X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=755ddaaee12a8e582d8b4cf77c4dba8f0b1eaf2c;hb=7a427c9070ce7faa4e870e685fe096303a44b1f9;hp=b81cc5fc61f3d3ff1ef9ecec9b63609147d10b30;hpb=3e40235ce20e87d803c946bb7085471ef542f668;p=minetest.git diff --git a/minetest.conf.example b/minetest.conf.example index b81cc5fc6..755ddaaee 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -39,14 +39,16 @@ #keymap_jump = KEY_SPACE #keymap_sneak = KEY_LSHIFT #keymap_inventory = KEY_KEY_I +# Go down ladder / go down in fly mode / go fast in fast mode +#keymap_special1 = KEY_KEY_E #keymap_chat = KEY_KEY_T +#keymap_cmd = / +#keyman_console = KEY_F10 #keymap_rangeselect = KEY_KEY_R #keymap_freemove = KEY_KEY_K #keymap_fastmove = KEY_KEY_J -#keymap_frametime_graph = KEY_F1 #keymap_screenshot = KEY_F12 # Some (temporary) keys for debugging -#keymap_special1 = KEY_KEY_E #keymap_print_debug_stacks = KEY_KEY_P # The desired FPS @@ -55,11 +57,17 @@ # (to not waste CPU power for no benefit) #fps_max = 60 # The allowed adjustment range for the automatic rendering range adjustment -#viewing_range_nodes_max = 300 -#viewing_range_nodes_min = 25 +#viewing_range_nodes_max = 160 +#viewing_range_nodes_min = 35 # Initial window size -screenW# = 800 -screenH# = 600 +#screenW = 800 +#screenH = 600 +#fullscreen = false +#fullscreen_bpp = 24 +# Experimental option, might cause visible spaces between blocks +# when set to higher number than 0 +#fsaa = 0 +#vsync = false # Address to connect to (#blank = start local server) #address = # Enable random user input, for testing @@ -75,8 +83,6 @@ screenH# = 600 # Enable smooth lighting with simple ambient occlusion; # disable for speed or for different looks. #smooth_lighting = true -# Whether to draw a frametime graph (for debugging frametime) -#frametime_graph = false # Enable combining mainly used textures to a bigger one for improved speed # disable if it causes graphics glitches. #enable_texture_atlas = true @@ -95,45 +101,74 @@ screenH# = 600 #invert_mouse = false # FarMesh thingy #enable_farmesh = false +#farmesh_trees = true +#farmesh_distance = 40 # Enable/disable clouds #enable_clouds = true -# Don't draw stone (for testing) -#invisible_stone = false # Path for screenshots #screenshot_path = . +# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double) +#view_bobbing_amount = 1.0 +# In-game chat console background color (R,G,B) +#console_color = (0,0,0) +# In-game chat console background alpha (opaqueness, between 0 and 255) +#console_alpha = 200 +# Sound settings +#enable_sound = true +#sound_volume = 0.7 # # Server stuff # -# Map directory (everything in the world is stored here) -#map-#dir = /custom/map -# Set to true to enable experimental features or stuff that is tested -# (varies from version to version, usually not useful at all) -#enable_experimental = false +# Default game (default when creating a new world) +#default_game = minetest +# World directory (everything in the world is stored here) +#map-dir = /custom/world +# Message of the Day +#motd = Welcome to this awesome Minetest server! +# Maximum number of players connected simultaneously +#max_users = 100 +# Set to false to allow old clients to connect +#strict_protocol_version_checking = true # Set to true to enable creative mode (unlimited inventory) #creative_mode = false +# Enable players getting damage and dying #enable_damage = false +# Despawn all non-peaceful mobs +#only_peaceful_mobs = false +# A chosen map seed for a new map, leave empty for random +#fixed_map_seed = # Gives some stuff to players at the beginning #give_initial_stuff = false +# New users need to input this password #default_password = # Available privileges: build, teleport, settime, privs, shout #default_privs = build, shout +# Whether players are shown to clients without any range limit +#unlimited_player_transfer_distance = true +# Whether to enable players killing each other +#enable_pvp = true + # Profiler data print interval. #0 = disable. #profiler_print_interval = 0 #enable_mapgen_debug_info = false - -# Player and object positions are sent at intervals specified by this -#objectdata_interval = 0.2 -#active_object_range = 2 +# from how far client knows about objects +#active_object_send_range_blocks = 3 +# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run) +#active_block_range = 2 +# how many blocks are flying in the wire simultaneously per client #max_simultaneous_block_sends_per_client = 2 +# how many blocks are flying in the wire simultaneously per server #max_simultaneous_block_sends_server_total = 8 -#max_block_send_distance = 8 -#max_block_generate_distance = 8 -#time_send_interval = 20 -# Length of day/night cycle. 72=20min, 360=4min, 1=24hour -#time_speed = 72 -#server_unload_unused_data_timeout = 60 -#server_map_save_interval = 60 +#max_block_send_distance = 10 +#max_block_generate_distance = 6 +#time_send_interval = 5 +# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged +#time_speed = 96 +#server_unload_unused_data_timeout = 29 +#server_map_save_interval = 5.3 +# To reduce lag, block transfers are slowed down when a player is building something. +# This determines how long they are slowed down after placing or removing a node. #full_block_send_enable_min_time_from_building = 2.0