X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=mods%2Fmob%2Fspawning.lua;h=29fcb6d14d80ebc17c8913d4ab16b674dcee472f;hb=6f0c440b7c01e7c75115bca7977bf465534744d1;hp=8da7ec90cd0273ac634f5b31bf19bd3bd866e3d7;hpb=419873cf89577037ec5759756525b76073b8597d;p=Crafter.git diff --git a/mods/mob/spawning.lua b/mods/mob/spawning.lua index 8da7ec9..29fcb6d 100644 --- a/mods/mob/spawning.lua +++ b/mods/mob/spawning.lua @@ -1,86 +1,150 @@ +local minetest,vector,math,table = minetest,vector,math,table + --this is where mob spawning is defined --spawn mob in a square doughnut shaped radius -local chance = 20 -local tick = 0.2 -local timer = 0 ---inner and outer part of square donut radius -local inner = 24 -local outer = 128 +--the amount of mobs that the game will try to spawn per player +local spawn_goal_per_player = 10 +--the amount of mobs that the spawner will cap out at + +--the height in which the game will search the x and z chosen (NUMBER up, NUMBER down) +local find_node_height = 32 --for debug testing to isolate mobs local spawn = true -local spawn_table = {"pig"} -local dark_spawn_table = {"slime","creepig"} -local aether_spawn_table = {"flying_pig"} - -minetest.register_globalstep(function(dtime) - if spawn then - timer = timer + dtime - if timer >= tick and math.random(1,chance) == chance then - --print("ticking") - timer = 0 - --check through players - for _,player in ipairs(minetest.get_connected_players()) do - --don't spawn near dead players - if player:get_hp() > 0 then - - --local mob_number = math.random(0,2) - - local int = {-1,1} - local pos = vector.floor(vector.add(player:getpos(),0.5)) - - local x,z - - --this is used to determine the axis buffer from the player - local axis = math.random(0,1) - - --cast towards the direction - if axis == 0 then --x - x = pos.x + math.random(inner,outer)*int[math.random(1,2)] - z = pos.z + math.random(-outer,outer) - else --z - z = pos.z + math.random(inner,outer)*int[math.random(1,2)] - x = pos.x + math.random(-outer,outer) - end - - local spawner - if pos.y >= 21000 then - spawner = minetest.find_nodes_in_area_under_air(vector.new(x,pos.y-32,z), vector.new(x,pos.y+32,z), {"aether:grass"}) +local spawn_table = {"pig","chicken","sheep"} +local snow_dark_spawn_table = {"snoider","sneeper",} +local snow_light_spawn_table = {"snowman"} +local dark_spawn_table = {"creeper","creeper","creeper","spider","spider","spider","big_slime","medium_slime","small_slime"} +local nether_spawn_table = {"nitro_creeper"} +local aether_spawn_table = {"phyg"} + + +local axis +--inner and outer part of square donut radius +local inner = 18 +local outer = 50 +local int = {-1,1} +local position_calculation = function(pos) + --this is used to determine the axis buffer from the player + axis = math.random(0,1) + + --cast towards the direction + if axis == 0 then --x + pos.x = pos.x + math.random(inner,outer)*int[math.random(1,2)] + pos.z = pos.z + math.random(-outer,outer) + else --z + pos.z = pos.z + math.random(inner,outer)*int[math.random(1,2)] + pos.x = pos.x + math.random(-outer,outer) + end + return(pos) +end + + +local object_list +local entity +local counter +local get_mobs_in_radius = function(pos) + counter = 0 + object_list = minetest.get_objects_inside_radius(pos, outer) + for _,object in ipairs(object_list) do + if not object:is_player() then + entity = object:get_luaentity() + + if entity.is_mob then + counter = counter + 1 + end + end + end + return(counter) +end + + +local pos +local mobs +local spawner +local mob_spawning +local light_level +local mob_pos +local function spawn_mobs(player) + pos = player:get_pos() + + mobs = get_mobs_in_radius(pos) + + if mobs > spawn_goal_per_player then + return + end + + pos = position_calculation(pos) + + spawner = {} + if pos.y >= 21000 then + spawner = minetest.find_nodes_in_area_under_air(vector.new(pos.x,pos.y-find_node_height,pos.z), vector.new(pos.x,pos.y+find_node_height,pos.z), {"aether:grass"}) + elseif pos.y <= -10033 and pos.y >= -20112 then + spawner = minetest.find_nodes_in_area_under_air(vector.new(pos.x,pos.y-find_node_height,pos.z), vector.new(pos.x,pos.y+find_node_height,pos.z), {"nether:netherrack"}) + else + spawner = minetest.find_nodes_in_area_under_air(vector.new(pos.x,pos.y-find_node_height,pos.z), vector.new(pos.x,pos.y+find_node_height,pos.z), {"main:grass","main:sand","main:water"}) + end + + --print(dump(spawner)) + if table.getn(spawner) > 0 then + mob_pos = spawner[1] + mob_pos.y = mob_pos.y + 1 + --aether spawning + if mob_pos.y >= 21000 then + mob_spawning = aether_spawn_table[math.random(1,table.getn(aether_spawn_table))] + --print("Aether Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos)) + minetest.add_entity(mob_pos,"mob:"..mob_spawning) + elseif mob_pos.y <= -10033 and mob_pos.y >= -20112 then + mob_spawning = nether_spawn_table[math.random(1,table.getn(nether_spawn_table))] + --print("Nether Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos)) + minetest.add_entity(mob_pos,"mob:"..mob_spawning) + else + light_level = minetest.get_node_light(spawner[1]) + + if weather_type == 1 then + if light_level < 7 then + mob_spawning = snow_dark_spawn_table[math.random(1,table.getn(snow_dark_spawn_table))] + --print("Snow Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos)) + minetest.add_entity(mob_pos,"mob:"..mob_spawning) else - spawner = minetest.find_nodes_in_area_under_air(vector.new(x,pos.y-32,z), vector.new(x,pos.y+32,z), {"main:grass","main:sand","main:water"}) + local mob_spawning = snow_light_spawn_table[math.random(1,table.getn(snow_light_spawn_table))] + --print("Snow Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos)) + minetest.add_entity(mob_pos,"mob:"..mob_spawning) end - - --print(dump(spawner)) - if table.getn(spawner) > 0 then - local mob_pos = spawner[1] - --aether spawning - if mob_pos.y >= 21000 then - mob_pos.y = mob_pos.y + 1 - local mob_spawning = aether_spawn_table[math.random(1,table.getn(spawn_table))] - print("Aether Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos)) - minetest.add_entity(mob_pos,"mob:"..mob_spawning) - - else - local light_level = minetest.get_node_light(spawner[1]) - if light_level < 10 then - mob_pos.y = mob_pos.y + 1 - local mob_spawning = dark_spawn_table[math.random(1,table.getn(dark_spawn_table))] - print("Dark Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos)) - minetest.add_entity(mob_pos,"mob:"..mob_spawning) - else - mob_pos.y = mob_pos.y + 1 - local mob_spawning = spawn_table[math.random(1,table.getn(spawn_table))] - print("Light Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos)) - minetest.add_entity(mob_pos,"mob:"..mob_spawning) - end - end + else + if light_level < 7 then + mob_spawning = dark_spawn_table[math.random(1,table.getn(dark_spawn_table))] + --print("Dark Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos)) + minetest.add_entity(mob_pos,"mob:"..mob_spawning) + else + mob_spawning = spawn_table[math.random(1,table.getn(spawn_table))] + --print("Light Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos)) + minetest.add_entity(mob_pos,"mob:"..mob_spawning) end end end - elseif timer > tick then - timer = 0 end +end + +local function per_player_handling() + --check through players + for _,player in ipairs(minetest.get_connected_players()) do + spawn_mobs(player) end -end) + + minetest.after(10, function() + per_player_handling() + end) +end + +if spawn then + minetest.register_on_mods_loaded(function() + minetest.after(0,function() + per_player_handling() + end) + end) +end + +