X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=de3cf3243b95539ff7df689778b79983a296bdb7;hb=25dfd1bbf5cfdcf863e3281f87164915bccc4299;hp=eefe3b7bcb2148c9760365baef2eaded063aa8d8;hpb=27d4e89d326337c8d8cafc681acde8bfbde7de77;p=minetest.git diff --git a/minetest.conf.example b/minetest.conf.example index eefe3b7bc..de3cf3243 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -48,6 +48,7 @@ #keymap_rangeselect = KEY_KEY_R #keymap_freemove = KEY_KEY_K #keymap_fastmove = KEY_KEY_J +#keymap_cinematic = KEY_F8 #keymap_screenshot = KEY_F12 # If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending #aux1_descends = false @@ -93,6 +94,9 @@ #random_input = false # Timeout for client to remove unused map data from memory #client_unload_unused_data_timeout = 600 +# Maximum number of mapblocks for client to be kept in memory +# Set to -1 for unlimited amount +#client_mapblock_limit = 1000 # Whether to fog out the end of the visible area #enable_fog = true # Whether to show the client debug info (has the same effect as hitting F5) @@ -107,15 +111,18 @@ #liquid_queue_purge_time = 0 # Liquid update interval in seconds #liquid_update = 1.0 -# Enable transparent leaf textures, disable for speed -#new_style_leaves = true +# Leaves style: +# fancy - all faces visible +# simple - only outer faces, if defined special_tiles are used +# opaque - disable transparency +#leaves_style = fancy # Connects glass if supported by node #connected_glass = false # Enable smooth lighting with simple ambient occlusion. # Disable for speed or for different looks. #smooth_lighting = true # Adjust the gamma encoding for the light tables. Valid values are in the range -# 1.1 to 3.0 (inclusive); lower numbers are brighter. This setting is for the +# 1.0 to 3.0 (inclusive); lower numbers are brighter. This setting is for the # client only and is ignored by the server #display_gamma = 1.8 # Path to texture directory. All textures are first searched from here. @@ -127,6 +134,13 @@ #free_move = false # Continuous forward movement (for testing) #continuous_forward = false +# Enable cinematic mode +#cinematic = false +# Camera smoothing - smooths rotation of camera. 0 is no smoothing. +# Must be equal to or greater than 0, and less than 1. +#camera_smoothing = 0.0 +# Camera smoothing when in cinematic mode +#cinematic_camera_smoothing = 0.7 # Fast movement (keymap_special1) #fast_move = false # Invert mouse @@ -134,6 +148,9 @@ # Enable/disable clouds #enable_clouds = true #cloud_height = 120 +# Radius of cloud area stated in number of 64 node cloud squares. +# Values larger than 26 will start to produce sharp cutoffs at cloud area corners. +#cloud_radius = 12 #enable_3d_clouds = true # Use a cloud animation for the main menu background #menu_clouds = true @@ -164,6 +181,19 @@ #crosshair_alpha = 255 # Scale gui by a user specified value #gui_scaling = 1.0 +# Use a nearest-neighbor-anti-alias filter to scale the GUI. +# This will smooth over some of the rough edges, and blend +# pixels when scaling down, at the cost of blurring some +# edge pixels when images are scaled by non-integer sizes. +#gui_scaling_filter = false +# When gui_scaling_filter is true, all GUI images need to be +# filtered in software, but some images are generated directly +# to hardware (e.g. render-to-texture for nodes in inventory). +# When gui_scaling_filter_txr2img is true, copy those images +# from hardware to software for scaling. When false, fall back +# to the old scaling method, for video drivers that don't +# propery support downloading textures back from hardware. +#gui_scaling_filter_txr2img = true # Sensitivity multiplier #mouse_sensitivity = 0.2 # Sound settings @@ -185,43 +215,71 @@ #anisotropic_filter = false #bilinear_filter = false #trilinear_filter = false +# Filtered textures can blend RGB values with fully-transparent neighbors, +# which PNG optimizers usually discard, sometimes resulting in a dark or +# light edge to transparent textures. Apply this filter to clean that up +# at texture load time. +#texture_clean_transparent = false +# When using bilinear/trilinear/anisotropic filters, low-resolution textures +# can be blurred, so automatically upscale them with nearest-neighbor +# interpolation to preserve crisp pixels. This sets the minimum texture size +# for the upscaled textures; higher values look sharper, but require more +# memory. Powers of 2 are recommended. Setting this higher than 1 may not +# have a visible effect unless bilinear/trilinear/anisotropic filtering is +# enabled. +#texture_min_size = 64 # Set to true to pre-generate all item visuals #preload_item_visuals = false # Set to true to enable shaders. Disable them if video_driver = direct3d9/8. + #enable_shaders = true -# Set to true to enable textures bumpmapping. Requires shaders enabled. #enable_bumpmapping = false -# Set to true enables parallax occlusion mapping. Requires shaders enabled. +# Set to true to enable textures bumpmapping. Requires shaders enabled. #generate_normalmaps = false # Set to true enables on the fly normalmap generation (Emboss effect). # Requires bumpmapping enabled. #normalmaps_strength = 0.6 # Strength of generated normalmaps -#normalmaps_smooth = 1 +#normalmaps_smooth = 0 # Defines sampling step of texture (0 - 2). # A higher value results in smoother normal maps. +#parallax_occlusion_mode = 1 +# 0 = parallax occlusion with slope information (faster) +# 1 = relief mapping (slower, more accurate) #enable_parallax_occlusion = false -# Scale of parallax occlusion effect +# Set to true enables parallax occlusion mapping. Requires shaders enabled. +#parallax_occlusion_iterations = 4 +# Number of parallax occlusion iterations #parallax_occlusion_scale = 0.08 -# Bias of parallax occlusion effect, usually scale/2 +# Overall scale of parallax occlusion effect #parallax_occlusion_bias = 0.04 -# Set to true enables waving water. Requires shaders enabled. +# Overall bias of parallax occlusion effect, usually scale/2 #enable_waving_water = false +# Set to true enables waving water. Requires shaders enabled. # Parameters for waving water: #water_wave_height = 1.0 #water_wave_length = 20.0 #water_wave_speed = 5.0 -# Set to true enables waving leaves. Requires shaders enabled. #enable_waving_leaves = false -# Set to true enables waving plants. Requires shaders enabled. +# Set to true enables waving leaves. Requires shaders enabled. #enable_waving_plants = false -# Enables caching of facedir rotated meshes +# Set to true enables waving plants. Requires shaders enabled. #ambient_occlusion_gamma = 2.2 # The strength (darkness) of node ambient-occlusion shading. # Lower is darker, Higher is lighter. The valid range of values for this # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be # set to the nearest valid value. -#enable_mesh_cache = true +#enable_mesh_cache = false +# Enables caching of facedir rotated meshes + +#enable_minimap = true +# Enables minimap +#minimap_shape_round = true +# true - round shape, false - square +#minimap_double_scan_height = true +# true = 256, false = 128 +# useable to make minimap smoother on slower machines + # The time in seconds it takes between repeated # right clicks when holding the right mouse button. #repeat_rightclick_time = 0.25 @@ -252,29 +310,18 @@ #freetype = true # Path to TrueTypeFont or bitmap #font_path = fonts/liberationsans.ttf -#font_size = 13 +#font_size = 15 # Font shadow offset, if 0 then shadow will not be drawn #font_shadow = 1 # Font shadow alpha (opaqueness, between 0 and 255) #font_shadow_alpha = 128 #mono_font_path = fonts/liberationmono.ttf -#mono_font_size = 13 +#mono_font_size = 15 # This font will be used for certain languages #fallback_font_path = fonts/DroidSansFallbackFull.ttf -#fallback_font_size = 13 +#fallback_font_size = 15 #fallback_font_shadow = 1 #fallback_font_shadow_alpha = 128 -# Override language. When no value is provided (default) system language is used. -# Check "locale" directory for the list of available translations. -#language = -#main_menu_script = -#main_menu_game_mgr = 0 -#main_menu_mod_mgr = 1 -#modstore_download_url = https://forum.minetest.net/media/ -#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/ -#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/ -# Makes DirectX work with LuaJIT. Disable if it causes troubles. -#high_precision_fpu = true # # Server stuff @@ -344,6 +391,15 @@ # "log" = mimic and log backtrace of deprecated call (default for debug). # "error" = abort on usage of deprecated call (suggested for mod developers). #deprecated_lua_api_handling = legacy + +#kick_msg_shutdown = Server shutting down. +# A message to be displayed to all clients when the server shuts down +#kick_msg_crash = This server has experienced an internal error. You will now be disconnected. +# A message to be displayed to all clients when the server crashes +#ask_reconnect_on_crash = false +# Whether to ask clients to reconnect after a (lua) crash. +# Set this to true if your server is set up to restart automatically. + # Mod profiler #mod_profiling = false # Detailed mod profile data @@ -364,6 +420,13 @@ #max_block_send_distance = 10 # From how far blocks are generated for clients, stated in mapblocks (16 nodes) #max_block_generate_distance = 6 +# Where the map generator stops. +# Please note: +# * Limited to 31000 (setting above has no effect) +# * The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks). +# * Those groups have an offset of -32, -32 nodes from the origin. +# * Only groups which are within the map_generation_limit are generated +#map_generation_limit = 31000 # Number of extra blocks that can be loaded by /clearobjects at once. # This is a trade-off between sqlite transaction overhead and # memory consumption (4096=100MB, as a rule of thumb). @@ -375,9 +438,6 @@ # Controls length of day/night cycle. # 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged. #time_speed = 72 -# Length of year in days for seasons change. -# With default time_speed 365 days = 5 real days for year, 30 days = 10 real hours. -#year_days = 30 #server_unload_unused_data_timeout = 29 # Maximum number of statically stored objects in a block #max_objects_per_block = 49 @@ -416,12 +476,24 @@ # try reducing it, but don't reduce it to a number below double of targeted # client number. #max_packets_per_iteration = 1024 + # Enable/disable IPv6 #enable_ipv6 = true # Enable/disable running an IPv6 server. An IPv6 server may be restricted # to IPv6 clients, depending on system configuration. # Ignored if bind_address is set. #ipv6_server = false +#main_menu_script = +#main_menu_game_mgr = 0 +#main_menu_mod_mgr = 1 +#modstore_download_url = https://forum.minetest.net/media/ +#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/ +#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/ +# Makes DirectX work with LuaJIT. Disable if it causes troubles. +#high_precision_fpu = true +# Override language. When no value is provided (default) system language is used. +# Check "locale" directory for the list of available translations. +#language = # # Physics stuff @@ -454,19 +526,28 @@ # Global map generation attributes. Currently supported: trees, caves, flat, dungeons, light. # Flags that are not specified in the flag string are not modified from the default. # To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight. -#mg_flags = trees, caves +#mg_flags = trees, caves, dungeons, light +# Enable/disable floating dungeons and dungeon slices +#enable_floating_dungeons = true + # Map generation attributes specific to Mapgen V6. -# Currently supported: biomeblend, jungles, mudflow. -#mgv6_spflags = biomeblend, jungles, mudflow +# Currently supported: jungles, biomeblend, mudflow, snowbiomes. +# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored. +#mgv6_spflags = jungles, biomeblend, mudflow, snowbiomes # Controls size of deserts and beaches in Mapgen V6 +# When snowbiomes are enabled 'mgv6_freq_desert' is ignored. #mgv6_freq_desert = 0.45 #mgv6_freq_beach = 0.15 +# Map generation attributes specific to Mapgen V7. +# Currently supported: mountains, ridges. +#mgv7_spflags = mountains, ridges + # Perlin noise attributes for different map generation parameters. # Noise parameters can be specified as a set of positional values: # Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity. #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 -# Or the new group format can be used instead: +# Or the new group format can be used instead, for example: #mgv6_np_terrain_base = { # offset = -4 # scale = 20 @@ -478,33 +559,20 @@ # flags = "defaults" #} # Only the group format supports noise flags which are needed for eased noise. -# Mgv5 uses eased noise for np_cave1, np_cave2, np_ground and np_crumble, so these are shown in -# group format, other noise parameters are shown in positional format to save space. +# Mgv5 uses eased noise for np_ground so this is shown in group format, +# other noise parameters are shown in positional format to save space. + +# Noise parameters for biome API temperature, humidity and biome blend +#mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0 +#mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0 +#mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0 +#mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0 -#mgv5_spflags = blobs #mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 #mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 #mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 -#mgv5_np_cave1 = { -# offset = 0 -# scale = 6 -# spread = (50, 50, 50) -# seed = 52534 -# octaves = 4 -# persistence = 0.5 -# lacunarity = 2.0 -# flags = "eased" -#} -#mgv5_np_cave2 = { -# offset = 0 -# scale = 6 -# spread = (50, 50, 50) -# seed = 10325 -# octaves = 4 -# persistence = 0.5 -# lacunarity = 2.0 -# flags = "eased" -#} +#mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 +#mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 #mgv5_np_ground = { # offset = 0 # scale = 40 @@ -515,44 +583,33 @@ # lacunarity = 2.0 # flags = "eased" #} -#mgv5_np_crumble = { -# offset = 0 -# scale = 1 -# spread = (20, 20, 20) -# seed = 34413 -# octaves = 3 -# persistence = 1.3 -# lacunarity = 2.0 -# flags = "eased" -#} -#mgv5_np_wetness = 0, 1, (40, 40, 40), 32474, 4, 1.1, 2.0 -#mgv6_spflags = biomeblend, jungles, mudflow #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 #mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 #mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 #mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 #mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 #mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 -#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 2.0 +#mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0 #mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 -#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66, 2.0 +#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0 #mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 #mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 -#mgv7_spflags = mountains, ridges -#mgv7_np_terrain_base = 4, 70, (300, 300, 300), 82341, 6, 0.7, 2.0 +#mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 #mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 -#mgv7_np_terrain_persist = 0.6, 0.1, (500, 500, 500), 539, 3, 0.6, 2.0 -#mgv7_np_height_select = -0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 -#mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 4, 0.7, 2.0 -#mgv7_np_mount_height = 100, 30, (500, 500, 500), 72449, 4, 0.6, 2.0 -#mgv7_np_ridge_uwater = 0, 1, (500, 500, 500), 85039, 4, 0.6, 2.0 -#mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.68, 2.0 +#mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 +#mgv7_np_height_select = -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0 +#mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 +#mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0 +#mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0 +#mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 #mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 #mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 #mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 -# Noise parameters for biome API temperature and humidity -#mg_biome_np_heat = 50, 50, (500, 500, 500), 5349, 3, 0.5, 2.0 -#mg_biome_np_humidity = 50, 50, (500, 500, 500), 842, 3, 0.5, 2.0 +# Prevent mods from doing insecure things like running shell commands. +#secure.enable_security = false +# Comma-separated list of trusted mods that are allowed to access insecure +# functions even when mod security is on (via request_insecure_environment()). +#secure.trusted_mods =