X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=b4121eb9bffb95141e4dab51535aa5e89a5f2f08;hb=792e013eaf4a572364457b96f6f9c07dafe6fe9a;hp=f29849baf62b75ea00e0da0caa1eabf941f9f1a5;hpb=5f37efbec4d5b46cce8dbf7dc76cd1332b50d56a;p=dragonfireclient.git diff --git a/minetest.conf.example b/minetest.conf.example index f29849baf..b4121eb9b 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -13,11 +13,9 @@ # http://wiki.minetest.net/ # -# Client +# Controls # -## Controls - # If enabled, you can place blocks at the position (feet + eye level) where you stand. # This is helpful when working with nodeboxes in small areas. # type: bool @@ -28,7 +26,7 @@ # type: bool # free_move = false -# Fast movement (via use key). +# Fast movement (via the "special" key). # This requires the "fast" privilege on the server. # type: bool # fast_move = false @@ -59,7 +57,7 @@ # type: float # mouse_sensitivity = 0.2 -# If enabled, "use" key instead of "sneak" key is used for climbing down and descending. +# If enabled, "special" key instead of "sneak" key is used for climbing down and descending. # type: bool # aux1_descends = false @@ -67,7 +65,7 @@ # type: bool # doubletap_jump = false -# If disabled "use" key is used to fly fast if both fly and fast mode are enabled. +# If disabled, "special" key is used to fly fast if both fly and fast mode are enabled. # type: bool # always_fly_fast = true @@ -75,6 +73,11 @@ # type: float # repeat_rightclick_time = 0.25 +# Prevent digging and placing from repeating when holding the mouse buttons. +# Enable this when you dig or place too often by accident. +# type: bool +# safe_dig_and_place = false + # Enable random user input (only used for testing). # type: bool # random_input = false @@ -241,6 +244,121 @@ # type: key # keymap_zoom = KEY_KEY_Z +# Key for selecting the first hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot1 = KEY_KEY_1 + +# Key for selecting the second hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot2 = KEY_KEY_2 + +# Key for selecting the third hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot3 = KEY_KEY_3 + +# Key for selecting the fourth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot4 = KEY_KEY_4 + +# Key for selecting the fifth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot5 = KEY_KEY_5 + +# Key for selecting the sixth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot6 = KEY_KEY_6 + +# Key for selecting the seventh hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot7 = KEY_KEY_7 + +# Key for selecting the eighth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot8 = KEY_KEY_8 + +# Key for selecting the ninth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot9 = KEY_KEY_9 + +# Key for selecting the tenth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot10 = KEY_KEY_0 + +# Key for selecting the 11th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot11 = + +# Key for selecting the 12th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot12 = + +# Key for selecting the 13th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot13 = + +# Key for selecting the 14th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot14 = + +# Key for selecting the 15th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot15 = + +# Key for selecting the 16th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot16 = + +# Key for selecting the 17th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot17 = + +# Key for selecting the 18th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot18 = + +# Key for selecting the 19th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot19 = + +# Key for selecting the 20th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot20 = + +# Key for selecting the 21th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot21 = + +# Key for selecting the 22th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot22 = + +# Key for selecting the 23th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot23 = + # Key for toggling the display of the HUD. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key @@ -291,67 +409,13 @@ # type: key # keymap_decrease_viewing_range_min = - -# Key for printing debug stacks. Used for development. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_print_debug_stacks = KEY_KEY_P - -## Network - -# Address to connect to. -# Leave this blank to start a local server. -# Note that the address field in the main menu overrides this setting. -# type: string -# address = - -# Port to connect to (UDP). -# Note that the port field in the main menu overrides this setting. -# type: int min: 1 max: 65535 -# remote_port = 30000 - -# Whether to support older servers before protocol version 25. -# Enable if you want to connect to 0.4.12 servers and before. -# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work. -# Disabling this option will protect your password better. -# type: bool -# send_pre_v25_init = false - -# Save the map received by the client on disk. -# type: bool -# enable_local_map_saving = false - -# Show entity selection boxes -# type: bool -# show_entity_selectionbox = true - -# Enable usage of remote media server (if provided by server). -# Remote servers offer a significantly faster way to download media (e.g. textures) -# when connecting to the server. -# type: bool -# enable_remote_media_server = true - -# Enable Lua modding support on client. -# This support is experimental and API can change. -# type: bool -# enable_client_modding = false - -# URL to the server list displayed in the Multiplayer Tab. -# type: string -# serverlist_url = servers.minetest.net - -# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab. -# type: string -# serverlist_file = favoriteservers.txt - -# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited -# type: int -# max_out_chat_queue_size = 20 - -## Graphics +# +# Graphics +# -### In-Game +## In-Game -#### Basic +### Basic # Enable VBO # type: bool @@ -393,7 +457,7 @@ # type: bool # enable_particles = true -#### Filtering +### Filtering # Use mip mapping to scale textures. May slightly increase performance. # type: bool @@ -425,6 +489,8 @@ # memory. Powers of 2 are recommended. Setting this higher than 1 may not # have a visible effect unless bilinear/trilinear/anisotropic filtering is # enabled. +# This is also used as the base node texture size for world-aligned +# texture autoscaling. # type: int # texture_min_size = 64 @@ -439,7 +505,7 @@ # type: enum values: 0, 2, 3, 4 # undersampling = 0 -#### Shaders +### Shaders # Shaders allow advanced visual effects and may increase performance on some video cards. # This only works with the OpenGL video backend. @@ -450,13 +516,13 @@ # type: path # shader_path = -##### Tone Mapping +#### Tone Mapping # Enables filmic tone mapping # type: bool # tone_mapping = false -##### Bumpmapping +#### Bumpmapping # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack # or need to be auto-generated. @@ -478,7 +544,7 @@ # type: int min: 0 max: 2 # normalmaps_smooth = 0 -##### Parallax Occlusion +#### Parallax Occlusion # Enables parallax occlusion mapping. # Requires shaders to be enabled. @@ -506,7 +572,7 @@ # type: float # parallax_occlusion_bias = 0.04 -##### Waving Nodes +#### Waving Nodes # Set to true enables waving water. # Requires shaders to be enabled. @@ -532,7 +598,7 @@ # type: bool # enable_waving_plants = false -#### Advanced +### Advanced # Arm inertia, gives a more realistic movement of # the arm when the camera moves. @@ -552,6 +618,13 @@ # type: int min: 20 max: 4000 # viewing_range = 100 +# Camera near plane distance in nodes, between 0 and 0.5 +# Most users will not need to change this. +# Increasing can reduce artifacting on weaker GPUs. +# 0.1 = Default, 0.25 = Good value for weaker tablets. +# type: float min: 0 max: 0.5 +# near_plane = 0.1 + # Width component of the initial window size. # type: int # screen_w = 1024 @@ -581,14 +654,20 @@ # fov = 72 # Field of view while zooming in degrees. -# This requires the "zoom" privilege on the server. +# Requires to be allowed by server-sided mods. # type: int min: 7 max: 160 # zoom_fov = 15 # Adjust the gamma encoding for the light tables. Higher numbers are brighter. # This setting is for the client only and is ignored by the server. -# type: float min: 1 max: 3 -# display_gamma = 2.2 +# type: float min: 0.5 max: 3 +# display_gamma = 1.0 + +# type: float min: 0 max: 4 +# lighting_alpha = 0.0 + +# type: float min: 0 max: 4 +# lighting_beta = 0.0 # Path to texture directory. All textures are first searched from here. # type: path @@ -598,10 +677,6 @@ # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl # video_driver = opengl -# Height on which clouds are appearing. -# type: int -# cloud_height = 120 - # Radius of cloud area stated in number of 64 node cloud squares. # Values larger than 26 will start to produce sharp cutoffs at cloud area corners. # type: int @@ -640,6 +715,22 @@ # type: int min: 0 max: 255 # console_alpha = 200 +# Formspec full-screen background opacity (between 0 and 255). +# type: int min: 0 max: 255 +# formspec_fullscreen_bg_opacity = 140 + +# Formspec full-screen background color (R,G,B). +# type: string +# formspec_fullscreen_bg_color = (0,0,0) + +# Formspec default background opacity (between 0 and 255). +# type: int min: 0 max: 255 +# formspec_default_bg_opacity = 140 + +# Formspec default background color (R,G,B). +# type: string +# formspec_default_bg_color = (0,0,0) + # Selection box border color (R,G,B). # type: string # selectionbox_color = (0,0,0) @@ -656,6 +747,10 @@ # type: int min: 0 max: 255 # crosshair_alpha = 255 +# Maximum number of recent chat messages to show +# type: int min: 2 max: 20 +# recent_chat_messages = 6 + # Whether node texture animations should be desynchronized per mapblock. # type: bool # desynchronize_mapblock_texture_animation = true @@ -726,7 +821,29 @@ # type: bool # opaque_water = false -### Menus +# Textures on a node may be aligned either to the node or to the world. +# The former mode suits better things like machines, furniture, etc., while +# the latter makes stairs and microblocks fit surroundings better. +# However, as this possibility is new, thus may not be used by older servers, +# this option allows enforcing it for certain node types. Note though that +# that is considered EXPERIMENTAL and may not work properly. +# type: enum values: disable, enable, force_solid, force_nodebox +# world_aligned_mode = enable + +# World-aligned textures may be scaled to span several nodes. However, +# the server may not send the scale you want, especially if you use +# a specially-designed texture pack; with this option, the client tries +# to determine the scale automatically basing on the texture size. +# See also texture_min_size. +# Warning: this option is EXPERIMENTAL! +# type: enum values: disable, enable, force +# autoscale_mode = disable + +# Show entity selection boxes +# type: bool +# show_entity_selectionbox = true + +## Menus # Use a cloud animation for the main menu background. # type: bool @@ -757,6 +874,10 @@ # type: int # tooltip_show_delay = 400 +# Append item name to tooltip. +# type: bool +# tooltip_append_itemname = false + # Whether freetype fonts are used, requires freetype support to be compiled in. # type: bool # freetype = true @@ -809,7 +930,7 @@ # type: int min: 0 max: 100 # screenshot_quality = 0 -### Advanced +## Advanced # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. # type: int @@ -820,7 +941,9 @@ # type: bool # enable_console = false -## Sound +# +# Sound +# # type: bool # enable_sound = true @@ -828,6 +951,53 @@ # type: float min: 0 max: 1 # sound_volume = 0.7 +# type: bool +# mute_sound = false + +# +# Client +# + +## Network + +# Address to connect to. +# Leave this blank to start a local server. +# Note that the address field in the main menu overrides this setting. +# type: string +# address = + +# Port to connect to (UDP). +# Note that the port field in the main menu overrides this setting. +# type: int min: 1 max: 65535 +# remote_port = 30000 + +# Save the map received by the client on disk. +# type: bool +# enable_local_map_saving = false + +# Enable usage of remote media server (if provided by server). +# Remote servers offer a significantly faster way to download media (e.g. textures) +# when connecting to the server. +# type: bool +# enable_remote_media_server = true + +# Enable Lua modding support on client. +# This support is experimental and API can change. +# type: bool +# enable_client_modding = false + +# URL to the server list displayed in the Multiplayer Tab. +# type: string +# serverlist_url = servers.minetest.net + +# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab. +# type: string +# serverlist_file = favoriteservers.txt + +# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited +# type: int +# max_out_chat_queue_size = 20 + ## Advanced # Timeout for client to remove unused map data from memory. @@ -910,13 +1080,11 @@ ### Advanced # Maximum number of blocks that are simultaneously sent per client. +# The maximum total count is calculated dynamically: +# max_total = ceil((#clients + max_users) * per_client / 4) # type: int # max_simultaneous_block_sends_per_client = 10 -# Maximum number of blocks that are simultaneously sent in total. -# type: int -# max_simultaneous_block_sends_server_total = 40 - # To reduce lag, block transfers are slowed down when a player is building something. # This determines how long they are slowed down after placing or removing a node. # type: float @@ -996,6 +1164,10 @@ # type: bool # enable_pvp = true +# Enable mod channels support. +# type: bool +# enable_mod_channels = false + # If this is set, players will always (re)spawn at the given position. # type: string # static_spawnpoint = @@ -1052,6 +1224,10 @@ # type: int # time_speed = 72 +# Time of day when a new world is started, in millihours (0-23999). +# type: int min: 0 max: 23999 +# world_start_time = 5250 + # Interval of saving important changes in the world, stated in seconds. # type: float # server_map_save_interval = 5.3 @@ -1124,7 +1300,7 @@ # Length of a server tick and the interval at which objects are generally updated over network. # type: float -# dedicated_server_step = 0.1 +# dedicated_server_step = 0.09 # Time in between active block management cycles # type: float @@ -1179,76 +1355,189 @@ # READ_ITEMDEFS: 4 (disable get_item_def call client-side) # READ_NODEDEFS: 8 (disable get_node_def call client-side) # type: int +# type: int # csm_flavour_limits = 3 -# If the CSM flavour for node range is enabled, get_node is limited to -# this many nodes from the player. -# csm_flavour_noderange_limit 8 +# If the CSM flavour for node range is enabled, get_node is limited to +# this many nodes from the player. +# type: int +# csm_flavour_noderange_limit = 8 -## Mapgen +## Security -# Name of map generator to be used when creating a new world. -# Creating a world in the main menu will override this. -# type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode -# mg_name = v7 +# Prevent mods from doing insecure things like running shell commands. +# type: bool +# secure.enable_security = true -# Water surface level of the world. -# type: int -# water_level = 1 +# Comma-separated list of trusted mods that are allowed to access insecure +# functions even when mod security is on (via request_insecure_environment()). +# type: string +# secure.trusted_mods = -# From how far blocks are generated for clients, stated in mapblocks (16 nodes). -# type: int -# max_block_generate_distance = 6 +# Comma-separated list of mods that are allowed to access HTTP APIs, which +# allow them to upload and download data to/from the internet. +# type: string +# secure.http_mods = -# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). -# Only mapchunks completely within the mapgen limit are generated. -# Value is stored per-world. -# type: int min: 0 max: 31000 -# mapgen_limit = 31000 +## Advanced -# Global map generation attributes. -# In Mapgen v6 the 'decorations' flag controls all decorations except trees -# and junglegrass, in all other mapgens this flag controls all decorations. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -# type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations -# mg_flags = caves,dungeons,light,decorations +### Profiling -# Whether dungeons occasionally project from the terrain. +# Load the game profiler to collect game profiling data. +# Provides a /profiler command to access the compiled profile. +# Useful for mod developers and server operators. # type: bool -# projecting_dungeons = true +# profiler.load = false -### Advanced +# The default format in which profiles are being saved, +# when calling `/profiler save [format]` without format. +# type: enum values: txt, csv, lua, json, json_pretty +# profiler.default_report_format = txt -# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes). -# type: int -# chunksize = 5 +# The file path relative to your worldpath in which profiles will be saved to. +# type: string +# profiler.report_path = "" -# Dump the mapgen debug infos. +#### Instrumentation + +# Instrument the methods of entities on registration. # type: bool -# enable_mapgen_debug_info = false +# instrument.entity = true -# Maximum number of blocks that can be queued for loading. +# Instrument the action function of Active Block Modifiers on registration. +# type: bool +# instrument.abm = true + +# Instrument the action function of Loading Block Modifiers on registration. +# type: bool +# instrument.lbm = true + +# Instrument chatcommands on registration. +# type: bool +# instrument.chatcommand = true + +# Instrument global callback functions on registration. +# (anything you pass to a minetest.register_*() function) +# type: bool +# instrument.global_callback = true + +##### Advanced + +# Instrument builtin. +# This is usually only needed by core/builtin contributors +# type: bool +# instrument.builtin = false + +# Have the profiler instrument itself: +# * Instrument an empty function. +# This estimates the overhead, that instrumentation is adding (+1 function call). +# * Instrument the sampler being used to update the statistics. +# type: bool +# instrument.profiler = false + +# +# Client and Server +# + +# Name of the player. +# When running a server, clients connecting with this name are admins. +# When starting from the main menu, this is overridden. +# type: string +# name = + +# Set the language. Leave empty to use the system language. +# A restart is required after changing this. +# type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW +# language = + +# Level of logging to be written to debug.txt: +# - (no logging) +# - none (messages with no level) +# - error +# - warning +# - action +# - info +# - verbose +# type: enum values: , none, error, warning, action, info, verbose +# debug_log_level = action + +# IPv6 support. +# type: bool +# enable_ipv6 = true + +## Advanced + +# Default timeout for cURL, stated in milliseconds. +# Only has an effect if compiled with cURL. # type: int -# emergequeue_limit_total = 256 +# curl_timeout = 5000 -# Maximum number of blocks to be queued that are to be loaded from file. -# Set to blank for an appropriate amount to be chosen automatically. +# Limits number of parallel HTTP requests. Affects: +# - Media fetch if server uses remote_media setting. +# - Serverlist download and server announcement. +# - Downloads performed by main menu (e.g. mod manager). +# Only has an effect if compiled with cURL. # type: int -# emergequeue_limit_diskonly = 32 +# curl_parallel_limit = 8 -# Maximum number of blocks to be queued that are to be generated. -# Set to blank for an appropriate amount to be chosen automatically. +# Maximum time in ms a file download (e.g. a mod download) may take. # type: int -# emergequeue_limit_generate = 32 +# curl_file_download_timeout = 300000 + +# Makes DirectX work with LuaJIT. Disable if it causes troubles. +# type: bool +# high_precision_fpu = true + +# Replaces the default main menu with a custom one. +# type: string +# main_menu_script = -# Number of emerge threads to use. Make this field blank, or increase this number -# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly -# at the cost of slightly buggy caves. # type: int -# num_emerge_threads = 1 +# main_menu_game_mgr = 0 + +# type: int +# main_menu_mod_mgr = 1 -#### Biome API temperature and humidity noise parameters +# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers. +# type: int +# profiler_print_interval = 0 + +# +# Mapgen +# + +# Name of map generator to be used when creating a new world. +# Creating a world in the main menu will override this. +# type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode +# mg_name = v7 + +# Water surface level of the world. +# type: int +# water_level = 1 + +# From how far blocks are generated for clients, stated in mapblocks (16 nodes). +# type: int +# max_block_generate_distance = 6 + +# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). +# Only mapchunks completely within the mapgen limit are generated. +# Value is stored per-world. +# type: int min: 0 max: 31000 +# mapgen_limit = 31000 + +# Global map generation attributes. +# In Mapgen v6 the 'decorations' flag controls all decorations except trees +# and junglegrass, in all other mapgens this flag controls all decorations. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +# type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations +# mg_flags = caves,dungeons,light,decorations + +# Whether dungeons occasionally project from the terrain. +# type: bool +# projecting_dungeons = true + +## Biome API temperature and humidity noise parameters # Temperature variation for biomes. # type: noise_params @@ -1266,7 +1555,7 @@ # type: noise_params # mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0 -#### Mapgen v5 +## Mapgen V5 # Map generation attributes specific to Mapgen v5. # Flags that are not specified in the flag string are not modified from the default. @@ -1298,6 +1587,8 @@ # type: float # mgv5_cavern_threshold = 0.7 +### Noises + # Variation of biome filler depth. # type: noise_params # mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 @@ -1323,7 +1614,7 @@ # type: noise_params # mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 -#### Mapgen v6 +## Mapgen V6 # Map generation attributes specific to Mapgen v6. # The 'snowbiomes' flag enables the new 5 biome system. @@ -1343,6 +1634,8 @@ # type: float # mgv6_freq_beach = 0.15 +### Noises + # Y-level of lower terrain and lakebeds. # type: noise_params # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 @@ -1387,16 +1680,19 @@ # type: noise_params # mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 -#### Mapgen v7 +## Mapgen V7 # Map generation attributes specific to Mapgen v7. -# The 'ridges' flag enables the rivers. -# Floatlands are currently experimental and subject to change. +# 'ridges' enables the rivers. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. # type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns # mgv7_spflags = mountains,ridges,nofloatlands,caverns +# Y of mountain density gradient zero level. Used to shift mountains vertically. +# type: int +# mgv7_mount_zero_level = 0 + # Controls width of tunnels, a smaller value creates wider tunnels. # type: float # mgv7_cave_width = 0.09 @@ -1438,6 +1734,8 @@ # type: float # mgv7_cavern_threshold = 0.7 +### Noises + # Y-level of higher (cliff-top) terrain. # type: noise_params # mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 @@ -1497,7 +1795,7 @@ # type: noise_params # mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 -#### Mapgen carpathian +## Mapgen Carpathian # Map generation attributes specific to Mapgen Carpathian. # Flags that are not specified in the flag string are not modified from the default. @@ -1529,6 +1827,8 @@ # type: float # mgcarpathian_cavern_threshold = 0.7 +### Noises + # 2D noise that defines the base ground level. # type: noise_params # mgcarpathian_np_base = 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5 @@ -1545,7 +1845,7 @@ # type: noise_params # mgcarpathian_np_height2 = 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0 -# Third of 4 3D noises that together definehill/mountain range height. +# Third of 4 3D noises that together define hill/mountain range height. # type: noise_params # mgcarpathian_np_height3 = 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0 @@ -1579,7 +1879,7 @@ # 3D noise for mountain overhangs, cliffs, etc. Usually small variations. # type: noise_params -# mgcarpathian_np_mnt_var = 0, 1, (499, 499, 499), 2490, 5, 0.6, 2.0 +# mgcarpathian_np_mnt_var = 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0 # First of 2 3D noises that together define tunnels. # type: noise_params @@ -1593,7 +1893,7 @@ # type: noise_params # mgcarpathian_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 -#### Mapgen flat +## Mapgen Flat # Map generation attributes specific to Mapgen flat. # Occasional lakes and hills can be added to the flat world. @@ -1638,6 +1938,8 @@ # type: float # mgflat_hill_steepness = 64.0 +### Noises + # Defines location and terrain of optional hills and lakes. # type: noise_params # mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0 @@ -1654,7 +1956,7 @@ # type: noise_params # mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 -#### Mapgen fractal +## Mapgen Fractal # Controls width of tunnels, a smaller value creates wider tunnels. # type: float @@ -1734,6 +2036,8 @@ # type: float # mgfractal_julia_w = 0.33 +### Noises + # Y-level of seabed. # type: noise_params # mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0 @@ -1750,9 +2054,7 @@ # type: noise_params # mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 -#### Mapgen Valleys - -##### General +## Mapgen Valleys # Map generation attributes specific to Mapgen Valleys. # 'altitude_chill' makes higher elevations colder, which may cause biome issues. @@ -1797,7 +2099,7 @@ # type: float # mgvalleys_cave_width = 0.09 -##### Noises +### Noises # Caves and tunnels form at the intersection of the two noises # type: noise_params @@ -1839,141 +2141,33 @@ # type: noise_params # mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 -## Security - -# Prevent mods from doing insecure things like running shell commands. -# type: bool -# secure.enable_security = true - -# Comma-separated list of trusted mods that are allowed to access insecure -# functions even when mod security is on (via request_insecure_environment()). -# type: string -# secure.trusted_mods = - -# Comma-separated list of mods that are allowed to access HTTP APIs, which -# allow them to upload and download data to/from the internet. -# type: string -# secure.http_mods = - ## Advanced -### Profiling - -# Load the game profiler to collect game profiling data. -# Provides a /profiler command to access the compiled profile. -# Useful for mod developers and server operators. -# type: bool -# profiler.load = false - -# The default format in which profiles are being saved, -# when calling `/profiler save [format]` without format. -# type: enum values: txt, csv, lua, json, json_pretty -# profiler.default_report_format = txt - -# The file path relative to your worldpath in which profiles will be saved to. -# type: string -# profiler.report_path = "" - -#### Instrumentation - -# Instrument the methods of entities on registration. -# type: bool -# instrument.entity = true - -# Instrument the action function of Active Block Modifiers on registration. -# type: bool -# instrument.abm = true - -# Instrument the action function of Loading Block Modifiers on registration. -# type: bool -# instrument.lbm = true - -# Instrument chatcommands on registration. -# type: bool -# instrument.chatcommand = true - -# Instrument global callback functions on registration. -# (anything you pass to a minetest.register_*() function) -# type: bool -# instrument.global_callback = true - -##### Advanced - -# Instrument builtin. -# This is usually only needed by core/builtin contributors -# type: bool -# instrument.builtin = false - -# Have the profiler instrument itself: -# * Instrument an empty function. -# This estimates the overhead, that instrumentation is adding (+1 function call). -# * Instrument the sampler being used to update the statistics. -# type: bool -# instrument.profiler = false - -# -# Client and Server -# - -# Name of the player. -# When running a server, clients connecting with this name are admins. -# When starting from the main menu, this is overridden. -# type: string -# name = - -# Set the language. Leave empty to use the system language. -# A restart is required after changing this. -# type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW -# language = - -# Level of logging to be written to debug.txt: -# - (no logging) -# - none (messages with no level) -# - error -# - warning -# - action -# - info -# - verbose -# type: enum values: , none, error, warning, action, info, verbose -# debug_log_level = action +# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes). +# type: int +# chunksize = 5 -# IPv6 support. +# Dump the mapgen debug infos. # type: bool -# enable_ipv6 = true - -## Advanced - -# Default timeout for cURL, stated in milliseconds. -# Only has an effect if compiled with cURL. -# type: int -# curl_timeout = 5000 +# enable_mapgen_debug_info = false -# Limits number of parallel HTTP requests. Affects: -# - Media fetch if server uses remote_media setting. -# - Serverlist download and server announcement. -# - Downloads performed by main menu (e.g. mod manager). -# Only has an effect if compiled with cURL. +# Maximum number of blocks that can be queued for loading. # type: int -# curl_parallel_limit = 8 +# emergequeue_limit_total = 256 -# Maximum time in ms a file download (e.g. a mod download) may take. +# Maximum number of blocks to be queued that are to be loaded from file. +# Set to blank for an appropriate amount to be chosen automatically. # type: int -# curl_file_download_timeout = 300000 - -# Makes DirectX work with LuaJIT. Disable if it causes troubles. -# type: bool -# high_precision_fpu = true - -# Replaces the default main menu with a custom one. -# type: string -# main_menu_script = +# emergequeue_limit_diskonly = 32 +# Maximum number of blocks to be queued that are to be generated. +# Set to blank for an appropriate amount to be chosen automatically. # type: int -# main_menu_game_mgr = 0 +# emergequeue_limit_generate = 32 +# Number of emerge threads to use. Make this field blank, or increase this number +# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly +# at the cost of slightly buggy caves. # type: int -# main_menu_mod_mgr = 1 +# num_emerge_threads = 1 -# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers. -# type: int -# profiler_print_interval = 0