X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=mods%2Fmob%2Fapi%2Fapi_hook.lua;h=6a3c36034473b8788e0a145f68086624802d8eb4;hb=81e69c4257ca3210c26d22b8bb36ca406d233744;hp=1232288e98e1be6aa79fc9ab05cb2e28506828d8;hpb=79440bd8605c708541ced2d63bb2da683977d2c6;p=Crafter.git diff --git a/mods/mob/api/api_hook.lua b/mods/mob/api/api_hook.lua index 1232288..6a3c360 100644 --- a/mods/mob/api/api_hook.lua +++ b/mods/mob/api/api_hook.lua @@ -46,8 +46,9 @@ if def.head_bone then mob_register.head_rotation_offset = def.head_rotation_offset mob_register.head_position_correction = def.head_position_correction mob_register.head_coord = def.head_coord + mob_register.flip_pitch = def.flip_pitch else - print("create some other functions to turn mob " .. def.mobname) + --print("create some other functions to turn mob " .. def.mobname) end mob_register.hurt_inside_timer = 0 @@ -55,7 +56,14 @@ mob_register.death_animation_timer = 0 mob_register.dead = false mob_register.mob = true +mob_register.mobname = def.mobname + mob_register.hostile = def.hostile +if def.friendly_in_daylight == true then + mob_register.friendly_in_daylight = def.friendly_in_daylight + mob_register.friendly_in_daylight_timer = 0 +end + mob_register.hostile_cooldown = def.hostile_cooldown mob_register.hostile_timer = 0 @@ -74,6 +82,7 @@ mob_register.group_attack = def.group_attack mob_register.death_rotation = def.death_rotation mob_register.head_mount = def.head_mount +mob_register.rotational_correction = def.rotational_correction or 0 mob_register.hurt_sound = def.hurt_sound mob_register.die_sound = def.die_sound @@ -90,16 +99,20 @@ mob_register.explosion_blink_color = def.explosion_blink_color or "white" mob_register.explosion_blink_timer = def.explosion_blink_timer or 0.2 mob_register.custom_function_begin = def.custom_function_begin +mob_register.custom_function = def.custom_function mob_register.custom_function_end = def.custom_function_end + mob_register.projectile_timer_cooldown = def.projectile_timer_cooldown mob_register.attacked_hostile = def.attacked_hostile - +mob_register.attack_damage = def.attack_damage mob_register.projectile_timer = 0 mob_register.projectile_type = def.projectile_type mob_register.takes_fall_damage = def.takes_fall_damage or true mob_register.make_jump_noise = def.make_jump_noise +mob_register.jump_animation = def.jump_animation +mob_register.jumping_frame = def.jumping_frame mob_register.item_drop = def.item_drop mob_register.item_minimum = def.item_minimum or 1 @@ -111,13 +124,19 @@ mob_register.die_in_light_level = def.die_in_light_level mob_register.current_animation = 0 mob_register.hurt_color_timer = 0 mob_register.damage_color = def.damage_color or "red" +mob_register.custom_on_death = def.custom_on_death -mob_register.mob = true - -mob_register.collision_boundary = def.collision_boundary or 1 +mob_register.custom_on_activate = def.custom_on_activate if def.pathfinds then - mob_register.path = {} + --mob_register.path = {} + mob_register.pathfinding_timer = 0 +end + +if def.custom_timer then + mob_register.c_timer = 0 + mob_register.custom_timer = def.custom_timer + mob_register.custom_timer_function = def.custom_timer_function end mobs.create_movement_functions(def,mob_register) @@ -138,19 +157,42 @@ mob_register.on_step = function(self, dtime,moveresult) end if self.dead == false and self.death_animation_timer == 0 then + if self.do_custom_timer then + self.do_custom_timer(self,dtime) + end + + if self.custom_function then + self.custom_function(self,dtime,moveresult) + end + self.move(self,dtime,moveresult) + --self.debug_nametag(self,dtime) + self.manage_hurt_color_timer(self,dtime) - self.set_animation(self) + + if self.set_animation then + self.set_animation(self) + end if self.look_around then self.look_around(self,dtime) end + if self.pathfinding then + self.pathfinding(self,dtime) + end + + if self.handle_friendly_in_daylight_timer then + self.handle_friendly_in_daylight_timer(self,dtime) + end + self.manage_punch_timer(self,dtime) else self.manage_death_animation(self,dtime) - self.move_head(self,nil,dtime) + if self.move_head then + self.move_head(self,nil,dtime) + end end --fix zombie state again