X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=acdc19b0ad92d677dd0d66c5c1a50df12fc9c120;hb=cf136f19359dd7983cddd3bdf9cac2c4a4bb8139;hp=a193a8aac842d8319cb85628d4665db78caa9a81;hpb=6129e31b96f31521a79f5dfd7968f0cf0decb200;p=dragonfireclient.git diff --git a/minetest.conf.example b/minetest.conf.example index a193a8aac..acdc19b0a 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -2,49 +2,109 @@ # ../minetest.conf # ../../minetest.conf # Any other path can be chosen by passing the path as a parameter -# to the program, eg. "minetest.exe ../minetest.conf.example" +# to the program, eg. "minetest.exe --config ../minetest.conf.example" # # By default, all the settings are commented and not functional. # Uncomment settings by removing the preceding #. +# +# Further documentation: +# http://celeron.55.lt/~celeron55/minetest/wiki/doku.php -#dedicated_server = - +# # Client side stuff +# + +# Initial window size +#screenW = 800 +#screenH = 600 + +# Port to connect to and to bind a server at +#port = 30000 + +# Address to connect to (blank = start local server) +#address = +# Name of player. On server, this is the default admin. +#name = + +# Key configuration. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +#keymap_forward = KEY_KEY_W +#keymap_backward = KEY_KEY_S +#keymap_left = KEY_KEY_A +#keymap_right = KEY_KEY_D +#keymap_jump = KEY_SPACE +#keymap_sneak = KEY_LSHIFT +#keymap_inventory = KEY_KEY_I +#keymap_chat = KEY_KEY_T +#keymap_rangeselect = KEY_KEY_R +# Some (temporary) keys for debugging features +#keymap_special1 = KEY_KEY_E +#keymap_print_debug_stacks = KEY_KEY_P + +# The desired FPS #wanted_fps = 30 + +# If FPS would go higher than this, limit it by sleeping +# (to not waste CPU power for no benefit) #fps_max = 60 + +# The allowed adjustment range for the automatic rendering range adjustment #viewing_range_nodes_max = 300 -#viewing_range_nodes_min = 50 -#screenW = -#screenH = -#host_game = -#port = 30000 -#address = kray.dy.fi -#name = +#viewing_range_nodes_min = 35 + +# Whether to fog out the end of the visible area +#enable_fog = true +# Enable a bit lower water surface; disable for speed +#new_style_water = true + +# Enable nice leaves; disable for speed +#new_style_leaves = true + +# Enable smooth lighting with simple ambient occlusion; +# disable for speed or for different looks. +#smooth_lighting = true + +# Whether to draw a frametime graph (for debugging frametime) +#frametime_graph = false + +# Enable combining mainly used textures to a bigger one for improved speed +# disable if it causes graphics glitches. +#enable_texture_atlas = true + +# Path to texture directory. All textures are first searched from here. +#texture_path = + +# Video back-end. +# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl +#video_driver = opengl + +# Enable random user input, for testing #random_input = false + +# Timeout for client to remove unused map data from memory #client_delete_unused_sectors_timeout = 1200 +# # Server side stuff +# -# - The possible generators are: -# (Indeed you can do all of them with only "power" 8)) -# H=value: -# constant -# H=slope.dot(pos): -# linear -# H=slope.dot(pos^power): -# power - -#mapgen_heightmap_blocksize = 64 -#height_randmax = constant 70.0 -#height_randfactor = constant 0.6 -#height_base = linear 0 35 0 -#plants_amount = 1.0 -#ravines_amount = 1.0 +# Set to true to enable experimental features +# (varies from version to version, see wiki) +#enable_experimental = false + +# Map directory (everything in the world is stored here) +#map-dir = /home/palle/custom_map # Set to true to enable creative mode (unlimited inventory) #creative_mode = false + +#enable_damage = false + +# Gives some stuff to players at the beginning +#give_initial_stuff = false + # Player and object positions are sent at intervals specified by this #objectdata_inverval = 0.2 @@ -53,10 +113,17 @@ #max_simultaneous_block_sends_per_client = 1 #max_simultaneous_block_sends_server_total = 4 -#max_block_send_distance = 8 -#max_block_generate_distance = 6 +#max_block_send_distance = 5 +#max_block_generate_distance = 4 + +# 20 min/day +#time_speed = 72 +# 4 min/day +#time_speed = 360 +# 1 min/day +#time_speed = 1440 -#disable_water_climb = true -# Note that this gets applied at map generation time -#endless_water = true +#time_send_interval = 5 +#server_unload_unused_sectors_timeout = 60 +#server_map_save_interval = 60