X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=4b4bda0c5e33b8894653563671f1e567d88f341c;hb=fa682270a99383f0f91c37aeed974acc140f34df;hp=ed2ebc969fd1979f35c5f10065b23531c94d4abe;hpb=ad1da994b2b9d660c41f8ba784ff830aa2693d3b;p=dragonfireclient.git diff --git a/minetest.conf.example b/minetest.conf.example index ed2ebc969..4b4bda0c5 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -666,6 +666,70 @@ # type: bool # enable_waving_plants = false +#### Dynamic shadows + +# Set to true to enable Shadow Mapping. +# Requires shaders to be enabled. +# type: bool +# enable_dynamic_shadows = false + +# Set the shadow strength gamma. +# Adjusts the intensity of in-game dynamic shadows. +# Lower value means lighter shadows, higher value means darker shadows. +# type: float min: 0.1 max: 10 +# shadow_strength_gamma = 1.0 + +# Maximum distance to render shadows. +# type: float min: 10 max: 1000 +# shadow_map_max_distance = 120.0 + +# Texture size to render the shadow map on. +# This must be a power of two. +# Bigger numbers create better shadows but it is also more expensive. +# type: int min: 128 max: 8192 +# shadow_map_texture_size = 1024 + +# Sets shadow texture quality to 32 bits. +# On false, 16 bits texture will be used. +# This can cause much more artifacts in the shadow. +# type: bool +# shadow_map_texture_32bit = true + +# Enable Poisson disk filtering. +# On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering. +# type: bool +# shadow_poisson_filter = true + +# Define shadow filtering quality. +# This simulates the soft shadows effect by applying a PCF or Poisson disk +# but also uses more resources. +# type: enum values: 0, 1, 2 +# shadow_filters = 1 + +# Enable colored shadows. +# On true translucent nodes cast colored shadows. This is expensive. +# type: bool +# shadow_map_color = false + +# Spread a complete update of shadow map over given amount of frames. +# Higher values might make shadows laggy, lower values +# will consume more resources. +# Minimum value: 1; maximum value: 16 +# type: int min: 1 max: 16 +# shadow_update_frames = 8 + +# Set the soft shadow radius size. +# Lower values mean sharper shadows, bigger values mean softer shadows. +# Minimum value: 1.0; maximum value: 10.0 +# type: float min: 1 max: 10 +# shadow_soft_radius = 1.0 + +# Set the tilt of Sun/Moon orbit in degrees. +# Value of 0 means no tilt / vertical orbit. +# Minimum value: 0.0; maximum value: 60.0 +# type: float min: 0 max: 60 +# shadow_sky_body_orbit_tilt = 0.0 + ### Advanced # Arm inertia, gives a more realistic movement of @@ -939,6 +1003,11 @@ # type: bool # show_entity_selectionbox = false +# Distance in nodes at which transparency depth sorting is enabled +# Use this to limit the performance impact of transparency depth sorting +# type: int min: 0 max: 128 +# transparency_sorting_distance = 16 + ## Menus # Use a cloud animation for the main menu background. @@ -1107,7 +1176,7 @@ # Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output. # type: bool -# clickable_chat_weblinks = false +# clickable_chat_weblinks = true # Optional override for chat weblink color. # type: string @@ -1385,7 +1454,7 @@ # ask_reconnect_on_crash = false # From how far clients know about objects, stated in mapblocks (16 nodes). -# +# # Setting this larger than active_block_range will also cause the server # to maintain active objects up to this distance in the direction the # player is looking. (This can avoid mobs suddenly disappearing from view) @@ -1699,7 +1768,8 @@ # - action # - info # - verbose -# type: enum values: , none, error, warning, action, info, verbose +# - trace +# type: enum values: , none, error, warning, action, info, verbose, trace # debug_log_level = action # If the file size of debug.txt exceeds the number of megabytes specified in @@ -1710,7 +1780,7 @@ # debug_log_size_max = 50 # Minimal level of logging to be written to chat. -# type: enum values: , none, error, warning, action, info, verbose +# type: enum values: , none, error, warning, action, info, verbose, trace # chat_log_level = error # Enable IPv6 support (for both client and server). @@ -1938,7 +2008,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # Second of two 3D noises that together define tunnels. @@ -1951,7 +2021,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise defining giant caverns. @@ -1964,7 +2034,7 @@ # octaves = 5, # persistence = 0.63, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise defining terrain. @@ -1990,7 +2060,7 @@ # octaves = 2, # persistence = 0.8, # lacunarity = 2.0, -# flags = +# flags = # } ## Mapgen V6 @@ -2377,7 +2447,7 @@ # octaves = 5, # persistence = 0.63, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise defining structure of river canyon walls. @@ -2390,7 +2460,7 @@ # octaves = 4, # persistence = 0.75, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise defining structure of floatlands. @@ -2406,7 +2476,7 @@ # octaves = 4, # persistence = 0.75, # lacunarity = 1.618, -# flags = +# flags = # } # 3D noise defining giant caverns. @@ -2419,7 +2489,7 @@ # octaves = 5, # persistence = 0.63, # lacunarity = 2.0, -# flags = +# flags = # } # First of two 3D noises that together define tunnels. @@ -2432,7 +2502,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # Second of two 3D noises that together define tunnels. @@ -2445,7 +2515,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise that determines number of dungeons per mapchunk. @@ -2458,7 +2528,7 @@ # octaves = 2, # persistence = 0.8, # lacunarity = 2.0, -# flags = +# flags = # } ## Mapgen Carpathian @@ -2701,7 +2771,7 @@ # octaves = 5, # persistence = 0.55, # lacunarity = 2.0, -# flags = +# flags = # } # First of two 3D noises that together define tunnels. @@ -2714,7 +2784,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # Second of two 3D noises that together define tunnels. @@ -2727,7 +2797,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise defining giant caverns. @@ -2740,7 +2810,7 @@ # octaves = 5, # persistence = 0.63, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise that determines number of dungeons per mapchunk. @@ -2753,7 +2823,7 @@ # octaves = 2, # persistence = 0.8, # lacunarity = 2.0, -# flags = +# flags = # } ## Mapgen Flat @@ -2875,7 +2945,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # Second of two 3D noises that together define tunnels. @@ -2888,7 +2958,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise defining giant caverns. @@ -2901,7 +2971,7 @@ # octaves = 5, # persistence = 0.63, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise that determines number of dungeons per mapchunk. @@ -2914,7 +2984,7 @@ # octaves = 2, # persistence = 0.8, # lacunarity = 2.0, -# flags = +# flags = # } ## Mapgen Fractal @@ -3088,7 +3158,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # Second of two 3D noises that together define tunnels. @@ -3101,7 +3171,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise that determines number of dungeons per mapchunk. @@ -3114,7 +3184,7 @@ # octaves = 2, # persistence = 0.8, # lacunarity = 2.0, -# flags = +# flags = # } ## Mapgen Valleys @@ -3204,7 +3274,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # Second of two 3D noises that together define tunnels. @@ -3217,7 +3287,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # The depth of dirt or other biome filler node. @@ -3243,7 +3313,7 @@ # octaves = 6, # persistence = 0.63, # lacunarity = 2.0, -# flags = +# flags = # } # Defines large-scale river channel structure. @@ -3295,7 +3365,7 @@ # octaves = 6, # persistence = 0.8, # lacunarity = 2.0, -# flags = +# flags = # } # Amplifies the valleys. @@ -3334,7 +3404,7 @@ # octaves = 2, # persistence = 0.8, # lacunarity = 2.0, -# flags = +# flags = # } ## Advanced