node = function(pos, _, _, _) + wield_image = "xdecor_painting_empty.png", + sunlight_propagates = true, + groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3, attached_node=1}, + sounds = default.node_sound_wood_defaults(), + node_box = { + type = "wallmounted", + wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125}, + wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125}, + wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375} + }, + on_construct = function(pos) local node = minetest.get_node(pos) - minetest.set_node(pos, {name = "xdecor:painting_"..math.random(1,4), param2 = node.param2}) + local random = math.random(4) + if random == 1 then return end + minetest.set_node(pos, {name="xdecor:painting_"..random, param2=node.param2}) end }) -minetest.register_alias("xdecor:painting", "xdecor:painting_1") - for i = 2, 4 do xdecor.register("painting_"..i, { - drawtype = "signlike", tiles = {"xdecor_painting_"..i..".png"}, paramtype2 = "wallmounted", legacy_wallmounted = true, - walkable = false, - on_rotate = screwdriver.rotate_simple, drop = "xdecor:painting_1", - selection_box = {type="wallmounted"}, - groups = {dig_immediate=3, flammable=3, attached_node=1, not_in_creative_inventory=1} + sunlight_propagates = true, + groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3, attached_node=1, not_in_creative_inventory=1}, + sounds = default.node_sound_wood_defaults(), + node_box = { + type = "wallmounted", + wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125}, + wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125}, + wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375} + } }) end @@ -567,13 +426,12 @@ xdecor.register("stonepath", { on_rotate = screwdriver.rotate_simple, sounds = default.node_sound_stone_defaults(), sunlight_propagates = true, - node_box = { - type = "fixed", - fixed = {{0, -0.5, 0, 0.375, -0.47, 0.375}, - {-0.4375, -0.5, -0.4375, -0.0625, -0.47, -0.0625}, - {-0.4375, -0.5, 0.125, -0.125, -0.47, 0.4375}, - {0.125, -0.5, -0.375, 0.375, -0.47, -0.125}} - }, + node_box = xdecor.pixelbox(16, { + {8, 0, 8, 6, .5, 6}, + {1, 0, 1, 6, .5, 6}, + {1, 0, 10, 5, .5, 5}, + {10, 0, 2, 4, .5, 4} + }), selection_box = xdecor.nodebox.slab_y(0.05) }) @@ -583,8 +441,7 @@ local stonish = {"desertstone_tile", "stone_tile", "stone_rune", for _, t in pairs(stonish) do xdecor.register(t, { drawtype = "normal", - description = string.sub(t:gsub("^%l", string.upper), 1, -6) - .." "..t:sub(-4):gsub("^%l", string.upper), + description = string.gsub(" "..t, "%W%l", string.upper):sub(2):gsub("_", " "), tiles = {"xdecor_"..t..".png"}, groups = {cracky=1}, sounds = default.node_sound_stone_defaults() @@ -596,11 +453,9 @@ xdecor.register("table", { tiles = {"xdecor_wood.png"}, groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3}, sounds = default.node_sound_wood_defaults(), - node_box = { - type = "fixed", - fixed = {{-0.5, 0.4, -0.5, 0.5, 0.5, 0.5}, - {-0.15, -0.5, -0.15, 0.15, 0.4, 0.15}} - } + node_box = xdecor.pixelbox(16, { + {0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6} + }) }) xdecor.register("tatami", { @@ -608,9 +463,7 @@ xdecor.register("tatami", { tiles = {"xdecor_tatami.png"}, wield_image = "xdecor_tatami.png", groups = {snappy=3, flammable=3}, - node_box = { - type = "fixed", fixed = {{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}} - } + node_box = xdecor.nodebox.slab_y(0.0625) }) xdecor.register("tv", {