X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=adeb3c8f68274fe8c9360aa161c0b31d6a5d803d;hb=8e0ac70c4ddfffedcd9e85b409360b4356d033c4;hp=edc2222bb143b4a49b8c0bab53059581e126b484;hpb=6a57eabb145e5000427e38ab0c8d3bb435b2c596;p=dragonfireclient.git diff --git a/minetest.conf.example b/minetest.conf.example index edc2222bb..adeb3c8f6 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -8,7 +8,7 @@ # Uncomment settings by removing the preceding #. # # Further documentation: -# http://celeron.55.lt/~celeron55/minetest/wiki/doku.php +# http://c55.me/minetest/wiki/doku.php # # NOTE: This file might not be up-to-date, refer to the # defaultsettings.cpp file for an up-to-date list: @@ -16,6 +16,7 @@ # # A vim command to convert most of defaultsettings.cpp to conf file format: # :'<,'>s/\tg_settings\.setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g +# Note: Some of the settings are implemented in Lua # # Client and server @@ -51,7 +52,8 @@ # Some (temporary) keys for debugging #keymap_print_debug_stacks = KEY_KEY_P -# The desired FPS +# Minimum FPS +# The amount of rendered stuff is dynamically set according to this #wanted_fps = 30 # If FPS would go higher than this, limit it by sleeping # (to not waste CPU power for no benefit) @@ -62,6 +64,12 @@ # Initial window size #screenW = 800 #screenH = 600 +#fullscreen = false +#fullscreen_bpp = 24 +# Experimental option, might cause visible spaces between blocks +# when set to higher number than 0 +#fsaa = 0 +#vsync = false # Address to connect to (#blank = start local server) #address = # Enable random user input, for testing @@ -110,6 +118,8 @@ # Sound settings #enable_sound = true #sound_volume = 0.7 +# Whether node texture animations should be desynchronized per MapBlock +#desynchronize_mapblock_texture_animation = true # # Server stuff @@ -137,12 +147,21 @@ #give_initial_stuff = false # New users need to input this password #default_password = -# Available privileges: build, teleport, settime, privs, shout -#default_privs = build, shout +# Available privileges: interact, shout, teleport, settime, privs, ... +# See /privs in game for a full list on your server and mod configuration. +#default_privs = interact, shout # Whether players are shown to clients without any range limit #unlimited_player_transfer_distance = true # Whether to enable players killing each other #enable_pvp = true +# If this is set, players will always (re)spawn at the given position +#static_spawnpoint = 0, 10, 0 +# If true, new players cannot join with an empty password +#disallow_empty_password = false +# If true, disable cheat prevention in multiplayer +#disable_anticheat = false +# If true, actions are recorded for rollback +#enable_rollback_recording = false # Profiler data print interval. #0 = disable. #profiler_print_interval = 0 @@ -155,14 +174,21 @@ #max_simultaneous_block_sends_per_client = 2 # how many blocks are flying in the wire simultaneously per server #max_simultaneous_block_sends_server_total = 8 +# From how far blocks are sent to clients (value * 16 nodes) #max_block_send_distance = 10 +# From how far blocks are generated for clients (value * 16 nodes) #max_block_generate_distance = 6 +# Interval of sending time of day to clients #time_send_interval = 5 # Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged #time_speed = 96 #server_unload_unused_data_timeout = 29 +# Interval of saving important changes in the world #server_map_save_interval = 5.3 # To reduce lag, block transfers are slowed down when a player is building something. # This determines how long they are slowed down after placing or removing a node. #full_block_send_enable_min_time_from_building = 2.0 - +# Length of a server tick in dedicated server +#dedicated_server_step = 0.05 +# Can be set to true to disable shutting down on invalid world data +#ignore_world_load_errors = false