X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=ebfa70aacbfc8e3d8692350d94d41855f639b083;hb=523a5fd2e5dd03ff73a2df647ae0f209acbf9ab9;hp=13015825418cdd0b850c2cc9198214fe3f91f318;hpb=94dfececf6b4cf5d996ff2a12e7801bd640b1a57;p=dragonfireclient.git diff --git a/minetest.conf.example b/minetest.conf.example index 130158254..ebfa70aac 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -8,7 +8,7 @@ # Uncomment settings by removing the preceding #. # # Further documentation: -# http://celeron.55.lt/~celeron55/minetest/wiki/doku.php +# http://c55.me/minetest/wiki/doku.php # # NOTE: This file might not be up-to-date, refer to the # defaultsettings.cpp file for an up-to-date list: @@ -16,6 +16,7 @@ # # A vim command to convert most of defaultsettings.cpp to conf file format: # :'<,'>s/\tg_settings\.setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g +# Note: Some of the settings are implemented in Lua # # Client and server @@ -39,14 +40,16 @@ #keymap_jump = KEY_SPACE #keymap_sneak = KEY_LSHIFT #keymap_inventory = KEY_KEY_I +# Go down ladder / go down in fly mode / go fast in fast mode +#keymap_special1 = KEY_KEY_E #keymap_chat = KEY_KEY_T +#keymap_cmd = / +#keyman_console = KEY_F10 #keymap_rangeselect = KEY_KEY_R #keymap_freemove = KEY_KEY_K #keymap_fastmove = KEY_KEY_J -#keymap_frametime_graph = KEY_F1 #keymap_screenshot = KEY_F12 # Some (temporary) keys for debugging -#keymap_special1 = KEY_KEY_E #keymap_print_debug_stacks = KEY_KEY_P # The desired FPS @@ -55,11 +58,17 @@ # (to not waste CPU power for no benefit) #fps_max = 60 # The allowed adjustment range for the automatic rendering range adjustment -#viewing_range_nodes_max = 300 -#viewing_range_nodes_min = 25 +#viewing_range_nodes_max = 160 +#viewing_range_nodes_min = 35 # Initial window size -screenW# = 800 -screenH# = 600 +#screenW = 800 +#screenH = 600 +#fullscreen = false +#fullscreen_bpp = 24 +# Experimental option, might cause visible spaces between blocks +# when set to higher number than 0 +#fsaa = 0 +#vsync = false # Address to connect to (#blank = start local server) #address = # Enable random user input, for testing @@ -75,8 +84,6 @@ screenH# = 600 # Enable smooth lighting with simple ambient occlusion; # disable for speed or for different looks. #smooth_lighting = true -# Whether to draw a frametime graph (for debugging frametime) -#frametime_graph = false # Enable combining mainly used textures to a bigger one for improved speed # disable if it causes graphics glitches. #enable_texture_atlas = true @@ -99,27 +106,38 @@ screenH# = 600 #farmesh_distance = 40 # Enable/disable clouds #enable_clouds = true -# Don't draw stone (for testing) -#invisible_stone = false # Path for screenshots #screenshot_path = . +# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double) +#view_bobbing_amount = 1.0 +# In-game chat console background color (R,G,B) +#console_color = (0,0,0) +# In-game chat console background alpha (opaqueness, between 0 and 255) +#console_alpha = 200 +# Sound settings +#enable_sound = true +#sound_volume = 0.7 # # Server stuff # -# Map directory (everything in the world is stored here) -#map-dir = /custom/map +# Default game (default when creating a new world) +#default_game = minetest +# World directory (everything in the world is stored here) +#map-dir = /custom/world # Message of the Day #motd = Welcome to this awesome Minetest server! # Maximum number of players connected simultaneously -#max_users = 20 +#max_users = 100 # Set to false to allow old clients to connect #strict_protocol_version_checking = true # Set to true to enable creative mode (unlimited inventory) #creative_mode = false # Enable players getting damage and dying #enable_damage = false +# Despawn all non-peaceful mobs +#only_peaceful_mobs = false # A chosen map seed for a new map, leave empty for random #fixed_map_seed = # Gives some stuff to players at the beginning @@ -128,25 +146,41 @@ screenH# = 600 #default_password = # Available privileges: build, teleport, settime, privs, shout #default_privs = build, shout +# Whether players are shown to clients without any range limit +#unlimited_player_transfer_distance = true +# Whether to enable players killing each other +#enable_pvp = true +# If this is set, players will always (re)spawn at the given position +#static_spawnpoint = 0, 10, 0 +# If true, new players cannot join with an empty password +#disallow_empty_password = false # Profiler data print interval. #0 = disable. #profiler_print_interval = 0 #enable_mapgen_debug_info = false -# Player and object positions are sent at intervals specified by this -#objectdata_interval = 0.2 +# from how far client knows about objects #active_object_send_range_blocks = 3 -#active_block_range = 5 +# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run) +#active_block_range = 2 +# how many blocks are flying in the wire simultaneously per client #max_simultaneous_block_sends_per_client = 2 +# how many blocks are flying in the wire simultaneously per server #max_simultaneous_block_sends_server_total = 8 -#max_block_send_distance = 8 -#max_block_generate_distance = 8 -#time_send_interval = 20 -# Length of day/night cycle. 72=20min, 360=4min, 1=24hour -#time_speed = 72 -#server_unload_unused_data_timeout = 60 -#server_map_save_interval = 60 +# From how far blocks are sent to clients (value * 16 nodes) +#max_block_send_distance = 10 +# From how far blocks are generated for clients (value * 16 nodes) +#max_block_generate_distance = 6 +# Interval of sending time of day to clients +#time_send_interval = 5 +# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged +#time_speed = 96 +#server_unload_unused_data_timeout = 29 +# Interval of saving important changes in the world +#server_map_save_interval = 5.3 +# To reduce lag, block transfers are slowed down when a player is building something. +# This determines how long they are slowed down after placing or removing a node. #full_block_send_enable_min_time_from_building = 2.0 -# Set to true to enable experimental features or stuff that is tested -# (varies from version to version, usually not useful at all) -#enable_experimental = false - +# Length of a server tick in dedicated server +#dedicated_server_step = 0.05 +# Can be set to true to disable shutting down on invalid world data +#ignore_world_load_errors = false