X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=acdc19b0ad92d677dd0d66c5c1a50df12fc9c120;hb=ccc0420c52d341ea20ff879aac7520179ca24bdf;hp=02cfb7aada1b296fd68f51830f933447653a4c38;hpb=c638442e78b953556e7dadd4c0c34cb0c719bbc8;p=dragonfireclient.git diff --git a/minetest.conf.example b/minetest.conf.example index 02cfb7aad..acdc19b0a 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -2,42 +2,88 @@ # ../minetest.conf # ../../minetest.conf # Any other path can be chosen by passing the path as a parameter -# to the program, eg. "minetest.exe ../minetest.conf.example" +# to the program, eg. "minetest.exe --config ../minetest.conf.example" # # By default, all the settings are commented and not functional. # Uncomment settings by removing the preceding #. +# +# Further documentation: +# http://celeron.55.lt/~celeron55/minetest/wiki/doku.php # # Client side stuff # -#wanted_fps = 30 -#fps_max = 60 -#viewing_range_nodes_max = 300 -#viewing_range_nodes_min = 35 +# Initial window size #screenW = 800 #screenH = 600 + +# Port to connect to and to bind a server at #port = 30000 + +# Address to connect to (blank = start local server) #address = + +# Name of player. On server, this is the default admin. #name = -# Whether to try to fog out the border of the visible area +# Key configuration. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +#keymap_forward = KEY_KEY_W +#keymap_backward = KEY_KEY_S +#keymap_left = KEY_KEY_A +#keymap_right = KEY_KEY_D +#keymap_jump = KEY_SPACE +#keymap_sneak = KEY_LSHIFT +#keymap_inventory = KEY_KEY_I +#keymap_chat = KEY_KEY_T +#keymap_rangeselect = KEY_KEY_R +# Some (temporary) keys for debugging features +#keymap_special1 = KEY_KEY_E +#keymap_print_debug_stacks = KEY_KEY_P + +# The desired FPS +#wanted_fps = 30 + +# If FPS would go higher than this, limit it by sleeping +# (to not waste CPU power for no benefit) +#fps_max = 60 + +# The allowed adjustment range for the automatic rendering range adjustment +#viewing_range_nodes_max = 300 +#viewing_range_nodes_min = 35 + +# Whether to fog out the end of the visible area #enable_fog = true + # Enable a bit lower water surface; disable for speed #new_style_water = true + # Enable nice leaves; disable for speed #new_style_leaves = true -# Whether to draw a frametime graph + +# Enable smooth lighting with simple ambient occlusion; +# disable for speed or for different looks. +#smooth_lighting = true + +# Whether to draw a frametime graph (for debugging frametime) #frametime_graph = false -# Enable combining mainly used textures to a bigger one + +# Enable combining mainly used textures to a bigger one for improved speed +# disable if it causes graphics glitches. #enable_texture_atlas = true -# Path to texture directory + +# Path to texture directory. All textures are first searched from here. #texture_path = + +# Video back-end. # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl #video_driver = opengl -# +# Enable random user input, for testing #random_input = false + +# Timeout for client to remove unused map data from memory #client_delete_unused_sectors_timeout = 1200 # @@ -45,8 +91,10 @@ # # Set to true to enable experimental features +# (varies from version to version, see wiki) #enable_experimental = false +# Map directory (everything in the world is stored here) #map-dir = /home/palle/custom_map # Set to true to enable creative mode (unlimited inventory) @@ -54,6 +102,9 @@ #enable_damage = false +# Gives some stuff to players at the beginning +#give_initial_stuff = false + # Player and object positions are sent at intervals specified by this #objectdata_inverval = 0.2