X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=9b50a775d2e17699a579aa6d5590d2abf1d4eff9;hb=04cc9de8f2fbcb11f133c88f02fc11504b3ea6f3;hp=caca198b91dd0217c921824be3e3ee07d395a8e3;hpb=006ef5b4a5e362eed848ca26b411a8059d74b965;p=minetest.git diff --git a/minetest.conf.example b/minetest.conf.example index caca198b9..9b50a775d 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -23,25 +23,32 @@ # type: bool # enable_build_where_you_stand = false -# Unobstructed movement without physics, downwards key is keymap_special1. +# Player is able to fly without being affected by gravity. +# This requires the "fly" privilege on the server. # type: bool # free_move = false -# Fast movement (keymap_special1). +# Fast movement (via use key). +# This requires the "fast" privilege on the server. # type: bool # fast_move = false -# Smooths camera when moving and looking arround. +# If enabled together with fly mode, player is able to fly through solid nodes. +# This requires the "noclip" privilege on the server. +# type: bool +# noclip = false + +# Smooths camera when looking around. Also called look or mouse smoothing. # Useful for recording videos. # type: bool # cinematic = false # Smooths rotation of camera. 0 to disable. -# type: float min: 0.0 max: 0.99 +# type: float min: 0 max: 0.99 # camera_smoothing = 0.0 # Smooths rotation of camera in cinematic mode. 0 to disable. -# type: float min: 0.0 max: 0.99 +# type: float min: 0 max: 0.99 # cinematic_camera_smoothing = 0.7 # Invert vertical mouse movement. @@ -52,7 +59,7 @@ # type: float # mouse_sensitivity = 0.2 -# If enabled, keymap_special1 instead of keymap_sneak is used for climbing down and descending. +# If enabled, "use" key instead of "sneak" key is used for climbing down and descending. # type: bool # aux1_descends = false @@ -60,7 +67,7 @@ # type: bool # doubletap_jump = false -# If false aux1 is used to fly fast. +# If disabled "use" key is used to fly fast if both fly and fast mode are enabled. # type: bool # always_fly_fast = true @@ -68,32 +75,241 @@ # type: float # repeat_rightclick_time = 0.25 -# Enable random user input, for testing. +# Enable random user input (only used for testing). # type: bool # random_input = false -# Continuous forward movement (for testing). +# Continuous forward movement (only used for testing). # type: bool # continuous_forward = false +# Enable Joysticks +# type: bool +# enable_joysticks = false + +# The identifier of the joystick to use +# type: int +# joystick_id = 0 + +# The type of joystick +# type: enum values: auto,generic,xbox +# joystick_type = auto + +# The time in seconds it takes between repeated events +# when holding down a joystick button combination. +# type: float +# repeat_joystick_button_time = 0.17 + +# The sensitivity of the joystick axes for moving the +# ingame view frustum around. +# type: float +# joystick_frustum_sensitivity = 170 + +# Key for moving the player forward. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_forward = KEY_KEY_W + +# Key for moving the player backward. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_backward = KEY_KEY_S + +# Key for moving the player left. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_left = KEY_KEY_A + +# Key for moving the player right. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_right = KEY_KEY_D + +# Key for jumping. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_jump = KEY_SPACE + +# Key for sneaking. +# Also used for climbing down and descending in water if aux1_descends is disabled. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_sneak = KEY_LSHIFT + +# Key for opening the inventory. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_inventory = KEY_KEY_I + +# Key for moving fast in fast mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_special1 = KEY_KEY_E + +# Key for opening the chat window. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_chat = KEY_KEY_T + +# Key for opening the chat window to type commands. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_cmd = / + +# Key for opening the chat window to type local commands. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_cmd_local = . + +# Key for opening the chat console. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keyman_console = KEY_F10 + +# Key for toggling unlimited view range. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_rangeselect = KEY_KEY_R + +# Key for toggling flying. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_freemove = KEY_KEY_K + +# Key for toggling fast mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_fastmove = KEY_KEY_J + +# Key for toggling noclip mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_noclip = KEY_KEY_H + +# Key for toggling autorun. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_autorun = + +# Key for toggling cinematic mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_cinematic = + +# Key for toggling display of minimap. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_minimap = KEY_F9 + +# Key for taking screenshots. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_screenshot = KEY_F12 + +# Key for dropping the currently selected item. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_drop = KEY_KEY_Q + +# Key to use view zoom when possible. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_zoom = KEY_KEY_Z + +# Key for toggling the display of the HUD. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_toggle_hud = KEY_F1 + +# Key for toggling the display of the chat. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_toggle_chat = KEY_F2 + +# Key for toggling the display of the large chat console. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_console = KEY_F10 + +# Key for toggling the display of the fog. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_toggle_force_fog_off = KEY_F3 + +# Key for toggling the camera update. Only used for development +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_toggle_update_camera = + +# Key for toggling the display of debug info. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_toggle_debug = KEY_F5 + +# Key for toggling the display of the profiler. Used for development. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_toggle_profiler = KEY_F6 + +# Key for switching between first- and third-person camera. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_camera_mode = KEY_F7 + +# Key for increasing the viewing range. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_increase_viewing_range_min = + + +# Key for decreasing the viewing range. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_decrease_viewing_range_min = - + +# Key for printing debug stacks. Used for development. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_print_debug_stacks = KEY_KEY_P + ## Network -# Address to connect to (blank = start local server). +# Address to connect to. +# Leave this blank to start a local server. +# Note that the address field in the main menu overrides this setting. # type: string -# address = +# address = # Port to connect to (UDP). -# type: int +# Note that the port field in the main menu overrides this setting. +# type: int min: 1 max: 65535 # remote_port = 30000 +# Whether to support older servers before protocol version 25. +# Enable if you want to connect to 0.4.12 servers and before. +# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work. +# Disabling this option will protect your password better. +# type: bool +# send_pre_v25_init = false + # Save the map received by the client on disk. # type: bool # enable_local_map_saving = false +# Show entity selection boxes +# type: bool +# show_entity_selectionbox = true + # Enable usage of remote media server (if provided by server). +# Remote servers offer a significantly faster way to download media (e.g. textures) +# when connecting to the server. # type: bool # enable_remote_media_server = true +# Enable Lua modding support on client. +# This support is experimental and API can change. +# type: bool +# enable_client_modding = false + # URL to the server list displayed in the Multiplayer Tab. # type: string # serverlist_url = servers.minetest.net @@ -106,68 +322,20 @@ ### In-Game -# Minimum wanted FPS. -# The amount of rendered stuff is dynamically set according to this. -# type: int -# wanted_fps = 30 - -# If FPS would go higher than this, limit it by sleeping. -# to not waste CPU power for no benefit. -# type: int -# fps_max = 60 - -# Maximum FPS when game is paused. -# type: int -# pause_fps_max = 20 +#### Basic -# The allowed adjustment range for the automatic rendering range adjustment. -# type: int -# viewing_range_nodes_max = 160 - -# The allowed adjustment range for the automatic rendering range adjustment. -# type: int -# viewing_range_nodes_min = 35 - -# Vertical initial window size. -# type: int -# screenW = 800 - -# Horizontal initial window size. -# type: int -# screenH = 600 - -# Fullscreen mode. +# Enable VBO # type: bool -# fullscreen = false - -# type: int -# fullscreen_bpp = 24 - -# Experimental option, might cause visible spaces between blocks -# when set to higher number than 0. -# type: enum values: 0, 1, 2, 4, 8, 16 -# fsaa = 0 - -# Vertical screen synchronization. -# type: bool -# vsync = false - -# Field of view in degrees. -# type: int min: 30 max: 160 -# fov = 72 +# enable_vbo = true # Whether to fog out the end of the visible area. # type: bool # enable_fog = true -# Enable a bit lower water surface; disable for speed (not quite optimized). -# type: bool -# new_style_water = false - # Leaves style: -# - Fancy -> all faces visible -# - Simple -> only outer faces, if defined special_tiles are used -# - Opaque -> disable transparency +# - Fancy: all faces visible +# - Simple: only outer faces, if defined special_tiles are used +# - Opaque: disable transparency # type: enum values: fancy, simple, opaque # leaves_style = fancy @@ -180,105 +348,37 @@ # type: bool # smooth_lighting = true -# Adjust the gamma encoding for the light tables. Lower numbers are brighter. -# This setting is for the client only and is ignored by the server. -# type: float min: 1.0 max: 3.0 -# display_gamma = 1.8 - -# Path to texture directory. All textures are first searched from here. -# type: path -# texture_path = - -# Video back-end. -# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl. -# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl -# video_driver = opengl - -# Enable/disable clouds. +# Clouds are a client side effect. # type: bool # enable_clouds = true -# Height on which clouds are appearing. -# type: int -# cloud_height = 120 - -# Radius of cloud area stated in number of 64 node cloud squares. -# Values larger than 26 will start to produce sharp cutoffs at cloud area corners. -# type: int -# cloud_radius = 12 - # Use 3D cloud look instead of flat. # type: bool # enable_3d_clouds = true -# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double). -# type: float -# view_bobbing_amount = 1.0 - -# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double). -# type: float -# fall_bobbing_amount = 0.0 - -# 3D support. -# Currently: -# - "none" = no 3d output. -# - "anaglyph" = cyan/magenta color 3d. -# - "interlaced" = odd/even line based polarisation screen support. -# - "topbottom" = split screen top/bottom. -# - "sidebyside" = split screen side by side. -# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside -# 3d_mode = none - -# In-game chat console background color (R,G,B). -# type: string -# console_color = (0,0,0) - -# In-game chat console background alpha (opaqueness, between 0 and 255). -# type: int min: 0 max: 255 -# console_alpha = 200 - -# Selection box border color (R,G,B). -# type: string -# selectionbox_color = (0,0,0) +# Method used to highlight selected object. +# type: enum values: box, halo +# node_highlighting = box -# Width of the selectionbox's lines. -# type: int min: 1 max: 5 -# selectionbox_width = 2 - -# Crosshair color (R,G,B). -# type: string -# crosshair_color = (255,255,255) - -# Cross alpha (opaqueness, between 0 and 255). -# type: int min: 0 max: 255 -# crosshair_alpha = 255 - -# Path for screenshots. -# type: path -# screenshot_path = - -# Whether node texture animations should be desynchronized per mapblock. +# Adds particles when digging a node. # type: bool -# desynchronize_mapblock_texture_animation = true - -# Maximum proportion of current window to be used for hotbar. -# Useful if there's something to be displayed right or left of hotbar. -# type: float -# hud_hotbar_max_width = 1.0 +# enable_particles = true -# Enable selection highlighting for nodes (disables selectionbox). -# type: bool -# enable_node_highlighting = false +#### Filtering +# Use mip mapping to scale textures. May slightly increase performance. # type: bool # mip_map = false +# Use anisotropic filtering when viewing at textures from an angle. # type: bool # anisotropic_filter = false +# Use bilinear filtering when scaling textures. # type: bool # bilinear_filter = false +# Use trilinear filtering when scaling textures. # type: bool # trilinear_filter = false @@ -299,20 +399,44 @@ # type: int # texture_min_size = 64 -# Set to true to pre-generate all item visuals. -# type: bool -# preload_item_visuals = false +# Experimental option, might cause visible spaces between blocks +# when set to higher number than 0. +# type: enum values: 0, 1, 2, 4, 8, 16 +# fsaa = 0 + +# Undersampling is similar to using lower screen resolution, but it applies +# to the game world only, keeping the GUI intact. +# It should give significant performance boost at the cost of less detailed image. +# type: enum values: 0, 2, 3, 4 +# undersampling = 0 -# Set to true to enable shaders. Disable them if video_driver = direct3d9/8. +#### Shaders + +# Shaders allow advanced visual effects and may increase performance on some video cards. +# This only works with the OpenGL video backend. # type: bool # enable_shaders = true -# Set to true to enable textures bumpmapping. Requires shaders enabled. +# Path to shader directory. If no path is defined, default location will be used. +# type: path +# shader_path = + +##### Tone Mapping + +# Enables filmic tone mapping +# type: bool +# tone_mapping = false + +##### Bumpmapping + +# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack +# or need to be auto-generated. +# Requires shaders to be enabled. # type: bool # enable_bumpmapping = false -# Set to true enables on the fly normalmap generation (Emboss effect). -# Requires bumpmapping enabled. +# Enables on the fly normalmap generation (Emboss effect). +# Requires bumpmapping to be enabled. # type: bool # generate_normalmaps = false @@ -320,12 +444,15 @@ # type: float # normalmaps_strength = 0.6 -# Defines sampling step of texture (0 - 2). +# Defines sampling step of texture. # A higher value results in smoother normal maps. # type: int min: 0 max: 2 # normalmaps_smooth = 0 -# Set to true enables parallax occlusion mapping. Requires shaders enabled. +##### Parallax Occlusion + +# Enables parallax occlusion mapping. +# Requires shaders to be enabled. # type: bool # enable_parallax_occlusion = false @@ -336,7 +463,7 @@ # Strength of parallax. # type: float -# 3d_parallax_strength = 0.025 +# 3d_paralax_strength = 0.025 # Number of parallax occlusion iterations. # type: int @@ -350,7 +477,10 @@ # type: float # parallax_occlusion_bias = 0.04 -# Set to true enables waving water. Requires shaders enabled. +##### Waving Nodes + +# Set to true enables waving water. +# Requires shaders to be enabled. # type: bool # enable_waving_water = false @@ -363,25 +493,163 @@ # type: float # water_wave_speed = 5.0 -# Set to true enables waving leaves. Requires shaders enabled. +# Set to true enables waving leaves. +# Requires shaders to be enabled. # type: bool # enable_waving_leaves = false -# Set to true enables waving plants. Requires shaders enabled. +# Set to true enables waving plants. +# Requires shaders to be enabled. # type: bool # enable_waving_plants = false -# The strength (darkness) of node ambient-occlusion shading. -# Lower is darker, Higher is lighter. The valid range of values for this -# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be -# set to the nearest valid value. -# type: float min: 0.25 max: 4.0 -# ambient_occlusion_gamma = 2.2 +#### Advanced + +# If FPS would go higher than this, limit it by sleeping +# to not waste CPU power for no benefit. +# type: int +# fps_max = 60 + +# Maximum FPS when game is paused. +# type: int +# pause_fps_max = 20 + +# View distance in nodes. +# type: int min: 20 max: 4000 +# viewing_range = 100 + +# Width component of the initial window size. +# type: int +# screenW = 800 + +# Height component of the initial window size. +# type: int +# screenH = 600 + +# Fullscreen mode. +# type: bool +# fullscreen = false + +# Bits per pixel (aka color depth) in fullscreen mode. +# type: int +# fullscreen_bpp = 24 + +# Vertical screen synchronization. +# type: bool +# vsync = false + +# Field of view in degrees. +# type: int min: 30 max: 160 +# fov = 72 + +# Field of view while zooming in degrees. +# This requires the "zoom" privilege on the server. +# type: int min: 7 max: 160 +# zoom_fov = 15 + +# Adjust the gamma encoding for the light tables. Higher numbers are brighter. +# This setting is for the client only and is ignored by the server. +# type: float min: 1 max: 3 +# display_gamma = 2.2 + +# Path to texture directory. All textures are first searched from here. +# type: path +# texture_path = + +# The rendering back-end for Irrlicht. +# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl +# video_driver = opengl + +# Height on which clouds are appearing. +# type: int +# cloud_height = 120 + +# Radius of cloud area stated in number of 64 node cloud squares. +# Values larger than 26 will start to produce sharp cutoffs at cloud area corners. +# type: int +# cloud_radius = 12 + +# Enables view bobbing when walking. +# type: bool +# view_bobbing = true + +# Multiplier for view bobbing. +# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. +# type: float +# view_bobbing_amount = 1.0 + +# Multiplier for fall bobbing. +# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. +# type: float +# fall_bobbing_amount = 0.0 + +# 3D support. +# Currently supported: +# - none: no 3d output. +# - anaglyph: cyan/magenta color 3d. +# - interlaced: odd/even line based polarisation screen support. +# - topbottom: split screen top/bottom. +# - sidebyside: split screen side by side. +# - pageflip: quadbuffer based 3d. +# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip +# 3d_mode = none + +# In-game chat console height, between 0.1 (10%) and 1.0 (100%). +# type: float min: 0.1 max: 1 +# console_height = 1.0 + +# In-game chat console background color (R,G,B). +# type: string +# console_color = (0,0,0) + +# In-game chat console background alpha (opaqueness, between 0 and 255). +# type: int min: 0 max: 255 +# console_alpha = 200 + +# Selection box border color (R,G,B). +# type: string +# selectionbox_color = (0,0,0) + +# Width of the selectionbox's lines around nodes. +# type: int min: 1 max: 5 +# selectionbox_width = 2 + +# Crosshair color (R,G,B). +# type: string +# crosshair_color = (255,255,255) + +# Crosshair alpha (opaqueness, between 0 and 255). +# type: int min: 0 max: 255 +# crosshair_alpha = 255 + +# Whether node texture animations should be desynchronized per mapblock. +# type: bool +# desynchronize_mapblock_texture_animation = true + +# Maximum proportion of current window to be used for hotbar. +# Useful if there's something to be displayed right or left of hotbar. +# type: float +# hud_hotbar_max_width = 1.0 + +# Modifies the size of the hudbar elements. +# type: float +# hud_scaling = 1.0 # Enables caching of facedir rotated meshes. # type: bool # enable_mesh_cache = false +# Delay between mesh updates on the client in ms. Increasing this will slow +# down the rate of mesh updates, thus reducing jitter on slower clients. +# type: int min: 0 max: 50 +# mesh_generation_interval = 0 + +# Size of the MapBlock cache of the mesh generator. Increasing this will +# increase the cache hit %, reducing the data being copied from the main +# thread, thus reducing jitter. +# type: int min: 0 max: 1000 +# meshgen_block_cache_size = 20 + # Enables minimap. # type: bool # enable_minimap = true @@ -400,6 +668,30 @@ # type: bool # directional_colored_fog = true +# The strength (darkness) of node ambient-occlusion shading. +# Lower is darker, Higher is lighter. The valid range of values for this +# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be +# set to the nearest valid value. +# type: float min: 0.25 max: 4 +# ambient_occlusion_gamma = 2.2 + +# Enables animation of inventory items. +# type: bool +# inventory_items_animations = false + +# Android systems only: Tries to create inventory textures from meshes +# when no supported render was found. +# type: bool +# inventory_image_hack = false + +# Fraction of the visible distance at which fog starts to be rendered +# type: float min: 0 max: 0.99 +# fog_start = 0.4 + +# Makes all liquids opaque +# type: bool +# opaque_water = false + ### Menus # Use a cloud animation for the main menu background. @@ -423,7 +715,7 @@ # When gui_scaling_filter_txr2img is true, copy those images # from hardware to software for scaling. When false, fall back # to the old scaling method, for video drivers that don't -# propery support downloading textures back from hardware. +# properly support downloading textures back from hardware. # type: bool # gui_scaling_filter_txr2img = true @@ -439,9 +731,8 @@ # type: path # font_path = fonts/liberationsans.ttf -# Font size. # type: int -# font_size = 15 +# font_size = 16 # Font shadow offset, if 0 then shadow will not be drawn. # type: int @@ -449,7 +740,7 @@ # Font shadow alpha (opaqueness, between 0 and 255). # type: int min: 0 max: 255 -# font_shadow_alpha = 128 +# font_shadow_alpha = 127 # type: path # mono_font_path = fonts/liberationmono.ttf @@ -470,18 +761,37 @@ # type: int min: 0 max: 255 # fallback_font_shadow_alpha = 128 +# Path to save screenshots at. +# type: path +# screenshot_path = + +# Format of screenshots. +# type: enum values: png, jpg, bmp, pcx, ppm, tga +# screenshot_format = png + +# Screenshot quality. Only used for JPEG format. +# 1 means worst quality; 100 means best quality. +# Use 0 for default quality. +# type: int min: 0 max: 100 +# screenshot_quality = 0 + ### Advanced # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. # type: int # screen_dpi = 72 +# Windows systems only: Start Minetest with the command line window in the background. +# Contains the same information as the file debug.txt (default name). +# type: bool +# enable_console = false + ## Sound # type: bool # enable_sound = true -# type: float min: 0.0 max: 1.0 +# type: float min: 0 max: 1 # sound_volume = 0.7 ## Advanced @@ -503,51 +813,60 @@ # Server / Singleplayer # -# Name of the server. +# Name of the server, to be displayed when players join and in the serverlist. # type: string # server_name = Minetest server -# Description of server. +# Description of server, to be displayed when players join and in the serverlist. # type: string # server_description = mine here -# Domain name of server. +# Domain name of server, to be displayed in the serverlist. # type: string # server_address = game.minetest.net -# Homepage of server. +# Homepage of server, to be displayed in the serverlist. # type: string # server_url = http://minetest.net -# Automaticaly report to masterserver. +# Automaticaly report to the serverlist. # type: bool # server_announce = false -# Announce to this masterserver. -# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net. +# Announce to this serverlist. +# If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net. # type: string # serverlist_url = servers.minetest.net +# Disable escape sequences, e.g. chat coloring. +# Use this if you want to run a server with pre-0.4.14 clients and you want to disable +# the escape sequences generated by mods. +# type: bool +# disable_escape_sequences = false + ## Network # Network port to listen (UDP). +# This value will be overridden when starting from the main menu. # type: int # port = 30000 # The network interface that the server listens on. # type: string -# bind_address = +# bind_address = -# Set to true to disallow old clients from connecting. +# Enable to disallow old clients from connecting. +# Older clients are compatible in the sense that they will not crash when connecting +# to new servers, but they may not support all new features that you are expecting. # type: bool # strict_protocol_version_checking = false # Specifies URL from which client fetches media instead of using UDP. # $filename should be accessible from $remote_media$filename via cURL # (obviously, remote_media should end with a slash). -# Files that are not present would be fetched the usual way. +# Files that are not present will be fetched the usual way. # type: string -# remote_media = +# remote_media = # Enable/disable running an IPv6 server. An IPv6 server may be restricted # to IPv6 clients, depending on system configuration. @@ -557,11 +876,11 @@ ### Advanced -# How many blocks are flying in the wire simultaneously per client. +# Maximum number of blocks that are simultaneously sent per client. # type: int # max_simultaneous_block_sends_per_client = 10 -# How many blocks are flying in the wire simultaneously per server. +# Maximum number of blocks that are simultaneously sent in total. # type: int # max_simultaneous_block_sends_server_total = 40 @@ -578,52 +897,59 @@ ## Game -# Default game (default when creating a new world). +# Default game when creating a new world. +# This will be overridden when creating a world from the main menu. # type: string # default_game = minetest -# Message of the Day. +# Message of the day displayed to players connecting. # type: string -# motd = Welcome to this awesome Minetest server! +# motd = -# Maximum number of players connected simultaneously. +# Maximum number of players that can connect simultaneously. # type: int # max_users = 15 # World directory (everything in the world is stored here). +# Not needed if starting from the main menu. # type: path -# map-dir = +# map-dir = -# Time in seconds for item entity to live. +# Time in seconds for item entity (dropped items) to live. # Setting it to -1 disables the feature. # type: int # item_entity_ttl = 900 -# Set to true to enable creative mode (unlimited inventory). +# If enabled, show the server status message on player connection. # type: bool -# creative_mode = false +# show_statusline_on_connect = true # Enable players getting damage and dying. # type: bool # enable_damage = false +# Enable creative mode for new created maps. +# type: bool +# creative_mode = false + # A chosen map seed for a new map, leave empty for random. +# Will be overridden when creating a new world in the main menu. # type: string -# fixed_map_seed = - -# Gives some stuff to players at the beginning. -# type: bool -# give_initial_stuff = false +# fixed_map_seed = # New users need to input this password. # type: string -# default_password = +# default_password = -# Available privileges: interact, shout, teleport, settime, privs, ... +# The privileges that new users automatically get. # See /privs in game for a full list on your server and mod configuration. # type: string # default_privs = interact, shout +# Privileges that players with basic_privs can grant +# type: string +# basic_privs = interact, shout + # Whether players are shown to clients without any range limit. # Deprecated, use the setting player_transfer_distance instead. # type: bool @@ -633,23 +959,23 @@ # type: int # player_transfer_distance = 0 -# Whether to enable players killing each other. +# Whether to allow players to damage and kill each other. # type: bool # enable_pvp = true # If this is set, players will always (re)spawn at the given position. # type: string -# static_spawnpoint = 0, 10, 0 +# static_spawnpoint = -# If true, new players cannot join with an empty password. +# If enabled, new players cannot join with an empty password. # type: bool # disallow_empty_password = false -# If true, disable cheat prevention in multiplayer. +# If enabled, disable cheat prevention in multiplayer. # type: bool # disable_anticheat = false -# If true, actions are recorded for rollback. +# If enabled, actions are recorded for rollback. # This option is only read when server starts. # type: bool # enable_rollback_recording = false @@ -667,20 +993,20 @@ # type: bool # ask_reconnect_on_crash = false -# From how far client knows about objects. +# From how far clients know about objects, stated in mapblocks (16 nodes). # type: int # active_object_send_range_blocks = 3 -# How large area of blocks are subject to the active block stuff. -# Active = objects are loaded and ABMs run. +# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes). +# In active blocks objects are loaded and ABMs run. # type: int -# active_block_range = 2 +# active_block_range = 3 # From how far blocks are sent to clients, stated in mapblocks (16 nodes). # type: int # max_block_send_distance = 10 -# Maximum number of forceloaded blocks. +# Maximum number of forceloaded mapblocks. # type: int # max_forceloaded_blocks = 16 @@ -689,7 +1015,7 @@ # time_send_interval = 5 # Controls length of day/night cycle. -# 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged. +# Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged. # type: int # time_speed = 72 @@ -718,7 +1044,7 @@ # movement_speed_fast = 20 # type: float -# movement_speed_climb = 2 +# movement_speed_climb = 3 # type: float # movement_speed_jump = 6.5 @@ -741,48 +1067,49 @@ ### Advanced # Handling for deprecated lua api calls: -# - "legacy" = (try to) mimic old behaviour (default for release). -# - "log" = mimic and log backtrace of deprecated call (default for debug). -# - "error" = abort on usage of deprecated call (suggested for mod developers). +# - legacy: (try to) mimic old behaviour (default for release). +# - log: mimic and log backtrace of deprecated call (default for debug). +# - error: abort on usage of deprecated call (suggested for mod developers). # type: enum values: legacy, log, error # deprecated_lua_api_handling = legacy -# Mod profiler. -# type: bool -# mod_profiling = false - -# Detailed mod profile data. -# type: bool -# detailed_profiling = false - -# Profiler data print interval. 0 = disable. -# type: int -# profiler_print_interval = 0 - # Number of extra blocks that can be loaded by /clearobjects at once. # This is a trade-off between sqlite transaction overhead and # memory consumption (4096=100MB, as a rule of thumb). # type: int # max_clearobjects_extra_loaded_blocks = 4096 -# How much the server will wait before unloading unused MapBlocks. +# How much the server will wait before unloading unused mapblocks. # Higher value is smoother, but will use more RAM. # type: int # server_unload_unused_data_timeout = 29 # Maximum number of statically stored objects in a block. # type: int -# max_objects_per_block = 49 +# max_objects_per_block = 64 -# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2 -# type: int min: 0 max: 2 +# See http://www.sqlite.org/pragma.html#pragma_synchronous +# type: enum values: 0, 1, 2 # sqlite_synchronous = 2 # Length of a server tick and the interval at which objects are generally updated over network. # type: float # dedicated_server_step = 0.1 -# Can be set to true to disable shutting down on invalid world data. +# Time in between active block management cycles +# type: float +# active_block_mgmt_interval = 2.0 + +# Length of time between ABM execution cycles +# type: float +# abm_interval = 1.0 + +# Length of time between NodeTimer execution cycles +# type: float +# nodetimer_interval = 0.2 + +# If enabled, invalid world data won't cause the server to shut down. +# Only enable this if you know what you are doing. # type: bool # ignore_world_load_errors = false @@ -800,14 +1127,29 @@ # type: float # liquid_update = 1.0 +# At this distance the server will aggressively optimize which blocks are sent to clients. +# Small values potentially improve performance a lot, at the expense of visible rendering glitches. +# (some blocks will not be rendered under water and in caves, as well as sometimes on land) +# Setting this to a value greater than max_block_send_distance disables this optimization. +# Stated in mapblocks (16 nodes) +# type: int min: 2 +# block_send_optimize_distance = 4 + +# If enabled the server will perform map block occlusion culling based on +# on the eye position of the player. This can reduce the number of blocks +# sent to the client 50-80%. The client will not longer receive most invisible +# so that the utility of noclip mode is reduced. +# type: bool +# server_side_occlusion_culling = true + ## Mapgen # Name of map generator to be used when creating a new world. -# Currently supported: v5, v6, v7, singlenode. -# type: enum values: v5, v6, v7, singlenode -# mg_name = v6 +# Creating a world in the main menu will override this. +# type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode +# mg_name = v7 -# Water surface level of map +# Water surface level of the world. # type: int # water_level = 1 @@ -815,26 +1157,23 @@ # type: int # max_block_generate_distance = 6 -# Where the map generator stops. -# Please note: -# * Limited to 31000 (setting above has no effect) -# * The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks). -# * Those groups have an offset of -32, -32 nodes from the origin. -# * Only groups which are within the map_generation_limit are generated +# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). +# Only mapchunks completely within the mapgen limit are generated. +# Value is stored per-world. # type: int min: 0 max: 31000 -# map_generation_limit = 31000 +# mapgen_limit = 31000 # Global map generation attributes. -# Currently supported: trees, caves, flat, dungeons, light. +# In Mapgen v6 the 'decorations' flag controls all decorations except trees +# and junglegrass, in all other mapgens this flag controls all decorations. # Flags that are not specified in the flag string are not modified from the default. -# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight. -# 'trees' and 'flat' flags only have effect in mgv6. -# type: flags -# mg_flags = trees, caves, dungeons, light +# Flags starting with 'no' are used to explicitly disable them. +# type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations +# mg_flags = caves,dungeons,light,decorations ### Advanced -# Size of chunks to be generated, stated in mapblocks (16 nodes). +# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes). # type: int # chunksize = 5 @@ -862,143 +1201,579 @@ # type: int # num_emerge_threads = 1 -# Noise parameters for biome API temperature, humidity and biome blend. +#### Noise parameters and formats + +# Noise parameters can be specified as a set of positional values, for example: +# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity +# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 +# Or the group format can be used instead, for example: +# mgv6_np_terrain_base = { +# offset = -4, +# scale = 20, +# spread = (250, 250, 250), +# seed = 82341, +# octaves = 5, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = "defaults" +# } +# Only the group format supports noise flags which are needed for eased noise. +# Mgv5 uses eased noise for np_ground so this is shown in group format below. + +#### Biome API temperature and humidity noise parameters + +# Temperature variation for biomes. # type: noise_params -# mg_biome_np_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0 +# mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0 +# Small-scale temperature variation for blending biomes on borders. # type: noise_params # mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0 +# Humidity variation for biomes. # type: noise_params -# mg_biome_np_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0 +# mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0 +# Small-scale humidity variation for blending biomes on borders. # type: noise_params # mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0 #### Mapgen v5 +# Map generation attributes specific to Mapgen v5. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +# type: flags possible values: caverns, nocaverns +# mgv5_spflags = caverns + +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgv5_cave_width = 0.125 + +# Y-level of cavern upper limit. +# type: int +# mgv5_cavern_limit = -256 + +# Y-distance over which caverns expand to full size. +# type: int +# mgv5_cavern_taper = 256 + +# Defines full size of caverns, smaller values create larger caverns. +# type: float +# mgv5_cavern_threshold = 0.7 + +# Variation of biome filler depth. # type: noise_params # mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 +# Variation of terrain vertical scale. +# When noise is < -0.55 terrain is near-flat. # type: noise_params # mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 +# Y-level of average terrain surface. # type: noise_params # mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 +# First of 2 3D noises that together define tunnels. # type: noise_params # mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 +# Second of 2 3D noises that together define tunnels. # type: noise_params # mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 +# 3D noise defining giant caverns. +# type: noise_params +# mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 + +# Noise parameter in group format, unsupported by advanced settings +# menu but settable in minetest.conf. +# See documentation of noise parameter formats above. +# 3D noise defining terrain. +# type: noise_params +# mgv5_np_ground = { +# offset = 0, +# scale = 40, +# spread = (80, 80, 80), +# seed = 983240, +# octaves = 4, +# persistence = 0.55, +# lacunarity = 2.0, +# flags = "eased" +# } + #### Mapgen v6 -# Map generation attributes specific to Mapgen V6. -# Currently supported: jungles, biomeblend, mudflow, snowbiomes. -# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored. -# type: flags -# mgv6_spflags = jungles, biomeblend, mudflow, snowbiomes +# Map generation attributes specific to Mapgen v6. +# The 'snowbiomes' flag enables the new 5 biome system. +# When the new biome system is enabled jungles are automatically enabled and +# the 'jungles' flag is ignored. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees +# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees -# Controls size of deserts and beaches in Mapgen V6. -# When snowbiomes are enabled 'mgv6_freq_desert' is ignored. +# Deserts occur when np_biome exceeds this value. +# When the new biome system is enabled, this is ignored. # type: float # mgv6_freq_desert = 0.45 +# Sandy beaches occur when np_beach exceeds this value. # type: float # mgv6_freq_beach = 0.15 -# Perlin noise attributes for different map generation parameters. -# Noise parameters can be specified as a set of positional values: -# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity. -# For example: -# type: noise_params -# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 - +# Y-level of lower terrain and lakebeds. # type: noise_params # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 +# Y-level of higher (cliff-top) terrain. # type: noise_params # mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 +# Varies steepness of cliffs. # type: noise_params # mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 +# Defines areas of 'terrain_higher' (cliff-top terrain). # type: noise_params # mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 +# Varies depth of biome surface nodes. # type: noise_params # mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 +# Defines areas with sandy beaches. # type: noise_params # mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 +# Temperature variation for biomes. # type: noise_params # mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0 +# Variation of number of caves. # type: noise_params # mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 +# Humidity variation for biomes. # type: noise_params # mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0 +# Defines tree areas and tree density. # type: noise_params # mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 +# Defines areas where trees have apples. # type: noise_params # mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 #### Mapgen v7 -# Map generation attributes specific to Mapgen V7. -# Currently supported: mountains, ridges. -# 'ridges' are the rivers. -# type: flags -# mgv7_spflags = mountains, ridges +# Map generation attributes specific to Mapgen v7. +# The 'ridges' flag enables the rivers. +# Floatlands are currently experimental and subject to change. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +# type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns +# mgv7_spflags = mountains,ridges,nofloatlands,caverns + +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgv7_cave_width = 0.09 + +# Controls the density of floatland mountain terrain. +# Is an offset added to the 'np_mountain' noise value. +# type: float +# mgv7_float_mount_density = 0.6 + +# Typical maximum height, above and below midpoint, of floatland mountain terrain. +# type: float +# mgv7_float_mount_height = 128.0 + +# Y-level of floatland midpoint and lake surface. +# type: int +# mgv7_floatland_level = 1280 + +# Y-level to which floatland shadows extend. +# type: int +# mgv7_shadow_limit = 1024 + +# Y-level of cavern upper limit. +# type: int +# mgv7_cavern_limit = -256 + +# Y-distance over which caverns expand to full size. +# type: int +# mgv7_cavern_taper = 256 +# Defines full size of caverns, smaller values create larger caverns. +# type: float +# mgv7_cavern_threshold = 0.7 + +# Y-level of higher (cliff-top) terrain. # type: noise_params # mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 +# Y-level of lower terrain and lakebeds. # type: noise_params # mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 +# Varies roughness of terrain. +# Defines the 'persistence' value for terrain_base and terrain_alt noises. # type: noise_params # mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 +# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs. # type: noise_params -# mgv7_np_height_select = -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0 +# mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0 +# Variation of biome filler depth. # type: noise_params # mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 +# Variation of maximum mountain height (in nodes). # type: noise_params # mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0 +# Defines large-scale river channel structure. # type: noise_params # mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0 +# Defines areas of floatland smooth terrain. +# Smooth floatlands occur when noise > 0. +# type: noise_params +# mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0 + +# Variation of hill height and lake depth on floatland smooth terrain. +# type: noise_params +# mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0 + +# 3D noise defining mountain structure and height. +# Also defines structure of floatland mountain terrain. # type: noise_params # mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 +# 3D noise defining structure of river canyon walls. # type: noise_params # mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 +# 3D noise defining giant caverns. +# type: noise_params +# mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 + +# First of 2 3D noises that together define tunnels. # type: noise_params -# mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 +# mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +# Second of 2 3D noises that together define tunnels. # type: noise_params -# mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 +# mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 + +#### Mapgen flat + +# Map generation attributes specific to Mapgen flat. +# Occasional lakes and hills can be added to the flat world. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +# type: flags possible values: lakes, hills, nolakes, nohills +# mgflat_spflags = nolakes,nohills + +# Y of flat ground. +# type: int +# mgflat_ground_level = 8 + +# Y of upper limit of large pseudorandom caves. +# type: int +# mgflat_large_cave_depth = -33 + +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgflat_cave_width = 0.09 + +# Terrain noise threshold for lakes. +# Controls proportion of world area covered by lakes. +# Adjust towards 0.0 for a larger proportion. +# type: float +# mgflat_lake_threshold = -0.45 + +# Controls steepness/depth of lake depressions. +# type: float +# mgflat_lake_steepness = 48.0 + +# Terrain noise threshold for hills. +# Controls proportion of world area covered by hills. +# Adjust towards 0.0 for a larger proportion. +# type: float +# mgflat_hill_threshold = 0.45 + +# Controls steepness/height of hills. +# type: float +# mgflat_hill_steepness = 64.0 + +# Defines location and terrain of optional hills and lakes. +# type: noise_params +# mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0 + +# Variation of biome filler depth. +# type: noise_params +# mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 + +# First of 2 3D noises that together define tunnels. +# type: noise_params +# mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Second of 2 3D noises that together define tunnels. +# type: noise_params +# mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 + +#### Mapgen fractal + +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgfractal_cave_width = 0.09 + +# Choice of 18 fractals from 9 formulas. +# 1 = 4D "Roundy" mandelbrot set. +# 2 = 4D "Roundy" julia set. +# 3 = 4D "Squarry" mandelbrot set. +# 4 = 4D "Squarry" julia set. +# 5 = 4D "Mandy Cousin" mandelbrot set. +# 6 = 4D "Mandy Cousin" julia set. +# 7 = 4D "Variation" mandelbrot set. +# 8 = 4D "Variation" julia set. +# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set. +# 10 = 3D "Mandelbrot/Mandelbar" julia set. +# 11 = 3D "Christmas Tree" mandelbrot set. +# 12 = 3D "Christmas Tree" julia set. +# 13 = 3D "Mandelbulb" mandelbrot set. +# 14 = 3D "Mandelbulb" julia set. +# 15 = 3D "Cosine Mandelbulb" mandelbrot set. +# 16 = 3D "Cosine Mandelbulb" julia set. +# 17 = 4D "Mandelbulb" mandelbrot set. +# 18 = 4D "Mandelbulb" julia set. +# type: int min: 1 max: 18 +# mgfractal_fractal = 1 + +# Iterations of the recursive function. +# Controls the amount of fine detail. +# type: int +# mgfractal_iterations = 11 + +# Approximate (X,Y,Z) scale of fractal in nodes. +# type: v3f +# mgfractal_scale = (4096.0, 1024.0, 4096.0) + +# (X,Y,Z) offset of fractal from world centre in units of 'scale'. +# Used to move a suitable spawn area of low land close to (0, 0). +# The default is suitable for mandelbrot sets, it needs to be edited for julia sets. +# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes. +# type: v3f +# mgfractal_offset = (1.79, 0.0, 0.0) + +# W co-ordinate of the generated 3D slice of a 4D fractal. +# Determines which 3D slice of the 4D shape is generated. +# Has no effect on 3D fractals. +# Range roughly -2 to 2. +# type: float +# mgfractal_slice_w = 0.0 + +# Julia set only: X component of hypercomplex constant determining julia shape. +# Range roughly -2 to 2. +# type: float +# mgfractal_julia_x = 0.33 + +# Julia set only: Y component of hypercomplex constant determining julia shape. +# Range roughly -2 to 2. +# type: float +# mgfractal_julia_y = 0.33 + +# Julia set only: Z component of hypercomplex constant determining julia shape. +# Range roughly -2 to 2. +# type: float +# mgfractal_julia_z = 0.33 + +# Julia set only: W component of hypercomplex constant determining julia shape. +# Has no effect on 3D fractals. +# Range roughly -2 to 2. +# type: float +# mgfractal_julia_w = 0.33 + +# Y-level of seabed. +# type: noise_params +# mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0 + +# Variation of biome filler depth. +# type: noise_params +# mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 + +# First of 2 3D noises that together define tunnels. +# type: noise_params +# mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Second of 2 3D noises that together define tunnels. +# type: noise_params +# mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 + +#### Mapgen Valleys + +##### General + +# Map generation attributes specific to Mapgen Valleys. +# 'altitude_chill' makes higher elevations colder, which may cause biome issues. +# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool, +# it may interfere with delicately adjusted biomes. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers +# mg_valleys_spflags = altitude_chill,humid_rivers + +# The altitude at which temperature drops by 20C +# type: int +# mgvalleys_altitude_chill = 90 + +# Depth below which you'll find large caves. +# type: int +# mgvalleys_large_cave_depth = -33 + +# Creates unpredictable lava features in caves. +# These can make mining difficult. Zero disables them. (0-10) +# type: int +# mgvalleys_lava_features = 0 + +# Depth below which you'll find massive caves. +# type: int +# mgvalleys_massive_cave_depth = -256 + +# How deep to make rivers +# type: int +# mgvalleys_river_depth = 4 + +# How wide to make rivers +# type: int +# mgvalleys_river_size = 5 + +# Creates unpredictable water features in caves. +# These can make mining difficult. Zero disables them. (0-10) +# type: int +# mgvalleys_water_features = 0 + +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgvalleys_cave_width = 0.09 + +##### Noises + +# Caves and tunnels form at the intersection of the two noises +# type: noise_params +# mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Caves and tunnels form at the intersection of the two noises +# type: noise_params +# mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 + +# The depth of dirt or other filler +# type: noise_params +# mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 + +# Massive caves form here. +# type: noise_params +# mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 + +# River noise -- rivers occur close to zero +# type: noise_params +# mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 + +# Base terrain height +# type: noise_params +# mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 + +# Raises terrain to make valleys around the rivers +# type: noise_params +# mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0 + +# Slope and fill work together to modify the heights +# type: noise_params +# mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 + +# Amplifies the valleys +# type: noise_params +# mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0 + +# Slope and fill work together to modify the heights +# type: noise_params +# mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 ## Security # Prevent mods from doing insecure things like running shell commands. # type: bool -# secure.enable_security = false +# secure.enable_security = true # Comma-separated list of trusted mods that are allowed to access insecure # functions even when mod security is on (via request_insecure_environment()). # type: string -# secure.trusted_mods = +# secure.trusted_mods = + +# Comma-separated list of mods that are allowed to access HTTP APIs, which +# allow them to upload and download data to/from the internet. +# type: string +# secure.http_mods = + +## Advanced + +### Profiling + +# Load the game profiler to collect game profiling data. +# Provides a /profiler command to access the compiled profile. +# Useful for mod developers and server operators. +# type: bool +# profiler.load = false + +# The default format in which profiles are being saved, +# when calling `/profiler save [format]` without format. +# type: enum values: txt, csv, lua, json, json_pretty +# profiler.default_report_format = txt + +# The file path relative to your worldpath in which profiles will be saved to. +# type: string +# profiler.report_path = "" + +#### Instrumentation + +# Instrument the methods of entities on registration. +# type: bool +# instrument.entity = true + +# Instrument the action function of Active Block Modifiers on registration. +# type: bool +# instrument.abm = true + +# Instrument the action function of Loading Block Modifiers on registration. +# type: bool +# instrument.lbm = true + +# Instrument chatcommands on registration. +# type: bool +# instrument.chatcommand = true + +# Instrument global callback functions on registration. +# (anything you pass to a minetest.register_*() function) +# type: bool +# instrument.global_callback = true + +##### Advanced + +# Instrument builtin. +# This is usually only needed by core/builtin contributors +# type: bool +# instrument.builtin = false + +# Have the profiler instrument itself: +# * Instrument an empty function. +# This estimates the overhead, that instrumentation is adding (+1 function call). +# * Instrument the sampler being used to update the statistics. +# type: bool +# instrument.profiler = false # # Client and Server @@ -1006,23 +1781,24 @@ # Name of the player. # When running a server, clients connecting with this name are admins. +# When starting from the main menu, this is overridden. # type: string -# name = +# name = -# Override language. When no value is provided (default) system language is used. -# Check "locale" directory for the list of available translations. -# type: string -# language = +# Set the language. Leave empty to use the system language. +# A restart is required after changing this. +# type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW +# language = # Level of logging to be written to debug.txt: -# - (no logging) -# - none (messages with no level) -# - error -# - warning -# - action -# - info -# - verbose -# type: enum values: warning, action, info, verbose +# - (no logging) +# - none (messages with no level) +# - error +# - warning +# - action +# - info +# - verbose +# type: enum values: , warning, action, info, verbose # debug_log_level = action # IPv6 support. @@ -1037,14 +1813,14 @@ # curl_timeout = 5000 # Limits number of parallel HTTP requests. Affects: -# - Media fetch if server uses remote_media setting. -# - Serverlist download and server announcement. -# - Downloads performed by main menu (e.g. mod manager). +# - Media fetch if server uses remote_media setting. +# - Serverlist download and server announcement. +# - Downloads performed by main menu (e.g. mod manager). # Only has an effect if compiled with cURL. # type: int # curl_parallel_limit = 8 -# Maximum time in ms a file download (e.g. a mod download) may take +# Maximum time in ms a file download (e.g. a mod download) may take. # type: int # curl_file_download_timeout = 300000 @@ -1052,8 +1828,9 @@ # type: bool # high_precision_fpu = true +# Replaces the default main menu with a custom one. # type: string -# main_menu_script = +# main_menu_script = # type: int # main_menu_game_mgr = 0 @@ -1070,3 +1847,7 @@ # type: string # modstore_details_url = https://forum.minetest.net/mmdb/mod/*/ +# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers. +# type: int +# profiler_print_interval = 0 +