X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=mods%2Fmob%2Fapi%2Finteraction.lua;h=06b1702f85eb6ba3ac4651a3f432e03a203d5326;hb=f81b9d8e374cc524ede759f985be5f5f280e587b;hp=2808282e7b9addd7df93f0e480bf395302798751;hpb=bfb749e695c505a76280fcbf9137c4fcc2cdb5a5;p=Crafter.git diff --git a/mods/mob/api/interaction.lua b/mods/mob/api/interaction.lua index 2808282..06b1702 100644 --- a/mods/mob/api/interaction.lua +++ b/mods/mob/api/interaction.lua @@ -147,7 +147,7 @@ mobs.create_interaction_functions = function(def,mob_register) self.object:set_texture_mod("^[colorize:"..self.damage_color..":130") self.hurt_color_timer = 0.25 if puncher ~= self.object then - self.punched_timer = 0.8 + self.punched_timer = 0.25 if self.attacked_hostile then self.hostile = true self.hostile_timer = 20 @@ -160,6 +160,12 @@ mobs.create_interaction_functions = function(def,mob_register) end end end + else + self.scared = true + self.scared_timer = 10 + end + if self.custom_on_punch then + self.custom_on_punch(self) end end @@ -172,7 +178,6 @@ mobs.create_interaction_functions = function(def,mob_register) self.hp = hp - self.direction = vector.multiply(dir,-1) dir = vector.multiply(dir,10) if vel.y <= 0 then dir.y = 4 @@ -187,7 +192,7 @@ mobs.create_interaction_functions = function(def,mob_register) self.object:set_texture_mod("^[colorize:"..self.damage_color..":130") self.hurt_color_timer = 0.25 if puncher ~= self.object then - self.punched_timer = 0.8 + self.punched_timer = 0.25 if self.attacked_hostile then self.hostile = true self.hostile_timer = 20 @@ -200,6 +205,9 @@ mobs.create_interaction_functions = function(def,mob_register) end end end + if self.custom_on_punch then + self.custom_on_punch(self) + end end self.death_animation_timer = 1 self.dead = true @@ -217,6 +225,9 @@ mobs.create_interaction_functions = function(def,mob_register) --this is what happens when a mob dies mob_register.on_death = function(self, killer) local pos = self.object:get_pos() + if def.hp then + minetest.throw_experience(pos,math.ceil(def.hp/5)+math.random(0,1)) + end --pos.y = pos.y + 0.4 minetest.sound_play("mob_die", {pos = pos, gain = 1.0}) minetest.add_particlespawner({ @@ -239,19 +250,25 @@ mobs.create_interaction_functions = function(def,mob_register) --only throw items if registered if self.item_drop then + local item + if type(self.item_drop) == "string" then + item = self.item_drop + elseif type(self.item_drop) == "table" then + item = self.item_drop[math.random(1,table.getn(self.item_drop))] + end --detect if multiple items are going to be added if self.item_max then local data_item_amount = math.random(self.item_minimum, self.item_max) for i = 1 ,data_item_amount do - minetest.throw_item(vector.new(pos.x,pos.y+0.1,pos.z),self.item_drop) + minetest.throw_item(vector.new(pos.x,pos.y+0.1,pos.z),item) end else - minetest.throw_item(vector.new(pos.x,pos.y+0.1,pos.z),self.item_drop) + minetest.throw_item(vector.new(pos.x,pos.y+0.1,pos.z),item) end end global_mob_amount = global_mob_amount - 1 - print("Mobs Died. Current Mobs: "..global_mob_amount) + --print("Mobs Died. Current Mobs: "..global_mob_amount) if self.custom_on_death then self.custom_on_death(self) @@ -268,11 +285,10 @@ mobs.create_interaction_functions = function(def,mob_register) local light_level = minetest.get_node_light(pos) if light_level then if (self.die_in_light == true and light_level > self.die_in_light_level) then - local damage = self.hp self.object:punch(self.object, 2, { full_punch_interval=1.5, - damage_groups = {damage=damage}, + damage_groups = {damage=2}, }) end end @@ -303,14 +319,18 @@ mobs.create_interaction_functions = function(def,mob_register) --punch the player if self.attack_type == "punch" then if distance < 2.5 and self.punch_timer <= 0 and object:get_hp() > 0 then - local line_of_sight = minetest.line_of_sight(pos, pos2) - if line_of_sight == true then - self.punch_timer = 1 - object:punch(self.object, 2, - { - full_punch_interval=1.5, - damage_groups = {fleshy=2}, - },vector.direction(pos,pos2)) + local meta = object:get_meta() + local player_punch_timer = meta:get_float("player_punch_timer") + if player_punch_timer <= 0 then + local line_of_sight = minetest.line_of_sight(pos, pos2) + if line_of_sight == true then + self.punch_timer = 0.25 + object:punch(self.object, 2, + { + full_punch_interval=1.5, + damage_groups = {damage=self.attack_damage}, + },vector.direction(pos,pos2)) + end end end elseif self.attack_type == "explode" then @@ -350,6 +370,10 @@ mobs.create_interaction_functions = function(def,mob_register) end self.speed = self.max_speed self.following = true + elseif self.scared == true then + self.speed = self.max_speed + self.direction = vector.direction(vector.new(pos2.x,0,pos2.z),vector.new(pos.x,0,pos.z)) + self.scared_timer = 10 end --only look at one player break