X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=5e8637897f2273463ef300f124eb71ac3fff055a;hb=aaf26b3a4410c4a1dc2f4a8bb9c61122648fedf3;hp=8570eb052ab4c19d6a635fa98aff870fea2a901e;hpb=3d29be24e089b1c267409f05b897ce3f03e99a07;p=dragonfireclient.git diff --git a/minetest.conf.example b/minetest.conf.example index 8570eb052..5e8637897 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -48,6 +48,7 @@ #keymap_rangeselect = KEY_KEY_R #keymap_freemove = KEY_KEY_K #keymap_fastmove = KEY_KEY_J +#keymap_cinematic = KEY_F8 #keymap_screenshot = KEY_F12 # If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending #aux1_descends = false @@ -127,6 +128,13 @@ #free_move = false # Continuous forward movement (for testing) #continuous_forward = false +# Enable cinematic mode +#cinematic = false +# Camera smoothing - smooths rotation of camera. 0 is no smoothing. +# Must be equal to or greater than 0, and less than 1. +#camera_smoothing = 0.0 +# Camera smoothing when in cinematic mode +#cinematic_camera_smoothing = 0.7 # Fast movement (keymap_special1) #fast_move = false # Invert mouse @@ -216,6 +224,11 @@ # Set to true enables waving plants. Requires shaders enabled. #enable_waving_plants = false # Enables caching of facedir rotated meshes +#ambient_occlusion_gamma = 2.2 +# The strength (darkness) of node ambient-occlusion shading. +# Lower is darker, Higher is lighter. The valid range of values for this +# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be +# set to the nearest valid value. #enable_mesh_cache = true # The time in seconds it takes between repeated # right clicks when holding the right mouse button. @@ -224,7 +237,7 @@ #directional_colored_fog = true # Delay showing tooltips, stated in milliseconds #tooltip_show_delay = 400 -# Adjust dpi configuration to your screen (Desktop only) e.g. for 4k screens +# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens #screen_dpi = 72 # Default timeout for cURL, stated in milliseconds. # Only has an effect if compiled with cURL. @@ -247,16 +260,16 @@ #freetype = true # Path to TrueTypeFont or bitmap #font_path = fonts/liberationsans.ttf -#font_size = 13 +#font_size = 15 # Font shadow offset, if 0 then shadow will not be drawn #font_shadow = 1 # Font shadow alpha (opaqueness, between 0 and 255) #font_shadow_alpha = 128 #mono_font_path = fonts/liberationmono.ttf -#mono_font_size = 13 +#mono_font_size = 15 # This font will be used for certain languages #fallback_font_path = fonts/DroidSansFallbackFull.ttf -#fallback_font_size = 13 +#fallback_font_size = 15 #fallback_font_shadow = 1 #fallback_font_shadow_alpha = 128 # Override language. When no value is provided (default) system language is used. @@ -332,6 +345,7 @@ # If true, disable cheat prevention in multiplayer #disable_anticheat = false # If true, actions are recorded for rollback +# This option is only read when server starts #enable_rollback_recording = false # Handling for deprecated lua api calls: # "legacy" = (try to) mimic old behaviour (default for release). @@ -455,6 +469,8 @@ # Controls size of deserts and beaches in Mapgen V6 #mgv6_freq_desert = 0.45 #mgv6_freq_beach = 0.15 +# Enable/disable floating dungeons and dungeon slices +#enable_floating_dungeons = true # Perlin noise attributes for different map generation parameters. # Noise parameters can be specified as a set of positional values: @@ -472,33 +488,14 @@ # flags = "defaults" #} # Only the group format supports noise flags which are needed for eased noise. -# Mgv5 uses eased noise for np_cave1, np_cave2, np_ground and np_crumble, so these are shown in -# group format, other noise parameters are shown in positional format to save space. +# Mgv5 uses eased noise for np_ground so this is shown in group format, +# other noise parameters are shown in positional format to save space. -#mgv5_spflags = blobs #mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 #mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 #mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 -#mgv5_np_cave1 = { -# offset = 0 -# scale = 6 -# spread = (50, 50, 50) -# seed = 52534 -# octaves = 4 -# persistence = 0.5 -# lacunarity = 2.0 -# flags = "eased" -#} -#mgv5_np_cave2 = { -# offset = 0 -# scale = 6 -# spread = (50, 50, 50) -# seed = 10325 -# octaves = 4 -# persistence = 0.5 -# lacunarity = 2.0 -# flags = "eased" -#} +#mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 +#mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 #mgv5_np_ground = { # offset = 0 # scale = 40 @@ -509,17 +506,6 @@ # lacunarity = 2.0 # flags = "eased" #} -#mgv5_np_crumble = { -# offset = 0 -# scale = 1 -# spread = (20, 20, 20) -# seed = 34413 -# octaves = 3 -# persistence = 1.3 -# lacunarity = 2.0 -# flags = "eased" -#} -#mgv5_np_wetness = 0, 1, (40, 40, 40), 32474, 4, 1.1, 2.0 #mgv6_spflags = biomeblend, jungles, mudflow #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 @@ -542,10 +528,11 @@ #mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 4, 0.7, 2.0 #mgv7_np_mount_height = 100, 30, (500, 500, 500), 72449, 4, 0.6, 2.0 #mgv7_np_ridge_uwater = 0, 1, (500, 500, 500), 85039, 4, 0.6, 2.0 -#mgv7_np_mountain = 0, 1, (250, 350, 250), 5333, 5, 0.68, 2.0 +#mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.68, 2.0 #mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 +#mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 +#mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 # Noise parameters for biome API temperature and humidity #mg_biome_np_heat = 50, 50, (500, 500, 500), 5349, 3, 0.5, 2.0 #mg_biome_np_humidity = 50, 50, (500, 500, 500), 842, 3, 0.5, 2.0 -