X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=9b50a775d2e17699a579aa6d5590d2abf1d4eff9;hb=04cc9de8f2fbcb11f133c88f02fc11504b3ea6f3;hp=48c54c320ef24f1f64ab73146e4b2d2489707537;hpb=d767f025cb0d5cca29c1f2147d2a0931a088b717;p=minetest.git diff --git a/minetest.conf.example b/minetest.conf.example index 48c54c320..9b50a775d 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -87,6 +87,14 @@ # type: bool # enable_joysticks = false +# The identifier of the joystick to use +# type: int +# joystick_id = 0 + +# The type of joystick +# type: enum values: auto,generic,xbox +# joystick_type = auto + # The time in seconds it takes between repeated events # when holding down a joystick button combination. # type: float @@ -148,6 +156,11 @@ # type: key # keymap_cmd = / +# Key for opening the chat window to type local commands. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_cmd_local = . + # Key for opening the chat console. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key @@ -173,6 +186,11 @@ # type: key # keymap_noclip = KEY_KEY_H +# Key for toggling autorun. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_autorun = + # Key for toggling cinematic mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key @@ -193,6 +211,11 @@ # type: key # keymap_drop = KEY_KEY_Q +# Key to use view zoom when possible. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_zoom = KEY_KEY_Z + # Key for toggling the display of the HUD. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key @@ -203,12 +226,17 @@ # type: key # keymap_toggle_chat = KEY_F2 +# Key for toggling the display of the large chat console. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_console = KEY_F10 + # Key for toggling the display of the fog. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key # keymap_toggle_force_fog_off = KEY_F3 -# Key for toggling the camrea update. Only used for development +# Key for toggling the camera update. Only used for development # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key # keymap_toggle_update_camera = @@ -277,6 +305,11 @@ # type: bool # enable_remote_media_server = true +# Enable Lua modding support on client. +# This support is experimental and API can change. +# type: bool +# enable_client_modding = false + # URL to the server list displayed in the Multiplayer Tab. # type: string # serverlist_url = servers.minetest.net @@ -327,6 +360,10 @@ # type: enum values: box, halo # node_highlighting = box +# Adds particles when digging a node. +# type: bool +# enable_particles = true + #### Filtering # Use mip mapping to scale textures. May slightly increase performance. @@ -367,13 +404,23 @@ # type: enum values: 0, 1, 2, 4, 8, 16 # fsaa = 0 +# Undersampling is similar to using lower screen resolution, but it applies +# to the game world only, keeping the GUI intact. +# It should give significant performance boost at the cost of less detailed image. +# type: enum values: 0, 2, 3, 4 +# undersampling = 0 + #### Shaders -# Shaders allow advanced visul effects and may increase performance on some video cards. -# Thy only work with the OpenGL video backend. +# Shaders allow advanced visual effects and may increase performance on some video cards. +# This only works with the OpenGL video backend. # type: bool # enable_shaders = true +# Path to shader directory. If no path is defined, default location will be used. +# type: path +# shader_path = + ##### Tone Mapping # Enables filmic tone mapping @@ -416,7 +463,7 @@ # Strength of parallax. # type: float -# 3d_parallax_strength = 0.025 +# 3d_paralax_strength = 0.025 # Number of parallax occlusion iterations. # type: int @@ -468,8 +515,7 @@ # pause_fps_max = 20 # View distance in nodes. -# Min = 20 -# type: int +# type: int min: 20 max: 4000 # viewing_range = 100 # Width component of the initial window size. @@ -498,13 +544,13 @@ # Field of view while zooming in degrees. # This requires the "zoom" privilege on the server. -# type: int min: 15 max: 160 +# type: int min: 7 max: 160 # zoom_fov = 15 -# Adjust the gamma encoding for the light tables. Lower numbers are brighter. +# Adjust the gamma encoding for the light tables. Higher numbers are brighter. # This setting is for the client only and is ignored by the server. # type: float min: 1 max: 3 -# display_gamma = 1.8 +# display_gamma = 2.2 # Path to texture directory. All textures are first searched from here. # type: path @@ -523,6 +569,10 @@ # type: int # cloud_radius = 12 +# Enables view bobbing when walking. +# type: bool +# view_bobbing = true + # Multiplier for view bobbing. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. # type: float @@ -544,6 +594,10 @@ # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip # 3d_mode = none +# In-game chat console height, between 0.1 (10%) and 1.0 (100%). +# type: float min: 0.1 max: 1 +# console_height = 1.0 + # In-game chat console background color (R,G,B). # type: string # console_color = (0,0,0) @@ -577,10 +631,25 @@ # type: float # hud_hotbar_max_width = 1.0 +# Modifies the size of the hudbar elements. +# type: float +# hud_scaling = 1.0 + # Enables caching of facedir rotated meshes. # type: bool # enable_mesh_cache = false +# Delay between mesh updates on the client in ms. Increasing this will slow +# down the rate of mesh updates, thus reducing jitter on slower clients. +# type: int min: 0 max: 50 +# mesh_generation_interval = 0 + +# Size of the MapBlock cache of the mesh generator. Increasing this will +# increase the cache hit %, reducing the data being copied from the main +# thread, thus reducing jitter. +# type: int min: 0 max: 1000 +# meshgen_block_cache_size = 20 + # Enables minimap. # type: bool # enable_minimap = true @@ -610,6 +679,19 @@ # type: bool # inventory_items_animations = false +# Android systems only: Tries to create inventory textures from meshes +# when no supported render was found. +# type: bool +# inventory_image_hack = false + +# Fraction of the visible distance at which fog starts to be rendered +# type: float min: 0 max: 0.99 +# fog_start = 0.4 + +# Makes all liquids opaque +# type: bool +# opaque_water = false + ### Menus # Use a cloud animation for the main menu background. @@ -633,7 +715,7 @@ # When gui_scaling_filter_txr2img is true, copy those images # from hardware to software for scaling. When false, fall back # to the old scaling method, for video drivers that don't -# propery support downloading textures back from hardware. +# properly support downloading textures back from hardware. # type: bool # gui_scaling_filter_txr2img = true @@ -650,7 +732,7 @@ # font_path = fonts/liberationsans.ttf # type: int -# font_size = 15 +# font_size = 16 # Font shadow offset, if 0 then shadow will not be drawn. # type: int @@ -658,7 +740,7 @@ # Font shadow alpha (opaqueness, between 0 and 255). # type: int min: 0 max: 255 -# font_shadow_alpha = 128 +# font_shadow_alpha = 127 # type: path # mono_font_path = fonts/liberationmono.ttf @@ -699,6 +781,11 @@ # type: int # screen_dpi = 72 +# Windows systems only: Start Minetest with the command line window in the background. +# Contains the same information as the file debug.txt (default name). +# type: bool +# enable_console = false + ## Sound # type: bool @@ -789,11 +876,11 @@ ### Advanced -# How many blocks are flying in the wire simultaneously per client. +# Maximum number of blocks that are simultaneously sent per client. # type: int # max_simultaneous_block_sends_per_client = 10 -# How many blocks are flying in the wire simultaneously for the whole server. +# Maximum number of blocks that are simultaneously sent in total. # type: int # max_simultaneous_block_sends_server_total = 40 @@ -833,10 +920,18 @@ # type: int # item_entity_ttl = 900 +# If enabled, show the server status message on player connection. +# type: bool +# show_statusline_on_connect = true + # Enable players getting damage and dying. # type: bool # enable_damage = false +# Enable creative mode for new created maps. +# type: bool +# creative_mode = false + # A chosen map seed for a new map, leave empty for random. # Will be overridden when creating a new world in the main menu. # type: string @@ -905,7 +1000,7 @@ # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes). # In active blocks objects are loaded and ABMs run. # type: int -# active_block_range = 2 +# active_block_range = 3 # From how far blocks are sent to clients, stated in mapblocks (16 nodes). # type: int @@ -949,7 +1044,7 @@ # movement_speed_fast = 20 # type: float -# movement_speed_climb = 2 +# movement_speed_climb = 3 # type: float # movement_speed_jump = 6.5 @@ -991,7 +1086,7 @@ # Maximum number of statically stored objects in a block. # type: int -# max_objects_per_block = 49 +# max_objects_per_block = 64 # See http://www.sqlite.org/pragma.html#pragma_synchronous # type: enum values: 0, 1, 2 @@ -1011,7 +1106,7 @@ # Length of time between NodeTimer execution cycles # type: float -# nodetimer_interval = 1.0 +# nodetimer_interval = 0.2 # If enabled, invalid world data won't cause the server to shut down. # Only enable this if you know what you are doing. @@ -1032,12 +1127,27 @@ # type: float # liquid_update = 1.0 +# At this distance the server will aggressively optimize which blocks are sent to clients. +# Small values potentially improve performance a lot, at the expense of visible rendering glitches. +# (some blocks will not be rendered under water and in caves, as well as sometimes on land) +# Setting this to a value greater than max_block_send_distance disables this optimization. +# Stated in mapblocks (16 nodes) +# type: int min: 2 +# block_send_optimize_distance = 4 + +# If enabled the server will perform map block occlusion culling based on +# on the eye position of the player. This can reduce the number of blocks +# sent to the client 50-80%. The client will not longer receive most invisible +# so that the utility of noclip mode is reduced. +# type: bool +# server_side_occlusion_culling = true + ## Mapgen # Name of map generator to be used when creating a new world. # Creating a world in the main menu will override this. # type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode -# mg_name = v6 +# mg_name = v7 # Water surface level of the world. # type: int @@ -1047,14 +1157,11 @@ # type: int # max_block_generate_distance = 6 -# Where the map generator stops. -# Please note: -# - Limited to 31000 (setting above has no effect) -# - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks). -# - Those groups have an offset of -32, -32 nodes from the origin. -# - Only groups which are within the map_generation_limit are generated +# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). +# Only mapchunks completely within the mapgen limit are generated. +# Value is stored per-world. # type: int min: 0 max: 31000 -# map_generation_limit = 31000 +# mapgen_limit = 31000 # Global map generation attributes. # In Mapgen v6 the 'decorations' flag controls all decorations except trees @@ -1094,133 +1201,271 @@ # type: int # num_emerge_threads = 1 -# Noise parameters for biome API temperature, humidity and biome blend. +#### Noise parameters and formats + +# Noise parameters can be specified as a set of positional values, for example: +# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity +# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 +# Or the group format can be used instead, for example: +# mgv6_np_terrain_base = { +# offset = -4, +# scale = 20, +# spread = (250, 250, 250), +# seed = 82341, +# octaves = 5, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = "defaults" +# } +# Only the group format supports noise flags which are needed for eased noise. +# Mgv5 uses eased noise for np_ground so this is shown in group format below. + +#### Biome API temperature and humidity noise parameters + +# Temperature variation for biomes. # type: noise_params -# mg_biome_np_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0 +# mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0 +# Small-scale temperature variation for blending biomes on borders. # type: noise_params # mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0 +# Humidity variation for biomes. # type: noise_params -# mg_biome_np_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0 +# mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0 +# Small-scale humidity variation for blending biomes on borders. # type: noise_params # mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0 #### Mapgen v5 +# Map generation attributes specific to Mapgen v5. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +# type: flags possible values: caverns, nocaverns +# mgv5_spflags = caverns + # Controls width of tunnels, a smaller value creates wider tunnels. # type: float # mgv5_cave_width = 0.125 +# Y-level of cavern upper limit. +# type: int +# mgv5_cavern_limit = -256 + +# Y-distance over which caverns expand to full size. +# type: int +# mgv5_cavern_taper = 256 + +# Defines full size of caverns, smaller values create larger caverns. +# type: float +# mgv5_cavern_threshold = 0.7 + +# Variation of biome filler depth. # type: noise_params # mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 +# Variation of terrain vertical scale. +# When noise is < -0.55 terrain is near-flat. # type: noise_params # mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 +# Y-level of average terrain surface. # type: noise_params # mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 +# First of 2 3D noises that together define tunnels. # type: noise_params # mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 +# Second of 2 3D noises that together define tunnels. # type: noise_params # mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 +# 3D noise defining giant caverns. +# type: noise_params +# mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 + +# Noise parameter in group format, unsupported by advanced settings +# menu but settable in minetest.conf. +# See documentation of noise parameter formats above. +# 3D noise defining terrain. +# type: noise_params +# mgv5_np_ground = { +# offset = 0, +# scale = 40, +# spread = (80, 80, 80), +# seed = 983240, +# octaves = 4, +# persistence = 0.55, +# lacunarity = 2.0, +# flags = "eased" +# } + #### Mapgen v6 # Map generation attributes specific to Mapgen v6. -# When snowbiomes are enabled jungles are automatically enabled, the 'jungles' flag is ignored. +# The 'snowbiomes' flag enables the new 5 biome system. +# When the new biome system is enabled jungles are automatically enabled and +# the 'jungles' flag is ignored. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees -# Controls size of deserts and beaches in Mapgen v6. -# When snowbiomes are enabled 'mgv6_freq_desert' is ignored. +# Deserts occur when np_biome exceeds this value. +# When the new biome system is enabled, this is ignored. # type: float # mgv6_freq_desert = 0.45 +# Sandy beaches occur when np_beach exceeds this value. # type: float # mgv6_freq_beach = 0.15 +# Y-level of lower terrain and lakebeds. # type: noise_params # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 +# Y-level of higher (cliff-top) terrain. # type: noise_params # mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 +# Varies steepness of cliffs. # type: noise_params # mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 +# Defines areas of 'terrain_higher' (cliff-top terrain). # type: noise_params # mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 +# Varies depth of biome surface nodes. # type: noise_params # mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 +# Defines areas with sandy beaches. # type: noise_params # mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 +# Temperature variation for biomes. # type: noise_params # mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0 +# Variation of number of caves. # type: noise_params # mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 +# Humidity variation for biomes. # type: noise_params # mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0 +# Defines tree areas and tree density. # type: noise_params # mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 +# Defines areas where trees have apples. # type: noise_params # mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 #### Mapgen v7 # Map generation attributes specific to Mapgen v7. -# The 'ridges' flag controls the rivers. +# The 'ridges' flag enables the rivers. +# Floatlands are currently experimental and subject to change. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. -# type: flags possible values: mountains, ridges, nomountains, noridges -# mgv7_spflags = mountains,ridges +# type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns +# mgv7_spflags = mountains,ridges,nofloatlands,caverns # Controls width of tunnels, a smaller value creates wider tunnels. # type: float -# mgv7_cave_width = 0.2 +# mgv7_cave_width = 0.09 + +# Controls the density of floatland mountain terrain. +# Is an offset added to the 'np_mountain' noise value. +# type: float +# mgv7_float_mount_density = 0.6 + +# Typical maximum height, above and below midpoint, of floatland mountain terrain. +# type: float +# mgv7_float_mount_height = 128.0 + +# Y-level of floatland midpoint and lake surface. +# type: int +# mgv7_floatland_level = 1280 + +# Y-level to which floatland shadows extend. +# type: int +# mgv7_shadow_limit = 1024 + +# Y-level of cavern upper limit. +# type: int +# mgv7_cavern_limit = -256 + +# Y-distance over which caverns expand to full size. +# type: int +# mgv7_cavern_taper = 256 + +# Defines full size of caverns, smaller values create larger caverns. +# type: float +# mgv7_cavern_threshold = 0.7 +# Y-level of higher (cliff-top) terrain. # type: noise_params # mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 +# Y-level of lower terrain and lakebeds. # type: noise_params # mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 +# Varies roughness of terrain. +# Defines the 'persistence' value for terrain_base and terrain_alt noises. # type: noise_params # mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 +# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs. # type: noise_params # mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0 +# Variation of biome filler depth. # type: noise_params # mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 +# Variation of maximum mountain height (in nodes). # type: noise_params # mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0 +# Defines large-scale river channel structure. # type: noise_params # mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0 +# Defines areas of floatland smooth terrain. +# Smooth floatlands occur when noise > 0. +# type: noise_params +# mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0 + +# Variation of hill height and lake depth on floatland smooth terrain. +# type: noise_params +# mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0 + +# 3D noise defining mountain structure and height. +# Also defines structure of floatland mountain terrain. # type: noise_params # mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 +# 3D noise defining structure of river canyon walls. # type: noise_params # mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 +# 3D noise defining giant caverns. +# type: noise_params +# mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 + +# First of 2 3D noises that together define tunnels. # type: noise_params # mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +# Second of 2 3D noises that together define tunnels. # type: noise_params # mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 @@ -1230,8 +1475,8 @@ # Occasional lakes and hills can be added to the flat world. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. -# type: flags possible values: lakes, hills, , nolakes, nohills -# mgflat_spflags = +# type: flags possible values: lakes, hills, nolakes, nohills +# mgflat_spflags = nolakes,nohills # Y of flat ground. # type: int @@ -1243,7 +1488,7 @@ # Controls width of tunnels, a smaller value creates wider tunnels. # type: float -# mgflat_cave_width = 0.2 +# mgflat_cave_width = 0.09 # Terrain noise threshold for lakes. # Controls proportion of world area covered by lakes. @@ -1265,18 +1510,19 @@ # type: float # mgflat_hill_steepness = 64.0 -# Determines terrain shape. -# The 3 numbers in brackets control the scale of the -# terrain, the 3 numbers should be identical. +# Defines location and terrain of optional hills and lakes. # type: noise_params # mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0 +# Variation of biome filler depth. # type: noise_params # mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 +# First of 2 3D noises that together define tunnels. # type: noise_params # mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +# Second of 2 3D noises that together define tunnels. # type: noise_params # mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 @@ -1284,7 +1530,7 @@ # Controls width of tunnels, a smaller value creates wider tunnels. # type: float -# mgfractal_cave_width = 0.2 +# mgfractal_cave_width = 0.09 # Choice of 18 fractals from 9 formulas. # 1 = 4D "Roundy" mandelbrot set. @@ -1352,15 +1598,19 @@ # type: float # mgfractal_julia_w = 0.33 +# Y-level of seabed. # type: noise_params # mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0 +# Variation of biome filler depth. # type: noise_params # mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 +# First of 2 3D noises that together define tunnels. # type: noise_params # mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +# Second of 2 3D noises that together define tunnels. # type: noise_params # mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 @@ -1409,7 +1659,7 @@ # Controls width of tunnels, a smaller value creates wider tunnels. # type: float -# mgvalleys_cave_width = 0.2 +# mgvalleys_cave_width = 0.09 ##### Noises @@ -1457,14 +1707,14 @@ # Prevent mods from doing insecure things like running shell commands. # type: bool -# secure.enable_security = false +# secure.enable_security = true # Comma-separated list of trusted mods that are allowed to access insecure # functions even when mod security is on (via request_insecure_environment()). # type: string # secure.trusted_mods = -# Comma-seperated list of mods that are allowed to access HTTP APIs, which +# Comma-separated list of mods that are allowed to access HTTP APIs, which # allow them to upload and download data to/from the internet. # type: string # secure.http_mods = @@ -1485,7 +1735,6 @@ # profiler.default_report_format = txt # The file path relative to your worldpath in which profiles will be saved to. -# # type: string # profiler.report_path = "" @@ -1538,7 +1787,7 @@ # Set the language. Leave empty to use the system language. # A restart is required after changing this. -# type: enum values: , be, cs, da, de, eo, es, et, fr, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, tr, uk, zh_CN, zh_TW +# type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW # language = # Level of logging to be written to debug.txt: