X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=mods%2Fmob%2Fapi%2Fapi_hook.lua;h=40b062697d773a1cb9b310ee8b685ab31205e7e0;hb=1722fde2cef43a27682f5aac6c3577bb1140397b;hp=533dacf7b57a2c07ef2ba0fc76cfdbe39f0acc67;hpb=524317e46107a62351971a515353c9fb89fc1c25;p=Crafter.git diff --git a/mods/mob/api/api_hook.lua b/mods/mob/api/api_hook.lua index 533dacf..40b0626 100644 --- a/mods/mob/api/api_hook.lua +++ b/mods/mob/api/api_hook.lua @@ -55,7 +55,13 @@ mob_register.death_animation_timer = 0 mob_register.dead = false mob_register.mob = true + mob_register.hostile = def.hostile +if def.friendly_in_daylight == true then + mob_register.friendly_in_daylight = def.friendly_in_daylight + mob_register.friendly_in_daylight_timer = 0 +end + mob_register.hostile_cooldown = def.hostile_cooldown mob_register.hostile_timer = 0 @@ -74,6 +80,7 @@ mob_register.group_attack = def.group_attack mob_register.death_rotation = def.death_rotation mob_register.head_mount = def.head_mount +mob_register.rotational_correction = def.rotational_correction or 0 mob_register.hurt_sound = def.hurt_sound mob_register.die_sound = def.die_sound @@ -87,6 +94,7 @@ mob_register.explosion_power = def.explosion_power mob_register.tnt_timer = nil mob_register.explosion_time = def.explosion_time mob_register.explosion_blink_color = def.explosion_blink_color or "white" +mob_register.explosion_blink_timer = def.explosion_blink_timer or 0.2 mob_register.custom_function_begin = def.custom_function_begin mob_register.custom_function_end = def.custom_function_end @@ -99,6 +107,8 @@ mob_register.projectile_type = def.projectile_type mob_register.takes_fall_damage = def.takes_fall_damage or true mob_register.make_jump_noise = def.make_jump_noise +mob_register.jump_animation = def.jump_animation +mob_register.jumping_frame = def.jumping_frame mob_register.item_drop = def.item_drop mob_register.item_minimum = def.item_minimum or 1 @@ -110,13 +120,15 @@ mob_register.die_in_light_level = def.die_in_light_level mob_register.current_animation = 0 mob_register.hurt_color_timer = 0 mob_register.damage_color = def.damage_color or "red" +mob_register.custom_on_death = def.custom_on_death mob_register.mob = true mob_register.collision_boundary = def.collision_boundary or 1 if def.pathfinds then - mob_register.path = {} + --mob_register.path = {} + mob_register.pathfinding_timer = 0 end mobs.create_movement_functions(def,mob_register) @@ -126,7 +138,7 @@ mobs.create_animation_functions(def,mob_register) mobs.create_timer_functions(def,mob_register) -mob_register.on_step = function(self, dtime) +mob_register.on_step = function(self, dtime,moveresult) if self.custom_function_begin then self.custom_function_begin(self,dtime) end @@ -137,20 +149,33 @@ mob_register.on_step = function(self, dtime) end if self.dead == false and self.death_animation_timer == 0 then - self.move(self,dtime) + self.move(self,dtime,moveresult) --self.debug_nametag(self,dtime) self.manage_hurt_color_timer(self,dtime) - self.set_animation(self) + if self.set_animation then + self.set_animation(self) + end if self.look_around then self.look_around(self,dtime) end + if self.pathfinding then + self.pathfinding(self,dtime) + end + + if self.handle_friendly_in_daylight_timer then + self.handle_friendly_in_daylight_timer(self,dtime) + end + self.manage_punch_timer(self,dtime) else self.manage_death_animation(self,dtime) - self.move_head(self,nil,dtime) + if self.move_head then + self.move_head(self,nil,dtime) + end end + --fix zombie state again if self.dead == true and self.death_animation_timer <= 0 then self.on_death(self)