X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=mods%2Fmob%2Fapi%2Fapi_hook.lua;h=6c734bd15f570635e34831ad849fdf6b06ae1143;hb=8c43777302e522f551edb77b7e6576ef219ac7ff;hp=1106defb9a463c64f95cbfe79327910f6e0d0eff;hpb=7bc80989b2e2ea5b4c8c0a5a134a2e55705e1186;p=Crafter.git diff --git a/mods/mob/api/api_hook.lua b/mods/mob/api/api_hook.lua index 1106def..6c734bd 100644 --- a/mods/mob/api/api_hook.lua +++ b/mods/mob/api/api_hook.lua @@ -1,3 +1,4 @@ +local minetest = minetest --class mobs = {} @@ -13,7 +14,7 @@ mobs.register_mob = function(def) -mob_register = {} +local mob_register = {} ------------------------------------------------ mob_register.initial_properties = { @@ -29,6 +30,7 @@ mob_register.initial_properties = { automatic_face_movement_dir = def.automatic_face_movement_dir, automatic_face_movement_max_rotation_per_sec = def.automatic_face_movement_max_rotation_per_sec, makes_footstep_sound = def.makes_footstep_sound, + static_save = false, } @@ -36,12 +38,35 @@ mob_register.hp = def.hp mob_register.max_speed = def.max_speed mob_register.jump_timer = 0 + +if def.head_bone then + mob_register.head_bone = def.head_bone + mobs.create_head_functions(def,mob_register) + mob_register.debug_head_pos = def.debug_head_pos + mob_register.head_directional_offset = def.head_directional_offset + mob_register.head_height_offset = def.head_height_offset + mob_register.head_rotation_offset = def.head_rotation_offset + mob_register.head_position_correction = def.head_position_correction + mob_register.head_coord = def.head_coord + mob_register.flip_pitch = def.flip_pitch +else + --print("create some other functions to turn mob " .. def.mobname) +end + mob_register.hurt_inside_timer = 0 mob_register.death_animation_timer = 0 mob_register.dead = false mob_register.mob = true +mob_register.mobname = def.mobname + mob_register.hostile = def.hostile +if def.friendly_in_daylight == true then + mob_register.friendly_in_daylight = def.friendly_in_daylight + mob_register.friendly_in_daylight_timer = 0 +end + +mob_register.hostile_cooldown = def.hostile_cooldown mob_register.hostile_timer = 0 mob_register.timer = 0 @@ -54,110 +79,163 @@ mob_register.view_distance = def.view_distance mob_register.punch_timer = 0 mob_register.punched_timer = 0 +mob_register.group_attack = def.group_attack mob_register.death_rotation = def.death_rotation mob_register.head_mount = def.head_mount +mob_register.rotational_correction = def.rotational_correction or 0 mob_register.hurt_sound = def.hurt_sound mob_register.die_sound = def.die_sound mob_register.attack_type = def.attack_type +if def.attack_type == "explode" then + mob_register.tnt_tick_timer = 0 + mob_register.explosion_type = def.explosion_type +end mob_register.explosion_radius = def.explosion_radius mob_register.explosion_power = def.explosion_power mob_register.tnt_timer = nil mob_register.explosion_time = def.explosion_time +mob_register.explosion_blink_color = def.explosion_blink_color or "white" +mob_register.explosion_blink_timer = def.explosion_blink_timer or 0.2 mob_register.custom_function_begin = def.custom_function_begin +mob_register.custom_function = def.custom_function mob_register.custom_function_end = def.custom_function_end + mob_register.projectile_timer_cooldown = def.projectile_timer_cooldown +mob_register.attacked_hostile = def.attacked_hostile +if not def.hostile and not def.attacked_hostile then + mob_register.scared = false + mob_register.scared_timer = 0 +end +mob_register.attack_damage = def.attack_damage mob_register.projectile_timer = 0 mob_register.projectile_type = def.projectile_type +mob_register.takes_fall_damage = def.takes_fall_damage or true +mob_register.make_jump_noise = def.make_jump_noise +mob_register.jump_animation = def.jump_animation +mob_register.jumping_frame = def.jumping_frame mob_register.item_drop = def.item_drop -mob_register.item_minimum = def.item_minimum or def.item_amount -mob_register.item_amount = def.item_amount +mob_register.item_minimum = def.item_minimum or 1 +mob_register.item_max = def.item_max mob_register.die_in_light = def.die_in_light mob_register.die_in_light_level = def.die_in_light_level +mob_register.current_animation = 0 +mob_register.hurt_color_timer = 0 +mob_register.damage_color = def.damage_color or "red" +mob_register.custom_on_death = def.custom_on_death + +mob_register.custom_on_activate = def.custom_on_activate + +mob_register.custom_on_punch = def.custom_on_punch + +mob_register.c_mob_data = def.c_mob_data + +mob_register.deactivating = false + +mob_register.on_fire = false + +mob_register.fire_table = def.fire_table + +if def.pathfinds then + --mob_register.path = {} + mob_register.pathfinding_timer = 0 +end + +if def.custom_timer then + mob_register.c_timer = 0 + mob_register.custom_timer = def.custom_timer + mob_register.custom_timer_function = def.custom_timer_function +end mobs.create_movement_functions(def,mob_register) mobs.create_interaction_functions(def,mob_register) mobs.create_data_handling_functions(def,mob_register) mobs.create_animation_functions(def,mob_register) mobs.create_timer_functions(def,mob_register) ---only creat internal head animation functions if has head -if def.has_head == true then - mobs.create_head_functions(def,mob_register) -end -mob_register.on_step = function(self, dtime) - if self.custom_function_begin then - self.custom_function_begin(self,dtime) - end +mob_register.on_step = function(self, dtime,moveresult) + if self.custom_function_begin then + self.custom_function_begin(self,dtime) + end + + flow(self) + self.collision_detection(self) + if self.fall_damage then + self.fall_damage(self) + end + if self.dead == false and self.death_animation_timer == 0 then - self.move(self,dtime) - self.set_animation(self) - - if self.look_around then - self.look_around(self,dtime) - end - - self.manage_punch_timer(self,dtime) + if self.do_custom_timer then + self.do_custom_timer(self,dtime) + end + + if self.custom_function then + self.custom_function(self,dtime,moveresult) + end + + self.move(self,dtime,moveresult) + --self.debug_nametag(self,dtime) + + self.manage_hurt_color_timer(self,dtime) + + if self.manage_scared_timer then + self.manage_scared_timer(self,dtime) + end + + if self.set_animation then + self.set_animation(self) + end + + if self.look_around then + self.look_around(self,dtime) + end + + if self.pathfinding then + self.pathfinding(self,dtime) + end + + if self.handle_friendly_in_daylight_timer then + self.handle_friendly_in_daylight_timer(self,dtime) + end + + self.manage_punch_timer(self,dtime) else self.manage_death_animation(self,dtime) + if self.move_head then + self.move_head(self,nil,dtime) + end end + --fix zombie state again if self.dead == true and self.death_animation_timer <= 0 then self.on_death(self) end - - if self.tnt_timer then - self.manage_explode_timer(self,dtime) - end - - if self.projectile_timer then - self.manage_projectile_timer(self,dtime) - end - - if self.custom_function_end then - self.custom_function_end(self,dtime) - end + + if self.tnt_timer then + self.manage_explode_timer(self,dtime) + end + + if self.projectile_timer then + self.manage_projectile_timer(self,dtime) + end + + if self.custom_function_end then + self.custom_function_end(self,dtime) + end end minetest.register_entity("mob:"..def.mobname, mob_register) - - -if def.has_head == true then - mob_register.head = {} - mob_register.head.initial_properties = { - hp_max = 1, - physical = false, - collide_with_objects = false, - collisionbox = {0, 0, 0, 0, 0, 0}, - visual = def.head_visual, - visual_size = def.head_visual_size, - mesh = def.head_mesh, - textures = def.head_textures, - is_visible = true, - pointable = false, - --automatic_face_movement_dir = 0.0, - --automatic_face_movement_max_rotation_per_sec = 600, - } - - --remove the head if no body - mob_register.head.on_step = function(self, dtime) - if self.parent == nil then - self.object:remove() - end - end - minetest.register_entity("mob:head"..def.mobname, mob_register.head) -end ------------------------------------------------ end