X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=4e55a34f49ee3ccc23865417ba97fcb65738fb1e;hb=c0530921ffac89c2249500ba0a1bddd9d288cfbe;hp=fad3716d23c16777d9550ceae619ab84094c7723;hpb=f8bbecebf546d27c469ed0b7962909f0bf126675;p=minetest.git diff --git a/minetest.conf.example b/minetest.conf.example index fad3716d2..4e55a34f4 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -42,6 +42,8 @@ # Go down ladder / go down in fly mode / go fast in fast mode #keymap_special1 = KEY_KEY_E #keymap_chat = KEY_KEY_T +#keymap_cmd = / +#keyman_console = KEY_F10 #keymap_rangeselect = KEY_KEY_R #keymap_freemove = KEY_KEY_K #keymap_fastmove = KEY_KEY_J @@ -104,11 +106,17 @@ #screenshot_path = . # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double) #view_bobbing_amount = 1.0 +# In-game chat console background color (R,G,B) +#console_color = (0,0,0) +# In-game chat console background alpha (opaqueness, between 0 and 255) +#console_alpha = 200 # # Server stuff # +# Default game (default when creating a new world) +#default_game = mesetint # Map directory (everything in the world is stored here) #map-dir = /custom/map # Message of the Day @@ -131,21 +139,31 @@ #default_password = # Available privileges: build, teleport, settime, privs, shout #default_privs = build, shout +# Whether players are transferred to client without any range limit +#unlimited_player_transfer_distance = true +# Whether to enable players killing each other +#enable_pvp = true # Profiler data print interval. #0 = disable. #profiler_print_interval = 0 #enable_mapgen_debug_info = false +# from how far client knows about objects #active_object_send_range_blocks = 3 +# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run) #active_block_range = 2 +# how many blocks are flying in the wire simultaneously per client #max_simultaneous_block_sends_per_client = 2 +# how many blocks are flying in the wire simultaneously per server #max_simultaneous_block_sends_server_total = 8 #max_block_send_distance = 7 #max_block_generate_distance = 5 #time_send_interval = 20 -# Length of day/night cycle. 72=20min, 360=4min, 1=24hour +# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged #time_speed = 72 #server_unload_unused_data_timeout = 29 #server_map_save_interval = 5.3 +# To reduce lag, block transfers are slowed down when a player is building something. +# This determines how long they are slowed down after placing or removing a node. #full_block_send_enable_min_time_from_building = 2.0 # Set to true to enable experimental features or stuff that is tested # (varies from version to version, usually not useful at all)