X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=7b8ab3692f2880f5c0075081fd4b62a3ec8365fa;hb=e4e4324a30d6bcac5cc06c74e955e4941b14bd38;hp=a0aa691258a2d6741eee11d4bc0d67936047921d;hpb=68e36226b3a3e8c8e8208a0f6edaf6f638335b89;p=minetest.git diff --git a/minetest.conf.example b/minetest.conf.example index a0aa69125..7b8ab3692 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -8,11 +8,11 @@ # Uncomment settings by removing the preceding #. # # Further documentation: -# http://c55.me/minetest/wiki/doku.php +# http://wiki.minetest.net/ # # NOTE: This file might not be up-to-date, refer to the # defaultsettings.cpp file for an up-to-date list: -# https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp +# https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp # # A vim command to convert most of defaultsettings.cpp to conf file format: # :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g @@ -22,15 +22,15 @@ # Client and server # -# Network port (UDP) -#port = # Name of player; on a server this is the main admin -#name = +#name = # # Client stuff # +# Port to connect to (UDP) +#remote_port = # Key mappings # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 #keymap_forward = KEY_KEY_W @@ -51,6 +51,10 @@ #keymap_screenshot = KEY_F12 # If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending #aux1_descends = false +# Double-tapping the jump key toggles fly mode +#doubletap_jump = false +# If false aux1 is used to fly fast +#always_fly_fast = true # Some (temporary) keys for debugging #keymap_print_debug_stacks = KEY_KEY_P #keymap_quicktune_prev = KEY_HOME @@ -58,12 +62,17 @@ #keymap_quicktune_dec = KEY_NEXT #keymap_quicktune_inc = KEY_PRIOR +# If set to true, you can place blocks at the position (feet + eye level) where you stand; this is helpful when working with nodeboxes +#enable_build_where_you_stand = false + # Minimum FPS # The amount of rendered stuff is dynamically set according to this #wanted_fps = 30 # If FPS would go higher than this, limit it by sleeping # (to not waste CPU power for no benefit) #fps_max = 60 +# Maximum FPS when game is paused +#pause_fps_max = 20 # The allowed adjustment range for the automatic rendering range adjustment #viewing_range_nodes_max = 160 #viewing_range_nodes_min = 35 @@ -76,26 +85,32 @@ # when set to higher number than 0 #fsaa = 0 #vsync = false +#fov = 72 # Address to connect to (#blank = start local server) -#address = +#address = # Enable random user input, for testing #random_input = false # Timeout for client to remove unused map data from memory #client_unload_unused_data_timeout = 600 # Whether to fog out the end of the visible area #enable_fog = true +# Whether to show the client debug info (has the same effect as hitting F5) +#show_debug = false # Enable a bit lower water surface; disable for speed (not quite optimized) #new_style_water = false +# Max liquids processed per step +#liquid_loop_max = 10000 +# Update liquids every .. recommend for finite: 0.2 +#liquid_update = 1.0 # Enable nice leaves; disable for speed #new_style_leaves = true +# Connects glass if supported by node +#connected_glass = false # Enable smooth lighting with simple ambient occlusion; # disable for speed or for different looks. #smooth_lighting = true -# Enable combining mainly used textures to a bigger one for improved speed -# disable if it causes graphics glitches. -#enable_texture_atlas = true # Path to texture directory. All textures are first searched from here. -#texture_path = +#texture_path = # Video back-end. # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl #video_driver = opengl @@ -107,44 +122,159 @@ #fast_move = false # Invert mouse #invert_mouse = false -# FarMesh thingy -#enable_farmesh = false -#farmesh_trees = true -#farmesh_distance = 40 # Enable/disable clouds #enable_clouds = true +#cloud_height = 120 +#enable_3d_clouds = true +# Use a cloud animation for the main menu background +#menu_clouds = true # Path for screenshots #screenshot_path = . # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double) #view_bobbing_amount = 1.0 -# Anaglyph stereo -#anaglyph = false -#anaglyph_strength = 0.1 +# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double) +#fall_bobbing_amount = 0.0 +# 3d support, +# right now: +# "none" = no 3d output, +# "anaglyph" = cyan/magenta color 3d, +# "interlaced" = odd/even line based polarisation screen support, +# "topbottom" = split screen top boton, +# "sidebyside" = split screen side by side +#3d_mode = none +#3d_paralax_strength = 0.025 # In-game chat console background color (R,G,B) #console_color = (0,0,0) # In-game chat console background alpha (opaqueness, between 0 and 255) #console_alpha = 200 +# Selection box border color (R,G,B) +#selectionbox_color = (0,0,0) +# Crosshair color (R,G,B) +#crosshair_color = (255,255,255) +# Cross alpha (opaqueness, between 0 and 255) +#crosshair_alpha = 255 +# scale gui by a user specified value +#gui_scaling = 1.0 +# Sensitivity multiplier +#mouse_sensitivity = 0.2 # Sound settings #enable_sound = true #sound_volume = 0.7 # Whether node texture animations should be desynchronized per MapBlock #desynchronize_mapblock_texture_animation = true +# (useful if you've there's something to be displayed right or left of hotbar) +# Width of the selectionbox's lines (Between 1 and 5) +#selectionbox_width = 2 +# maximum percentage of current window to be used for hotbar +#hud_hotbar_max_width = 1.0 +# Save the map received by the client on disk +#enable_local_map_saving = false +# Enable highlighting for nodes (disables selectionboxes) +#enable_node_highlighting = false # Texture filtering settings #mip_map = false #anisotropic_filter = false #bilinear_filter = false #trilinear_filter = false # Set to true to pre-generate all item visuals -#preload_item_visuals = true -# 0: disable shaders -# (1: low level shaders; not implemented) -# 2: enable high level shaders -#enable_shaders = 2 +#preload_item_visuals = false +# Set to true to enable shaders. Disable them if video_driver = direct3d9/8. +#enable_shaders = true +# Set to true to enable textures bumpmapping. Requires shaders enabled. +#enable_bumpmapping = false +# Set to true enables parallax occlusion mapping. Requires shaders enabled. +#generate_normalmaps = false +# Set to true enables on the fly normalmap generation (Emboss effect). +# Requires bumpmapping enabled. +#normalmaps_strength = 0.6 +# Strength of generated normalmaps +#normalmaps_smooth = 1 +# Defines sampling step of texture (0 - 2) +# Higher the value normal maps will be smoother +#enable_parallax_occlusion = false +# Scale of parallax occlusion effect +#parallax_occlusion_scale = 0.08 +# Bias of parallax occlusion effect, usually scale/2 +#parallax_occlusion_bias = 0.04 +# Set to true enables waving water. Requires shaders enabled. +#enable_waving_water = false +# Parameters for waving water: +#water_wave_height = 1.0 +#water_wave_length = 20.0 +#water_wave_speed = 5.0 +# Set to true enables waving leaves. Requires shaders enabled. +#enable_waving_leaves = false +# Set to true enables waving plants. Requires shaders enabled. +#enable_waving_plants = false +# Enables caching of facedir rotated meshes +#enable_mesh_cache = true +# The time in seconds it takes between repeated +# right clicks when holding the right mouse button +#repeat_rightclick_time = 0.25 +# Make fog and sky colors depend on daytime (dawn/sunset) and view direction +#directional_colored_fog = true +#tooltip_show_delay = 400 +# Delay showing tooltips, in miliseconds +#screen_dpi = 72 +# adjust dpi configuration to your screen (Desktop only) e.g. for 4k screens + +# Default timeout for cURL, in milliseconds +# Only has an effect if compiled with cURL +#curl_timeout = 5000 +# Limits number of parallel HTTP requests. Affects: +# - Media fetch if server uses remote_media setting +# - Serverlist download and server announcement +# - Downloads performed by main menu (e.g. mod manager) +# Only has an effect if compiled with cURL +#curl_parallel_limit = 8 +# maximum time in ms a file download (e.g. a mod download) may take +#curl_file_download_timeout = 300000 + +# enable usage of remote media server (if provided by server) +#enable_remote_media_server = true + +# Url to the server list displayed in the Multiplayer Tab +#serverlist_url = servers.minetest.net +# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab +#serverlist_file = favoriteservers.txt + +# Whether freetype fonts are used, requires freetype support to be compiled in +#freetype = true +# Path to TrueTypeFont or bitmap +#font_path = fonts/liberationsans.ttf +#font_size = 13 +# Font shadow offset, if 0 then shadow will not be drawn. +#font_shadow = 1 +# Font shadow alpha (opaqueness, between 0 and 255) +#font_shadow_alpha = 128 +#mono_font_path = fonts/liberationmono.ttf +#mono_font_size = 13 + +# This font will be used for certain languages +#fallback_font_path = fonts/DroidSansFallbackFull.ttf +#fallback_font_size = 13 +#fallback_font_shadow = 1 +#fallback_font_shadow_alpha = 128 # # Server stuff # - +# Network port to listen (UDP) +#port = 30000 +# Bind address +#bind_address = +# Name of server +#server_name = Minetest server +# Description of server +#server_description = mine here +# Domain name of server +#server_address = game.minetest.net +# Homepage of server +#server_url = http://minetest.net +# Automaticaly report to masterserver +#server_announce = 0 +# Announce to this masterserver. if you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net +#serverlist_url = servers.minetest.net # Default game (default when creating a new world) #default_game = minetest # World directory (everything in the world is stored here) @@ -152,26 +282,30 @@ # Message of the Day #motd = Welcome to this awesome Minetest server! # Maximum number of players connected simultaneously -#max_users = 100 +#max_users = 15 # Set to true to disallow old clients from connecting #strict_protocol_version_checking = false +# Time in seconds for item entity to live. Default value: 900s +# Setting it to -1 disables the feature +#item_entity_ttl = 900 # Set to true to enable creative mode (unlimited inventory) #creative_mode = false # Enable players getting damage and dying #enable_damage = false -# Despawn all non-peaceful mobs -#only_peaceful_mobs = false # A chosen map seed for a new map, leave empty for random #fixed_map_seed = # Gives some stuff to players at the beginning #give_initial_stuff = false # New users need to input this password -#default_password = +#default_password = # Available privileges: interact, shout, teleport, settime, privs, ... # See /privs in game for a full list on your server and mod configuration. #default_privs = interact, shout # Whether players are shown to clients without any range limit +# deprecated, use the setting player_transfer_distance instead #unlimited_player_transfer_distance = true +# Defines the maximal player transfer distance in blocks (0 = unlimited) +#player_transfer_distance = 0 # Whether to enable players killing each other #enable_pvp = true # If this is set, players will always (re)spawn at the given position @@ -182,6 +316,16 @@ #disable_anticheat = false # If true, actions are recorded for rollback #enable_rollback_recording = false +# handling for deprecated lua api calls +# "legacy" = (try to) mimic old behaviour (default for release) +# "log" = mimic and log backtrace of deprecated call (default for debug) +# "error" = abort on usage of deprecated call (suggested for mod developers) +#deprecated_lua_api_handling = legacy + +# Mod profiler +#mod_profiling = false +# Detailed mod profile data +#detailed_profiling = false # Profiler data print interval. #0 = disable. #profiler_print_interval = 0 @@ -191,20 +335,32 @@ # how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run) #active_block_range = 2 # how many blocks are flying in the wire simultaneously per client -#max_simultaneous_block_sends_per_client = 2 +#max_simultaneous_block_sends_per_client = 10 # how many blocks are flying in the wire simultaneously per server -#max_simultaneous_block_sends_server_total = 8 +#max_simultaneous_block_sends_server_total = 40 # From how far blocks are sent to clients (value * 16 nodes) #max_block_send_distance = 10 # From how far blocks are generated for clients (value * 16 nodes) #max_block_generate_distance = 6 +# Number of extra blocks that can be loaded by /clearobjects at once +# This is a trade-off between sqlite transaction overhead and +# memory consumption (4096=100MB, as a rule of thumb) +#max_clearobjects_extra_loaded_blocks = 4096 +# Maximum number of forceloaded blocks +#max_forceloaded_blocks = 16 # Interval of sending time of day to clients #time_send_interval = 5 # Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged -#time_speed = 96 +#time_speed = 72 +# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours +#year_days = 30 #server_unload_unused_data_timeout = 29 +# Maximum number of statically stored objects in a block +#max_objects_per_block = 49 # Interval of saving important changes in the world #server_map_save_interval = 5.3 +# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2 +#sqlite_synchronous = 2 # To reduce lag, block transfers are slowed down when a player is building something. # This determines how long they are slowed down after placing or removing a node. #full_block_send_enable_min_time_from_building = 2.0 @@ -212,8 +368,130 @@ #dedicated_server_step = 0.1 # Can be set to true to disable shutting down on invalid world data #ignore_world_load_errors = false -# Congestion control parameters -# time in seconds, rate in ~500B packets -#congestion_control_aim_rtt = 0.2 -#congestion_control_max_rate = 400 -#congestion_control_min_rate = 10 +# Specifies URL from which client fetches media instead of using UDP +# $filename should be accessible from $remote_media$filename via cURL +# (obviously, remote_media should end with a slash) +# Files that are not present would be fetched the usual way +#remote_media = +# Level of logging to be written to debug.txt. +# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose +#debug_log_level = 2 +# Maximum number of blocks that can be queued for loading. +#emergequeue_limit_total = 256 +# Maximum number of blocks to be queued that are to be loaded from file. +# Set to blank for an appropriate amount to be chosen automatically. +#emergequeue_limit_diskonly = 32 +# Maximum number of blocks to be queued that are to be generated. +# Set to blank for an appropriate amount to be chosen automatically. +#emergequeue_limit_generate = 32 +# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads. +# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves. +#num_emerge_threads = 1 +# maximum number of packets sent per send step, if you have a slow connection +# try reducing it, but don't reduce it to a number below double of targeted +# client number +#max_packets_per_iteration = 1024 + +# +# Physics stuff +# + +#movement_acceleration_default = 3 +#movement_acceleration_air = 2 +#movement_acceleration_fast = 10 +#movement_speed_walk = 4 +#movement_speed_crouch = 1.35 +#movement_speed_fast = 20 +#movement_speed_climb = 2 +#movement_speed_jump = 6.5 +#movement_speed_descend = 6 +#movement_liquid_fluidity = 1 +#movement_liquid_fluidity_smooth = 0.5 +#movement_liquid_sink = 10 +#movement_gravity = 9.81 + +# +# Mapgen stuff +# + +# Name of map generator to be used. Currently supported: v5, v6, v7, singlenode +#mg_name = v6 +# Water level of map. +#water_level = 1 +# Size of chunks to be generated. +#chunksize = 5 +# Map generation attributes. Currently supported: trees, caves, flat, dungeons, light +# Flags that are not specified in the flag string are not modified from the default. +# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight. +#mg_flags = trees, caves +# Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow +#mgv6_spflags = biomeblend +# How large deserts and beaches are +#mgv6_freq_desert = 0.45 +#mgv6_freq_beach = 0.15 +# Perlin noise attributes for different map generation parameters +# Offset, scale, spread factor, seed offset, number of octaves, persistence + +#mgv5_spflags = blobs +#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7 +#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45 +#mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5 +#mgv5_np_cave1 = 0, 6, (50, 50, 50), 52534, 4, 0.5 +#mgv5_np_cave2 = 0, 6, (50, 50, 50), 10325, 4, 0.5 +#mgv5_np_ground = 0, 40, (80, 80, 80), 983240, 4, 0.55 +#mgv5_np_crumble = 0, 1, (20, 20, 20), 34413, 3, 1.3 +#mgv5_np_wetness = 0, 1, (40, 40, 40), 32474, 4, 1.1 + +#mgv6_spflags = biomeblend, jungles, mudflow + +# +# Noise parameters can be specified as a set of positional values: +#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6 +# +# Or the new group format can be used instead: +#mgv6_np_terrain_base = { +# offset = -4 +# scale = 20 +# spread = (250, 250, 250) +# seed = 82341 +# octaves = 5 +# persistence = 0.6 +#} + +#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6 +#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7 +#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69 +#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55 +#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50 +#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50 +#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50 +#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66 +#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66 +#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45 + +#mgv7_spflags = mountains, ridges +#mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6 +#mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6 +#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0 +#mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6 + +# Enable/disable IPv6 +#enable_ipv6 = true +# Enable/disable running an IPv6 server. An IPv6 server may be restricted +# to IPv6 clients, depending on system configuration. +# Ignored if bind_address is set. +#ipv6_server = false + +#main_menu_script = +#main_menu_game_mgr = 0 +#main_menu_mod_mgr = 1 +#modstore_download_url = https://forum.minetest.net/media/ +#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/ +#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/ + +# Makes DirectX work with LuaJIT. Disable if it causes troubles. +#high_precision_fpu = true + +# Override language. When no value is provided (default) system language is used. +# Check "locale" directory for the list of available translations. +#language =