X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=f31d9356aa8da58161865133be76d46c19df68eb;hb=ee698770b98145bbb39f8671f8586e835b2e9ab4;hp=6413d136a9e05a319da7d8100d3b736a6c96cb8c;hpb=397a701f985f918cf8403802575045435de40c9a;p=dragonfireclient.git diff --git a/minetest.conf.example b/minetest.conf.example index 6413d136a..f31d9356a 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -13,11 +13,9 @@ # http://wiki.minetest.net/ # -# Client +# Controls # -## Controls - # If enabled, you can place blocks at the position (feet + eye level) where you stand. # This is helpful when working with nodeboxes in small areas. # type: bool @@ -28,6 +26,10 @@ # type: bool # free_move = false +# If enabled, makes move directions relative to the player's pitch when flying or swimming. +# type: bool +# pitch_move = false + # Fast movement (via the "special" key). # This requires the "fast" privilege on the server. # type: bool @@ -59,7 +61,8 @@ # type: float # mouse_sensitivity = 0.2 -# If enabled, "special" key instead of "sneak" key is used for climbing down and descending. +# If enabled, "special" key instead of "sneak" key is used for climbing down and +# descending. # type: bool # aux1_descends = false @@ -67,14 +70,20 @@ # type: bool # doubletap_jump = false -# If disabled, "special" key is used to fly fast if both fly and fast mode are enabled. +# If disabled, "special" key is used to fly fast if both fly and fast mode are +# enabled. # type: bool # always_fly_fast = true -# The time in seconds it takes between repeated right clicks when holding the right mouse button. +# The time in seconds it takes between repeated right clicks when holding the right +# mouse button. # type: float # repeat_rightclick_time = 0.25 +# Automatically jump up single-node obstacles. +# type: bool +# autojump = false + # Prevent digging and placing from repeating when holding the mouse buttons. # Enable this when you dig or place too often by accident. # type: bool @@ -85,10 +94,25 @@ # random_input = false # Continuous forward movement, toggled by autoforward key. +# Press the autoforward key again or the backwards movement to disable. # type: bool # continuous_forward = false -# Enable Joysticks +# The length in pixels it takes for touch screen interaction to start. +# type: int min: 0 max: 100 +# touchscreen_threshold = 20 + +# (Android) Fixes the position of virtual joystick. +# If disabled, virtual joystick will center to first-touch's position. +# type: bool +# fixed_virtual_joystick = false + +# (Android) Use virtual joystick to trigger "aux" button. +# If enabled, virtual joystick will also tap "aux" button when out of main circle. +# type: bool +# virtual_joystick_triggers_aux = false + +# Enable joysticks # type: bool # enable_joysticks = false @@ -116,6 +140,7 @@ # keymap_forward = KEY_KEY_W # Key for moving the player backward. +# Will also disable autoforward, when active. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key # keymap_backward = KEY_KEY_S @@ -166,11 +191,6 @@ # type: key # keymap_cmd_local = . -# Key for opening the chat console. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keyman_console = KEY_F10 - # Key for toggling unlimited view range. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key @@ -181,6 +201,11 @@ # type: key # keymap_freemove = KEY_KEY_K +# Key for toggling pitch move mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_pitchmove = KEY_KEY_L + # Key for toggling fast mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key @@ -346,27 +371,72 @@ # type: key # keymap_slot20 = -# Key for selecting the 21th hotbar slot. +# Key for selecting the 21st hotbar slot. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key # keymap_slot21 = -# Key for selecting the 22th hotbar slot. +# Key for selecting the 22nd hotbar slot. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key # keymap_slot22 = -# Key for selecting the 23th hotbar slot. +# Key for selecting the 23rd hotbar slot. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key # keymap_slot23 = +# Key for selecting the 24th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot24 = + +# Key for selecting the 25th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot25 = + +# Key for selecting the 26th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot26 = + +# Key for selecting the 27th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot27 = + +# Key for selecting the 28th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot28 = + +# Key for selecting the 29th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot29 = + +# Key for selecting the 30th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot30 = + +# Key for selecting the 31st hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot31 = + +# Key for selecting the 32nd hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot32 = + # Key for toggling the display of the HUD. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key # keymap_toggle_hud = KEY_F1 -# Key for toggling the display of the chat. +# Key for toggling the display of chat. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key # keymap_toggle_chat = KEY_F2 @@ -376,7 +446,7 @@ # type: key # keymap_console = KEY_F10 -# Key for toggling the display of the fog. +# Key for toggling the display of fog. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key # keymap_toggle_force_fog_off = KEY_F3 @@ -411,67 +481,13 @@ # type: key # keymap_decrease_viewing_range_min = - -# Key for printing debug stacks. Used for development. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_print_debug_stacks = KEY_KEY_P - -## Network - -# Address to connect to. -# Leave this blank to start a local server. -# Note that the address field in the main menu overrides this setting. -# type: string -# address = - -# Port to connect to (UDP). -# Note that the port field in the main menu overrides this setting. -# type: int min: 1 max: 65535 -# remote_port = 30000 - -# Whether to support older servers before protocol version 25. -# Enable if you want to connect to 0.4.12 servers and before. -# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work. -# Disabling this option will protect your password better. -# type: bool -# send_pre_v25_init = false - -# Save the map received by the client on disk. -# type: bool -# enable_local_map_saving = false - -# Show entity selection boxes -# type: bool -# show_entity_selectionbox = true - -# Enable usage of remote media server (if provided by server). -# Remote servers offer a significantly faster way to download media (e.g. textures) -# when connecting to the server. -# type: bool -# enable_remote_media_server = true - -# Enable Lua modding support on client. -# This support is experimental and API can change. -# type: bool -# enable_client_modding = false - -# URL to the server list displayed in the Multiplayer Tab. -# type: string -# serverlist_url = servers.minetest.net - -# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab. -# type: string -# serverlist_file = favoriteservers.txt - -# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited -# type: int -# max_out_chat_queue_size = 20 - -## Graphics +# +# Graphics +# -### In-Game +## In-Game -#### Basic +### Basic # Enable VBO # type: bool @@ -513,9 +529,11 @@ # type: bool # enable_particles = true -#### Filtering +### Filtering -# Use mip mapping to scale textures. May slightly increase performance. +# Use mip mapping to scale textures. May slightly increase performance, +# especially when using a high resolution texture pack. +# Gamma correct downscaling is not supported. # type: bool # mip_map = false @@ -533,18 +551,20 @@ # Filtered textures can blend RGB values with fully-transparent neighbors, # which PNG optimizers usually discard, sometimes resulting in a dark or -# light edge to transparent textures. Apply this filter to clean that up +# light edge to transparent textures. Apply this filter to clean that up # at texture load time. # type: bool # texture_clean_transparent = false # When using bilinear/trilinear/anisotropic filters, low-resolution textures # can be blurred, so automatically upscale them with nearest-neighbor -# interpolation to preserve crisp pixels. This sets the minimum texture size +# interpolation to preserve crisp pixels. This sets the minimum texture size # for the upscaled textures; higher values look sharper, but require more -# memory. Powers of 2 are recommended. Setting this higher than 1 may not +# memory. Powers of 2 are recommended. Setting this higher than 1 may not # have a visible effect unless bilinear/trilinear/anisotropic filtering is # enabled. +# This is also used as the base node texture size for world-aligned +# texture autoscaling. # type: int # texture_min_size = 64 @@ -559,9 +579,10 @@ # type: enum values: 0, 2, 3, 4 # undersampling = 0 -#### Shaders +### Shaders -# Shaders allow advanced visual effects and may increase performance on some video cards. +# Shaders allow advanced visual effects and may increase performance on some video +# cards. # This only works with the OpenGL video backend. # type: bool # enable_shaders = true @@ -570,13 +591,13 @@ # type: path # shader_path = -##### Tone Mapping +#### Tone Mapping # Enables filmic tone mapping # type: bool # tone_mapping = false -##### Bumpmapping +#### Bumpmapping # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack # or need to be auto-generated. @@ -598,7 +619,7 @@ # type: int min: 0 max: 2 # normalmaps_smooth = 0 -##### Parallax Occlusion +#### Parallax Occlusion # Enables parallax occlusion mapping. # Requires shaders to be enabled. @@ -626,7 +647,7 @@ # type: float # parallax_occlusion_bias = 0.04 -##### Waving Nodes +#### Waving Nodes # Set to true enables waving water. # Requires shaders to be enabled. @@ -652,7 +673,7 @@ # type: bool # enable_waving_plants = false -#### Advanced +### Advanced # Arm inertia, gives a more realistic movement of # the arm when the camera moves. @@ -668,10 +689,22 @@ # type: int # pause_fps_max = 20 +# Open the pause menu when the window's focus is lost. Does not pause if a formspec is +# open. +# type: bool +# pause_on_lost_focus = false + # View distance in nodes. # type: int min: 20 max: 4000 # viewing_range = 100 +# Camera near plane distance in nodes, between 0 and 0.5 +# Most users will not need to change this. +# Increasing can reduce artifacting on weaker GPUs. +# 0.1 = Default, 0.25 = Good value for weaker tablets. +# type: float min: 0 max: 0.5 +# near_plane = 0.1 + # Width component of the initial window size. # type: int # screen_w = 1024 @@ -697,31 +730,45 @@ # vsync = false # Field of view in degrees. -# type: int min: 30 max: 160 +# type: int min: 45 max: 160 # fov = 72 -# Field of view while zooming in degrees. -# This requires the "zoom" privilege on the server. -# type: int min: 7 max: 160 -# zoom_fov = 15 - # Adjust the gamma encoding for the light tables. Higher numbers are brighter. # This setting is for the client only and is ignored by the server. -# type: float min: 0.5 max: 3.0 +# type: float min: 0.5 max: 3 # display_gamma = 1.0 -# type: float min: 0.0 max: 4.0 +# Gradient of light curve at minimum light level. +# type: float min: 0 max: 4 # lighting_alpha = 0.0 -# type: float min: 0.0 max: 4.0 -# lighting_beta = 0.0 +# Gradient of light curve at maximum light level. +# type: float min: 0 max: 4 +# lighting_beta = 1.5 + +# Strength of light curve mid-boost. +# type: float min: 0 max: 1 +# lighting_boost = 0.2 + +# Center of light curve mid-boost. +# type: float min: 0 max: 1 +# lighting_boost_center = 0.5 + +# Spread of light curve mid-boost. +# Standard deviation of the mid-boost gaussian. +# type: float min: 0 max: 1 +# lighting_boost_spread = 0.2 # Path to texture directory. All textures are first searched from here. # type: path # texture_path = # The rendering back-end for Irrlicht. -# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl +# A restart is required after changing this. +# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise. +# On other platforms, OpenGL is recommended, and it’s the only driver with +# shader support currently. +# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl, ogles1, ogles2 # video_driver = opengl # Radius of cloud area stated in number of 64 node cloud squares. @@ -737,7 +784,7 @@ # Multiplier for fall bobbing. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. # type: float -# fall_bobbing_amount = 0.0 +# fall_bobbing_amount = 0.03 # 3D support. # Currently supported: @@ -746,13 +793,15 @@ # - interlaced: odd/even line based polarisation screen support. # - topbottom: split screen top/bottom. # - sidebyside: split screen side by side. +# - crossview: Cross-eyed 3d # - pageflip: quadbuffer based 3d. -# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip +# Note that the interlaced mode requires shaders to be enabled. +# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, crossview, pageflip # 3d_mode = none # In-game chat console height, between 0.1 (10%) and 1.0 (100%). # type: float min: 0.1 max: 1 -# console_height = 1.0 +# console_height = 0.6 # In-game chat console background color (R,G,B). # type: string @@ -762,11 +811,27 @@ # type: int min: 0 max: 255 # console_alpha = 200 +# Formspec full-screen background opacity (between 0 and 255). +# type: int min: 0 max: 255 +# formspec_fullscreen_bg_opacity = 140 + +# Formspec full-screen background color (R,G,B). +# type: string +# formspec_fullscreen_bg_color = (0,0,0) + +# Formspec default background opacity (between 0 and 255). +# type: int min: 0 max: 255 +# formspec_default_bg_opacity = 140 + +# Formspec default background color (R,G,B). +# type: string +# formspec_default_bg_color = (0,0,0) + # Selection box border color (R,G,B). # type: string # selectionbox_color = (0,0,0) -# Width of the selectionbox's lines around nodes. +# Width of the selection box lines around nodes. # type: int min: 1 max: 5 # selectionbox_width = 2 @@ -778,6 +843,10 @@ # type: int min: 0 max: 255 # crosshair_alpha = 255 +# Maximum number of recent chat messages to show +# type: int min: 2 max: 20 +# recent_chat_messages = 6 + # Whether node texture animations should be desynchronized per mapblock. # type: bool # desynchronize_mapblock_texture_animation = true @@ -835,11 +904,6 @@ # type: bool # inventory_items_animations = false -# Android systems only: Tries to create inventory textures from meshes -# when no supported render was found. -# type: bool -# inventory_image_hack = false - # Fraction of the visible distance at which fog starts to be rendered # type: float min: 0 max: 0.99 # fog_start = 0.4 @@ -848,13 +912,35 @@ # type: bool # opaque_water = false -### Menus +# Textures on a node may be aligned either to the node or to the world. +# The former mode suits better things like machines, furniture, etc., while +# the latter makes stairs and microblocks fit surroundings better. +# However, as this possibility is new, thus may not be used by older servers, +# this option allows enforcing it for certain node types. Note though that +# that is considered EXPERIMENTAL and may not work properly. +# type: enum values: disable, enable, force_solid, force_nodebox +# world_aligned_mode = enable + +# World-aligned textures may be scaled to span several nodes. However, +# the server may not send the scale you want, especially if you use +# a specially-designed texture pack; with this option, the client tries +# to determine the scale automatically basing on the texture size. +# See also texture_min_size. +# Warning: This option is EXPERIMENTAL! +# type: enum values: disable, enable, force +# autoscale_mode = disable + +# Show entity selection boxes +# type: bool +# show_entity_selectionbox = true + +## Menus # Use a cloud animation for the main menu background. # type: bool # menu_clouds = true -# Scale gui by a user specified value. +# Scale GUI by a user specified value. # Use a nearest-neighbor-anti-alias filter to scale the GUI. # This will smooth over some of the rough edges, and blend # pixels when scaling down, at the cost of blurring some @@ -879,7 +965,11 @@ # type: int # tooltip_show_delay = 400 -# Whether freetype fonts are used, requires freetype support to be compiled in. +# Append item name to tooltip. +# type: bool +# tooltip_append_itemname = false + +# Whether FreeType fonts are used, requires FreeType support to be compiled in. # type: bool # freetype = true @@ -931,7 +1021,7 @@ # type: int min: 0 max: 100 # screenshot_quality = 0 -### Advanced +## Advanced # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. # type: int @@ -942,7 +1032,9 @@ # type: bool # enable_console = false -## Sound +# +# Sound +# # type: bool # enable_sound = true @@ -950,6 +1042,60 @@ # type: float min: 0 max: 1 # sound_volume = 0.7 +# type: bool +# mute_sound = false + +# +# Client +# + +## Network + +# Address to connect to. +# Leave this blank to start a local server. +# Note that the address field in the main menu overrides this setting. +# type: string +# address = + +# Port to connect to (UDP). +# Note that the port field in the main menu overrides this setting. +# type: int min: 1 max: 65535 +# remote_port = 30000 + +# Save the map received by the client on disk. +# type: bool +# enable_local_map_saving = false + +# Enable usage of remote media server (if provided by server). +# Remote servers offer a significantly faster way to download media (e.g. textures) +# when connecting to the server. +# type: bool +# enable_remote_media_server = true + +# Enable Lua modding support on client. +# This support is experimental and API can change. +# type: bool +# enable_client_modding = false + +# URL to the server list displayed in the Multiplayer Tab. +# type: string +# serverlist_url = servers.minetest.net + +# File in client/serverlist/ that contains your favorite servers displayed in the +# Multiplayer Tab. +# type: string +# serverlist_file = favoriteservers.txt + +# Maximum size of the out chat queue. +# 0 to disable queueing and -1 to make the queue size unlimited. +# type: int +# max_out_chat_queue_size = 20 + +# Enable register confirmation when connecting to server. +# If disabled, new account will be registered automatically. +# type: bool +# enable_register_confirmation = true + ## Advanced # Timeout for client to remove unused map data from memory. @@ -983,14 +1129,13 @@ # Homepage of server, to be displayed in the serverlist. # type: string -# server_url = http://minetest.net +# server_url = https://minetest.net -# Automaticaly report to the serverlist. +# Automatically report to the serverlist. # type: bool # server_announce = false # Announce to this serverlist. -# If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net. # type: string # serverlist_url = servers.minetest.net @@ -1023,8 +1168,7 @@ # type: string # remote_media = -# Enable/disable running an IPv6 server. An IPv6 server may be restricted -# to IPv6 clients, depending on system configuration. +# Enable/disable running an IPv6 server. # Ignored if bind_address is set. # type: bool # ipv6_server = false @@ -1032,12 +1176,10 @@ ### Advanced # Maximum number of blocks that are simultaneously sent per client. +# The maximum total count is calculated dynamically: +# max_total = ceil((#clients + max_users) * per_client / 4) # type: int -# max_simultaneous_block_sends_per_client = 10 - -# Maximum number of blocks that are simultaneously sent in total. -# type: int -# max_simultaneous_block_sends_server_total = 40 +# max_simultaneous_block_sends_per_client = 40 # To reduce lag, block transfers are slowed down when a player is building something. # This determines how long they are slowed down after placing or removing a node. @@ -1061,7 +1203,7 @@ # type: string # motd = -# Maximum number of players that can connect simultaneously. +# Maximum number of players that can be connected simultaneously. # type: int # max_users = 15 @@ -1075,10 +1217,6 @@ # type: int # item_entity_ttl = 900 -# If enabled, show the server status message on player connection. -# type: bool -# show_statusline_on_connect = true - # Enable players getting damage and dying. # type: bool # enable_damage = false @@ -1118,6 +1256,10 @@ # type: bool # enable_pvp = true +# Enable mod channels support. +# type: bool +# enable_mod_channels = false + # If this is set, players will always (re)spawn at the given position. # type: string # static_spawnpoint = @@ -1149,11 +1291,18 @@ # ask_reconnect_on_crash = false # From how far clients know about objects, stated in mapblocks (16 nodes). +# +# Setting this larger than active_block_range will also cause the server +# to maintain active objects up to this distance in the direction the +# player is looking. (This can avoid mobs suddenly disappearing from view) # type: int -# active_object_send_range_blocks = 3 +# active_object_send_range_blocks = 4 -# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes). +# The radius of the volume of blocks around every player that is subject to the +# active block stuff, stated in mapblocks (16 nodes). # In active blocks objects are loaded and ABMs run. +# This is also the minimum range in which active objects (mobs) are maintained. +# This should be configured together with active_object_range. # type: int # active_block_range = 3 @@ -1170,14 +1319,31 @@ # time_send_interval = 5 # Controls length of day/night cycle. -# Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged. +# Examples: +# 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged. # type: int # time_speed = 72 +# Time of day when a new world is started, in millihours (0-23999). +# type: int min: 0 max: 23999 +# world_start_time = 5250 + # Interval of saving important changes in the world, stated in seconds. # type: float # server_map_save_interval = 5.3 +# Set the maximum character length of a chat message sent by clients. +# type: int +# chat_message_max_size = 500 + +# Amount of messages a player may send per 10 seconds. +# type: float +# chat_message_limit_per_10sec = 10.0 + +# Kick players who sent more than X messages per 10 seconds. +# type: int +# chat_message_limit_trigger_kick = 50 + ### Physics # type: float @@ -1240,19 +1406,20 @@ # type: int # max_objects_per_block = 64 -# See http://www.sqlite.org/pragma.html#pragma_synchronous +# See https://www.sqlite.org/pragma.html#pragma_synchronous # type: enum values: 0, 1, 2 # sqlite_synchronous = 2 -# Length of a server tick and the interval at which objects are generally updated over network. +# Length of a server tick and the interval at which objects are generally updated over +# network. # type: float # dedicated_server_step = 0.09 -# Time in between active block management cycles +# Length of time between active block management cycles # type: float # active_block_mgmt_interval = 2.0 -# Length of time between ABM execution cycles +# Length of time between Active Block Modifier (ABM) execution cycles # type: float # abm_interval = 1.0 @@ -1279,11 +1446,14 @@ # type: float # liquid_update = 1.0 -# At this distance the server will aggressively optimize which blocks are sent to clients. -# Small values potentially improve performance a lot, at the expense of visible rendering glitches. -# (some blocks will not be rendered under water and in caves, as well as sometimes on land) -# Setting this to a value greater than max_block_send_distance disables this optimization. -# Stated in mapblocks (16 nodes) +# At this distance the server will aggressively optimize which blocks are sent to +# clients. +# Small values potentially improve performance a lot, at the expense of visible +# rendering glitches (some blocks will not be rendered under water and in caves, +# as well as sometimes on land). +# Setting this to a value greater than max_block_send_distance disables this +# optimization. +# Stated in mapblocks (16 nodes). # type: int min: 2 # block_send_optimize_distance = 4 @@ -1294,20 +1464,23 @@ # type: bool # server_side_occlusion_culling = true -# Restricts the access of certain client-side functions on servers -# Combine these byteflags below to restrict more client-side features: -# LOOKUP_NODES_LIMIT: 1 (limits get_node call client-side to csm_flavour_noderange_limit) +# Restricts the access of certain client-side functions on servers. +# Combine the byteflags below to restrict client-side features, or set to 0 +# for no restrictions: +# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods) # CHAT_MESSAGES: 2 (disable send_chat_message call client-side) # READ_ITEMDEFS: 4 (disable get_item_def call client-side) # READ_NODEDEFS: 8 (disable get_node_def call client-side) +# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to +# csm_restriction_noderange) +# READ_PLAYERINFO: 32 (disable get_player_names call client-side) # type: int -# type: int -# csm_flavour_limits = 3 +# csm_restriction_flags = 62 -# If the CSM flavour for node range is enabled, get_node is limited to -# this many nodes from the player. +# If the CSM restriction for node range is enabled, get_node calls are limited +# to this distance from the player to the node. # type: int -# csm_flavour_noderange_limit = 8 +# csm_restriction_noderange = 0 ## Security @@ -1393,7 +1566,7 @@ # Set the language. Leave empty to use the system language. # A restart is required after changing this. -# type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW +# type: enum values: , be, ca, cs, da, de, dv, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, ms, nb, nl, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, tr, uk, zh_CN, zh_TW # language = # Level of logging to be written to debug.txt: @@ -1434,17 +1607,19 @@ # type: bool # high_precision_fpu = true +# Changes the main menu UI: +# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc. +# - Simple: One singleplayer world, no game or texture pack choosers. May be +# necessary for smaller screens. +# type: enum values: full, simple +# main_menu_style = full + # Replaces the default main menu with a custom one. # type: string # main_menu_script = -# type: int -# main_menu_game_mgr = 0 - -# type: int -# main_menu_mod_mgr = 1 - -# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers. +# Print the engine's profiling data in regular intervals (in seconds). +# 0 = disable. Useful for developers. # type: int # profiler_print_interval = 0 @@ -1454,7 +1629,11 @@ # Name of map generator to be used when creating a new world. # Creating a world in the main menu will override this. -# type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode +# Current stable mapgens: +# v5, v6, v7 (except floatlands), singlenode. +# 'stable' means the terrain shape in an existing world will not be changed +# in the future. Note that biomes are defined by games and may still change. +# type: enum values: v5, v6, v7, valleys, carpathian, fractal, flat, singlenode # mg_name = v7 # Water surface level of the world. @@ -1463,7 +1642,7 @@ # From how far blocks are generated for clients, stated in mapblocks (16 nodes). # type: int -# max_block_generate_distance = 6 +# max_block_generate_distance = 8 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). # Only mapchunks completely within the mapgen limit are generated. @@ -1474,10 +1653,8 @@ # Global map generation attributes. # In Mapgen v6 the 'decorations' flag controls all decorations except trees # and junglegrass, in all other mapgens this flag controls all decorations. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -# type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations -# mg_flags = caves,dungeons,light,decorations +# type: flags possible values: caves, dungeons, light, decorations, biomes, nocaves, nodungeons, nolight, nodecorations, nobiomes +# mg_flags = caves,dungeons,light,decorations,biomes # Whether dungeons occasionally project from the terrain. # type: bool @@ -1486,32 +1663,66 @@ ## Biome API temperature and humidity noise parameters # Temperature variation for biomes. -# type: noise_params -# mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0 +# type: noise_params_2d +# mg_biome_np_heat = { +# offset = 50, +# scale = 50, +# spread = (1000, 1000, 1000), +# seed = 5349, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = eased +# } # Small-scale temperature variation for blending biomes on borders. -# type: noise_params -# mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0 +# type: noise_params_2d +# mg_biome_np_heat_blend = { +# offset = 0, +# scale = 1.5, +# spread = (8, 8, 8), +# seed = 13, +# octaves = 2, +# persistence = 1.0, +# lacunarity = 2.0, +# flags = eased +# } # Humidity variation for biomes. -# type: noise_params -# mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0 +# type: noise_params_2d +# mg_biome_np_humidity = { +# offset = 50, +# scale = 50, +# spread = (1000, 1000, 1000), +# seed = 842, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = eased +# } # Small-scale humidity variation for blending biomes on borders. -# type: noise_params -# mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0 +# type: noise_params_2d +# mg_biome_np_humidity_blend = { +# offset = 0, +# scale = 1.5, +# spread = (8, 8, 8), +# seed = 90003, +# octaves = 2, +# persistence = 1.0, +# lacunarity = 2.0, +# flags = eased +# } ## Mapgen V5 # Map generation attributes specific to Mapgen v5. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. # type: flags possible values: caverns, nocaverns # mgv5_spflags = caverns # Controls width of tunnels, a smaller value creates wider tunnels. # type: float -# mgv5_cave_width = 0.125 +# mgv5_cave_width = 0.09 # Y of upper limit of large caves. # type: int @@ -1533,32 +1744,107 @@ # type: float # mgv5_cavern_threshold = 0.7 +# Lower Y limit of dungeons. +# type: int +# mgv5_dungeon_ymin = -31000 + +# Upper Y limit of dungeons. +# type: int +# mgv5_dungeon_ymax = 31000 + ### Noises # Variation of biome filler depth. -# type: noise_params -# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 +# type: noise_params_2d +# mgv5_np_filler_depth = { +# offset = 0, +# scale = 1, +# spread = (150, 150, 150), +# seed = 261, +# octaves = 4, +# persistence = 0.7, +# lacunarity = 2.0, +# flags = eased +# } # Variation of terrain vertical scale. # When noise is < -0.55 terrain is near-flat. -# type: noise_params -# mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 +# type: noise_params_2d +# mgv5_np_factor = { +# offset = 0, +# scale = 1, +# spread = (250, 250, 250), +# seed = 920381, +# octaves = 3, +# persistence = 0.45, +# lacunarity = 2.0, +# flags = eased +# } # Y-level of average terrain surface. -# type: noise_params -# mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 - -# First of 2 3D noises that together define tunnels. -# type: noise_params -# mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 - -# Second of 2 3D noises that together define tunnels. -# type: noise_params -# mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 +# type: noise_params_2d +# mgv5_np_height = { +# offset = 0, +# scale = 10, +# spread = (250, 250, 250), +# seed = 84174, +# octaves = 4, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = eased +# } + +# First of two 3D noises that together define tunnels. +# type: noise_params_3d +# mgv5_np_cave1 = { +# offset = 0, +# scale = 12, +# spread = (61, 61, 61), +# seed = 52534, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = +# } + +# Second of two 3D noises that together define tunnels. +# type: noise_params_3d +# mgv5_np_cave2 = { +# offset = 0, +# scale = 12, +# spread = (67, 67, 67), +# seed = 10325, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = +# } # 3D noise defining giant caverns. -# type: noise_params -# mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 +# type: noise_params_3d +# mgv5_np_cavern = { +# offset = 0, +# scale = 1, +# spread = (384, 128, 384), +# seed = 723, +# octaves = 5, +# persistence = 0.63, +# lacunarity = 2.0, +# flags = +# } + +# 3D noise defining terrain. +# type: noise_params_3d +# mgv5_np_ground = { +# offset = 0, +# scale = 40, +# spread = (80, 80, 80), +# seed = 983240, +# octaves = 4, +# persistence = 0.55, +# lacunarity = 2.0, +# flags = eased +# } ## Mapgen V6 @@ -1566,8 +1852,6 @@ # The 'snowbiomes' flag enables the new 5 biome system. # When the new biome system is enabled jungles are automatically enabled and # the 'jungles' flag is ignored. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees @@ -1580,61 +1864,165 @@ # type: float # mgv6_freq_beach = 0.15 -### Noises +# Lower Y limit of dungeons. +# type: int +# mgv6_dungeon_ymin = -31000 -# Y-level of lower terrain and lakebeds. -# type: noise_params -# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 +# Upper Y limit of dungeons. +# type: int +# mgv6_dungeon_ymax = 31000 -# Y-level of higher (cliff-top) terrain. -# type: noise_params -# mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 +### Noises -# Varies steepness of cliffs. -# type: noise_params -# mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 +# Y-level of lower terrain and seabed. +# type: noise_params_2d +# mgv6_np_terrain_base = { +# offset = -4, +# scale = 20, +# spread = (250, 250, 250), +# seed = 82341, +# octaves = 5, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = eased +# } + +# Y-level of higher terrain that creates cliffs. +# type: noise_params_2d +# mgv6_np_terrain_higher = { +# offset = 20, +# scale = 16, +# spread = (500, 500, 500), +# seed = 85039, +# octaves = 5, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = eased +# } -# Defines areas of 'terrain_higher' (cliff-top terrain). -# type: noise_params -# mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 +# Varies steepness of cliffs. +# type: noise_params_2d +# mgv6_np_steepness = { +# offset = 0.85, +# scale = 0.5, +# spread = (125, 125, 125), +# seed = -932, +# octaves = 5, +# persistence = 0.7, +# lacunarity = 2.0, +# flags = eased +# } + +# Defines distribution of higher terrain. +# type: noise_params_2d +# mgv6_np_height_select = { +# offset = 0.5, +# scale = 1, +# spread = (250, 250, 250), +# seed = 4213, +# octaves = 5, +# persistence = 0.69, +# lacunarity = 2.0, +# flags = eased +# } # Varies depth of biome surface nodes. -# type: noise_params -# mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 +# type: noise_params_2d +# mgv6_np_mud = { +# offset = 4, +# scale = 2, +# spread = (200, 200, 200), +# seed = 91013, +# octaves = 3, +# persistence = 0.55, +# lacunarity = 2.0, +# flags = eased +# } # Defines areas with sandy beaches. -# type: noise_params -# mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 +# type: noise_params_2d +# mgv6_np_beach = { +# offset = 0, +# scale = 1, +# spread = (250, 250, 250), +# seed = 59420, +# octaves = 3, +# persistence = 0.50, +# lacunarity = 2.0, +# flags = eased +# } # Temperature variation for biomes. -# type: noise_params -# mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0 +# type: noise_params_2d +# mgv6_np_biome = { +# offset = 0, +# scale = 1, +# spread = (500, 500, 500), +# seed = 9130, +# octaves = 3, +# persistence = 0.50, +# lacunarity = 2.0, +# flags = eased +# } # Variation of number of caves. -# type: noise_params -# mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 +# type: noise_params_2d +# mgv6_np_cave = { +# offset = 6, +# scale = 6, +# spread = (250, 250, 250), +# seed = 34329, +# octaves = 3, +# persistence = 0.50, +# lacunarity = 2.0, +# flags = eased +# } # Humidity variation for biomes. -# type: noise_params -# mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0 +# type: noise_params_2d +# mgv6_np_humidity = { +# offset = 0.5, +# scale = 0.5, +# spread = (500, 500, 500), +# seed = 72384, +# octaves = 3, +# persistence = 0.50, +# lacunarity = 2.0, +# flags = eased +# } # Defines tree areas and tree density. -# type: noise_params -# mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 +# type: noise_params_2d +# mgv6_np_trees = { +# offset = 0, +# scale = 1, +# spread = (125, 125, 125), +# seed = 2, +# octaves = 4, +# persistence = 0.66, +# lacunarity = 2.0, +# flags = eased +# } # Defines areas where trees have apples. -# type: noise_params -# mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 +# type: noise_params_2d +# mgv6_np_apple_trees = { +# offset = 0, +# scale = 1, +# spread = (100, 100, 100), +# seed = 342902, +# octaves = 3, +# persistence = 0.45, +# lacunarity = 2.0, +# flags = eased +# } ## Mapgen V7 # Map generation attributes specific to Mapgen v7. # 'ridges' enables the rivers. -# 'biomerepeat' causes surface biomes to repeat in the floatlands. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -# type: flags possible values: mountains, ridges, floatlands, caverns, biomerepeat, nomountains, noridges, nofloatlands, nocaverns, nobiomerepeat -# mgv7_spflags = mountains,ridges,nofloatlands,caverns,biomerepeat +# type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns +# mgv7_spflags = mountains,ridges,nofloatlands,caverns # Y of mountain density gradient zero level. Used to shift mountains vertically. # type: int @@ -1652,15 +2040,19 @@ # type: int # mgv7_lava_depth = -256 -# Controls the density of floatland mountain terrain. -# Is an offset added to the 'np_mountain' noise value. +# Controls the density of mountain-type floatlands. +# Is a noise offset added to the 'mgv7_np_mountain' noise value. # type: float # mgv7_float_mount_density = 0.6 -# Typical maximum height, above and below midpoint, of floatland mountain terrain. +# Typical maximum height, above and below midpoint, of floatland mountains. # type: float # mgv7_float_mount_height = 128.0 +# Alters how mountain-type floatlands taper above and below midpoint. +# type: float +# mgv7_float_mount_exponent = 0.75 + # Y-level of floatland midpoint and lake surface. # type: int # mgv7_floatland_level = 1280 @@ -1681,75 +2073,211 @@ # type: float # mgv7_cavern_threshold = 0.7 -### Noises +# Lower Y limit of dungeons. +# type: int +# mgv7_dungeon_ymin = -31000 + +# Upper Y limit of dungeons. +# type: int +# mgv7_dungeon_ymax = 31000 -# Y-level of higher (cliff-top) terrain. -# type: noise_params -# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 +### Noises -# Y-level of lower terrain and lakebeds. -# type: noise_params -# mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 +# Y-level of higher terrain that creates cliffs. +# type: noise_params_2d +# mgv7_np_terrain_base = { +# offset = 4, +# scale = 70, +# spread = (600, 600, 600), +# seed = 82341, +# octaves = 5, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = eased +# } + +# Y-level of lower terrain and seabed. +# type: noise_params_2d +# mgv7_np_terrain_alt = { +# offset = 4, +# scale = 25, +# spread = (600, 600, 600), +# seed = 5934, +# octaves = 5, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = eased +# } # Varies roughness of terrain. # Defines the 'persistence' value for terrain_base and terrain_alt noises. -# type: noise_params -# mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 - -# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs. -# type: noise_params -# mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0 +# type: noise_params_2d +# mgv7_np_terrain_persist = { +# offset = 0.6, +# scale = 0.1, +# spread = (2000, 2000, 2000), +# seed = 539, +# octaves = 3, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = eased +# } + +# Defines distribution of higher terrain and steepness of cliffs. +# type: noise_params_2d +# mgv7_np_height_select = { +# offset = -8, +# scale = 16, +# spread = (500, 500, 500), +# seed = 4213, +# octaves = 6, +# persistence = 0.7, +# lacunarity = 2.0, +# flags = eased +# } # Variation of biome filler depth. -# type: noise_params -# mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 +# type: noise_params_2d +# mgv7_np_filler_depth = { +# offset = 0, +# scale = 1.2, +# spread = (150, 150, 150), +# seed = 261, +# octaves = 3, +# persistence = 0.7, +# lacunarity = 2.0, +# flags = eased +# } # Variation of maximum mountain height (in nodes). -# type: noise_params -# mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0 +# type: noise_params_2d +# mgv7_np_mount_height = { +# offset = 256, +# scale = 112, +# spread = (1000, 1000, 1000), +# seed = 72449, +# octaves = 3, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = eased +# } # Defines large-scale river channel structure. -# type: noise_params -# mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0 +# type: noise_params_2d +# mgv7_np_ridge_uwater = { +# offset = 0, +# scale = 1, +# spread = (1000, 1000, 1000), +# seed = 85039, +# octaves = 5, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = eased +# } # Defines areas of floatland smooth terrain. # Smooth floatlands occur when noise > 0. -# type: noise_params -# mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0 +# type: noise_params_2d +# mgv7_np_floatland_base = { +# offset = -0.6, +# scale = 1.5, +# spread = (600, 600, 600), +# seed = 114, +# octaves = 5, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = eased +# } # Variation of hill height and lake depth on floatland smooth terrain. -# type: noise_params -# mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0 +# type: noise_params_2d +# mgv7_np_float_base_height = { +# offset = 48, +# scale = 24, +# spread = (300, 300, 300), +# seed = 907, +# octaves = 4, +# persistence = 0.7, +# lacunarity = 2.0, +# flags = eased +# } # 3D noise defining mountain structure and height. # Also defines structure of floatland mountain terrain. -# type: noise_params -# mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 +# type: noise_params_3d +# mgv7_np_mountain = { +# offset = -0.6, +# scale = 1, +# spread = (250, 350, 250), +# seed = 5333, +# octaves = 5, +# persistence = 0.63, +# lacunarity = 2.0, +# flags = +# } # 3D noise defining structure of river canyon walls. -# type: noise_params -# mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 +# type: noise_params_3d +# mgv7_np_ridge = { +# offset = 0, +# scale = 1, +# spread = (100, 100, 100), +# seed = 6467, +# octaves = 4, +# persistence = 0.75, +# lacunarity = 2.0, +# flags = +# } # 3D noise defining giant caverns. -# type: noise_params -# mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 - -# First of 2 3D noises that together define tunnels. -# type: noise_params -# mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 - -# Second of 2 3D noises that together define tunnels. -# type: noise_params -# mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +# type: noise_params_3d +# mgv7_np_cavern = { +# offset = 0, +# scale = 1, +# spread = (384, 128, 384), +# seed = 723, +# octaves = 5, +# persistence = 0.63, +# lacunarity = 2.0, +# flags = +# } + +# First of two 3D noises that together define tunnels. +# type: noise_params_3d +# mgv7_np_cave1 = { +# offset = 0, +# scale = 12, +# spread = (61, 61, 61), +# seed = 52534, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = +# } + +# Second of two 3D noises that together define tunnels. +# type: noise_params_3d +# mgv7_np_cave2 = { +# offset = 0, +# scale = 12, +# spread = (67, 67, 67), +# seed = 10325, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = +# } ## Mapgen Carpathian # Map generation attributes specific to Mapgen Carpathian. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. # type: flags possible values: caverns, nocaverns # mgcarpathian_spflags = caverns +# Defines the base ground level. +# type: float +# mgcarpathian_base_level = 12.0 + # Controls width of tunnels, a smaller value creates wider tunnels. # type: float # mgcarpathian_cave_width = 0.09 @@ -1774,78 +2302,215 @@ # type: float # mgcarpathian_cavern_threshold = 0.7 -### Noises - -# 2D noise that defines the base ground level. -# type: noise_params -# mgcarpathian_np_base = 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5 - -# Variation of biome filler depth. -# type: noise_params -# mgcarpathian_np_filler_depth = 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0 - -# First of 4 3D noises that together define hill/mountain range height. -# type: noise_params -# mgcarpathian_np_height1 = 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0 - -# Second of 4 3D noises that together define hill/mountain range height. -# type: noise_params -# mgcarpathian_np_height2 = 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0 - -# Third of 4 3D noises that together define hill/mountain range height. -# type: noise_params -# mgcarpathian_np_height3 = 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0 - -# Fourth of 4 3D noises that together define hill/mountain range height. -# type: noise_params -# mgcarpathian_np_height4 = 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0 +# Lower Y limit of dungeons. +# type: int +# mgcarpathian_dungeon_ymin = -31000 -# 2D noise that controls the size/occurance of rolling hills. -# type: noise_params -# mgcarpathian_np_hills_terrain = 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0 +# Upper Y limit of dungeons. +# type: int +# mgcarpathian_dungeon_ymax = 31000 -# 2D noise that controls the size/occurance of ridged mountain ranges. -# type: noise_params -# mgcarpathian_np_ridge_terrain = 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0 +### Noises -# 2D noise that controls the size/occurance of step mountain ranges. -# type: noise_params -# mgcarpathian_np_step_terrain = 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0 +# Variation of biome filler depth. +# type: noise_params_2d +# mgcarpathian_np_filler_depth = { +# offset = 0, +# scale = 1, +# spread = (128, 128, 128), +# seed = 261, +# octaves = 3, +# persistence = 0.7, +# lacunarity = 2.0, +# flags = eased +# } + +# First of 4 2D noises that together define hill/mountain range height. +# type: noise_params_2d +# mgcarpathian_np_height1 = { +# offset = 0, +# scale = 5, +# spread = (251, 251, 251), +# seed = 9613, +# octaves = 5, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = eased +# } + +# Second of 4 2D noises that together define hill/mountain range height. +# type: noise_params_2d +# mgcarpathian_np_height2 = { +# offset = 0, +# scale = 5, +# spread = (383, 383, 383), +# seed = 1949, +# octaves = 5, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = eased +# } + +# Third of 4 2D noises that together define hill/mountain range height. +# type: noise_params_2d +# mgcarpathian_np_height3 = { +# offset = 0, +# scale = 5, +# spread = (509, 509, 509), +# seed = 3211, +# octaves = 5, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = eased +# } + +# Fourth of 4 2D noises that together define hill/mountain range height. +# type: noise_params_2d +# mgcarpathian_np_height4 = { +# offset = 0, +# scale = 5, +# spread = (631, 631, 631), +# seed = 1583, +# octaves = 5, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = eased +# } + +# 2D noise that controls the size/occurrence of rolling hills. +# type: noise_params_2d +# mgcarpathian_np_hills_terrain = { +# offset = 1, +# scale = 1, +# spread = (1301, 1301, 1301), +# seed = 1692, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = eased +# } + +# 2D noise that controls the size/occurrence of ridged mountain ranges. +# type: noise_params_2d +# mgcarpathian_np_ridge_terrain = { +# offset = 1, +# scale = 1, +# spread = (1889, 1889, 1889), +# seed = 3568, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = eased +# } + +# 2D noise that controls the size/occurrence of step mountain ranges. +# type: noise_params_2d +# mgcarpathian_np_step_terrain = { +# offset = 1, +# scale = 1, +# spread = (1889, 1889, 1889), +# seed = 4157, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = eased +# } # 2D noise that controls the shape/size of rolling hills. -# type: noise_params -# mgcarpathian_np_hills = 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0 +# type: noise_params_2d +# mgcarpathian_np_hills = { +# offset = 0, +# scale = 3, +# spread = (257, 257, 257), +# seed = 6604, +# octaves = 6, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = eased +# } # 2D noise that controls the shape/size of ridged mountains. -# type: noise_params -# mgcarpathian_np_ridge_mnt = 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0 +# type: noise_params_2d +# mgcarpathian_np_ridge_mnt = { +# offset = 0, +# scale = 12, +# spread = (743, 743, 743), +# seed = 5520, +# octaves = 6, +# persistence = 0.7, +# lacunarity = 2.0, +# flags = eased +# } # 2D noise that controls the shape/size of step mountains. -# type: noise_params -# mgcarpathian_np_step_mnt = 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0 +# type: noise_params_2d +# mgcarpathian_np_step_mnt = { +# offset = 0, +# scale = 8, +# spread = (509, 509, 509), +# seed = 2590, +# octaves = 6, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = eased +# } # 3D noise for mountain overhangs, cliffs, etc. Usually small variations. -# type: noise_params -# mgcarpathian_np_mnt_var = 0, 1, (499, 499, 499), 2490, 5, 0.6, 2.0 - -# First of 2 3D noises that together define tunnels. -# type: noise_params -# mgcarpathian_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 - -# Second of 2 3D noises that together define tunnels. -# type: noise_params -# mgcarpathian_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +# type: noise_params_3d +# mgcarpathian_np_mnt_var = { +# offset = 0, +# scale = 1, +# spread = (499, 499, 499), +# seed = 2490, +# octaves = 5, +# persistence = 0.55, +# lacunarity = 2.0, +# flags = +# } + +# First of two 3D noises that together define tunnels. +# type: noise_params_3d +# mgcarpathian_np_cave1 = { +# offset = 0, +# scale = 12, +# spread = (61, 61, 61), +# seed = 52534, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = +# } + +# Second of two 3D noises that together define tunnels. +# type: noise_params_3d +# mgcarpathian_np_cave2 = { +# offset = 0, +# scale = 12, +# spread = (67, 67, 67), +# seed = 10325, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = +# } # 3D noise defining giant caverns. -# type: noise_params -# mgcarpathian_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 +# type: noise_params_3d +# mgcarpathian_np_cavern = { +# offset = 0, +# scale = 1, +# spread = (384, 128, 384), +# seed = 723, +# octaves = 5, +# persistence = 0.63, +# lacunarity = 2.0, +# flags = +# } ## Mapgen Flat # Map generation attributes specific to Mapgen flat. # Occasional lakes and hills can be added to the flat world. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. # type: flags possible values: lakes, hills, nolakes, nohills # mgflat_spflags = nolakes,nohills @@ -1885,23 +2550,67 @@ # type: float # mgflat_hill_steepness = 64.0 +# Lower Y limit of dungeons. +# type: int +# mgflat_dungeon_ymin = -31000 + +# Upper Y limit of dungeons. +# type: int +# mgflat_dungeon_ymax = 31000 + ### Noises # Defines location and terrain of optional hills and lakes. -# type: noise_params -# mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0 +# type: noise_params_2d +# mgflat_np_terrain = { +# offset = 0, +# scale = 1, +# spread = (600, 600, 600), +# seed = 7244, +# octaves = 5, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = eased +# } # Variation of biome filler depth. -# type: noise_params -# mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 - -# First of 2 3D noises that together define tunnels. -# type: noise_params -# mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 - -# Second of 2 3D noises that together define tunnels. -# type: noise_params -# mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +# type: noise_params_2d +# mgflat_np_filler_depth = { +# offset = 0, +# scale = 1.2, +# spread = (150, 150, 150), +# seed = 261, +# octaves = 3, +# persistence = 0.7, +# lacunarity = 2.0, +# flags = eased +# } + +# First of two 3D noises that together define tunnels. +# type: noise_params_3d +# mgflat_np_cave1 = { +# offset = 0, +# scale = 12, +# spread = (61, 61, 61), +# seed = 52534, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = +# } + +# Second of two 3D noises that together define tunnels. +# type: noise_params_3d +# mgflat_np_cave2 = { +# offset = 0, +# scale = 12, +# spread = (67, 67, 67), +# seed = 10325, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = +# } ## Mapgen Fractal @@ -1917,7 +2626,15 @@ # type: int # mgfractal_lava_depth = -256 -# Choice of 18 fractals from 9 formulas. +# Lower Y limit of dungeons. +# type: int +# mgfractal_dungeon_ymin = -31000 + +# Upper Y limit of dungeons. +# type: int +# mgfractal_dungeon_ymax = 31000 + +# Selects one of 18 fractal types. # 1 = 4D "Roundy" mandelbrot set. # 2 = 4D "Roundy" julia set. # 3 = 4D "Squarry" mandelbrot set. @@ -1940,44 +2657,65 @@ # mgfractal_fractal = 1 # Iterations of the recursive function. -# Controls the amount of fine detail. +# Increasing this increases the amount of fine detail, but also +# increases processing load. +# At iterations = 20 this mapgen has a similar load to mapgen V7. # type: int # mgfractal_iterations = 11 -# Approximate (X,Y,Z) scale of fractal in nodes. +# (X,Y,Z) scale of fractal in nodes. +# Actual fractal size will be 2 to 3 times larger. +# These numbers can be made very large, the fractal does +# not have to fit inside the world. +# Increase these to 'zoom' into the detail of the fractal. +# Default is for a vertically-squashed shape suitable for +# an island, set all 3 numbers equal for the raw shape. # type: v3f # mgfractal_scale = (4096.0, 1024.0, 4096.0) -# (X,Y,Z) offset of fractal from world centre in units of 'scale'. -# Used to move a suitable spawn area of low land close to (0, 0). -# The default is suitable for mandelbrot sets, it needs to be edited for julia sets. +# (X,Y,Z) offset of fractal from world center in units of 'scale'. +# Can be used to move a desired point to (0, 0) to create a +# suitable spawn point, or to allow 'zooming in' on a desired +# point by increasing 'scale'. +# The default is tuned for a suitable spawn point for mandelbrot +# sets with default parameters, it may need altering in other +# situations. # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes. # type: v3f # mgfractal_offset = (1.79, 0.0, 0.0) -# W co-ordinate of the generated 3D slice of a 4D fractal. +# W coordinate of the generated 3D slice of a 4D fractal. # Determines which 3D slice of the 4D shape is generated. +# Alters the shape of the fractal. # Has no effect on 3D fractals. # Range roughly -2 to 2. # type: float # mgfractal_slice_w = 0.0 -# Julia set only: X component of hypercomplex constant determining julia shape. +# Julia set only. +# X component of hypercomplex constant. +# Alters the shape of the fractal. # Range roughly -2 to 2. # type: float # mgfractal_julia_x = 0.33 -# Julia set only: Y component of hypercomplex constant determining julia shape. +# Julia set only. +# Y component of hypercomplex constant. +# Alters the shape of the fractal. # Range roughly -2 to 2. # type: float # mgfractal_julia_y = 0.33 -# Julia set only: Z component of hypercomplex constant determining julia shape. +# Julia set only. +# Z component of hypercomplex constant. +# Alters the shape of the fractal. # Range roughly -2 to 2. # type: float # mgfractal_julia_z = 0.33 -# Julia set only: W component of hypercomplex constant determining julia shape. +# Julia set only. +# W component of hypercomplex constant. +# Alters the shape of the fractal. # Has no effect on 3D fractals. # Range roughly -2 to 2. # type: float @@ -1986,33 +2724,71 @@ ### Noises # Y-level of seabed. -# type: noise_params -# mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0 +# type: noise_params_2d +# mgfractal_np_seabed = { +# offset = -14, +# scale = 9, +# spread = (600, 600, 600), +# seed = 41900, +# octaves = 5, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = eased +# } # Variation of biome filler depth. -# type: noise_params -# mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 - -# First of 2 3D noises that together define tunnels. -# type: noise_params -# mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 - -# Second of 2 3D noises that together define tunnels. -# type: noise_params -# mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +# type: noise_params_2d +# mgfractal_np_filler_depth = { +# offset = 0, +# scale = 1.2, +# spread = (150, 150, 150), +# seed = 261, +# octaves = 3, +# persistence = 0.7, +# lacunarity = 2.0, +# flags = eased +# } + +# First of two 3D noises that together define tunnels. +# type: noise_params_3d +# mgfractal_np_cave1 = { +# offset = 0, +# scale = 12, +# spread = (61, 61, 61), +# seed = 52534, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = +# } + +# Second of two 3D noises that together define tunnels. +# type: noise_params_3d +# mgfractal_np_cave2 = { +# offset = 0, +# scale = 12, +# spread = (67, 67, 67), +# seed = 10325, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = +# } ## Mapgen Valleys # Map generation attributes specific to Mapgen Valleys. -# 'altitude_chill' makes higher elevations colder, which may cause biome issues. -# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool, -# it may interfere with delicately adjusted biomes. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers -# mg_valleys_spflags = altitude_chill,humid_rivers - -# The altitude at which temperature drops by 20C +# 'altitude_chill': Reduces heat with altitude. +# 'humid_rivers': Increases humidity around rivers. +# 'vary_river_depth': If enabled, low humidity and high heat causes rivers +# to become shallower and occasionally dry. +# 'altitude_dry': Reduces humidity with altitude. +# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers, vary_river_depth, novary_river_depth, altitude_dry, noaltitude_dry +# mgvalleys_spflags = altitude_chill,humid_rivers,vary_river_depth,altitude_dry + +# The vertical distance over which heat drops by 20 if 'altitude_chill' is +# enabled. Also the vertical distance over which humidity drops by 10 if +# 'altitude_dry' is enabled. # type: int # mgvalleys_altitude_chill = 90 @@ -2020,101 +2796,231 @@ # type: int # mgvalleys_large_cave_depth = -33 -# Creates unpredictable lava features in caves. -# These can make mining difficult. Zero disables them. (0-10) +# Y of upper limit of lava in large caves. # type: int -# mgvalleys_lava_features = 0 +# mgvalleys_lava_depth = 1 -# Depth below which you'll find massive caves. +# Depth below which you'll find giant caverns. # type: int -# mgvalleys_massive_cave_depth = -256 +# mgvalleys_cavern_limit = -256 -# How deep to make rivers +# Y-distance over which caverns expand to full size. # type: int -# mgvalleys_river_depth = 4 +# mgvalleys_cavern_taper = 192 + +# Defines full size of caverns, smaller values create larger caverns. +# type: float +# mgvalleys_cavern_threshold = 0.6 -# How wide to make rivers +# How deep to make rivers. # type: int -# mgvalleys_river_size = 5 +# mgvalleys_river_depth = 4 -# Creates unpredictable water features in caves. -# These can make mining difficult. Zero disables them. (0-10) +# How wide to make rivers. # type: int -# mgvalleys_water_features = 0 +# mgvalleys_river_size = 5 # Controls width of tunnels, a smaller value creates wider tunnels. # type: float # mgvalleys_cave_width = 0.09 -### Noises - -# Caves and tunnels form at the intersection of the two noises -# type: noise_params -# mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 - -# Caves and tunnels form at the intersection of the two noises -# type: noise_params -# mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 - -# The depth of dirt or other filler -# type: noise_params -# mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 - -# Massive caves form here. -# type: noise_params -# mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 - -# River noise -- rivers occur close to zero -# type: noise_params -# mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 +# Lower Y limit of dungeons. +# type: int +# mgvalleys_dungeon_ymin = -31000 -# Base terrain height -# type: noise_params -# mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 +# Upper Y limit of dungeons. +# type: int +# mgvalleys_dungeon_ymax = 63 -# Raises terrain to make valleys around the rivers -# type: noise_params -# mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0 +### Noises -# Slope and fill work together to modify the heights -# type: noise_params -# mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 +# First of two 3D noises that together define tunnels. +# type: noise_params_3d +# mgvalleys_np_cave1 = { +# offset = 0, +# scale = 12, +# spread = (61, 61, 61), +# seed = 52534, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = +# } + +# Second of two 3D noises that together define tunnels. +# type: noise_params_3d +# mgvalleys_np_cave2 = { +# offset = 0, +# scale = 12, +# spread = (67, 67, 67), +# seed = 10325, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = +# } + +# The depth of dirt or other biome filler node. +# type: noise_params_2d +# mgvalleys_np_filler_depth = { +# offset = 0, +# scale = 1.2, +# spread = (256, 256, 256), +# seed = 1605, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = eased +# } -# Amplifies the valleys -# type: noise_params -# mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0 +# 3D noise defining giant caverns. +# type: noise_params_3d +# mgvalleys_np_cavern = { +# offset = 0, +# scale = 1, +# spread = (768, 256, 768), +# seed = 59033, +# octaves = 6, +# persistence = 0.63, +# lacunarity = 2.0, +# flags = +# } -# Slope and fill work together to modify the heights -# type: noise_params -# mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 +# Defines large-scale river channel structure. +# type: noise_params_2d +# mgvalleys_np_rivers = { +# offset = 0, +# scale = 1, +# spread = (256, 256, 256), +# seed = -6050, +# octaves = 5, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = eased +# } + +# Base terrain height. +# type: noise_params_2d +# mgvalleys_np_terrain_height = { +# offset = -10, +# scale = 50, +# spread = (1024, 1024, 1024), +# seed = 5202, +# octaves = 6, +# persistence = 0.4, +# lacunarity = 2.0, +# flags = eased +# } + +# Raises terrain to make valleys around the rivers. +# type: noise_params_2d +# mgvalleys_np_valley_depth = { +# offset = 5, +# scale = 4, +# spread = (512, 512, 512), +# seed = -1914, +# octaves = 1, +# persistence = 1.0, +# lacunarity = 2.0, +# flags = eased +# } + +# Slope and fill work together to modify the heights. +# type: noise_params_3d +# mgvalleys_np_inter_valley_fill = { +# offset = 0, +# scale = 1, +# spread = (256, 512, 256), +# seed = 1993, +# octaves = 6, +# persistence = 0.8, +# lacunarity = 2.0, +# flags = +# } + +# Amplifies the valleys. +# type: noise_params_2d +# mgvalleys_np_valley_profile = { +# offset = 0.6, +# scale = 0.5, +# spread = (512, 512, 512), +# seed = 777, +# octaves = 1, +# persistence = 1.0, +# lacunarity = 2.0, +# flags = eased +# } + +# Slope and fill work together to modify the heights. +# type: noise_params_2d +# mgvalleys_np_inter_valley_slope = { +# offset = 0.5, +# scale = 0.5, +# spread = (128, 128, 128), +# seed = 746, +# octaves = 1, +# persistence = 1.0, +# lacunarity = 2.0, +# flags = eased +# } ## Advanced -# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes). +# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes). +# WARNING!: There is no benefit, and there are several dangers, in +# increasing this value above 5. +# Reducing this value increases cave and dungeon density. +# Altering this value is for special usage, leaving it unchanged is +# recommended. # type: int # chunksize = 5 -# Dump the mapgen debug infos. +# Dump the mapgen debug information. # type: bool # enable_mapgen_debug_info = false # Maximum number of blocks that can be queued for loading. # type: int -# emergequeue_limit_total = 256 +# emergequeue_limit_total = 512 # Maximum number of blocks to be queued that are to be loaded from file. # Set to blank for an appropriate amount to be chosen automatically. # type: int -# emergequeue_limit_diskonly = 32 +# emergequeue_limit_diskonly = 64 # Maximum number of blocks to be queued that are to be generated. # Set to blank for an appropriate amount to be chosen automatically. # type: int -# emergequeue_limit_generate = 32 +# emergequeue_limit_generate = 64 -# Number of emerge threads to use. Make this field blank, or increase this number -# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly -# at the cost of slightly buggy caves. +# Number of emerge threads to use. +# Empty or 0 value: +# - Automatic selection. The number of emerge threads will be +# - 'number of processors - 2', with a lower limit of 1. +# Any other value: +# - Specifies the number of emerge threads, with a lower limit of 1. +# Warning: Increasing the number of emerge threads increases engine mapgen +# speed, but this may harm game performance by interfering with other +# processes, especially in singleplayer and/or when running Lua code in +# 'on_generated'. +# For many users the optimum setting may be '1'. # type: int -# num_emerge_threads = 1 +# num_emerge_threads = 0 + +# +# Online Content Repository +# + +# The URL for the content repository +# type: string +# contentdb_url = https://content.minetest.net + +# Comma-separated list of flags to hide in the content repository. +# "nonfree" can be used to hide packages which do not qualify as 'free software', +# as defined by the Free Software Foundation. +# You can also specify content ratings. +# These flags are independent from Minetest versions, +# so see a full list at https://content.minetest.net/help/content_flags/ +# type: string +# contentdb_flag_blacklist = nonfree, desktop_default