X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=mods%2Fmob%2Fspawning.lua;h=ce289bc3307eee02d7ab5c8273a8dab6a270cc2e;hb=b3f509e519111b43de3a100c2b9c7dd624f817b5;hp=d871503ccb8881df3913018b3dbc9c4498d1b408;hpb=03ec60ee2e2e93ed4687d9746f7fa172311e4ce4;p=Crafter.git diff --git a/mods/mob/spawning.lua b/mods/mob/spawning.lua index d871503..ce289bc 100644 --- a/mods/mob/spawning.lua +++ b/mods/mob/spawning.lua @@ -11,9 +11,10 @@ local find_node_height = 32 --for debug testing to isolate mobs local spawn = true -local spawn_table = {"pig"} -local dark_spawn_table = {"creeper"} -local nether_spawn_table = {"creeper"} +local spawn_table = {"pig","chicken"} +local snow_spawn_table = {"snowman"} +local dark_spawn_table = {"creeper","spider","big_slime","medium_slime","small_slime"} +local nether_spawn_table = {"nitro_creeper"} local aether_spawn_table = {"phyg"} local function spawn_mobs() @@ -50,26 +51,27 @@ local function spawn_mobs() --print(dump(spawner)) if table.getn(spawner) > 0 then local mob_pos = spawner[1] + mob_pos.y = mob_pos.y + 1 --aether spawning if mob_pos.y >= 21000 then - mob_pos.y = mob_pos.y + 1 local mob_spawning = aether_spawn_table[math.random(1,table.getn(aether_spawn_table))] print("Aether Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos)) minetest.add_entity(mob_pos,"mob:"..mob_spawning) elseif mob_pos.y <= -10033 and mob_pos.y >= -20112 then - mob_pos.y = mob_pos.y + 1 local mob_spawning = nether_spawn_table[math.random(1,table.getn(nether_spawn_table))] print("Nether Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos)) minetest.add_entity(mob_pos,"mob:"..mob_spawning) else local light_level = minetest.get_node_light(spawner[1]) - if light_level < 10 then - mob_pos.y = mob_pos.y + 1 + if weather_type == 1 then + local mob_spawning = snow_spawn_table[math.random(1,table.getn(snow_spawn_table))] + print("Snow Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos)) + minetest.add_entity(mob_pos,"mob:"..mob_spawning) + elseif light_level < 10 then local mob_spawning = dark_spawn_table[math.random(1,table.getn(dark_spawn_table))] print("Dark Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos)) minetest.add_entity(mob_pos,"mob:"..mob_spawning) else - mob_pos.y = mob_pos.y + 1 local mob_spawning = spawn_table[math.random(1,table.getn(spawn_table))] print("Light Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos)) minetest.add_entity(mob_pos,"mob:"..mob_spawning)