X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=80dad6d9fc8cefd08cd08d5db909575774473710;hb=630f453da402c7b6f0af9ea32aa8b127ce2e4629;hp=d8f91e7cb670dd9089c52d3f183d2fad6ce08a6f;hpb=80c7612e76ca83fa69a6e709213026478edfe5ab;p=minetest.git diff --git a/minetest.conf.example b/minetest.conf.example index d8f91e7cb..80dad6d9f 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -197,7 +197,7 @@ # Key for toggling the camrea update. Only used for development # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_toggle_update_camera = +# keymap_toggle_update_camera = # Key for toggling the display of debug info. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -214,12 +214,12 @@ # type: key # keymap_camera_mode = KEY_F7 -# Key for increasing the viewing range. Modifies the minimum viewing range. +# Key for increasing the viewing range. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key # keymap_increase_viewing_range_min = + -# Key for decreasing the viewing range. Modifies the minimum viewing range. +# Key for decreasing the viewing range. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key # keymap_decrease_viewing_range_min = - @@ -235,13 +235,20 @@ # Leave this blank to start a local server. # Note that the address field in the main menu overrides this setting. # type: string -# address = +# address = # Port to connect to (UDP). # Note that the port field in the main menu overrides this setting. # type: int min: 1 max: 65535 # remote_port = 30000 +# Whether to support older servers before protocol version 25. +# Enable if you want to connect to 0.4.12 servers and before. +# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work. +# Disabling this option will protect your password better. +# type: bool +# send_pre_v25_init = true + # Save the map received by the client on disk. # type: bool # enable_local_map_saving = false @@ -266,15 +273,13 @@ #### Basic -# Whether to fog out the end of the visible area. +# Enable VBO # type: bool -# enable_fog = true +# enable_vbo = true -# Enable a bit lower water surface, so it doesn't "fill" the node completely. -# Note that this is not quite optimized and that smooth lighting on the -# water surface doesn't work with this. +# Whether to fog out the end of the visible area. # type: bool -# new_style_water = false +# enable_fog = true # Leaves style: # - Fancy: all faces visible @@ -300,6 +305,10 @@ # type: bool # enable_3d_clouds = true +# Method used to highlight selected object. +# type: enum values: box, halo +# node_highlighting = box + #### Filtering # Use mip mapping to scale textures. May slightly increase performance. @@ -335,12 +344,6 @@ # type: int # texture_min_size = 64 -# Pre-generate all item visuals used in the inventory. -# This increases startup time, but runs smoother in-game. -# The generated textures can easily exceed your VRAM, causing artifacts in the inventory. -# type: bool -# preload_item_visuals = false - # Experimental option, might cause visible spaces between blocks # when set to higher number than 0. # type: enum values: 0, 1, 2, 4, 8, 16 @@ -353,6 +356,12 @@ # type: bool # enable_shaders = true +##### Tone Mapping + +# Enables filmic tone mapping +# type: bool +# tone_mapping = false + ##### Bumpmapping # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack @@ -431,11 +440,6 @@ #### Advanced -# Minimum wanted FPS. -# The amount of rendered stuff is dynamically set according to this. and viewing range min and max. -# type: int -# wanted_fps = 30 - # If FPS would go higher than this, limit it by sleeping # to not waste CPU power for no benefit. # type: int @@ -445,15 +449,10 @@ # type: int # pause_fps_max = 20 -# The allowed adjustment range for the automatic rendering range adjustment. -# Set this to be equal to viewing range minimum to disable the auto-adjustment algorithm. -# type: int -# viewing_range_nodes_max = 160 - -# The allowed adjustment range for the automatic rendering range adjustment. -# Set this to be equal to viewing range maximum to disable the auto-adjustment algorithm. +# View distance in nodes. +# Min = 20 # type: int -# viewing_range_nodes_min = 35 +# viewing_range = 100 # Width component of the initial window size. # type: int @@ -486,7 +485,7 @@ # Path to texture directory. All textures are first searched from here. # type: path -# texture_path = +# texture_path = # The rendering back-end for Irrlicht. # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl @@ -555,10 +554,6 @@ # type: float # hud_hotbar_max_width = 1.0 -# Enable selection highlighting for nodes (disables selectionbox). -# type: bool -# enable_node_highlighting = false - # Enables caching of facedir rotated meshes. # type: bool # enable_mesh_cache = false @@ -588,6 +583,10 @@ # type: float min: 0.25 max: 4 # ambient_occlusion_gamma = 2.2 +# Enables animation of inventory items. +# type: bool +# inventory_items_animations = false + ### Menus # Use a cloud animation for the main menu background. @@ -659,7 +658,17 @@ # Path to save screenshots at. # type: path -# screenshot_path = +# screenshot_path = + +# Format of screenshots. +# type: enum values: png, jpg, bmp, pcx, ppm, tga +# screenshot_format = png + +# Screenshot quality. Only used for JPEG format. +# 1 means worst quality; 100 means best quality. +# Use 0 for default quality. +# type: int min: 0 max: 100 +# screenshot_quality = 0 ### Advanced @@ -728,7 +737,7 @@ # The network interface that the server listens on. # type: string -# bind_address = +# bind_address = # Enable to disallow old clients from connecting. # Older clients are compatible in the sense that they will not crash when connecting @@ -741,7 +750,7 @@ # (obviously, remote_media should end with a slash). # Files that are not present will be fetched the usual way. # type: string -# remote_media = +# remote_media = # Enable/disable running an IPv6 server. An IPv6 server may be restricted # to IPv6 clients, depending on system configuration. @@ -779,7 +788,7 @@ # Message of the day displayed to players connecting. # type: string -# motd = +# motd = # Maximum number of players that can connect simultaneously. # type: int @@ -788,7 +797,7 @@ # World directory (everything in the world is stored here). # Not needed if starting from the main menu. # type: path -# map-dir = +# map-dir = # Time in seconds for item entity (dropped items) to live. # Setting it to -1 disables the feature. @@ -802,11 +811,11 @@ # A chosen map seed for a new map, leave empty for random. # Will be overridden when creating a new world in the main menu. # type: string -# fixed_map_seed = +# fixed_map_seed = # New users need to input this password. # type: string -# default_password = +# default_password = # The privileges that new users automatically get. # See /privs in game for a full list on your server and mod configuration. @@ -828,14 +837,7 @@ # If this is set, players will always (re)spawn at the given position. # type: string -# static_spawnpoint = - -# Maximum distance above water level for player spawn. -# Larger values result in spawn points closer to (x = 0, z = 0). -# Smaller values may result in a suitable spawn point not being found, -# resulting in a spawn at (0, 0, 0) possibly buried underground. -# type: int -# vertical_spawn_range = 16 +# static_spawnpoint = # If enabled, new players cannot join with an empty password. # type: bool @@ -978,6 +980,18 @@ # type: float # dedicated_server_step = 0.1 +# Length of time between Active Block Management execution cycles +# type: float +# active_block_mgmt_interval = 2.0 + +# Length of time between ABM execution cycles +# type: float +# abm_interval = 1.0 + +# Length of time between NodeTimer execution cycles +# type: float +# nodetimer_interval = 1.0 + # If enabled, invalid world data won't cause the server to shut down. # Only enable this if you know what you are doing. # type: bool @@ -1001,7 +1015,7 @@ # Name of map generator to be used when creating a new world. # Creating a world in the main menu will override this. -# type: enum values: v5, v6, v7, flat, fractal, singlenode +# type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode # mg_name = v6 # Water surface level of the world. @@ -1024,8 +1038,10 @@ # Global map generation attributes. # In Mapgen v6 the 'decorations' flag controls all decorations except trees # and junglegrass, in all other mapgens this flag controls all decorations. +# The default flags set in the engine are: caves, light, decorations +# The flags string modifies the engine defaults. # Flags that are not specified in the flag string are not modified from the default. -# Flags starting with "no" are used to explicitly disable them. +# Flags starting with 'no' are used to explicitly disable them. # type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations # mg_flags = caves,dungeons,light,decorations @@ -1092,9 +1108,11 @@ #### Mapgen v6 # Map generation attributes specific to Mapgen v6. -# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored. +# When snowbiomes are enabled jungles are automatically enabled, the 'jungles' flag is ignored. +# The default flags set in the engine are: biomeblend, mudflow +# The flags string modifies the engine defaults. # Flags that are not specified in the flag string are not modified from the default. -# Flags starting with "no" are used to explicitly disable them. +# Flags starting with 'no' are used to explicitly disable them. # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees @@ -1142,9 +1160,11 @@ #### Mapgen v7 # Map generation attributes specific to Mapgen v7. -# 'ridges' are the rivers. +# The 'ridges' flag controls the rivers. +# The default flags set in the engine are: mountains, ridges +# The flags string modifies the engine defaults. # Flags that are not specified in the flag string are not modified from the default. -# Flags starting with "no" are used to explicitly disable them. +# Flags starting with 'no' are used to explicitly disable them. # type: flags possible values: mountains, ridges, nomountains, noridges # mgv7_spflags = mountains,ridges @@ -1158,7 +1178,7 @@ # mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 # type: noise_params -# mgv7_np_height_select = -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0 +# mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0 # type: noise_params # mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 @@ -1184,11 +1204,13 @@ #### Mapgen flat # Map generation attributes specific to Mapgen flat. -# Occasional lakes and hills added to the flat world. +# Occasional lakes and hills can be added to the flat world. +# The default flags set in the engine are: none +# The flags string modifies the engine defaults. # Flags that are not specified in the flag string are not modified from the default. -# Flags starting with "no" are used to explicitly disable them. +# Flags starting with 'no' are used to explicitly disable them. # type: flags possible values: lakes, hills, , nolakes, nohills -# mgflat_spflags = +# mgflat_spflags = # Y of flat ground. # type: int @@ -1315,41 +1337,90 @@ #### Mapgen Valleys -#mg_valleys_spflags = altitude_chill,humid_rivers -# "altitude_chill" makes higher elevations colder, which may cause biome issues. -# "humid_rivers" modifies the humidity around rivers and in areas where water would tend to pool. It may interfere with delicately adjusted biomes. -# -#mg_valleys_altitude_chill = 90 # the altitude at which temperature drops by 20C -#mg_valleys_large_cave_depth = -33 # Depth below which you'll find large caves. -#mg_valleys_lava_features = 0 # Creates unpredictable lava features in caves. These can make mining difficult. Zero disables them. (0-10) -#mg_valleys_massive_cave_depth = -256 # Depth below which you'll find massive caves. -#mg_valleys_river_depth = 4 # how deep to make rivers -#mg_valleys_river_size = 5 # how wide to make rivers -#mg_valleys_water_features = 0 # Creates unpredictable water features in caves. These can make mining difficult. Zero disables them. (0-10) -# -#mg_valleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 -# -# River noise -- rivers occur close to zero -#mg_valleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 -# -# Caves and tunnels form at the intersection of the two noises -#mg_valleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 -#mg_valleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 -# -#mg_valleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2 # Massive caves form here. -# -# Base terrain height -#mg_valleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 -# -# Raises terrain to make valleys around the rivers -#mg_valleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0 -# -# Slope and fill work together to modify the heights -#mg_valleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 -#mg_valleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 -# -# Amplifies the valleys -#mg_valleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0 +##### General + +# Map generation attributes specific to Mapgen Valleys. +# 'altitude_chill' makes higher elevations colder, which may cause biome issues. +# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool, +# it may interfere with delicately adjusted biomes. +# The default flags set in the engine are: altitude_chill, humid_rivers +# The flags string modifies the engine defaults. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers +# mg_valleys_spflags = altitude_chill,humid_rivers + +# The altitude at which temperature drops by 20C +# type: int +# mg_valleys_altitude_chill = 90 + +# Depth below which you'll find large caves. +# type: int +# mg_valleys_large_cave_depth = -33 + +# Creates unpredictable lava features in caves. +# These can make mining difficult. Zero disables them. (0-10) +# type: int +# mg_valleys_lava_features = 0 + +# Depth below which you'll find massive caves. +# type: int +# mg_valleys_massive_cave_depth = -256 + +# How deep to make rivers +# type: int +# mg_valleys_river_depth = 4 + +# How wide to make rivers +# type: int +# mg_valleys_river_size = 5 + +# Creates unpredictable water features in caves. +# These can make mining difficult. Zero disables them. (0-10) +# type: int +# mg_valleys_water_features = 0 + +##### Noises + +# Caves and tunnels form at the intersection of the two noises +# type: noise_params +# mg_valleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 + +# Caves and tunnels form at the intersection of the two noises +# type: noise_params +# mg_valleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 + +# The depth of dirt or other filler +# type: noise_params +# mg_valleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 + +# Massive caves form here. +# type: noise_params +# mg_valleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 + +# River noise -- rivers occur close to zero +# type: noise_params +# mg_valleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 + +# Base terrain height +# type: noise_params +# mg_valleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 + +# Raises terrain to make valleys around the rivers +# type: noise_params +# mg_valleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0 + +# Slope and fill work together to modify the heights +# type: noise_params +# mg_valleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 + +# Amplifies the valleys +# type: noise_params +# mg_valleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0 + +# Slope and fill work together to modify the heights +# type: noise_params +# mg_valleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 ## Security @@ -1360,7 +1431,12 @@ # Comma-separated list of trusted mods that are allowed to access insecure # functions even when mod security is on (via request_insecure_environment()). # type: string -# secure.trusted_mods = +# secure.trusted_mods = + +# Comma-seperated list of mods that are allowed to access HTTP APIs, which +# allow them to upload and download data to/from the internet. +# type: string +# secure.http_mods = # # Client and Server @@ -1370,12 +1446,12 @@ # When running a server, clients connecting with this name are admins. # When starting from the main menu, this is overridden. # type: string -# name = +# name = # Set the language. Leave empty to use the system language. # A restart is required after changing this. # type: enum values: , be, cs, da, de, eo, es, et, fr, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, tr, uk, zh_CN, zh_TW -# language = +# language = # Level of logging to be written to debug.txt: # - (no logging) @@ -1417,7 +1493,7 @@ # Replaces the default main menu with a custom one. # type: string -# main_menu_script = +# main_menu_script = # type: int # main_menu_game_mgr = 0