X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=c47ac77ce3e8e03fb568b7d9d7f774aac2872d17;hb=163c38e175f7604ae5d1e3de20674f0da5e21b9c;hp=3a1226b1a785a75cef10ea4d08b4c60a21b4d588;hpb=3ac2abb0b5f84819abe6feea9d7b883b40369610;p=dragonfireclient.git diff --git a/minetest.conf.example b/minetest.conf.example index 3a1226b1a..c47ac77ce 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -2,61 +2,142 @@ # ../minetest.conf # ../../minetest.conf # Any other path can be chosen by passing the path as a parameter -# to the program, eg. "minetest.exe ../minetest.conf.example" +# to the program, eg. "minetest.exe --config ../minetest.conf.example" # # By default, all the settings are commented and not functional. # Uncomment settings by removing the preceding #. +# +# Further documentation: +# http://celeron.55.lt/~celeron55/minetest/wiki/doku.php +# +# NOTE: This file might not be up-to-date, refer to the +# defaultsettings.cpp file for an up-to-date list: +# https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp +# +# A vim command to convert most of defaultsettings.cpp to conf file format: +# :'<,'>s/\tg_settings\.setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g + +# +# Client and server +# + +# Network port (UDP) +#port = +# Name of player; on a server this is the main admin +#name = -#dedicated_server = +# +# Client stuff +# -# Client side stuff +# Key mappings +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +#keymap_forward = KEY_KEY_W +#keymap_backward = KEY_KEY_S +#keymap_left = KEY_KEY_A +#keymap_right = KEY_KEY_D +#keymap_jump = KEY_SPACE +#keymap_sneak = KEY_LSHIFT +#keymap_inventory = KEY_KEY_I +#keymap_chat = KEY_KEY_T +#keymap_rangeselect = KEY_KEY_R +#keymap_freemove = KEY_KEY_K +#keymap_fastmove = KEY_KEY_J +#keymap_frametime_graph = KEY_F1 +#keymap_screenshot = KEY_F12 +# Some (temporary) keys for debugging +#keymap_special1 = KEY_KEY_E +#keymap_print_debug_stacks = KEY_KEY_P +# The desired FPS #wanted_fps = 30 +# If FPS would go higher than this, limit it by sleeping +# (to not waste CPU power for no benefit) #fps_max = 60 +# The allowed adjustment range for the automatic rendering range adjustment #viewing_range_nodes_max = 300 -#viewing_range_nodes_min = 20 -#screenW = -#screenH = -#host_game = -#port = 30000 -#address = kray.dy.fi -#name = - +#viewing_range_nodes_min = 25 +# Initial window size +screenW# = 800 +screenH# = 600 +# Address to connect to (#blank = start local server) +#address = +# Enable random user input, for testing #random_input = false -#client_delete_unused_sectors_timeout = 1200 - -# Server side stuff - -# - The possible generators are: -# (Indeed you can do all of them with only "power" 8)) -# H=value: -# constant -# H=slope.dot(pos): -# linear -# H=slope.dot(pos^power): -# power - -#mapgen_heightmap_blocksize = 64 -#height_randmax = constant 70.0 -#height_randfactor = constant 0.6 -#height_base = linear 0 35 0 -#plants_amount = 1.0 -#ravines_amount = 1.0 +# Timeout for client to remove unused map data from memory +#client_unload_unused_data_timeout = 600 +# Whether to fog out the end of the visible area +#enable_fog = true +# Enable a bit lower water surface; disable for speed (not quite optimized) +#new_style_water = false +# Enable nice leaves; disable for speed +#new_style_leaves = true +# Enable smooth lighting with simple ambient occlusion; +# disable for speed or for different looks. +#smooth_lighting = true +# Whether to draw a frametime graph (for debugging frametime) +#frametime_graph = false +# Enable combining mainly used textures to a bigger one for improved speed +# disable if it causes graphics glitches. +#enable_texture_atlas = true +# Path to texture directory. All textures are first searched from here. +#texture_path = +# Video back-end. +# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl +#video_driver = opengl +# Unobstructed movement without physics, downwards key is keymap_special1 +#free_move = false +# Continuous forward movement (for testing) +#continuous_forward = false +# Fast movement (keymap_special1) +#fast_move = false +# Invert mouse +#invert_mouse = false +# FarMesh thingy +#enable_farmesh = false +#farmesh_trees = true +#farmesh_distance = 40 +# Enable/disable clouds +#enable_clouds = true +# Don't draw stone (for testing) +#invisible_stone = false +# Path for screenshots +#screenshot_path = . + +# +# Server stuff +# +# Map directory (everything in the world is stored here) +#map-#dir = /custom/map +# Message of the Day +#motd = Welcome to this awesome Minetest server! # Set to true to enable creative mode (unlimited inventory) #creative_mode = false -# Player and object positions are sent at intervals specified by this -#objectdata_inverval = 0.2 +#enable_damage = false +# Gives some stuff to players at the beginning +#give_initial_stuff = false +#default_password = +# Available privileges: build, teleport, settime, privs, shout +#default_privs = build, shout +# Set to true to enable experimental features or stuff that is tested +# (varies from version to version, usually not useful at all) +#enable_experimental = false +# Profiler data print interval. #0 = disable. +#profiler_print_interval = 0 +#enable_mapgen_debug_info = false +# Player and object positions are sent at intervals specified by this +#objectdata_interval = 0.2 #active_object_range = 2 - -#max_simultaneous_block_sends_per_client = 1 -#max_simultaneous_block_sends_server_total = 4 - +#max_simultaneous_block_sends_per_client = 2 +#max_simultaneous_block_sends_server_total = 8 #max_block_send_distance = 8 -#max_block_generate_distance = 6 - -#disable_water_climb = true -# Note that this gets applied at map generation time -#endless_water = true +#max_block_generate_distance = 8 +#time_send_interval = 20 +# Length of day/night cycle. 72=20min, 360=4min, 1=24hour +#time_speed = 72 +#server_unload_unused_data_timeout = 60 +#server_map_save_interval = 60 +#full_block_send_enable_min_time_from_building = 2.0