X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=mods%2Fmob%2Fspawning.lua;h=c93b10e1639070b4080f341b68329eacb2bf4cb2;hb=b7a1eadc1591df45b4a831c845f16437d215584f;hp=8807a36b6d2a916acdd078f4a95aa730ddd7ea84;hpb=f802598771603d9e6acaf322b39f0561bb0d52f9;p=Crafter.git diff --git a/mods/mob/spawning.lua b/mods/mob/spawning.lua index 8807a36..c93b10e 100644 --- a/mods/mob/spawning.lua +++ b/mods/mob/spawning.lua @@ -11,13 +11,14 @@ local find_node_height = 32 --for debug testing to isolate mobs local spawn = true -local spawn_table = {"pig"} +local spawn_table = {"pig","chicken"} +local snow_spawn_table = {"snowman","creeper","spider",} local dark_spawn_table = {"creeper","spider","big_slime","medium_slime","small_slime"} local nether_spawn_table = {"nitro_creeper"} local aether_spawn_table = {"phyg"} local function spawn_mobs() - print("---------------------------------------------") + --print("---------------------------------------------") if spawn and global_mob_amount < mob_limit then --check through players for _,player in ipairs(minetest.get_connected_players()) do @@ -54,21 +55,25 @@ local function spawn_mobs() --aether spawning if mob_pos.y >= 21000 then local mob_spawning = aether_spawn_table[math.random(1,table.getn(aether_spawn_table))] - print("Aether Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos)) + --print("Aether Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos)) minetest.add_entity(mob_pos,"mob:"..mob_spawning) elseif mob_pos.y <= -10033 and mob_pos.y >= -20112 then local mob_spawning = nether_spawn_table[math.random(1,table.getn(nether_spawn_table))] - print("Nether Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos)) + --print("Nether Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos)) minetest.add_entity(mob_pos,"mob:"..mob_spawning) else local light_level = minetest.get_node_light(spawner[1]) - if light_level < 10 then + if weather_type == 1 then + local mob_spawning = snow_spawn_table[math.random(1,table.getn(snow_spawn_table))] + --print("Snow Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos)) + minetest.add_entity(mob_pos,"mob:"..mob_spawning) + elseif light_level < 10 then local mob_spawning = dark_spawn_table[math.random(1,table.getn(dark_spawn_table))] - print("Dark Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos)) + --print("Dark Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos)) minetest.add_entity(mob_pos,"mob:"..mob_spawning) else local mob_spawning = spawn_table[math.random(1,table.getn(spawn_table))] - print("Light Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos)) + --print("Light Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos)) minetest.add_entity(mob_pos,"mob:"..mob_spawning) end end @@ -79,5 +84,8 @@ local function spawn_mobs() spawn_mobs() end) end - -spawn_mobs() \ No newline at end of file +minetest.register_on_mods_loaded(function() + minetest.after(0,function() + spawn_mobs() + end) +end) \ No newline at end of file