X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=76f01bcfcb89f8d0c3a2023723edff3df766a271;hb=ba3ff5ef39d768da4a0511d22a220b9aafa3d3f6;hp=88e2db8ab08f1177a51e4e52bdf9568e1c8d68b2;hpb=8941ea0cc9ae899c8e43743c7a4efc7e9db9c489;p=minetest.git diff --git a/minetest.conf.example b/minetest.conf.example index 88e2db8ab..76f01bcfc 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -48,6 +48,7 @@ #keymap_rangeselect = KEY_KEY_R #keymap_freemove = KEY_KEY_K #keymap_fastmove = KEY_KEY_J +#keymap_cinematic = KEY_F8 #keymap_screenshot = KEY_F12 # If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending #aux1_descends = false @@ -115,7 +116,7 @@ # Disable for speed or for different looks. #smooth_lighting = true # Adjust the gamma encoding for the light tables. Valid values are in the range -# 1.1 to 3.0 (inclusive); lower numbers are brighter. This setting is for the +# 1.0 to 3.0 (inclusive); lower numbers are brighter. This setting is for the # client only and is ignored by the server #display_gamma = 1.8 # Path to texture directory. All textures are first searched from here. @@ -127,6 +128,13 @@ #free_move = false # Continuous forward movement (for testing) #continuous_forward = false +# Enable cinematic mode +#cinematic = false +# Camera smoothing - smooths rotation of camera. 0 is no smoothing. +# Must be equal to or greater than 0, and less than 1. +#camera_smoothing = 0.0 +# Camera smoothing when in cinematic mode +#cinematic_camera_smoothing = 0.7 # Fast movement (keymap_special1) #fast_move = false # Invert mouse @@ -134,6 +142,9 @@ # Enable/disable clouds #enable_clouds = true #cloud_height = 120 +# Radius of cloud area stated in number of 64 node cloud squares. +# Values larger than 26 will start to produce sharp cutoffs at cloud area corners. +#cloud_radius = 12 #enable_3d_clouds = true # Use a cloud animation for the main menu background #menu_clouds = true @@ -164,6 +175,19 @@ #crosshair_alpha = 255 # Scale gui by a user specified value #gui_scaling = 1.0 +# Use a nearest-neighbor-anti-alias filter to scale the GUI. +# This will smooth over some of the rough edges, and blend +# pixels when scaling down, at the cost of blurring some +# edge pixels when images are scaled by non-integer sizes. +#gui_scaling_filter = false +# When gui_scaling_filter is true, all GUI images need to be +# filtered in software, but some images are generated directly +# to hardware (e.g. render-to-texture for nodes in inventory). +# When gui_scaling_filter_txr2img is true, copy those images +# from hardware to software for scaling. When false, fall back +# to the old scaling method, for video drivers that don't +# propery support downloading textures back from hardware. +#gui_scaling_filter_txr2img = true # Sensitivity multiplier #mouse_sensitivity = 0.2 # Sound settings @@ -185,6 +209,19 @@ #anisotropic_filter = false #bilinear_filter = false #trilinear_filter = false +# Filtered textures can blend RGB values with fully-transparent neighbors, +# which PNG optimizers usually discard, sometimes resulting in a dark or +# light edge to transparent textures. Apply this filter to clean that up +# at texture load time. +#texture_clean_transparent = false +# When using bilinear/trilinear/anisotropic filters, low-resolution textures +# can be blurred, so automatically upscale them with nearest-neighbor +# interpolation to preserve crisp pixels. This sets the minimum texture size +# for the upscaled textures; higher values look sharper, but require more +# memory. Powers of 2 are recommended. Setting this higher than 1 may not +# have a visible effect unless bilinear/trilinear/anisotropic filtering is +# enabled. +#texture_min_size = 64 # Set to true to pre-generate all item visuals #preload_item_visuals = false # Set to true to enable shaders. Disable them if video_driver = direct3d9/8. @@ -264,17 +301,6 @@ #fallback_font_size = 15 #fallback_font_shadow = 1 #fallback_font_shadow_alpha = 128 -# Override language. When no value is provided (default) system language is used. -# Check "locale" directory for the list of available translations. -#language = -#main_menu_script = -#main_menu_game_mgr = 0 -#main_menu_mod_mgr = 1 -#modstore_download_url = https://forum.minetest.net/media/ -#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/ -#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/ -# Makes DirectX work with LuaJIT. Disable if it causes troubles. -#high_precision_fpu = true # # Server stuff @@ -375,9 +401,6 @@ # Controls length of day/night cycle. # 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged. #time_speed = 72 -# Length of year in days for seasons change. -# With default time_speed 365 days = 5 real days for year, 30 days = 10 real hours. -#year_days = 30 #server_unload_unused_data_timeout = 29 # Maximum number of statically stored objects in a block #max_objects_per_block = 49 @@ -416,12 +439,24 @@ # try reducing it, but don't reduce it to a number below double of targeted # client number. #max_packets_per_iteration = 1024 + # Enable/disable IPv6 #enable_ipv6 = true # Enable/disable running an IPv6 server. An IPv6 server may be restricted # to IPv6 clients, depending on system configuration. # Ignored if bind_address is set. #ipv6_server = false +#main_menu_script = +#main_menu_game_mgr = 0 +#main_menu_mod_mgr = 1 +#modstore_download_url = https://forum.minetest.net/media/ +#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/ +#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/ +# Makes DirectX work with LuaJIT. Disable if it causes troubles. +#high_precision_fpu = true +# Override language. When no value is provided (default) system language is used. +# Check "locale" directory for the list of available translations. +#language = # # Physics stuff @@ -454,19 +489,28 @@ # Global map generation attributes. Currently supported: trees, caves, flat, dungeons, light. # Flags that are not specified in the flag string are not modified from the default. # To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight. -#mg_flags = trees, caves +#mg_flags = trees, caves, dungeons, light +# Enable/disable floating dungeons and dungeon slices +#enable_floating_dungeons = true + # Map generation attributes specific to Mapgen V6. -# Currently supported: biomeblend, jungles, mudflow. -#mgv6_spflags = biomeblend, jungles, mudflow +# Currently supported: jungles, biomeblend, mudflow, snowbiomes. +# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored. +#mgv6_spflags = jungles, biomeblend, mudflow, snowbiomes # Controls size of deserts and beaches in Mapgen V6 +# When snowbiomes are enabled 'mgv6_freq_desert' is ignored. #mgv6_freq_desert = 0.45 #mgv6_freq_beach = 0.15 +# Map generation attributes specific to Mapgen V7. +# Currently supported: mountains, ridges. +#mgv7_spflags = mountains, ridges + # Perlin noise attributes for different map generation parameters. # Noise parameters can be specified as a set of positional values: # Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity. #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 -# Or the new group format can be used instead: +# Or the new group format can be used instead, for example: #mgv6_np_terrain_base = { # offset = -4 # scale = 20 @@ -478,33 +522,18 @@ # flags = "defaults" #} # Only the group format supports noise flags which are needed for eased noise. -# Mgv5 uses eased noise for np_cave1, np_cave2, np_ground and np_crumble, so these are shown in -# group format, other noise parameters are shown in positional format to save space. +# Mgv5 uses eased noise for np_ground so this is shown in group format, +# other noise parameters are shown in positional format to save space. + +# Noise parameters for biome API temperature and humidity +#mg_biome_np_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0 +#mg_biome_np_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0 -#mgv5_spflags = blobs #mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 #mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 #mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 -#mgv5_np_cave1 = { -# offset = 0 -# scale = 6 -# spread = (50, 50, 50) -# seed = 52534 -# octaves = 4 -# persistence = 0.5 -# lacunarity = 2.0 -# flags = "eased" -#} -#mgv5_np_cave2 = { -# offset = 0 -# scale = 6 -# spread = (50, 50, 50) -# seed = 10325 -# octaves = 4 -# persistence = 0.5 -# lacunarity = 2.0 -# flags = "eased" -#} +#mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 +#mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 #mgv5_np_ground = { # offset = 0 # scale = 40 @@ -515,44 +544,34 @@ # lacunarity = 2.0 # flags = "eased" #} -#mgv5_np_crumble = { -# offset = 0 -# scale = 1 -# spread = (20, 20, 20) -# seed = 34413 -# octaves = 3 -# persistence = 1.3 -# lacunarity = 2.0 -# flags = "eased" -#} -#mgv5_np_wetness = 0, 1, (40, 40, 40), 32474, 4, 1.1, 2.0 -#mgv6_spflags = biomeblend, jungles, mudflow #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 #mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 #mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 #mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 #mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 #mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 -#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 2.0 +#mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0 #mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 -#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66, 2.0 +#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0 #mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 #mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 -#mgv7_spflags = mountains, ridges -#mgv7_np_terrain_base = 4, 70, (300, 300, 300), 82341, 6, 0.7, 2.0 +#mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 6, 0.7, 2.0 #mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 #mgv7_np_terrain_persist = 0.6, 0.1, (500, 500, 500), 539, 3, 0.6, 2.0 -#mgv7_np_height_select = -0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 +#mgv7_np_height_select = -12, 24, (500, 500, 500), 4213, 6, 0.69, 2.0 #mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 4, 0.7, 2.0 -#mgv7_np_mount_height = 100, 30, (500, 500, 500), 72449, 4, 0.6, 2.0 -#mgv7_np_ridge_uwater = 0, 1, (500, 500, 500), 85039, 4, 0.6, 2.0 +#mgv7_np_mount_height = 184, 72, (500, 500, 500), 72449, 4, 0.6, 2.0 +#mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0 #mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.68, 2.0 #mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 #mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 #mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 -# Noise parameters for biome API temperature and humidity -#mg_biome_np_heat = 50, 50, (500, 500, 500), 5349, 3, 0.5, 2.0 -#mg_biome_np_humidity = 50, 50, (500, 500, 500), 842, 3, 0.5, 2.0 +# Prevent mods from doing insecure things like running shell commands. +#secure.enable_security = false +# Comma-separated list of trusted mods that are allowed to access insecure +# functions even when mod security is on (via request_insecure_environment()). +#secure.trusted_mods = +