X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=6559ac88bd8710052a6549deed534b50f41012b1;hb=bcc0ca93d463ec7bdf6ff1ef621f7777014c404a;hp=c47ac77ce3e8e03fb568b7d9d7f774aac2872d17;hpb=7ece67727dcc1ff7a6634e4b911eeb82ed3eaf45;p=dragonfireclient.git diff --git a/minetest.conf.example b/minetest.conf.example index c47ac77ce..6559ac88b 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -8,14 +8,15 @@ # Uncomment settings by removing the preceding #. # # Further documentation: -# http://celeron.55.lt/~celeron55/minetest/wiki/doku.php +# http://c55.me/minetest/wiki/doku.php # # NOTE: This file might not be up-to-date, refer to the # defaultsettings.cpp file for an up-to-date list: # https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp # # A vim command to convert most of defaultsettings.cpp to conf file format: -# :'<,'>s/\tg_settings\.setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g +# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g +# Note: Some of the settings are implemented in Lua # # Client and server @@ -39,27 +40,46 @@ #keymap_jump = KEY_SPACE #keymap_sneak = KEY_LSHIFT #keymap_inventory = KEY_KEY_I +# Go down ladder / go down in fly mode / go fast in fast mode +#keymap_special1 = KEY_KEY_E #keymap_chat = KEY_KEY_T +#keymap_cmd = / +#keyman_console = KEY_F10 #keymap_rangeselect = KEY_KEY_R #keymap_freemove = KEY_KEY_K #keymap_fastmove = KEY_KEY_J -#keymap_frametime_graph = KEY_F1 #keymap_screenshot = KEY_F12 +# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending +#aux1_descends = false +# Doubletaping the jump key toogles fly mode +#doubletap_jump = false +# If false aux1 is used to fly fast +#always_fly_fast = true # Some (temporary) keys for debugging -#keymap_special1 = KEY_KEY_E #keymap_print_debug_stacks = KEY_KEY_P +#keymap_quicktune_prev = KEY_HOME +#keymap_quicktune_next = KEY_END +#keymap_quicktune_dec = KEY_NEXT +#keymap_quicktune_inc = KEY_PRIOR -# The desired FPS +# Minimum FPS +# The amount of rendered stuff is dynamically set according to this #wanted_fps = 30 # If FPS would go higher than this, limit it by sleeping # (to not waste CPU power for no benefit) #fps_max = 60 # The allowed adjustment range for the automatic rendering range adjustment -#viewing_range_nodes_max = 300 -#viewing_range_nodes_min = 25 +#viewing_range_nodes_max = 160 +#viewing_range_nodes_min = 35 # Initial window size -screenW# = 800 -screenH# = 600 +#screenW = 800 +#screenH = 600 +#fullscreen = false +#fullscreen_bpp = 24 +# Experimental option, might cause visible spaces between blocks +# when set to higher number than 0 +#fsaa = 0 +#vsync = false # Address to connect to (#blank = start local server) #address = # Enable random user input, for testing @@ -75,8 +95,6 @@ screenH# = 600 # Enable smooth lighting with simple ambient occlusion; # disable for speed or for different looks. #smooth_lighting = true -# Whether to draw a frametime graph (for debugging frametime) -#frametime_graph = false # Enable combining mainly used textures to a bigger one for improved speed # disable if it causes graphics glitches. #enable_texture_atlas = true @@ -99,45 +117,148 @@ screenH# = 600 #farmesh_distance = 40 # Enable/disable clouds #enable_clouds = true -# Don't draw stone (for testing) -#invisible_stone = false # Path for screenshots #screenshot_path = . +# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double) +#view_bobbing_amount = 1.0 +# Anaglyph stereo +#anaglyph = false +#anaglyph_strength = 0.1 +# In-game chat console background color (R,G,B) +#console_color = (0,0,0) +# In-game chat console background alpha (opaqueness, between 0 and 255) +#console_alpha = 200 +# Selection box border color (R,G,B) +#selectionbox_color = (0,0,0) +# Crosshair color (R,G,B) +#crosshair_color = (255,255,255) +# Cross alpha (opaqueness, between 0 and 255) +#crosshair_alpha = 255 +# Sound settings +#enable_sound = true +#sound_volume = 0.7 +# Whether node texture animations should be desynchronized per MapBlock +#desynchronize_mapblock_texture_animation = true +# Texture filtering settings +#mip_map = false +#anisotropic_filter = false +#bilinear_filter = false +#trilinear_filter = false +# Set to true to pre-generate all item visuals +#preload_item_visuals = true +# 0: disable shaders +# (1: low level shaders; not implemented) +# 2: enable high level shaders +#enable_shaders = 2 +# The time in seconds it takes between repeated +# right clicks when holding the right mouse button +#repeat_rightclick_time = 0.25 + +# will only work for servers which use remote_media setting +# and only for clients compiled with cURL +#media_fetch_threads = 8 + +# Url to the server list displayed in the Multiplayer Tab +#serverlist_url = servers.minetest.ru/server.list +# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab +#serverlist_file = favoriteservers.txt # # Server stuff # -# Map directory (everything in the world is stored here) -#map-#dir = /custom/map +# Default game (default when creating a new world) +#default_game = minetest +# World directory (everything in the world is stored here) +#map-dir = /custom/world # Message of the Day #motd = Welcome to this awesome Minetest server! +# Maximum number of players connected simultaneously +#max_users = 100 +# Set to true to disallow old clients from connecting +#strict_protocol_version_checking = false # Set to true to enable creative mode (unlimited inventory) #creative_mode = false +# Enable players getting damage and dying #enable_damage = false +# Despawn all non-peaceful mobs +#only_peaceful_mobs = false +# A chosen map seed for a new map, leave empty for random +#fixed_map_seed = # Gives some stuff to players at the beginning #give_initial_stuff = false +# New users need to input this password #default_password = -# Available privileges: build, teleport, settime, privs, shout -#default_privs = build, shout +# Available privileges: interact, shout, teleport, settime, privs, ... +# See /privs in game for a full list on your server and mod configuration. +#default_privs = interact, shout +# Whether players are shown to clients without any range limit +#unlimited_player_transfer_distance = true +# Whether to enable players killing each other +#enable_pvp = true +# If this is set, players will always (re)spawn at the given position +#static_spawnpoint = 0, 10, 0 +# If true, new players cannot join with an empty password +#disallow_empty_password = false +# If true, disable cheat prevention in multiplayer +#disable_anticheat = false +# If true, actions are recorded for rollback +#enable_rollback_recording = false -# Set to true to enable experimental features or stuff that is tested -# (varies from version to version, usually not useful at all) -#enable_experimental = false # Profiler data print interval. #0 = disable. #profiler_print_interval = 0 #enable_mapgen_debug_info = false -# Player and object positions are sent at intervals specified by this -#objectdata_interval = 0.2 -#active_object_range = 2 +# from how far client knows about objects +#active_object_send_range_blocks = 3 +# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run) +#active_block_range = 2 +# how many blocks are flying in the wire simultaneously per client #max_simultaneous_block_sends_per_client = 2 +# how many blocks are flying in the wire simultaneously per server #max_simultaneous_block_sends_server_total = 8 -#max_block_send_distance = 8 -#max_block_generate_distance = 8 -#time_send_interval = 20 -# Length of day/night cycle. 72=20min, 360=4min, 1=24hour -#time_speed = 72 -#server_unload_unused_data_timeout = 60 -#server_map_save_interval = 60 +# From how far blocks are sent to clients (value * 16 nodes) +#max_block_send_distance = 10 +# From how far blocks are generated for clients (value * 16 nodes) +#max_block_generate_distance = 6 +# Interval of sending time of day to clients +#time_send_interval = 5 +# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged +#time_speed = 96 +#server_unload_unused_data_timeout = 29 +# Interval of saving important changes in the world +#server_map_save_interval = 5.3 +# To reduce lag, block transfers are slowed down when a player is building something. +# This determines how long they are slowed down after placing or removing a node. #full_block_send_enable_min_time_from_building = 2.0 +# Length of a server tick and the interval at which objects are generally updated over network +#dedicated_server_step = 0.1 +# Can be set to true to disable shutting down on invalid world data +#ignore_world_load_errors = false +# Congestion control parameters +# time in seconds, rate in ~500B packets +#congestion_control_aim_rtt = 0.2 +#congestion_control_max_rate = 400 +#congestion_control_min_rate = 10 +#remote_media = + +# Mapgen stuff +#mg_name = v6 +#water_level = 1 +#chunksize = 5 +#mg_flags = 19 +#mgv6_freq_desert = 0.45 +#mgv6_freq_beach = 0.15 +#mgv6_np_terrain_base = -4, 20, (250.0, 250, 250), 82341, 5, 0.6 +#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6 +#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7 +#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69 +#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66 +#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55 +#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50 +#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50 +#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50 +#mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6 +#mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6 +#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0 +#mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6