X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=mods%2Fmob%2Fapi%2Fmovement.lua;h=c85d765d099b28bfe6b45782a3dd0b586ee333e0;hb=1722fde2cef43a27682f5aac6c3577bb1140397b;hp=86fb26895bb48c0859834506e335818b1c94e96f;hpb=84c32a8d2ad55710fc39fe2ef13dfed7688fdbde;p=Crafter.git diff --git a/mods/mob/api/movement.lua b/mods/mob/api/movement.lua index 86fb268..c85d765 100644 --- a/mods/mob/api/movement.lua +++ b/mods/mob/api/movement.lua @@ -74,39 +74,55 @@ mobs.create_movement_functions = function(def,mob_register) if moveresult and moveresult.touching_ground and self.direction then local pos = self.object:get_pos() pos.y = pos.y+0.1 - --assume collisionbox is even x and z - local modifier = self.object:get_properties().collisionbox[4]*3 - - local pos2 = vector.add(vector.multiply(self.direction,modifier),pos) + if self.path_data and table.getn(self.path_data) > 0 then + --smart jump + local y = math.floor(pos.y+0.5) + local vel = self.object:get_velocity() + if y < self.path_data[1].y then + self.object:set_velocity(vector.new(vel.x,5,vel.z)) + elseif self.path_data[2] and y < self.path_data[2].y then + self.object:set_velocity(vector.new(vel.x,5,vel.z)) + elseif self.path_data[3] and y < self.path_data[3].y then + self.object:set_velocity(vector.new(vel.x,5,vel.z)) + elseif ((vel.x == 0 and self.direction.x ~= 0) or (vel.z == 0 and self.direction.z ~= 0)) then + self.object:set_velocity(vector.new(vel.x,5,vel.z)) + end + else + --assume collisionbox is even x and z + local modifier = self.object:get_properties().collisionbox[4]*3 + - local ray = minetest.raycast(pos, pos2, false, false) - - local pointed_thing + local pos2 = vector.add(vector.multiply(self.direction,modifier),pos) - if ray then - pointed_thing = ray:next() - end + local ray = minetest.raycast(pos, pos2, false, false) - if pointed_thing then - if minetest.get_nodedef(minetest.get_node(pointed_thing.under).name, "walkable") then - --print("jump") - local vel = self.object:get_velocity() - --self.jump_timer = 1+math.random() - self.object:set_velocity(vector.new(vel.x,5,vel.z)) + local pointed_thing + + if ray then + pointed_thing = ray:next() + end + + if pointed_thing then + if minetest.get_nodedef(minetest.get_node(pointed_thing.under).name, "walkable") then + --print("jump") + local vel = self.object:get_velocity() + --self.jump_timer = 1+math.random() + self.object:set_velocity(vector.new(vel.x,5,vel.z)) + else + --print("velocity check") + local vel = self.object:get_velocity() + if (vel.x == 0 and self.direction.x ~= 0) or (vel.z == 0 and self.direction.z ~= 0) then + self.object:set_velocity(vector.new(vel.x,5,vel.z)) + end + end else - --print("velocity check") + --print("velcheck 2") local vel = self.object:get_velocity() if (vel.x == 0 and self.direction.x ~= 0) or (vel.z == 0 and self.direction.z ~= 0) then self.object:set_velocity(vector.new(vel.x,5,vel.z)) end end - else - --print("velcheck 2") - local vel = self.object:get_velocity() - if (vel.x == 0 and self.direction.x ~= 0) or (vel.z == 0 and self.direction.z ~= 0) then - self.object:set_velocity(vector.new(vel.x,5,vel.z)) - end end end end @@ -164,8 +180,45 @@ mobs.create_movement_functions = function(def,mob_register) end if def.pathfinds then + mob_register.pathfinding = function(self,dtime) + if self.following and self.following_pos then + self.pathfinding_timer = self.pathfinding_timer + dtime + if self.pathfinding_timer > 1 or not self.path_data then + self.pathfinding_timer = 0 + local path = minetest.find_path(self.object:get_pos(),self.following_pos,self.view_distance*2,1,1,"A*") + if path then--or (self.path_data and table.getn(self.path_data) < 3)) then + self.path_data = path + end + if self.path_data and table.getn(self.path_data) <= 4 then + self.path_data = nil + end + if self.path_data then + for index,pos_data in pairs(self.path_data) do + --print(dump(pos_data)) + minetest.add_particle({ + pos = pos_data, + velocity = {x=0, y=0, z=0}, + acceleration = {x=0, y=0, z=0}, + expirationtime = 1, + size = 1, + texture = "dirt.png", + }) + end + end + end + end + local selfpos = self.object:get_pos() + local pos1 = vector.new(selfpos.x,0,selfpos.z) + if self.path_data and table.getn(self.path_data) > 0 and vector.distance(pos1,vector.new(self.path_data[1].x,0,self.path_data[1].z)) < 1 then + --shift whole list down + for i = 2,table.getn(self.path_data) do + self.path_data[i-1] = self.path_data[i] + end + self.path_data[table.getn(self.path_data)] = nil + end + end end return(mob_register)