X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=b81cc5fc61f3d3ff1ef9ecec9b63609147d10b30;hb=84b85964fac715d03fef7094d2cdcd5945cb0dd2;hp=6e8a82bacc1a6c62b0a72095b8bb0cd4b9d26fcb;hpb=1c90f9fc2eba43be71f9d49dad75c5d0514d4e50;p=dragonfireclient.git diff --git a/minetest.conf.example b/minetest.conf.example index 6e8a82bac..b81cc5fc6 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -9,25 +9,28 @@ # # Further documentation: # http://celeron.55.lt/~celeron55/minetest/wiki/doku.php - # -# Client side stuff +# NOTE: This file might not be up-to-date, refer to the +# defaultsettings.cpp file for an up-to-date list: +# https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp # +# A vim command to convert most of defaultsettings.cpp to conf file format: +# :'<,'>s/\tg_settings\.setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g -# Initial window size -#screenW = 800 -#screenH = 600 - -# Port to connect to and to bind a server at -#port = 30000 - -# Address to connect to (blank = start local server) -#address = +# +# Client and server +# -# Name of player. On server, this is the default admin. +# Network port (UDP) +#port = +# Name of player; on a server this is the main admin #name = -# Key configuration. +# +# Client stuff +# + +# Key mappings # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 #keymap_forward = KEY_KEY_W #keymap_backward = KEY_KEY_S @@ -38,108 +41,99 @@ #keymap_inventory = KEY_KEY_I #keymap_chat = KEY_KEY_T #keymap_rangeselect = KEY_KEY_R -# Some (temporary) keys for debugging features +#keymap_freemove = KEY_KEY_K +#keymap_fastmove = KEY_KEY_J +#keymap_frametime_graph = KEY_F1 +#keymap_screenshot = KEY_F12 +# Some (temporary) keys for debugging #keymap_special1 = KEY_KEY_E #keymap_print_debug_stacks = KEY_KEY_P -#invert_mouse = false - # The desired FPS #wanted_fps = 30 - # If FPS would go higher than this, limit it by sleeping # (to not waste CPU power for no benefit) #fps_max = 60 - # The allowed adjustment range for the automatic rendering range adjustment #viewing_range_nodes_max = 300 -#viewing_range_nodes_min = 35 - +#viewing_range_nodes_min = 25 +# Initial window size +screenW# = 800 +screenH# = 600 +# Address to connect to (#blank = start local server) +#address = +# Enable random user input, for testing +#random_input = false +# Timeout for client to remove unused map data from memory +#client_unload_unused_data_timeout = 600 # Whether to fog out the end of the visible area #enable_fog = true - -# Enable/disable clouds -#enable_clouds = true - -# Experimental -#enable_farmesh = false - -# Enable a bit lower water surface; disable for speed -#new_style_water = true - +# Enable a bit lower water surface; disable for speed (not quite optimized) +#new_style_water = false # Enable nice leaves; disable for speed #new_style_leaves = true - # Enable smooth lighting with simple ambient occlusion; # disable for speed or for different looks. #smooth_lighting = true - # Whether to draw a frametime graph (for debugging frametime) #frametime_graph = false - # Enable combining mainly used textures to a bigger one for improved speed # disable if it causes graphics glitches. #enable_texture_atlas = true - # Path to texture directory. All textures are first searched from here. -#texture_path = - +#texture_path = # Video back-end. # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl #video_driver = opengl - -# Enable random user input, for testing -#random_input = false - -# Timeout for client to remove unused map data from memory -#client_delete_unused_sectors_timeout = 1200 +# Unobstructed movement without physics, downwards key is keymap_special1 +#free_move = false +# Continuous forward movement (for testing) +#continuous_forward = false +# Fast movement (keymap_special1) +#fast_move = false +# Invert mouse +#invert_mouse = false +# FarMesh thingy +#enable_farmesh = false +# Enable/disable clouds +#enable_clouds = true +# Don't draw stone (for testing) +#invisible_stone = false +# Path for screenshots +#screenshot_path = . # -# Server side stuff +# Server stuff # # Map directory (everything in the world is stored here) -#map-dir = /home/palle/custom_map - +#map-#dir = /custom/map +# Set to true to enable experimental features or stuff that is tested +# (varies from version to version, usually not useful at all) +#enable_experimental = false # Set to true to enable creative mode (unlimited inventory) #creative_mode = false - #enable_damage = false - +# Gives some stuff to players at the beginning +#give_initial_stuff = false #default_password = - # Available privileges: build, teleport, settime, privs, shout #default_privs = build, shout - -# Gives some stuff to players at the beginning -#give_initial_stuff = false - -# Set to true to enable experimental features -# (varies from version to version, see wiki) -#enable_experimental = false - -# Profiler data print interval. 0 = disable. -#profiler_print_interval = 10 +# Profiler data print interval. #0 = disable. +#profiler_print_interval = 0 +#enable_mapgen_debug_info = false # Player and object positions are sent at intervals specified by this -#objectdata_inverval = 0.2 - +#objectdata_interval = 0.2 #active_object_range = 2 - -#max_simultaneous_block_sends_per_client = 1 -#max_simultaneous_block_sends_server_total = 4 - -#max_block_send_distance = 5 -#max_block_generate_distance = 4 - -# 20 min/day +#max_simultaneous_block_sends_per_client = 2 +#max_simultaneous_block_sends_server_total = 8 +#max_block_send_distance = 8 +#max_block_generate_distance = 8 +#time_send_interval = 20 +# Length of day/night cycle. 72=20min, 360=4min, 1=24hour #time_speed = 72 -# 4 min/day -#time_speed = 360 -# 1 min/day -#time_speed = 1440 - -#time_send_interval = 5 -#server_unload_unused_sectors_timeout = 60 +#server_unload_unused_data_timeout = 60 #server_map_save_interval = 60 +#full_block_send_enable_min_time_from_building = 2.0