X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=fe62b0f7e75027d68faf4c7ce2efc666bdc25dc9;hb=b8ba6318d6ed9edd59455674d39ff1d5018393df;hp=58039559697f13fb39938697c643d86afacd0cca;hpb=83bafbe08b508266d31a6a76f1ffc2cddc662390;p=minetest.git diff --git a/minetest.conf.example b/minetest.conf.example index 580395596..fe62b0f7e 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -51,7 +51,7 @@ #keymap_screenshot = KEY_F12 # If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending #aux1_descends = false -# Doubletaping the jump key toogles fly mode +# Double-tapping the jump key toggles fly mode #doubletap_jump = false # If false aux1 is used to fly fast #always_fly_fast = true @@ -91,26 +91,14 @@ #client_unload_unused_data_timeout = 600 # Whether to fog out the end of the visible area #enable_fog = true +# Whether to show the client debug info (has the same effect as hitting F5) +#show_debug = false # Enable a bit lower water surface; disable for speed (not quite optimized) #new_style_water = false -# Constant volume liquids -#liquid_finite = false # Max liquids processed per step #liquid_loop_max = 10000 # Update liquids every .. recommend for finite: 0.2 #liquid_update = 1.0 -# Relax flowing blocks to source if level near max and N nearby -# source blocks, more realistic, but not true constant. -# values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive -# (for finite liquids) -#liquid_relax = 2 -# Optimization: faster cave flood (and not true constant) -# (for finite liquids) -#liquid_fast_flood = 1 -# Underground water and lava springs, its infnity sources if liquid_finite enabled -#underground_springs = 1 -# Enable weather (cold-hot, water freeze-melt). use only with liquid_finite=1 -#weather = false # Enable nice leaves; disable for speed #new_style_leaves = true # Enable smooth lighting with simple ambient occlusion; @@ -141,9 +129,15 @@ #view_bobbing_amount = 1.0 # Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double) #fall_bobbing_amount = 0.0 -# Anaglyph stereo -#anaglyph = false -#anaglyph_strength = 0.1 +# 3d support, +# right now: +# "none" = no 3d output, +# "anaglyph" = cyan/magenta color 3d, +# "interlaced" = odd/even line based polarisation screen support, +# "topbottom" = split screen top boton, +# "sidebyside" = split screen side by side +#3d_mode = none +#3d_paralax_strength = 0.025 # In-game chat console background color (R,G,B) #console_color = (0,0,0) # In-game chat console background alpha (opaqueness, between 0 and 255) @@ -154,6 +148,8 @@ #crosshair_color = (255,255,255) # Cross alpha (opaqueness, between 0 and 255) #crosshair_alpha = 255 +# scale gui by a user specified value +#gui_scaling = 1.0 # Sensitivity multiplier #mouse_sensitivity = 0.2 # Sound settings @@ -161,6 +157,9 @@ #sound_volume = 0.7 # Whether node texture animations should be desynchronized per MapBlock #desynchronize_mapblock_texture_animation = true +# maximum percentage of current window to be used for hotbar +# (usefull if you've there's something to be displayed right or left of hotbar) +#hud_hotbar_max_width = 1.0 # Texture filtering settings #mip_map = false #anisotropic_filter = false @@ -173,6 +172,14 @@ # Set to true to enable textures bumpmapping. Requires shaders enabled. #enable_bumpmapping = false # Set to true enables parallax occlusion mapping. Requires shaders enabled. +#generate_normalmaps = false +# Set to true enables on the fly normalmap generation (Emboss effect). +# Requires bumpmapping enabled. +#normalmaps_strength = 0.6 +# Strength of generated normalmaps +#normalmaps_smooth = 1 +# Defines sampling step of texture (0 - 2) +# Higher the value normal maps will be smoother #enable_parallax_occlusion = false # Scale of parallax occlusion effect #parallax_occlusion_scale = 0.08 @@ -193,6 +200,8 @@ #repeat_rightclick_time = 0.25 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction #directional_colored_fog = true +#tooltip_show_delay = 400 +# Delay showing tooltips, in miliseconds # Default timeout for cURL, in milliseconds # Only has an effect if compiled with cURL @@ -203,6 +212,11 @@ # - Downloads performed by main menu (e.g. mod manager) # Only has an effect if compiled with cURL #curl_parallel_limit = 8 +# maximum time in ms a file download (e.g. a mod download) may take +#curl_file_download_timeout = 300000 + +# enable usage of remote media server (if provided by server) +#enable_remote_media_server = true # Url to the server list displayed in the Multiplayer Tab #serverlist_url = servers.minetest.net @@ -256,6 +270,9 @@ #max_users = 15 # Set to true to disallow old clients from connecting #strict_protocol_version_checking = false +# Time in seconds for item entity to live. Default value: 900s +# Setting it to -1 disables the feature +#item_entity_ttl = 900 # Set to true to enable creative mode (unlimited inventory) #creative_mode = false # Enable players getting damage and dying @@ -283,6 +300,16 @@ #disable_anticheat = false # If true, actions are recorded for rollback #enable_rollback_recording = false +# handling for deprecated lua api calls +# "legacy" = (try to) mimic old behaviour (default for release) +# "log" = mimic and log backtrace of deprecated call (default for debug) +# "error" = abort on usage of deprecated call (suggested for mod developers) +#deprecated_lua_api_handling = legacy + +# Mod profiler +#mod_profiling = false +# Detailed mod profile data +#detailed_profiling = false # Profiler data print interval. #0 = disable. #profiler_print_interval = 0 @@ -292,9 +319,9 @@ # how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run) #active_block_range = 2 # how many blocks are flying in the wire simultaneously per client -#max_simultaneous_block_sends_per_client = 2 +#max_simultaneous_block_sends_per_client = 10 # how many blocks are flying in the wire simultaneously per server -#max_simultaneous_block_sends_server_total = 8 +#max_simultaneous_block_sends_server_total = 40 # From how far blocks are sent to clients (value * 16 nodes) #max_block_send_distance = 10 # From how far blocks are generated for clients (value * 16 nodes) @@ -325,11 +352,6 @@ #dedicated_server_step = 0.1 # Can be set to true to disable shutting down on invalid world data #ignore_world_load_errors = false -# Congestion control parameters -# time in seconds, rate in ~500B packets -#congestion_control_aim_rtt = 0.2 -#congestion_control_max_rate = 400 -#congestion_control_min_rate = 10 # Specifies URL from which client fetches media instead of using UDP # $filename should be accessible from $remote_media$filename via cURL # (obviously, remote_media should end with a slash) @@ -341,11 +363,11 @@ # Maximum number of blocks that can be queued for loading. #emergequeue_limit_total = 256 # Maximum number of blocks to be queued that are to be loaded from file. -# Leave blank for an appropriate amount to be chosen automatically. -#emergequeue_limit_diskonly = +# Set to blank for an appropriate amount to be chosen automatically. +#emergequeue_limit_diskonly = 32 # Maximum number of blocks to be queued that are to be generated. -# Leave blank for an appropriate amount to be chosen automatically. -#emergequeue_limit_generate = +# Set to blank for an appropriate amount to be chosen automatically. +#emergequeue_limit_generate = 32 # Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads. # On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves. #num_emerge_threads = 1 @@ -353,6 +375,7 @@ # try reducing it, but don't reduce it to a number below double of targeted # client number #max_packets_per_iteration = 1024 + # # Physics stuff # @@ -375,7 +398,7 @@ # Mapgen stuff # -# Name of map generator to be used. Currently supported: v6, v7, indev, singlenode, math +# Name of map generator to be used. Currently supported: v6, v7, singlenode #mg_name = v6 # Water level of map. #water_level = 1 @@ -410,26 +433,11 @@ #mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0 #mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6 -# Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale, farspread -#mgindev_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10 -#mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10 -#mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10 -#mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1 -#mgindev_np_float_islands1 = 0, 1, (64, 64, 64 ), 3683, 5, 0.5, 1, 1.5 -#mgindev_np_float_islands2 = 0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5 -#mgindev_np_float_islands3 = 0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5 -#mgindev_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10 - -# Float islands starts from height, 0 to disable -#mgindev_float_islands = 500 - -# Math mapgen generator: sphere, mandelbox, mengersponge dont forget to lower water_level = -30000 -#mgmath_generator = mandelbox - # Enable/disable IPv6 #enable_ipv6 = true # Enable/disable running an IPv6 server. An IPv6 server may be restricted # to IPv6 clients, depending on system configuration. +# Ignored if bind_address is set. #ipv6_server = false #main_menu_script =