X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=6c9177c106ca8e771847ac3d1ceae1ace0722125;hb=e0ebe7929c5b227fcdb0186c3bf708d708ed83c1;hp=14892c141f1adb4b23b61624614b22700ff0a32b;hpb=4b217411ea1e65ce025a0c499c592369db469d3b;p=dragonfireclient.git diff --git a/minetest.conf.example b/minetest.conf.example index 14892c141..6c9177c10 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -26,6 +26,10 @@ # type: bool # free_move = false +# If enabled, makes move directions relative to the player's pitch when flying or swimming. +# type: bool +# pitch_move = false + # Fast movement (via the "special" key). # This requires the "fast" privilege on the server. # type: bool @@ -57,7 +61,8 @@ # type: float # mouse_sensitivity = 0.2 -# If enabled, "special" key instead of "sneak" key is used for climbing down and descending. +# If enabled, "special" key instead of "sneak" key is used for climbing down and +# descending. # type: bool # aux1_descends = false @@ -65,14 +70,20 @@ # type: bool # doubletap_jump = false -# If disabled, "special" key is used to fly fast if both fly and fast mode are enabled. +# If disabled, "special" key is used to fly fast if both fly and fast mode are +# enabled. # type: bool # always_fly_fast = true -# The time in seconds it takes between repeated right clicks when holding the right mouse button. +# The time in seconds it takes between repeated right clicks when holding the right +# mouse button. # type: float # repeat_rightclick_time = 0.25 +# Automatically jump up single-node obstacles. +# type: bool +# autojump = false + # Prevent digging and placing from repeating when holding the mouse buttons. # Enable this when you dig or place too often by accident. # type: bool @@ -190,6 +201,11 @@ # type: key # keymap_freemove = KEY_KEY_K +# Key for toggling pitch move mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_pitchmove = KEY_KEY_L + # Key for toggling fast mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key @@ -355,27 +371,72 @@ # type: key # keymap_slot20 = -# Key for selecting the 21th hotbar slot. +# Key for selecting the 21st hotbar slot. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key # keymap_slot21 = -# Key for selecting the 22th hotbar slot. +# Key for selecting the 22nd hotbar slot. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key # keymap_slot22 = -# Key for selecting the 23th hotbar slot. +# Key for selecting the 23rd hotbar slot. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key # keymap_slot23 = +# Key for selecting the 24th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot24 = + +# Key for selecting the 25th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot25 = + +# Key for selecting the 26th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot26 = + +# Key for selecting the 27th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot27 = + +# Key for selecting the 28th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot28 = + +# Key for selecting the 29th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot29 = + +# Key for selecting the 30th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot30 = + +# Key for selecting the 31st hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot31 = + +# Key for selecting the 32nd hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot32 = + # Key for toggling the display of the HUD. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key # keymap_toggle_hud = KEY_F1 -# Key for toggling the display of the chat. +# Key for toggling the display of chat. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key # keymap_toggle_chat = KEY_F2 @@ -385,7 +446,7 @@ # type: key # keymap_console = KEY_F10 -# Key for toggling the display of the fog. +# Key for toggling the display of fog. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key # keymap_toggle_force_fog_off = KEY_F3 @@ -490,16 +551,16 @@ # Filtered textures can blend RGB values with fully-transparent neighbors, # which PNG optimizers usually discard, sometimes resulting in a dark or -# light edge to transparent textures. Apply this filter to clean that up +# light edge to transparent textures. Apply this filter to clean that up # at texture load time. # type: bool # texture_clean_transparent = false # When using bilinear/trilinear/anisotropic filters, low-resolution textures # can be blurred, so automatically upscale them with nearest-neighbor -# interpolation to preserve crisp pixels. This sets the minimum texture size +# interpolation to preserve crisp pixels. This sets the minimum texture size # for the upscaled textures; higher values look sharper, but require more -# memory. Powers of 2 are recommended. Setting this higher than 1 may not +# memory. Powers of 2 are recommended. Setting this higher than 1 may not # have a visible effect unless bilinear/trilinear/anisotropic filtering is # enabled. # This is also used as the base node texture size for world-aligned @@ -520,7 +581,8 @@ ### Shaders -# Shaders allow advanced visual effects and may increase performance on some video cards. +# Shaders allow advanced visual effects and may increase performance on some video +# cards. # This only works with the OpenGL video backend. # type: bool # enable_shaders = true @@ -627,7 +689,8 @@ # type: int # pause_fps_max = 20 -# Open the pause menu when the window's focus is lost. Does not pause if a formspec is open. +# Open the pause menu when the window's focus is lost. Does not pause if a formspec is +# open. # type: bool # pause_on_lost_focus = false @@ -702,7 +765,7 @@ # The rendering back-end for Irrlicht. # A restart is required after changing this. -# Note: on Android, stick with OGLES1 if unsure! App may fail to start otherwise. +# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise. # On other platforms, OpenGL is recommended, and it’s the only driver with # shader support currently. # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl, ogles1, ogles2 @@ -721,7 +784,7 @@ # Multiplier for fall bobbing. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. # type: float -# fall_bobbing_amount = 0.0 +# fall_bobbing_amount = 0.03 # 3D support. # Currently supported: @@ -768,7 +831,7 @@ # type: string # selectionbox_color = (0,0,0) -# Width of the selectionbox's lines around nodes. +# Width of the selection box lines around nodes. # type: int min: 1 max: 5 # selectionbox_width = 2 @@ -841,11 +904,6 @@ # type: bool # inventory_items_animations = false -# Android systems only: Tries to create inventory textures from meshes -# when no supported render was found. -# type: bool -# inventory_image_hack = false - # Fraction of the visible distance at which fog starts to be rendered # type: float min: 0 max: 0.99 # fog_start = 0.4 @@ -868,7 +926,7 @@ # a specially-designed texture pack; with this option, the client tries # to determine the scale automatically basing on the texture size. # See also texture_min_size. -# Warning: this option is EXPERIMENTAL! +# Warning: This option is EXPERIMENTAL! # type: enum values: disable, enable, force # autoscale_mode = disable @@ -882,7 +940,7 @@ # type: bool # menu_clouds = true -# Scale gui by a user specified value. +# Scale GUI by a user specified value. # Use a nearest-neighbor-anti-alias filter to scale the GUI. # This will smooth over some of the rough edges, and blend # pixels when scaling down, at the cost of blurring some @@ -911,7 +969,7 @@ # type: bool # tooltip_append_itemname = false -# Whether freetype fonts are used, requires freetype support to be compiled in. +# Whether FreeType fonts are used, requires FreeType support to be compiled in. # type: bool # freetype = true @@ -1023,11 +1081,13 @@ # type: string # serverlist_url = servers.minetest.net -# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab. +# File in client/serverlist/ that contains your favorite servers displayed in the +# Multiplayer Tab. # type: string # serverlist_file = favoriteservers.txt -# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited +# Maximum size of the out chat queue. +# 0 to disable queueing and -1 to make the queue size unlimited. # type: int # max_out_chat_queue_size = 20 @@ -1064,9 +1124,9 @@ # Homepage of server, to be displayed in the serverlist. # type: string -# server_url = http://minetest.net +# server_url = https://minetest.net -# Automaticaly report to the serverlist. +# Automatically report to the serverlist. # type: bool # server_announce = false @@ -1103,8 +1163,7 @@ # type: string # remote_media = -# Enable/disable running an IPv6 server. An IPv6 server may be restricted -# to IPv6 clients, depending on system configuration. +# Enable/disable running an IPv6 server. # Ignored if bind_address is set. # type: bool # ipv6_server = false @@ -1139,7 +1198,7 @@ # type: string # motd = -# Maximum number of players that can connect simultaneously. +# Maximum number of players that can be connected simultaneously. # type: int # max_users = 15 @@ -1234,7 +1293,8 @@ # type: int # active_object_send_range_blocks = 3 -# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes). +# The radius of the volume of blocks around every player that is subject to the +# active block stuff, stated in mapblocks (16 nodes). # In active blocks objects are loaded and ABMs run. # This is also the minimum range in which active objects (mobs) are maintained. # This should be configured together with active_object_range. @@ -1254,7 +1314,8 @@ # time_send_interval = 5 # Controls length of day/night cycle. -# Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged. +# Examples: +# 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged. # type: int # time_speed = 72 @@ -1340,19 +1401,20 @@ # type: int # max_objects_per_block = 64 -# See http://www.sqlite.org/pragma.html#pragma_synchronous +# See https://www.sqlite.org/pragma.html#pragma_synchronous # type: enum values: 0, 1, 2 # sqlite_synchronous = 2 -# Length of a server tick and the interval at which objects are generally updated over network. +# Length of a server tick and the interval at which objects are generally updated over +# network. # type: float # dedicated_server_step = 0.09 -# Time in between active block management cycles +# Length of time between active block management cycles # type: float # active_block_mgmt_interval = 2.0 -# Length of time between ABM execution cycles +# Length of time between Active Block Modifier (ABM) execution cycles # type: float # abm_interval = 1.0 @@ -1379,11 +1441,14 @@ # type: float # liquid_update = 1.0 -# At this distance the server will aggressively optimize which blocks are sent to clients. -# Small values potentially improve performance a lot, at the expense of visible rendering glitches. -# (some blocks will not be rendered under water and in caves, as well as sometimes on land) -# Setting this to a value greater than max_block_send_distance disables this optimization. -# Stated in mapblocks (16 nodes) +# At this distance the server will aggressively optimize which blocks are sent to +# clients. +# Small values potentially improve performance a lot, at the expense of visible +# rendering glitches (some blocks will not be rendered under water and in caves, +# as well as sometimes on land). +# Setting this to a value greater than max_block_send_distance disables this +# optimization. +# Stated in mapblocks (16 nodes). # type: int min: 2 # block_send_optimize_distance = 4 @@ -1400,9 +1465,11 @@ # CHAT_MESSAGES: 2 (disable send_chat_message call client-side) # READ_ITEMDEFS: 4 (disable get_item_def call client-side) # READ_NODEDEFS: 8 (disable get_node_def call client-side) -# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_restriction_noderange) +# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to +# csm_restriction_noderange) +# READ_PLAYERINFO: 32 (disable get_player_names call client-side) # type: int -# csm_restriction_flags = 30 +# csm_restriction_flags = 62 # If the CSM restriction for node range is enabled, get_node calls are limited # to this distance from the player to the node. @@ -1535,8 +1602,9 @@ # high_precision_fpu = true # Changes the main menu UI: -# - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc. -# - Simple: One singleplayer world, no game or texture pack choosers. May be necessary for smaller screens. +# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc. +# - Simple: One singleplayer world, no game or texture pack choosers. May be +# necessary for smaller screens. # - Auto: Simple on Android, full on everything else. # type: enum values: auto, full, simple # main_menu_style = auto @@ -1545,13 +1613,8 @@ # type: string # main_menu_script = -# type: int -# main_menu_game_mgr = 0 - -# type: int -# main_menu_mod_mgr = 1 - -# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers. +# Print the engine's profiling data in regular intervals (in seconds). +# 0 = disable. Useful for developers. # type: int # profiler_print_interval = 0 @@ -1561,7 +1624,11 @@ # Name of map generator to be used when creating a new world. # Creating a world in the main menu will override this. -# type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode +# Current stable mapgens: +# v5, v6, v7 (except floatlands), flat, singlenode. +# 'stable' means the terrain shape in an existing world will not be changed +# in the future. Note that biomes are defined by games and may still change. +# type: enum values: v5, v6, v7, valleys, carpathian, fractal, flat, singlenode # mg_name = v7 # Water surface level of the world. @@ -1602,7 +1669,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # Small-scale temperature variation for blending biomes on borders. @@ -1615,7 +1682,7 @@ # octaves = 2, # persistence = 1.0, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # Humidity variation for biomes. @@ -1628,7 +1695,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # Small-scale humidity variation for blending biomes on borders. @@ -1641,7 +1708,7 @@ # octaves = 2, # persistence = 1.0, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } ## Mapgen V5 @@ -1654,7 +1721,7 @@ # Controls width of tunnels, a smaller value creates wider tunnels. # type: float -# mgv5_cave_width = 0.125 +# mgv5_cave_width = 0.09 # Y of upper limit of large caves. # type: int @@ -1696,7 +1763,7 @@ # octaves = 4, # persistence = 0.7, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # Variation of terrain vertical scale. @@ -1710,7 +1777,7 @@ # octaves = 3, # persistence = 0.45, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # Y-level of average terrain surface. @@ -1723,33 +1790,33 @@ # octaves = 4, # persistence = 0.5, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } -# First of 2 3D noises that together define tunnels. +# First of two 3D noises that together define tunnels. # type: noise_params_3d # mgv5_np_cave1 = { # offset = 0, # scale = 12, -# spread = (50, 50, 50), +# spread = (61, 61, 61), # seed = 52534, -# octaves = 4, +# octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = "" +# flags = # } -# Second of 2 3D noises that together define tunnels. +# Second of two 3D noises that together define tunnels. # type: noise_params_3d # mgv5_np_cave2 = { # offset = 0, # scale = 12, -# spread = (50, 50, 50), +# spread = (67, 67, 67), # seed = 10325, -# octaves = 4, +# octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = "" +# flags = # } # 3D noise defining giant caverns. @@ -1762,7 +1829,7 @@ # octaves = 5, # persistence = 0.63, # lacunarity = 2.0, -# flags = "" +# flags = # } # 3D noise defining terrain. @@ -1775,7 +1842,7 @@ # octaves = 4, # persistence = 0.55, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } ## Mapgen V6 @@ -1808,7 +1875,7 @@ ### Noises -# Y-level of lower terrain and lakebeds. +# Y-level of lower terrain and seabed. # type: noise_params_2d # mgv6_np_terrain_base = { # offset = -4, @@ -1818,10 +1885,10 @@ # octaves = 5, # persistence = 0.6, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } -# Y-level of higher (cliff-top) terrain. +# Y-level of higher terrain that creates cliffs. # type: noise_params_2d # mgv6_np_terrain_higher = { # offset = 20, @@ -1831,7 +1898,7 @@ # octaves = 5, # persistence = 0.6, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # Varies steepness of cliffs. @@ -1844,10 +1911,10 @@ # octaves = 5, # persistence = 0.7, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } -# Defines areas of 'terrain_higher' (cliff-top terrain). +# Defines distribution of higher terrain. # type: noise_params_2d # mgv6_np_height_select = { # offset = 0.5, @@ -1857,7 +1924,7 @@ # octaves = 5, # persistence = 0.69, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # Varies depth of biome surface nodes. @@ -1870,7 +1937,7 @@ # octaves = 3, # persistence = 0.55, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # Defines areas with sandy beaches. @@ -1883,7 +1950,7 @@ # octaves = 3, # persistence = 0.50, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # Temperature variation for biomes. @@ -1896,7 +1963,7 @@ # octaves = 3, # persistence = 0.50, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # Variation of number of caves. @@ -1909,7 +1976,7 @@ # octaves = 3, # persistence = 0.50, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # Humidity variation for biomes. @@ -1922,7 +1989,7 @@ # octaves = 3, # persistence = 0.50, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # Defines tree areas and tree density. @@ -1935,7 +2002,7 @@ # octaves = 4, # persistence = 0.66, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # Defines areas where trees have apples. @@ -1948,7 +2015,7 @@ # octaves = 3, # persistence = 0.45, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } ## Mapgen V7 @@ -2019,7 +2086,7 @@ ### Noises -# Y-level of higher (cliff-top) terrain. +# Y-level of higher terrain that creates cliffs. # type: noise_params_2d # mgv7_np_terrain_base = { # offset = 4, @@ -2029,10 +2096,10 @@ # octaves = 5, # persistence = 0.6, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } -# Y-level of lower terrain and lakebeds. +# Y-level of lower terrain and seabed. # type: noise_params_2d # mgv7_np_terrain_alt = { # offset = 4, @@ -2042,7 +2109,7 @@ # octaves = 5, # persistence = 0.6, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # Varies roughness of terrain. @@ -2056,10 +2123,10 @@ # octaves = 3, # persistence = 0.6, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } -# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs. +# Defines distribution of higher terrain and steepness of cliffs. # type: noise_params_2d # mgv7_np_height_select = { # offset = -8, @@ -2069,7 +2136,7 @@ # octaves = 6, # persistence = 0.7, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # Variation of biome filler depth. @@ -2082,7 +2149,7 @@ # octaves = 3, # persistence = 0.7, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # Variation of maximum mountain height (in nodes). @@ -2095,7 +2162,7 @@ # octaves = 3, # persistence = 0.6, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # Defines large-scale river channel structure. @@ -2108,7 +2175,7 @@ # octaves = 5, # persistence = 0.6, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # Defines areas of floatland smooth terrain. @@ -2122,7 +2189,7 @@ # octaves = 5, # persistence = 0.6, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # Variation of hill height and lake depth on floatland smooth terrain. @@ -2135,7 +2202,7 @@ # octaves = 4, # persistence = 0.7, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # 3D noise defining mountain structure and height. @@ -2149,7 +2216,7 @@ # octaves = 5, # persistence = 0.63, # lacunarity = 2.0, -# flags = "" +# flags = # } # 3D noise defining structure of river canyon walls. @@ -2162,7 +2229,7 @@ # octaves = 4, # persistence = 0.75, # lacunarity = 2.0, -# flags = "" +# flags = # } # 3D noise defining giant caverns. @@ -2175,10 +2242,10 @@ # octaves = 5, # persistence = 0.63, # lacunarity = 2.0, -# flags = "" +# flags = # } -# First of 2 3D noises that together define tunnels. +# First of two 3D noises that together define tunnels. # type: noise_params_3d # mgv7_np_cave1 = { # offset = 0, @@ -2188,10 +2255,10 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = "" +# flags = # } -# Second of 2 3D noises that together define tunnels. +# Second of two 3D noises that together define tunnels. # type: noise_params_3d # mgv7_np_cave2 = { # offset = 0, @@ -2201,7 +2268,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = "" +# flags = # } ## Mapgen Carpathian @@ -2260,7 +2327,7 @@ # octaves = 3, # persistence = 0.7, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # First of 4 2D noises that together define hill/mountain range height. @@ -2273,7 +2340,7 @@ # octaves = 5, # persistence = 0.5, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # Second of 4 2D noises that together define hill/mountain range height. @@ -2286,7 +2353,7 @@ # octaves = 5, # persistence = 0.5, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # Third of 4 2D noises that together define hill/mountain range height. @@ -2299,7 +2366,7 @@ # octaves = 5, # persistence = 0.5, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # Fourth of 4 2D noises that together define hill/mountain range height. @@ -2312,10 +2379,10 @@ # octaves = 5, # persistence = 0.5, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } -# 2D noise that controls the size/occurance of rolling hills. +# 2D noise that controls the size/occurrence of rolling hills. # type: noise_params_2d # mgcarpathian_np_hills_terrain = { # offset = 1, @@ -2325,10 +2392,10 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } -# 2D noise that controls the size/occurance of ridged mountain ranges. +# 2D noise that controls the size/occurrence of ridged mountain ranges. # type: noise_params_2d # mgcarpathian_np_ridge_terrain = { # offset = 1, @@ -2338,10 +2405,10 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } -# 2D noise that controls the size/occurance of step mountain ranges. +# 2D noise that controls the size/occurrence of step mountain ranges. # type: noise_params_2d # mgcarpathian_np_step_terrain = { # offset = 1, @@ -2351,7 +2418,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # 2D noise that controls the shape/size of rolling hills. @@ -2364,7 +2431,7 @@ # octaves = 6, # persistence = 0.5, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # 2D noise that controls the shape/size of ridged mountains. @@ -2377,7 +2444,7 @@ # octaves = 6, # persistence = 0.7, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # 2D noise that controls the shape/size of step mountains. @@ -2390,7 +2457,7 @@ # octaves = 6, # persistence = 0.6, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # 3D noise for mountain overhangs, cliffs, etc. Usually small variations. @@ -2403,10 +2470,10 @@ # octaves = 5, # persistence = 0.55, # lacunarity = 2.0, -# flags = "" +# flags = # } -# First of 2 3D noises that together define tunnels. +# First of two 3D noises that together define tunnels. # type: noise_params_3d # mgcarpathian_np_cave1 = { # offset = 0, @@ -2416,10 +2483,10 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = "" +# flags = # } -# Second of 2 3D noises that together define tunnels. +# Second of two 3D noises that together define tunnels. # type: noise_params_3d # mgcarpathian_np_cave2 = { # offset = 0, @@ -2429,7 +2496,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = "" +# flags = # } # 3D noise defining giant caverns. @@ -2442,7 +2509,7 @@ # octaves = 5, # persistence = 0.63, # lacunarity = 2.0, -# flags = "" +# flags = # } ## Mapgen Flat @@ -2510,7 +2577,7 @@ # octaves = 5, # persistence = 0.6, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # Variation of biome filler depth. @@ -2523,10 +2590,10 @@ # octaves = 3, # persistence = 0.7, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } -# First of 2 3D noises that together define tunnels. +# First of two 3D noises that together define tunnels. # type: noise_params_3d # mgflat_np_cave1 = { # offset = 0, @@ -2536,10 +2603,10 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = "" +# flags = # } -# Second of 2 3D noises that together define tunnels. +# Second of two 3D noises that together define tunnels. # type: noise_params_3d # mgflat_np_cave2 = { # offset = 0, @@ -2549,7 +2616,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = "" +# flags = # } ## Mapgen Fractal @@ -2613,8 +2680,8 @@ # type: v3f # mgfractal_scale = (4096.0, 1024.0, 4096.0) -# (X,Y,Z) offset of fractal from world centre in units of 'scale'. -# Can be used to move a desired point to (0, 0): to create a +# (X,Y,Z) offset of fractal from world center in units of 'scale'. +# Can be used to move a desired point to (0, 0) to create a # suitable spawn point, or to allow 'zooming in' on a desired # point by increasing 'scale'. # The default is tuned for a suitable spawn point for mandelbrot @@ -2624,7 +2691,7 @@ # type: v3f # mgfractal_offset = (1.79, 0.0, 0.0) -# W co-ordinate of the generated 3D slice of a 4D fractal. +# W coordinate of the generated 3D slice of a 4D fractal. # Determines which 3D slice of the 4D shape is generated. # Alters the shape of the fractal. # Has no effect on 3D fractals. @@ -2673,7 +2740,7 @@ # octaves = 5, # persistence = 0.6, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # Variation of biome filler depth. @@ -2686,10 +2753,10 @@ # octaves = 3, # persistence = 0.7, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } -# First of 2 3D noises that together define tunnels. +# First of two 3D noises that together define tunnels. # type: noise_params_3d # mgfractal_np_cave1 = { # offset = 0, @@ -2699,10 +2766,10 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = "" +# flags = # } -# Second of 2 3D noises that together define tunnels. +# Second of two 3D noises that together define tunnels. # type: noise_params_3d # mgfractal_np_cave2 = { # offset = 0, @@ -2712,14 +2779,14 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = "" +# flags = # } ## Mapgen Valleys # Map generation attributes specific to Mapgen Valleys. # 'altitude_chill': Reduces heat with altitude. -# 'humid_rivers': Increases humidity around rivers and where water pools. +# 'humid_rivers': Increases humidity around rivers. # 'vary_river_depth': If enabled, low humidity and high heat causes rivers # to become shallower and occasionally dry. # 'altitude_dry': Reduces humidity with altitude. @@ -2774,7 +2841,7 @@ ### Noises -# Caves and tunnels form at the intersection of the two noises. +# First of two 3D noises that together define tunnels. # type: noise_params_3d # mgvalleys_np_cave1 = { # offset = 0, @@ -2784,10 +2851,10 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = "" +# flags = # } -# Caves and tunnels form at the intersection of the two noises. +# Second of two 3D noises that together define tunnels. # type: noise_params_3d # mgvalleys_np_cave2 = { # offset = 0, @@ -2797,7 +2864,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = "" +# flags = # } # The depth of dirt or other biome filler node. @@ -2810,7 +2877,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # 3D noise defining giant caverns. @@ -2823,10 +2890,10 @@ # octaves = 6, # persistence = 0.63, # lacunarity = 2.0, -# flags = "" +# flags = # } -# River noise. Rivers occur close to noise value zero. +# Defines large-scale river channel structure. # type: noise_params_2d # mgvalleys_np_rivers = { # offset = 0, @@ -2836,7 +2903,7 @@ # octaves = 5, # persistence = 0.6, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # Base terrain height. @@ -2849,7 +2916,7 @@ # octaves = 6, # persistence = 0.4, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # Raises terrain to make valleys around the rivers. @@ -2862,7 +2929,7 @@ # octaves = 1, # persistence = 1.0, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # Slope and fill work together to modify the heights. @@ -2875,7 +2942,7 @@ # octaves = 6, # persistence = 0.8, # lacunarity = 2.0, -# flags = "" +# flags = # } # Amplifies the valleys. @@ -2888,7 +2955,7 @@ # octaves = 1, # persistence = 1.0, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } # Slope and fill work together to modify the heights. @@ -2901,21 +2968,21 @@ # octaves = 1, # persistence = 1.0, # lacunarity = 2.0, -# flags = "eased" +# flags = eased # } ## Advanced -# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes). -# Increasing this by 1 almost doubles the 3D noise calculation load. -# High values can cause noise calculation to overload. -# Values smaller than 5 cause a terrain bug in mgv6. -# Since there is a fixed number of large caves and dungeons per -# mapchunk, values other than 5 alter the density of these. +# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes). +# WARNING!: There is no benefit, and there are several dangers, in +# increasing this value above 5. +# Reducing this value increases cave and dungeon density. +# Altering this value is for special usage, leaving it unchanged is +# recommended. # type: int # chunksize = 5 -# Dump the mapgen debug infos. +# Dump the mapgen debug information. # type: bool # enable_mapgen_debug_info = false @@ -2933,9 +3000,19 @@ # type: int # emergequeue_limit_generate = 64 -# Number of emerge threads to use. Make this field blank or 0, or increase this number -# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly -# at the cost of slightly buggy caves. +# Number of emerge threads to use. +# Make this field blank or 0, or increase this number to use multiple threads. +# On multiprocessor systems, this will improve mapgen speed greatly at the cost +# of slightly buggy caves. # type: int # num_emerge_threads = 0 +# +# Content Store +# + +# Show packages in the content store that do not qualify as 'free software' +# as defined by the Free Software Foundation. +# type: bool +# show_nonfree_packages = false +