X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=ed2ebc969fd1979f35c5f10065b23531c94d4abe;hb=25c1974e0d734b6e80d128b325e8e6b506a7401b;hp=3f4d014208062967bf1ff886e4836e298c49fa55;hpb=a157256706d5bf2c8f982ca971207765c2972405;p=dragonfireclient.git diff --git a/minetest.conf.example b/minetest.conf.example index 3f4d01420..ed2ebc969 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -533,6 +533,11 @@ # type: bool # smooth_lighting = true +# Enables tradeoffs that reduce CPU load or increase rendering performance +# at the expense of minor visual glitches that do not impact game playability. +# type: bool +# performance_tradeoffs = false + # Clouds are a client side effect. # type: bool # enable_clouds = true @@ -661,69 +666,6 @@ # type: bool # enable_waving_plants = false -#### Dynamic shadows - -# Set to true to enable Shadow Mapping. -# Requires shaders to be enabled. -# type: bool -# enable_dynamic_shadows = false - -# Set the shadow strength. -# Lower value means lighter shadows, higher value means darker shadows. -# type: float min: 0.05 max: 1 -# shadow_strength = 0.2 - -# Maximum distance to render shadows. -# type: float min: 10 max: 1000 -# shadow_map_max_distance = 120.0 - -# Texture size to render the shadow map on. -# This must be a power of two. -# Bigger numbers create better shadows but it is also more expensive. -# type: int min: 128 max: 8192 -# shadow_map_texture_size = 1024 - -# Sets shadow texture quality to 32 bits. -# On false, 16 bits texture will be used. -# This can cause much more artifacts in the shadow. -# type: bool -# shadow_map_texture_32bit = true - -# Enable Poisson disk filtering. -# On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering. -# type: bool -# shadow_poisson_filter = true - -# Define shadow filtering quality. -# This simulates the soft shadows effect by applying a PCF or Poisson disk -# but also uses more resources. -# type: enum values: 0, 1, 2 -# shadow_filters = 1 - -# Enable colored shadows. -# On true translucent nodes cast colored shadows. This is expensive. -# type: bool -# shadow_map_color = false - -# Spread a complete update of shadow map over given amount of frames. -# Higher values might make shadows laggy, lower values -# will consume more resources. -# Minimum value: 1; maximum value: 16 -# type: int min: 1 max: 16 -# shadow_update_frames = 8 - -# Set the soft shadow radius size. -# Lower values mean sharper shadows, bigger values mean softer shadows. -# Minimum value: 1.0; maximum value: 10.0 -# type: float min: 1 max: 10 -# shadow_soft_radius = 1.0 - -# Set the tilt of Sun/Moon orbit in degrees. -# Value of 0 means no tilt / vertical orbit. -# Minimum value: 0.0; maximum value: 60.0 -# type: float min: 0 max: 60 -# shadow_sky_body_orbit_tilt = 0.0 - ### Advanced # Arm inertia, gives a more realistic movement of @@ -1032,11 +974,6 @@ # type: bool # tooltip_append_itemname = false -# Whether FreeType fonts are used, requires FreeType support to be compiled in. -# If disabled, bitmap and XML vectors fonts are used instead. -# type: bool -# freetype = true - # type: bool # font_bold = false @@ -1051,13 +988,18 @@ # type: int min: 0 max: 255 # font_shadow_alpha = 127 -# Font size of the default font in point (pt). +# Font size of the default font where 1 unit = 1 pixel at 96 DPI # type: int min: 1 # font_size = 16 -# Path to the default font. -# If “freetype” setting is enabled: Must be a TrueType font. -# If “freetype” setting is disabled: Must be a bitmap or XML vectors font. +# For pixel-style fonts that do not scale well, this ensures that font sizes used +# with this font will always be divisible by this value, in pixels. For instance, +# a pixel font 16 pixels tall should have this set to 16, so it will only ever be +# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32. +# type: int min: 1 +# font_size_divisible_by = 1 + +# Path to the default font. Must be a TrueType font. # The fallback font will be used if the font cannot be loaded. # type: filepath # font_path = fonts/Arimo-Regular.ttf @@ -1071,13 +1013,18 @@ # type: filepath # font_path_bold_italic = fonts/Arimo-BoldItalic.ttf -# Font size of the monospace font in point (pt). +# Font size of the monospace font where 1 unit = 1 pixel at 96 DPI +# type: int min: 1 +# mono_font_size = 16 + +# For pixel-style fonts that do not scale well, this ensures that font sizes used +# with this font will always be divisible by this value, in pixels. For instance, +# a pixel font 16 pixels tall should have this set to 16, so it will only ever be +# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32. # type: int min: 1 -# mono_font_size = 15 +# mono_font_size_divisible_by = 1 -# Path to the monospace font. -# If “freetype” setting is enabled: Must be a TrueType font. -# If “freetype” setting is disabled: Must be a bitmap or XML vectors font. +# Path to the monospace font. Must be a TrueType font. # This font is used for e.g. the console and profiler screen. # type: filepath # mono_font_path = fonts/Cousine-Regular.ttf @@ -1091,9 +1038,7 @@ # type: filepath # mono_font_path_bold_italic = fonts/Cousine-BoldItalic.ttf -# Path of the fallback font. -# If “freetype” setting is enabled: Must be a TrueType font. -# If “freetype” setting is disabled: Must be a bitmap or XML vectors font. +# Path of the fallback font. Must be a TrueType font. # This font will be used for certain languages or if the default font is unavailable. # type: filepath # fallback_font_path = fonts/DroidSansFallbackFull.ttf @@ -1569,7 +1514,7 @@ # Maximum number of statically stored objects in a block. # type: int -# max_objects_per_block = 64 +# max_objects_per_block = 256 # See https://www.sqlite.org/pragma.html#pragma_synchronous # type: enum values: 0, 1, 2 @@ -1822,8 +1767,8 @@ # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). # Only mapchunks completely within the mapgen limit are generated. # Value is stored per-world. -# type: int min: 0 max: 31000 -# mapgen_limit = 31000 +# type: int min: 0 max: 31007 +# mapgen_limit = 31007 # Global map generation attributes. # In Mapgen v6 the 'decorations' flag controls all decorations except trees