X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=fbbec230113bb7e126d06455198b569ac510f169;hb=c120ea57c992ff2faf2fbf9e94846e912994e06f;hp=e90d18b06058bf76b9283aa420d5a6e9c3cddbcc;hpb=372d638ec1ea97bf88e9d62ffeb03e73bc94ee1e;p=minetest.git diff --git a/minetest.conf.example b/minetest.conf.example index e90d18b06..fbbec2301 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -22,15 +22,15 @@ # Client and server # -# Network port (UDP) -#port = # Name of player; on a server this is the main admin -#name = +#name = # # Client stuff # +# Port to connect to (UDP) +#remote_port = # Key mappings # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 #keymap_forward = KEY_KEY_W @@ -82,7 +82,7 @@ #vsync = false #fov = 72 # Address to connect to (#blank = start local server) -#address = +#address = # Enable random user input, for testing #random_input = false # Timeout for client to remove unused map data from memory @@ -94,7 +94,7 @@ # Constant volume liquids #liquid_finite = false # Max liquids processed per step -#liquid_loop_max = 1000 +#liquid_loop_max = 10000 # Update liquids every .. recommend for finite: 0.2 #liquid_update = 1.0 # Relax flowing blocks to source if level near max and N nearby @@ -115,7 +115,7 @@ # disable for speed or for different looks. #smooth_lighting = true # Path to texture directory. All textures are first searched from here. -#texture_path = +#texture_path = # Video back-end. # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl #video_driver = opengl @@ -170,13 +170,37 @@ #enable_shaders = true # Set to true to enable textures bumpmapping. Requires shaders enabled. #enable_bumpmapping = false +# Set to true enables parallax occlusion mapping. Requires shaders enabled. +#enable_parallax_occlusion = false +# Scale of parallax occlusion effect +#parallax_mapping_scale = 0.08 +# Bias of parallax occlusion effect, usually scale/2 +#parallax_mapping_scale = 0.04 +# Set to true enables waving water. Requires shaders enabled. +#enable_waving_water = false +# Parameters for waving water: +#water_wave_height = 1.0 +#water_wave_length = 20.0 +#water_wave_speed = 5.0 +# Set to true enables waving leaves. Requires shaders enabled. +#enable_waving_leaves = false +# Set to true enables waving plants. Requires shaders enabled. +#enable_waving_plants = false # The time in seconds it takes between repeated # right clicks when holding the right mouse button #repeat_rightclick_time = 0.25 +# Make fog and sky colors depend on daytime (dawn/sunset) and view direction +#directional_colored_fog = true -# will only work for servers which use remote_media setting -# and only for clients compiled with cURL -#media_fetch_threads = 8 +# Default timeout for cURL, in milliseconds +# Only has an effect if compiled with cURL +#curl_timeout = 5000 +# Limits number of parallel HTTP requests. Affects: +# - Media fetch if server uses remote_media setting +# - Serverlist download and server announcement +# - Downloads performed by main menu (e.g. mod manager) +# Only has an effect if compiled with cURL +#curl_parallel_limit = 8 # Url to the server list displayed in the Multiplayer Tab #serverlist_url = servers.minetest.net @@ -188,17 +212,24 @@ # Path to TrueTypeFont or bitmap #font_path = fonts/liberationsans.ttf #font_size = 13 +# Font shadow offset, if 0 then shadow will not be drawn. +#font_shadow = 1 +# Font shadow alpha (opaqueness, between 0 and 255) +#font_shadow_alpha = 128 #mono_font_path = fonts/liberationmono.ttf #mono_font_size = 13 # This font will be used for certain languages #fallback_font_path = fonts/DroidSansFallbackFull.ttf #fallback_font_size = 13 +#fallback_font_shadow = 1 +#fallback_font_shadow_alpha = 128 # # Server stuff # - +# Network port to listen (UDP) +#port = # Name of server #server_name = Minetest server # Description of server @@ -232,7 +263,7 @@ # Gives some stuff to players at the beginning #give_initial_stuff = false # New users need to input this password -#default_password = +#default_password = # Available privileges: interact, shout, teleport, settime, privs, ... # See /privs in game for a full list on your server and mod configuration. #default_privs = interact, shout @@ -248,6 +279,10 @@ #disable_anticheat = false # If true, actions are recorded for rollback #enable_rollback_recording = false +# If true, blocks are cached (and generated if not before) before a player is spawned. +#cache_block_before_spawn = true +# Defines the maximum height a player can spawn in a map, above water level +#max_spawn_height = 50 # Profiler data print interval. #0 = disable. #profiler_print_interval = 0 @@ -308,7 +343,7 @@ #emergequeue_limit_diskonly = # Maximum number of blocks to be queued that are to be generated. # Leave blank for an appropriate amount to be chosen automatically. -#emergequeue_limit_generate = +#emergequeue_limit_generate = # Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads. # On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves. #num_emerge_threads = 1