X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=adeb3c8f68274fe8c9360aa161c0b31d6a5d803d;hb=8e0ac70c4ddfffedcd9e85b409360b4356d033c4;hp=fad3716d23c16777d9550ceae619ab84094c7723;hpb=f8bbecebf546d27c469ed0b7962909f0bf126675;p=dragonfireclient.git diff --git a/minetest.conf.example b/minetest.conf.example index fad3716d2..adeb3c8f6 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -8,7 +8,7 @@ # Uncomment settings by removing the preceding #. # # Further documentation: -# http://celeron.55.lt/~celeron55/minetest/wiki/doku.php +# http://c55.me/minetest/wiki/doku.php # # NOTE: This file might not be up-to-date, refer to the # defaultsettings.cpp file for an up-to-date list: @@ -16,6 +16,7 @@ # # A vim command to convert most of defaultsettings.cpp to conf file format: # :'<,'>s/\tg_settings\.setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g +# Note: Some of the settings are implemented in Lua # # Client and server @@ -42,25 +43,33 @@ # Go down ladder / go down in fly mode / go fast in fast mode #keymap_special1 = KEY_KEY_E #keymap_chat = KEY_KEY_T +#keymap_cmd = / +#keyman_console = KEY_F10 #keymap_rangeselect = KEY_KEY_R #keymap_freemove = KEY_KEY_K #keymap_fastmove = KEY_KEY_J -#keymap_frametime_graph = KEY_F1 #keymap_screenshot = KEY_F12 # Some (temporary) keys for debugging #keymap_print_debug_stacks = KEY_KEY_P -# The desired FPS +# Minimum FPS +# The amount of rendered stuff is dynamically set according to this #wanted_fps = 30 # If FPS would go higher than this, limit it by sleeping # (to not waste CPU power for no benefit) #fps_max = 60 # The allowed adjustment range for the automatic rendering range adjustment -#viewing_range_nodes_max = 300 -#viewing_range_nodes_min = 25 +#viewing_range_nodes_max = 160 +#viewing_range_nodes_min = 35 # Initial window size #screenW = 800 #screenH = 600 +#fullscreen = false +#fullscreen_bpp = 24 +# Experimental option, might cause visible spaces between blocks +# when set to higher number than 0 +#fsaa = 0 +#vsync = false # Address to connect to (#blank = start local server) #address = # Enable random user input, for testing @@ -76,8 +85,6 @@ # Enable smooth lighting with simple ambient occlusion; # disable for speed or for different looks. #smooth_lighting = true -# Whether to draw a frametime graph (for debugging frametime) -#frametime_graph = false # Enable combining mainly used textures to a bigger one for improved speed # disable if it causes graphics glitches. #enable_texture_atlas = true @@ -104,17 +111,28 @@ #screenshot_path = . # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double) #view_bobbing_amount = 1.0 +# In-game chat console background color (R,G,B) +#console_color = (0,0,0) +# In-game chat console background alpha (opaqueness, between 0 and 255) +#console_alpha = 200 +# Sound settings +#enable_sound = true +#sound_volume = 0.7 +# Whether node texture animations should be desynchronized per MapBlock +#desynchronize_mapblock_texture_animation = true # # Server stuff # -# Map directory (everything in the world is stored here) -#map-dir = /custom/map +# Default game (default when creating a new world) +#default_game = minetest +# World directory (everything in the world is stored here) +#map-dir = /custom/world # Message of the Day #motd = Welcome to this awesome Minetest server! # Maximum number of players connected simultaneously -#max_users = 20 +#max_users = 100 # Set to false to allow old clients to connect #strict_protocol_version_checking = true # Set to true to enable creative mode (unlimited inventory) @@ -129,25 +147,48 @@ #give_initial_stuff = false # New users need to input this password #default_password = -# Available privileges: build, teleport, settime, privs, shout -#default_privs = build, shout +# Available privileges: interact, shout, teleport, settime, privs, ... +# See /privs in game for a full list on your server and mod configuration. +#default_privs = interact, shout +# Whether players are shown to clients without any range limit +#unlimited_player_transfer_distance = true +# Whether to enable players killing each other +#enable_pvp = true +# If this is set, players will always (re)spawn at the given position +#static_spawnpoint = 0, 10, 0 +# If true, new players cannot join with an empty password +#disallow_empty_password = false +# If true, disable cheat prevention in multiplayer +#disable_anticheat = false +# If true, actions are recorded for rollback +#enable_rollback_recording = false # Profiler data print interval. #0 = disable. #profiler_print_interval = 0 #enable_mapgen_debug_info = false +# from how far client knows about objects #active_object_send_range_blocks = 3 +# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run) #active_block_range = 2 +# how many blocks are flying in the wire simultaneously per client #max_simultaneous_block_sends_per_client = 2 +# how many blocks are flying in the wire simultaneously per server #max_simultaneous_block_sends_server_total = 8 -#max_block_send_distance = 7 -#max_block_generate_distance = 5 -#time_send_interval = 20 -# Length of day/night cycle. 72=20min, 360=4min, 1=24hour -#time_speed = 72 +# From how far blocks are sent to clients (value * 16 nodes) +#max_block_send_distance = 10 +# From how far blocks are generated for clients (value * 16 nodes) +#max_block_generate_distance = 6 +# Interval of sending time of day to clients +#time_send_interval = 5 +# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged +#time_speed = 96 #server_unload_unused_data_timeout = 29 +# Interval of saving important changes in the world #server_map_save_interval = 5.3 +# To reduce lag, block transfers are slowed down when a player is building something. +# This determines how long they are slowed down after placing or removing a node. #full_block_send_enable_min_time_from_building = 2.0 -# Set to true to enable experimental features or stuff that is tested -# (varies from version to version, usually not useful at all) -#enable_experimental = false - +# Length of a server tick in dedicated server +#dedicated_server_step = 0.05 +# Can be set to true to disable shutting down on invalid world data +#ignore_world_load_errors = false