X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=6413d136a9e05a319da7d8100d3b736a6c96cb8c;hb=ad9677a14fb8ad1b4048e83a779e5ad36a99f2d0;hp=b1b2027865ea8dea245dc3e434960043fb20361d;hpb=d4c76258e37337ea585cf24d8e05b50a30fa307d;p=minetest.git diff --git a/minetest.conf.example b/minetest.conf.example index b1b202786..6413d136a 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -28,7 +28,7 @@ # type: bool # free_move = false -# Fast movement (via use key). +# Fast movement (via the "special" key). # This requires the "fast" privilege on the server. # type: bool # fast_move = false @@ -59,7 +59,7 @@ # type: float # mouse_sensitivity = 0.2 -# If enabled, "use" key instead of "sneak" key is used for climbing down and descending. +# If enabled, "special" key instead of "sneak" key is used for climbing down and descending. # type: bool # aux1_descends = false @@ -67,7 +67,7 @@ # type: bool # doubletap_jump = false -# If disabled "use" key is used to fly fast if both fly and fast mode are enabled. +# If disabled, "special" key is used to fly fast if both fly and fast mode are enabled. # type: bool # always_fly_fast = true @@ -75,11 +75,16 @@ # type: float # repeat_rightclick_time = 0.25 +# Prevent digging and placing from repeating when holding the mouse buttons. +# Enable this when you dig or place too often by accident. +# type: bool +# safe_dig_and_place = false + # Enable random user input (only used for testing). # type: bool # random_input = false -# Continuous forward movement (only used for testing). +# Continuous forward movement, toggled by autoforward key. # type: bool # continuous_forward = false @@ -87,6 +92,14 @@ # type: bool # enable_joysticks = false +# The identifier of the joystick to use +# type: int +# joystick_id = 0 + +# The type of joystick +# type: enum values: auto, generic, xbox +# joystick_type = auto + # The time in seconds it takes between repeated events # when holding down a joystick button combination. # type: float @@ -148,6 +161,11 @@ # type: key # keymap_cmd = / +# Key for opening the chat window to type local commands. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_cmd_local = . + # Key for opening the chat console. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key @@ -173,10 +191,35 @@ # type: key # keymap_noclip = KEY_KEY_H -# Key for toggling autorun. +# Key for selecting the next item in the hotbar. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_hotbar_next = KEY_KEY_N + +# Key for selecting the previous item in the hotbar. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_hotbar_previous = KEY_KEY_B + +# Key for muting the game. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_mute = KEY_KEY_M + +# Key for increasing the volume. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_increase_volume = + +# Key for decreasing the volume. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_autorun = +# keymap_decrease_volume = + +# Key for toggling autoforward. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_autoforward = # Key for toggling cinematic mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -198,6 +241,126 @@ # type: key # keymap_drop = KEY_KEY_Q +# Key to use view zoom when possible. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_zoom = KEY_KEY_Z + +# Key for selecting the first hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot1 = KEY_KEY_1 + +# Key for selecting the second hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot2 = KEY_KEY_2 + +# Key for selecting the third hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot3 = KEY_KEY_3 + +# Key for selecting the fourth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot4 = KEY_KEY_4 + +# Key for selecting the fifth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot5 = KEY_KEY_5 + +# Key for selecting the sixth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot6 = KEY_KEY_6 + +# Key for selecting the seventh hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot7 = KEY_KEY_7 + +# Key for selecting the eighth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot8 = KEY_KEY_8 + +# Key for selecting the ninth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot9 = KEY_KEY_9 + +# Key for selecting the tenth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot10 = KEY_KEY_0 + +# Key for selecting the 11th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot11 = + +# Key for selecting the 12th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot12 = + +# Key for selecting the 13th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot13 = + +# Key for selecting the 14th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot14 = + +# Key for selecting the 15th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot15 = + +# Key for selecting the 16th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot16 = + +# Key for selecting the 17th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot17 = + +# Key for selecting the 18th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot18 = + +# Key for selecting the 19th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot19 = + +# Key for selecting the 20th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot20 = + +# Key for selecting the 21th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot21 = + +# Key for selecting the 22th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot22 = + +# Key for selecting the 23th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot23 = + # Key for toggling the display of the HUD. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key @@ -208,6 +371,11 @@ # type: key # keymap_toggle_chat = KEY_F2 +# Key for toggling the display of the large chat console. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_console = KEY_F10 + # Key for toggling the display of the fog. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key @@ -282,6 +450,11 @@ # type: bool # enable_remote_media_server = true +# Enable Lua modding support on client. +# This support is experimental and API can change. +# type: bool +# enable_client_modding = false + # URL to the server list displayed in the Multiplayer Tab. # type: string # serverlist_url = servers.minetest.net @@ -290,6 +463,10 @@ # type: string # serverlist_file = favoriteservers.txt +# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited +# type: int +# max_out_chat_queue_size = 20 + ## Graphics ### In-Game @@ -329,9 +506,13 @@ # enable_3d_clouds = true # Method used to highlight selected object. -# type: enum values: box, halo +# type: enum values: box, halo, none # node_highlighting = box +# Adds particles when digging a node. +# type: bool +# enable_particles = true + #### Filtering # Use mip mapping to scale textures. May slightly increase performance. @@ -372,13 +553,23 @@ # type: enum values: 0, 1, 2, 4, 8, 16 # fsaa = 0 +# Undersampling is similar to using lower screen resolution, but it applies +# to the game world only, keeping the GUI intact. +# It should give significant performance boost at the cost of less detailed image. +# type: enum values: 0, 2, 3, 4 +# undersampling = 0 + #### Shaders # Shaders allow advanced visual effects and may increase performance on some video cards. -# Thy only work with the OpenGL video backend. +# This only works with the OpenGL video backend. # type: bool # enable_shaders = true +# Path to shader directory. If no path is defined, default location will be used. +# type: path +# shader_path = + ##### Tone Mapping # Enables filmic tone mapping @@ -421,7 +612,7 @@ # Strength of parallax. # type: float -# 3d_parallax_strength = 0.025 +# 3d_paralax_strength = 0.025 # Number of parallax occlusion iterations. # type: int @@ -463,6 +654,11 @@ #### Advanced +# Arm inertia, gives a more realistic movement of +# the arm when the camera moves. +# type: bool +# arm_inertia = true + # If FPS would go higher than this, limit it by sleeping # to not waste CPU power for no benefit. # type: int @@ -473,17 +669,20 @@ # pause_fps_max = 20 # View distance in nodes. -# Min = 20 -# type: int +# type: int min: 20 max: 4000 # viewing_range = 100 # Width component of the initial window size. # type: int -# screenW = 800 +# screen_w = 1024 # Height component of the initial window size. # type: int -# screenH = 600 +# screen_h = 600 + +# Save window size automatically when modified. +# type: bool +# autosave_screensize = true # Fullscreen mode. # type: bool @@ -503,13 +702,19 @@ # Field of view while zooming in degrees. # This requires the "zoom" privilege on the server. -# type: int min: 15 max: 160 +# type: int min: 7 max: 160 # zoom_fov = 15 -# Adjust the gamma encoding for the light tables. Lower numbers are brighter. +# Adjust the gamma encoding for the light tables. Higher numbers are brighter. # This setting is for the client only and is ignored by the server. -# type: float min: 1 max: 3 -# display_gamma = 1.8 +# type: float min: 0.5 max: 3.0 +# display_gamma = 1.0 + +# type: float min: 0.0 max: 4.0 +# lighting_alpha = 0.0 + +# type: float min: 0.0 max: 4.0 +# lighting_beta = 0.0 # Path to texture directory. All textures are first searched from here. # type: path @@ -519,16 +724,12 @@ # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl # video_driver = opengl -# Height on which clouds are appearing. -# type: int -# cloud_height = 120 - # Radius of cloud area stated in number of 64 node cloud squares. # Values larger than 26 will start to produce sharp cutoffs at cloud area corners. # type: int # cloud_radius = 12 -# Multiplier for view bobbing. +# Enable view bobbing and amount of view bobbing. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. # type: float # view_bobbing_amount = 1.0 @@ -549,6 +750,10 @@ # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip # 3d_mode = none +# In-game chat console height, between 0.1 (10%) and 1.0 (100%). +# type: float min: 0.1 max: 1 +# console_height = 1.0 + # In-game chat console background color (R,G,B). # type: string # console_color = (0,0,0) @@ -582,10 +787,25 @@ # type: float # hud_hotbar_max_width = 1.0 +# Modifies the size of the hudbar elements. +# type: float +# hud_scaling = 1.0 + # Enables caching of facedir rotated meshes. # type: bool # enable_mesh_cache = false +# Delay between mesh updates on the client in ms. Increasing this will slow +# down the rate of mesh updates, thus reducing jitter on slower clients. +# type: int min: 0 max: 50 +# mesh_generation_interval = 0 + +# Size of the MapBlock cache of the mesh generator. Increasing this will +# increase the cache hit %, reducing the data being copied from the main +# thread, thus reducing jitter. +# type: int min: 0 max: 1000 +# meshgen_block_cache_size = 20 + # Enables minimap. # type: bool # enable_minimap = true @@ -615,6 +835,19 @@ # type: bool # inventory_items_animations = false +# Android systems only: Tries to create inventory textures from meshes +# when no supported render was found. +# type: bool +# inventory_image_hack = false + +# Fraction of the visible distance at which fog starts to be rendered +# type: float min: 0 max: 0.99 +# fog_start = 0.4 + +# Makes all liquids opaque +# type: bool +# opaque_water = false + ### Menus # Use a cloud animation for the main menu background. @@ -651,7 +884,7 @@ # freetype = true # Path to TrueTypeFont or bitmap. -# type: path +# type: filepath # font_path = fonts/liberationsans.ttf # type: int @@ -665,14 +898,14 @@ # type: int min: 0 max: 255 # font_shadow_alpha = 127 -# type: path +# type: filepath # mono_font_path = fonts/liberationmono.ttf # type: int # mono_font_size = 15 # This font will be used for certain languages. -# type: path +# type: filepath # fallback_font_path = fonts/DroidSansFallbackFull.ttf # type: int @@ -704,6 +937,11 @@ # type: int # screen_dpi = 72 +# Windows systems only: Start Minetest with the command line window in the background. +# Contains the same information as the file debug.txt (default name). +# type: bool +# enable_console = false + ## Sound # type: bool @@ -756,11 +994,10 @@ # type: string # serverlist_url = servers.minetest.net -# Disable escape sequences, e.g. chat coloring. -# Use this if you want to run a server with pre-0.4.14 clients and you want to disable -# the escape sequences generated by mods. +# Remove color codes from incoming chat messages +# Use this to stop players from being able to use color in their messages # type: bool -# disable_escape_sequences = false +# strip_color_codes = false ## Network @@ -838,10 +1075,18 @@ # type: int # item_entity_ttl = 900 +# If enabled, show the server status message on player connection. +# type: bool +# show_statusline_on_connect = true + # Enable players getting damage and dying. # type: bool # enable_damage = false +# Enable creative mode for new created maps. +# type: bool +# creative_mode = false + # A chosen map seed for a new map, leave empty for random. # Will be overridden when creating a new world in the main menu. # type: string @@ -910,7 +1155,7 @@ # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes). # In active blocks objects are loaded and ABMs run. # type: int -# active_block_range = 2 +# active_block_range = 3 # From how far blocks are sent to clients, stated in mapblocks (16 nodes). # type: int @@ -933,18 +1178,6 @@ # type: float # server_map_save_interval = 5.3 -# Set the maximum character length of a chat message sent by clients. (0 to disable) -# type: integer -# chat_message_max_size = 500 - -# Limit a single player to send X messages per 10 seconds. (0 to disable) -# type: float -# chat_message_limit_per_10sec = 8.0 - -# Kick player if send more than X messages per 10 seconds. (0 to disable) -# type: integer -# chat_message_limit_trigger_kick = 50 - ### Physics # type: float @@ -966,14 +1199,11 @@ # movement_speed_fast = 20 # type: float -# movement_speed_climb = 2 +# movement_speed_climb = 3 # type: float # movement_speed_jump = 6.5 -# type: float -# movement_speed_descend = 6 - # type: float # movement_liquid_fluidity = 1 @@ -1008,7 +1238,7 @@ # Maximum number of statically stored objects in a block. # type: int -# max_objects_per_block = 49 +# max_objects_per_block = 64 # See http://www.sqlite.org/pragma.html#pragma_synchronous # type: enum values: 0, 1, 2 @@ -1016,7 +1246,7 @@ # Length of a server tick and the interval at which objects are generally updated over network. # type: float -# dedicated_server_step = 0.1 +# dedicated_server_step = 0.09 # Time in between active block management cycles # type: float @@ -1028,7 +1258,7 @@ # Length of time between NodeTimer execution cycles # type: float -# nodetimer_interval = 1.0 +# nodetimer_interval = 0.2 # If enabled, invalid world data won't cause the server to shut down. # Only enable this if you know what you are doing. @@ -1049,251 +1279,591 @@ # type: float # liquid_update = 1.0 -## Mapgen - -# Name of map generator to be used when creating a new world. -# Creating a world in the main menu will override this. -# type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode -# mg_name = v6 - -# Water surface level of the world. +# At this distance the server will aggressively optimize which blocks are sent to clients. +# Small values potentially improve performance a lot, at the expense of visible rendering glitches. +# (some blocks will not be rendered under water and in caves, as well as sometimes on land) +# Setting this to a value greater than max_block_send_distance disables this optimization. +# Stated in mapblocks (16 nodes) +# type: int min: 2 +# block_send_optimize_distance = 4 + +# If enabled the server will perform map block occlusion culling based on +# on the eye position of the player. This can reduce the number of blocks +# sent to the client 50-80%. The client will not longer receive most invisible +# so that the utility of noclip mode is reduced. +# type: bool +# server_side_occlusion_culling = true + +# Restricts the access of certain client-side functions on servers +# Combine these byteflags below to restrict more client-side features: +# LOOKUP_NODES_LIMIT: 1 (limits get_node call client-side to csm_flavour_noderange_limit) +# CHAT_MESSAGES: 2 (disable send_chat_message call client-side) +# READ_ITEMDEFS: 4 (disable get_item_def call client-side) +# READ_NODEDEFS: 8 (disable get_node_def call client-side) # type: int -# water_level = 1 - -# From how far blocks are generated for clients, stated in mapblocks (16 nodes). # type: int -# max_block_generate_distance = 6 - -# Where the map generator stops. -# Please note: -# - Limited to 31000 (setting above has no effect) -# - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks). -# - Those groups have an offset of -32, -32 nodes from the origin. -# - Only groups which are within the map_generation_limit are generated -# type: int min: 0 max: 31000 -# map_generation_limit = 31000 - -# Global map generation attributes. -# In Mapgen v6 the 'decorations' flag controls all decorations except trees -# and junglegrass, in all other mapgens this flag controls all decorations. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -# type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations -# mg_flags = caves,dungeons,light,decorations - -### Advanced +# csm_flavour_limits = 3 -# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes). +# If the CSM flavour for node range is enabled, get_node is limited to +# this many nodes from the player. # type: int -# chunksize = 5 +# csm_flavour_noderange_limit = 8 -# Dump the mapgen debug infos. +## Security + +# Prevent mods from doing insecure things like running shell commands. # type: bool -# enable_mapgen_debug_info = false +# secure.enable_security = true -# Maximum number of blocks that can be queued for loading. -# type: int -# emergequeue_limit_total = 256 +# Comma-separated list of trusted mods that are allowed to access insecure +# functions even when mod security is on (via request_insecure_environment()). +# type: string +# secure.trusted_mods = -# Maximum number of blocks to be queued that are to be loaded from file. -# Set to blank for an appropriate amount to be chosen automatically. -# type: int -# emergequeue_limit_diskonly = 32 +# Comma-separated list of mods that are allowed to access HTTP APIs, which +# allow them to upload and download data to/from the internet. +# type: string +# secure.http_mods = -# Maximum number of blocks to be queued that are to be generated. -# Set to blank for an appropriate amount to be chosen automatically. -# type: int -# emergequeue_limit_generate = 32 +## Advanced -# Number of emerge threads to use. Make this field blank, or increase this number -# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly -# at the cost of slightly buggy caves. -# type: int -# num_emerge_threads = 1 +### Profiling -#### Noise parameters and formats +# Load the game profiler to collect game profiling data. +# Provides a /profiler command to access the compiled profile. +# Useful for mod developers and server operators. +# type: bool +# profiler.load = false -# Noise parameters can be specified as a set of positional values, for example: -# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity -# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 -# Or the group format can be used instead, for example: -# mgv6_np_terrain_base = { -# offset = -4, -# scale = 20, -# spread = (250, 250, 250), -# seed = 82341, -# octaves = 5, -# persistence = 0.6, -# lacunarity = 2.0, -# flags = "defaults" -# } -# Only the group format supports noise flags which are needed for eased noise. -# Mgv5 uses eased noise for np_ground so this is shown in group format below. +# The default format in which profiles are being saved, +# when calling `/profiler save [format]` without format. +# type: enum values: txt, csv, lua, json, json_pretty +# profiler.default_report_format = txt -# Noise parameters for biome API temperature, humidity and biome blend. -# type: noise_params -# mg_biome_np_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0 +# The file path relative to your worldpath in which profiles will be saved to. +# type: string +# profiler.report_path = "" -# type: noise_params -# mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0 +#### Instrumentation -# type: noise_params -# mg_biome_np_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0 +# Instrument the methods of entities on registration. +# type: bool +# instrument.entity = true -# type: noise_params -# mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0 +# Instrument the action function of Active Block Modifiers on registration. +# type: bool +# instrument.abm = true -#### Mapgen v5 +# Instrument the action function of Loading Block Modifiers on registration. +# type: bool +# instrument.lbm = true -# Controls width of tunnels, a smaller value creates wider tunnels. -# type: float -# mgv5_cave_width = 0.125 +# Instrument chatcommands on registration. +# type: bool +# instrument.chatcommand = true -# type: noise_params -# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 +# Instrument global callback functions on registration. +# (anything you pass to a minetest.register_*() function) +# type: bool +# instrument.global_callback = true -# type: noise_params -# mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 +##### Advanced -# type: noise_params -# mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 +# Instrument builtin. +# This is usually only needed by core/builtin contributors +# type: bool +# instrument.builtin = false -# type: noise_params -# mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 +# Have the profiler instrument itself: +# * Instrument an empty function. +# This estimates the overhead, that instrumentation is adding (+1 function call). +# * Instrument the sampler being used to update the statistics. +# type: bool +# instrument.profiler = false -# type: noise_params +# +# Client and Server +# + +# Name of the player. +# When running a server, clients connecting with this name are admins. +# When starting from the main menu, this is overridden. +# type: string +# name = + +# Set the language. Leave empty to use the system language. +# A restart is required after changing this. +# type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW +# language = + +# Level of logging to be written to debug.txt: +# - (no logging) +# - none (messages with no level) +# - error +# - warning +# - action +# - info +# - verbose +# type: enum values: , none, error, warning, action, info, verbose +# debug_log_level = action + +# IPv6 support. +# type: bool +# enable_ipv6 = true + +## Advanced + +# Default timeout for cURL, stated in milliseconds. +# Only has an effect if compiled with cURL. +# type: int +# curl_timeout = 5000 + +# Limits number of parallel HTTP requests. Affects: +# - Media fetch if server uses remote_media setting. +# - Serverlist download and server announcement. +# - Downloads performed by main menu (e.g. mod manager). +# Only has an effect if compiled with cURL. +# type: int +# curl_parallel_limit = 8 + +# Maximum time in ms a file download (e.g. a mod download) may take. +# type: int +# curl_file_download_timeout = 300000 + +# Makes DirectX work with LuaJIT. Disable if it causes troubles. +# type: bool +# high_precision_fpu = true + +# Replaces the default main menu with a custom one. +# type: string +# main_menu_script = + +# type: int +# main_menu_game_mgr = 0 + +# type: int +# main_menu_mod_mgr = 1 + +# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers. +# type: int +# profiler_print_interval = 0 + +# +# Mapgen +# + +# Name of map generator to be used when creating a new world. +# Creating a world in the main menu will override this. +# type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode +# mg_name = v7 + +# Water surface level of the world. +# type: int +# water_level = 1 + +# From how far blocks are generated for clients, stated in mapblocks (16 nodes). +# type: int +# max_block_generate_distance = 6 + +# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). +# Only mapchunks completely within the mapgen limit are generated. +# Value is stored per-world. +# type: int min: 0 max: 31000 +# mapgen_limit = 31000 + +# Global map generation attributes. +# In Mapgen v6 the 'decorations' flag controls all decorations except trees +# and junglegrass, in all other mapgens this flag controls all decorations. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +# type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations +# mg_flags = caves,dungeons,light,decorations + +# Whether dungeons occasionally project from the terrain. +# type: bool +# projecting_dungeons = true + +## Biome API temperature and humidity noise parameters + +# Temperature variation for biomes. +# type: noise_params +# mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0 + +# Small-scale temperature variation for blending biomes on borders. +# type: noise_params +# mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0 + +# Humidity variation for biomes. +# type: noise_params +# mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0 + +# Small-scale humidity variation for blending biomes on borders. +# type: noise_params +# mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0 + +## Mapgen V5 + +# Map generation attributes specific to Mapgen v5. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +# type: flags possible values: caverns, nocaverns +# mgv5_spflags = caverns + +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgv5_cave_width = 0.125 + +# Y of upper limit of large caves. +# type: int +# mgv5_large_cave_depth = -256 + +# Y of upper limit of lava in large caves. +# type: int +# mgv5_lava_depth = -256 + +# Y-level of cavern upper limit. +# type: int +# mgv5_cavern_limit = -256 + +# Y-distance over which caverns expand to full size. +# type: int +# mgv5_cavern_taper = 256 + +# Defines full size of caverns, smaller values create larger caverns. +# type: float +# mgv5_cavern_threshold = 0.7 + +### Noises + +# Variation of biome filler depth. +# type: noise_params +# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 + +# Variation of terrain vertical scale. +# When noise is < -0.55 terrain is near-flat. +# type: noise_params +# mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 + +# Y-level of average terrain surface. +# type: noise_params +# mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 + +# First of 2 3D noises that together define tunnels. +# type: noise_params +# mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 + +# Second of 2 3D noises that together define tunnels. +# type: noise_params # mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 -# Noise parameters in group format, unsupported by advanced settings -# menu but settable in minetest.conf. -# See documentation of noise parameter formats above. -# mgv5_np_ground = { -# offset = 0, -# scale = 40, -# spread = (80, 80, 80), -# seed = 983240, -# octaves = 4, -# persistence = 0.55, -# lacunarity = 2.0, -# flags = "eased" -# } - -#### Mapgen v6 +# 3D noise defining giant caverns. +# type: noise_params +# mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 + +## Mapgen V6 # Map generation attributes specific to Mapgen v6. -# When snowbiomes are enabled jungles are automatically enabled, the 'jungles' flag is ignored. +# The 'snowbiomes' flag enables the new 5 biome system. +# When the new biome system is enabled jungles are automatically enabled and +# the 'jungles' flag is ignored. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees -# Controls size of deserts and beaches in Mapgen v6. -# When snowbiomes are enabled 'mgv6_freq_desert' is ignored. +# Deserts occur when np_biome exceeds this value. +# When the new biome system is enabled, this is ignored. # type: float # mgv6_freq_desert = 0.45 +# Sandy beaches occur when np_beach exceeds this value. # type: float # mgv6_freq_beach = 0.15 +### Noises + +# Y-level of lower terrain and lakebeds. # type: noise_params # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 +# Y-level of higher (cliff-top) terrain. # type: noise_params # mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 +# Varies steepness of cliffs. # type: noise_params # mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 +# Defines areas of 'terrain_higher' (cliff-top terrain). # type: noise_params # mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 +# Varies depth of biome surface nodes. # type: noise_params # mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 +# Defines areas with sandy beaches. # type: noise_params # mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 +# Temperature variation for biomes. # type: noise_params # mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0 +# Variation of number of caves. # type: noise_params # mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 +# Humidity variation for biomes. # type: noise_params # mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0 +# Defines tree areas and tree density. # type: noise_params # mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 +# Defines areas where trees have apples. # type: noise_params # mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 -#### Mapgen v7 +## Mapgen V7 # Map generation attributes specific to Mapgen v7. -# The 'ridges' flag controls the rivers. +# 'ridges' enables the rivers. +# 'biomerepeat' causes surface biomes to repeat in the floatlands. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. -# type: flags possible values: mountains, ridges, nomountains, noridges -# mgv7_spflags = mountains,ridges +# type: flags possible values: mountains, ridges, floatlands, caverns, biomerepeat, nomountains, noridges, nofloatlands, nocaverns, nobiomerepeat +# mgv7_spflags = mountains,ridges,nofloatlands,caverns,biomerepeat + +# Y of mountain density gradient zero level. Used to shift mountains vertically. +# type: int +# mgv7_mount_zero_level = 0 # Controls width of tunnels, a smaller value creates wider tunnels. # type: float -# mgv7_cave_width = 0.2 +# mgv7_cave_width = 0.09 +# Y of upper limit of large caves. +# type: int +# mgv7_large_cave_depth = -33 + +# Y of upper limit of lava in large caves. +# type: int +# mgv7_lava_depth = -256 + +# Controls the density of floatland mountain terrain. +# Is an offset added to the 'np_mountain' noise value. +# type: float +# mgv7_float_mount_density = 0.6 + +# Typical maximum height, above and below midpoint, of floatland mountain terrain. +# type: float +# mgv7_float_mount_height = 128.0 + +# Y-level of floatland midpoint and lake surface. +# type: int +# mgv7_floatland_level = 1280 + +# Y-level to which floatland shadows extend. +# type: int +# mgv7_shadow_limit = 1024 + +# Y-level of cavern upper limit. +# type: int +# mgv7_cavern_limit = -256 + +# Y-distance over which caverns expand to full size. +# type: int +# mgv7_cavern_taper = 256 + +# Defines full size of caverns, smaller values create larger caverns. +# type: float +# mgv7_cavern_threshold = 0.7 + +### Noises + +# Y-level of higher (cliff-top) terrain. # type: noise_params # mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 +# Y-level of lower terrain and lakebeds. # type: noise_params # mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 +# Varies roughness of terrain. +# Defines the 'persistence' value for terrain_base and terrain_alt noises. # type: noise_params # mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 +# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs. # type: noise_params # mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0 +# Variation of biome filler depth. # type: noise_params # mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 +# Variation of maximum mountain height (in nodes). # type: noise_params # mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0 +# Defines large-scale river channel structure. # type: noise_params # mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0 +# Defines areas of floatland smooth terrain. +# Smooth floatlands occur when noise > 0. +# type: noise_params +# mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0 + +# Variation of hill height and lake depth on floatland smooth terrain. +# type: noise_params +# mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0 + +# 3D noise defining mountain structure and height. +# Also defines structure of floatland mountain terrain. # type: noise_params # mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 +# 3D noise defining structure of river canyon walls. # type: noise_params # mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 +# 3D noise defining giant caverns. +# type: noise_params +# mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 + +# First of 2 3D noises that together define tunnels. # type: noise_params # mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +# Second of 2 3D noises that together define tunnels. # type: noise_params # mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 -#### Mapgen flat +## Mapgen Carpathian + +# Map generation attributes specific to Mapgen Carpathian. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +# type: flags possible values: caverns, nocaverns +# mgcarpathian_spflags = caverns + +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgcarpathian_cave_width = 0.09 + +# Y of upper limit of large caves. +# type: int +# mgcarpathian_large_cave_depth = -33 + +# Y of upper limit of lava in large caves. +# type: int +# mgcarpathian_lava_depth = -256 + +# Y-level of cavern upper limit. +# type: int +# mgcarpathian_cavern_limit = -256 + +# Y-distance over which caverns expand to full size. +# type: int +# mgcarpathian_cavern_taper = 256 + +# Defines full size of caverns, smaller values create larger caverns. +# type: float +# mgcarpathian_cavern_threshold = 0.7 + +### Noises + +# 2D noise that defines the base ground level. +# type: noise_params +# mgcarpathian_np_base = 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5 + +# Variation of biome filler depth. +# type: noise_params +# mgcarpathian_np_filler_depth = 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0 + +# First of 4 3D noises that together define hill/mountain range height. +# type: noise_params +# mgcarpathian_np_height1 = 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0 + +# Second of 4 3D noises that together define hill/mountain range height. +# type: noise_params +# mgcarpathian_np_height2 = 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0 + +# Third of 4 3D noises that together define hill/mountain range height. +# type: noise_params +# mgcarpathian_np_height3 = 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0 + +# Fourth of 4 3D noises that together define hill/mountain range height. +# type: noise_params +# mgcarpathian_np_height4 = 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0 + +# 2D noise that controls the size/occurance of rolling hills. +# type: noise_params +# mgcarpathian_np_hills_terrain = 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0 + +# 2D noise that controls the size/occurance of ridged mountain ranges. +# type: noise_params +# mgcarpathian_np_ridge_terrain = 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0 + +# 2D noise that controls the size/occurance of step mountain ranges. +# type: noise_params +# mgcarpathian_np_step_terrain = 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0 + +# 2D noise that controls the shape/size of rolling hills. +# type: noise_params +# mgcarpathian_np_hills = 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0 + +# 2D noise that controls the shape/size of ridged mountains. +# type: noise_params +# mgcarpathian_np_ridge_mnt = 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0 + +# 2D noise that controls the shape/size of step mountains. +# type: noise_params +# mgcarpathian_np_step_mnt = 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0 + +# 3D noise for mountain overhangs, cliffs, etc. Usually small variations. +# type: noise_params +# mgcarpathian_np_mnt_var = 0, 1, (499, 499, 499), 2490, 5, 0.6, 2.0 + +# First of 2 3D noises that together define tunnels. +# type: noise_params +# mgcarpathian_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Second of 2 3D noises that together define tunnels. +# type: noise_params +# mgcarpathian_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 + +# 3D noise defining giant caverns. +# type: noise_params +# mgcarpathian_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 + +## Mapgen Flat # Map generation attributes specific to Mapgen flat. # Occasional lakes and hills can be added to the flat world. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. -# type: flags possible values: lakes, hills, , nolakes, nohills -# mgflat_spflags = +# type: flags possible values: lakes, hills, nolakes, nohills +# mgflat_spflags = nolakes,nohills # Y of flat ground. # type: int # mgflat_ground_level = 8 -# Y of upper limit of large pseudorandom caves. +# Y of upper limit of large caves. # type: int # mgflat_large_cave_depth = -33 +# Y of upper limit of lava in large caves. +# type: int +# mgflat_lava_depth = -256 + # Controls width of tunnels, a smaller value creates wider tunnels. # type: float -# mgflat_cave_width = 0.2 +# mgflat_cave_width = 0.09 # Terrain noise threshold for lakes. # Controls proportion of world area covered by lakes. @@ -1315,26 +1885,37 @@ # type: float # mgflat_hill_steepness = 64.0 -# Determines terrain shape. -# The 3 numbers in brackets control the scale of the -# terrain, the 3 numbers should be identical. +### Noises + +# Defines location and terrain of optional hills and lakes. # type: noise_params # mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0 +# Variation of biome filler depth. # type: noise_params # mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 +# First of 2 3D noises that together define tunnels. # type: noise_params # mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +# Second of 2 3D noises that together define tunnels. # type: noise_params # mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 -#### Mapgen fractal +## Mapgen Fractal # Controls width of tunnels, a smaller value creates wider tunnels. # type: float -# mgfractal_cave_width = 0.2 +# mgfractal_cave_width = 0.09 + +# Y of upper limit of large caves. +# type: int +# mgfractal_large_cave_depth = -33 + +# Y of upper limit of lava in large caves. +# type: int +# mgfractal_lava_depth = -256 # Choice of 18 fractals from 9 formulas. # 1 = 4D "Roundy" mandelbrot set. @@ -1402,21 +1983,25 @@ # type: float # mgfractal_julia_w = 0.33 +### Noises + +# Y-level of seabed. # type: noise_params # mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0 +# Variation of biome filler depth. # type: noise_params # mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 +# First of 2 3D noises that together define tunnels. # type: noise_params # mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +# Second of 2 3D noises that together define tunnels. # type: noise_params # mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 -#### Mapgen Valleys - -##### General +## Mapgen Valleys # Map generation attributes specific to Mapgen Valleys. # 'altitude_chill' makes higher elevations colder, which may cause biome issues. @@ -1459,9 +2044,9 @@ # Controls width of tunnels, a smaller value creates wider tunnels. # type: float -# mgvalleys_cave_width = 0.2 +# mgvalleys_cave_width = 0.09 -##### Noises +### Noises # Caves and tunnels form at the intersection of the two noises # type: noise_params @@ -1503,152 +2088,33 @@ # type: noise_params # mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 -## Security - -# Prevent mods from doing insecure things like running shell commands. -# type: bool -# secure.enable_security = false - -# Comma-separated list of trusted mods that are allowed to access insecure -# functions even when mod security is on (via request_insecure_environment()). -# type: string -# secure.trusted_mods = - -# Comma-separated list of mods that are allowed to access HTTP APIs, which -# allow them to upload and download data to/from the internet. -# type: string -# secure.http_mods = - ## Advanced -### Profiling - -# Load the game profiler to collect game profiling data. -# Provides a /profiler command to access the compiled profile. -# Useful for mod developers and server operators. -# type: bool -# profiler.load = false - -# The default format in which profiles are being saved, -# when calling `/profiler save [format]` without format. -# type: enum values: txt, csv, lua, json, json_pretty -# profiler.default_report_format = txt - -# The file path relative to your worldpath in which profiles will be saved to. -# -# type: string -# profiler.report_path = "" - -#### Instrumentation - -# Instrument the methods of entities on registration. -# type: bool -# instrument.entity = true - -# Instrument the action function of Active Block Modifiers on registration. -# type: bool -# instrument.abm = true - -# Instrument the action function of Loading Block Modifiers on registration. -# type: bool -# instrument.lbm = true - -# Instrument chatcommands on registration. -# type: bool -# instrument.chatcommand = true - -# Instrument global callback functions on registration. -# (anything you pass to a minetest.register_*() function) -# type: bool -# instrument.global_callback = true - -##### Advanced - -# Instrument builtin. -# This is usually only needed by core/builtin contributors -# type: bool -# instrument.builtin = false - -# Have the profiler instrument itself: -# * Instrument an empty function. -# This estimates the overhead, that instrumentation is adding (+1 function call). -# * Instrument the sampler being used to update the statistics. -# type: bool -# instrument.profiler = false - -# -# Client and Server -# - -# Name of the player. -# When running a server, clients connecting with this name are admins. -# When starting from the main menu, this is overridden. -# type: string -# name = - -# Set the language. Leave empty to use the system language. -# A restart is required after changing this. -# type: enum values: , be, cs, da, de, eo, es, et, fr, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, tr, uk, zh_CN, zh_TW -# language = - -# Level of logging to be written to debug.txt: -# - (no logging) -# - none (messages with no level) -# - error -# - warning -# - action -# - info -# - verbose -# type: enum values: , warning, action, info, verbose -# debug_log_level = action - -# IPv6 support. -# type: bool -# enable_ipv6 = true - -## Advanced - -# Default timeout for cURL, stated in milliseconds. -# Only has an effect if compiled with cURL. -# type: int -# curl_timeout = 5000 - -# Limits number of parallel HTTP requests. Affects: -# - Media fetch if server uses remote_media setting. -# - Serverlist download and server announcement. -# - Downloads performed by main menu (e.g. mod manager). -# Only has an effect if compiled with cURL. -# type: int -# curl_parallel_limit = 8 - -# Maximum time in ms a file download (e.g. a mod download) may take. +# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes). # type: int -# curl_file_download_timeout = 300000 +# chunksize = 5 -# Makes DirectX work with LuaJIT. Disable if it causes troubles. +# Dump the mapgen debug infos. # type: bool -# high_precision_fpu = true - -# Replaces the default main menu with a custom one. -# type: string -# main_menu_script = +# enable_mapgen_debug_info = false +# Maximum number of blocks that can be queued for loading. # type: int -# main_menu_game_mgr = 0 +# emergequeue_limit_total = 256 +# Maximum number of blocks to be queued that are to be loaded from file. +# Set to blank for an appropriate amount to be chosen automatically. # type: int -# main_menu_mod_mgr = 1 - -# type: string -# modstore_download_url = https://forum.minetest.net/media/ - -# type: string -# modstore_listmods_url = https://forum.minetest.net/mmdb/mods/ +# emergequeue_limit_diskonly = 32 -# type: string -# modstore_details_url = https://forum.minetest.net/mmdb/mod/*/ +# Maximum number of blocks to be queued that are to be generated. +# Set to blank for an appropriate amount to be chosen automatically. +# type: int +# emergequeue_limit_generate = 32 -# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers. +# Number of emerge threads to use. Make this field blank, or increase this number +# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly +# at the cost of slightly buggy caves. # type: int -# profiler_print_interval = 0 +# num_emerge_threads = 1