X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=mods%2Fmain%2Fmapgen.lua;h=2507fe735b4051ca7627da4b3d3b113871fd65b5;hb=48aa89197636250b3e494e9124c7c5c6e2d63dea;hp=47de1ffa7d637872e660d8ef5f0c013cf3a8faa9;hpb=3f0fecea3b5d8ccca1af5f8fef89bc3cbece5041;p=Crafter.git diff --git a/mods/main/mapgen.lua b/mods/main/mapgen.lua index 47de1ff..2507fe7 100644 --- a/mods/main/mapgen.lua +++ b/mods/main/mapgen.lua @@ -1,14 +1,13 @@ -print("Initializing mapgen") minetest.register_alias("mapgen_stone", "main:stone") minetest.register_alias("mapgen_dirt", "main:dirt") minetest.register_alias("mapgen_dirt_with_grass", "main:grass") -minetest.register_alias("mapgen_water_source", "main:waterSource") +minetest.register_alias("mapgen_water_source", "main:water") +minetest.register_alias("mapgen_river_water_source", "main:water") minetest.register_alias("mapgen_sand", "main:sand") minetest.register_alias("mapgen_tree", "main:tree") minetest.register_alias("mapgen_leaves", "main:leaves") +minetest.register_alias("mapgen_apple", "main:leaves") - -print("Initializing biomes") --[[ minetest.register_biome({ name = "greenhills", @@ -29,79 +28,161 @@ minetest.register_biome({ ]]-- minetest.register_biome({ - name = "grassland", - node_top = "main:grass", - depth_top = 1, + name = "grassland", + node_top = "main:grass", + depth_top = 1, + node_filler = "main:dirt", + depth_filler = 3, + node_riverbed = "main:dirt", + depth_riverbed = 2, + node_dungeon = "main:cobble", + node_dungeon_alt = "main:mossy_cobble", + node_dungeon_stair = "stairs:mossy_cobble_stair", + y_max = 256, + y_min = 6, + heat_point = 50, + humidity_point = 35, +}) +--[[ +minetest.register_biome({ + name = "snowland", + node_dust = "weather:snow", + node_top = "weather:snow_block", + depth_top = 4, + node_stone = "main:ice_mapgen", node_filler = "main:dirt", - depth_filler = 3, - node_riverbed = "main:dirt", + depth_filler = 0, + node_riverbed = "main:sand", depth_riverbed = 2, - --node_dungeon = "default:cobble", - --node_dungeon_alt = "default:mossycobble", - --node_dungeon_stair = "stairs:stair_cobble", + node_dungeon = "main:cobble", + node_dungeon_alt = "main:mossy_cobble", + node_dungeon_stair = "stairs:mossy_cobble_stair", y_max = 31000, - y_min = 6, - heat_point = 50, - humidity_point = 35, + y_min = 4, + heat_point = 25, + humidity_point = 70, }) - minetest.register_biome({ - name = "sandDunes", + name = "snowcean", + node_dust = "main:snow", node_top = "main:sand", depth_top = 1, + node_stone = "main:ice_mapgen", node_filler = "main:sand", - depth_filler = 2, + depth_filler = 3, node_riverbed = "main:sand", depth_riverbed = 2, - --node_dungeon = "default:cobble", - --node_dungeon_alt = "default:mossycobble", - --node_dungeon_stair = "stairs:stair_cobble", + node_cave_liquid = "main:water", + node_dungeon = "main:cobble", + node_dungeon_alt = "main:mossy_cobble", + node_dungeon_stair = "main:mossy_cobble_stair", vertical_blend = 1, - y_max = 5, - y_min = 4, - heat_point = 50, - humidity_point = 35, + y_max = 3, + y_min = -255, + heat_point = 25, + humidity_point = 70, }) - minetest.register_biome({ - name = "beach", - node_top = "main:sand", + name = "icesheet", + node_dust = "weather:snow", + node_top = "weather:snow_block", depth_top = 1, - node_filler = "main:sand", + node_filler = "weather:snow_block", depth_filler = 3, - node_riverbed = "main:sand", + node_stone = "main:ice_mapgen", + node_water_top = "main:ice_mapgen", + depth_water_top = 10, + node_river_water = "main:ice_mapgen", + node_riverbed = "main:gravel", depth_riverbed = 2, - node_cave_liquid = "main:waterSource", - --node_dungeon = "main:cobble", - --node_dungeon_alt = "default:mossycobble", - --node_dungeon_stair = "stairs:stair_cobble", - y_max = 3, - y_min = -255, - heat_point = 50, - humidity_point = 35, + node_dungeon = "main:ice_mapgen", + node_dungeon_stair = "stairs:glass_stair", + y_max = 31000, + y_min = -8, + heat_point = 0, + humidity_point = 73, }) - - -print("Initializing Decorations!") +]]-- +minetest.register_biome({ + name = "sandDunes", + node_top = "main:sand", + depth_top = 1, + node_filler = "main:sand", + depth_filler = 2, + node_riverbed = "main:sand", + depth_riverbed = 2, + node_dungeon = "main:cobble", + node_dungeon_alt = "main:mossy_cobble", + node_dungeon_stair = "stairs:mossy_cobble_stair", + vertical_blend = 1, + y_max = 5, + y_min = 4, + heat_point = 50, + humidity_point = 35, +}) + +minetest.register_biome({ + name = "beach", + node_top = "main:sand", + depth_top = 1, + node_filler = "main:sand", + depth_filler = 3, + node_riverbed = "main:sand", + depth_riverbed = 2, + node_cave_liquid = "main:water", + node_dungeon = "main:cobble", + node_dungeon_alt = "main:mossy_cobble", + node_dungeon_stair = "stairs:mossy_cobble_stair", + y_max = 3, + y_min = -255, + heat_point = 50, + humidity_point = 35, +}) +--[[ minetest.register_decoration({ - name = "main:tree", - deco_type = "schematic", - place_on = {"main:grass"}, - sidelen = 16, - noise_params = { - offset = 0.024, - scale = 0.015, - spread = {x = 250, y = 250, z = 250}, - seed = 2, - octaves = 3, - persist = 0.66 - }, - biomes = {"grassland"}, - y_max = 31000, - y_min = 0, - schematic = treeSchematic, - flags = "place_center_x, place_center_z", - rotation = "random", - }) + name = "main:tree", + deco_type = "simple", + place_on = {"main:grass"}, + sidelen = 16, + fill_ratio = 0.005, + biomes = {"grassland"}, + y_max = 31000, + y_min = 0, + --schematic = treeSchematic, + --flags = "place_center_x, place_center_z, force_placement", + --rotation = "random", + decoration = "main:tree", + height = 4, + height_max = 6, +}) +]]-- +minetest.register_decoration({ + name = "main:tree_big", + deco_type = "schematic", + place_on = {"main:grass"}, + sidelen = 16, + fill_ratio = 0.0025, + biomes = {"grassland"}, + y_max = 31000, + y_min = 0, + schematic = tree_big, + flags = "place_center_x, place_center_z", + rotation = "random", + place_offset_y = 1, +}) +minetest.register_decoration({ + name = "main:tree_small", + deco_type = "schematic", + place_on = {"main:grass"}, + sidelen = 16, + fill_ratio = 0.0025, + biomes = {"grassland"}, + y_max = 31000, + y_min = 0, + schematic = tree_small, + flags = "place_center_x, place_center_z", + rotation = "random", + place_offset_y = 1, +})