X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=4b4bda0c5e33b8894653563671f1e567d88f341c;hb=HEAD;hp=0562971de0d34661102793e075cbffecfb019e2f;hpb=b164e16d1be30220029729d63a1e621395ad00ad;p=dragonfireclient.git diff --git a/minetest.conf.example b/minetest.conf.example index 0562971de..4b4bda0c5 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -533,6 +533,11 @@ # type: bool # smooth_lighting = true +# Enables tradeoffs that reduce CPU load or increase rendering performance +# at the expense of minor visual glitches that do not impact game playability. +# type: bool +# performance_tradeoffs = false + # Clouds are a client side effect. # type: bool # enable_clouds = true @@ -668,10 +673,11 @@ # type: bool # enable_dynamic_shadows = false -# Set the shadow strength. +# Set the shadow strength gamma. +# Adjusts the intensity of in-game dynamic shadows. # Lower value means lighter shadows, higher value means darker shadows. -# type: float min: 0.05 max: 1 -# shadow_strength = 0.2 +# type: float min: 0.1 max: 10 +# shadow_strength_gamma = 1.0 # Maximum distance to render shadows. # type: float min: 10 max: 1000 @@ -997,6 +1003,11 @@ # type: bool # show_entity_selectionbox = false +# Distance in nodes at which transparency depth sorting is enabled +# Use this to limit the performance impact of transparency depth sorting +# type: int min: 0 max: 128 +# transparency_sorting_distance = 16 + ## Menus # Use a cloud animation for the main menu background. @@ -1014,9 +1025,6 @@ # When gui_scaling_filter is true, all GUI images need to be # filtered in software, but some images are generated directly # to hardware (e.g. render-to-texture for nodes in inventory). -# This will smooth over some of the rough edges, and blend -# pixels when scaling down, at the cost of blurring some -# edge pixels when images are scaled by non-integer sizes. # type: bool # gui_scaling_filter = false @@ -1035,11 +1043,6 @@ # type: bool # tooltip_append_itemname = false -# Whether FreeType fonts are used, requires FreeType support to be compiled in. -# If disabled, bitmap and XML vectors fonts are used instead. -# type: bool -# freetype = true - # type: bool # font_bold = false @@ -1054,7 +1057,7 @@ # type: int min: 0 max: 255 # font_shadow_alpha = 127 -# Font size of the default font in point (pt). +# Font size of the default font where 1 unit = 1 pixel at 96 DPI # type: int min: 1 # font_size = 16 @@ -1062,11 +1065,10 @@ # with this font will always be divisible by this value, in pixels. For instance, # a pixel font 16 pixels tall should have this set to 16, so it will only ever be # sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32. +# type: int min: 1 # font_size_divisible_by = 1 -# Path to the default font. -# If “freetype” setting is enabled: Must be a TrueType font. -# If “freetype” setting is disabled: Must be a bitmap or XML vectors font. +# Path to the default font. Must be a TrueType font. # The fallback font will be used if the font cannot be loaded. # type: filepath # font_path = fonts/Arimo-Regular.ttf @@ -1080,7 +1082,7 @@ # type: filepath # font_path_bold_italic = fonts/Arimo-BoldItalic.ttf -# Font size of the monospace font in point (pt). +# Font size of the monospace font where 1 unit = 1 pixel at 96 DPI # type: int min: 1 # mono_font_size = 16 @@ -1088,11 +1090,10 @@ # with this font will always be divisible by this value, in pixels. For instance, # a pixel font 16 pixels tall should have this set to 16, so it will only ever be # sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32. +# type: int min: 1 # mono_font_size_divisible_by = 1 -# Path to the monospace font. -# If “freetype” setting is enabled: Must be a TrueType font. -# If “freetype” setting is disabled: Must be a bitmap or XML vectors font. +# Path to the monospace font. Must be a TrueType font. # This font is used for e.g. the console and profiler screen. # type: filepath # mono_font_path = fonts/Cousine-Regular.ttf @@ -1106,9 +1107,7 @@ # type: filepath # mono_font_path_bold_italic = fonts/Cousine-BoldItalic.ttf -# Path of the fallback font. -# If “freetype” setting is enabled: Must be a TrueType font. -# If “freetype” setting is disabled: Must be a bitmap or XML vectors font. +# Path of the fallback font. Must be a TrueType font. # This font will be used for certain languages or if the default font is unavailable. # type: filepath # fallback_font_path = fonts/DroidSansFallbackFull.ttf @@ -1177,7 +1176,7 @@ # Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output. # type: bool -# clickable_chat_weblinks = false +# clickable_chat_weblinks = true # Optional override for chat weblink color. # type: string @@ -1455,7 +1454,7 @@ # ask_reconnect_on_crash = false # From how far clients know about objects, stated in mapblocks (16 nodes). -# +# # Setting this larger than active_block_range will also cause the server # to maintain active objects up to this distance in the direction the # player is looking. (This can avoid mobs suddenly disappearing from view) @@ -1584,7 +1583,7 @@ # Maximum number of statically stored objects in a block. # type: int -# max_objects_per_block = 64 +# max_objects_per_block = 256 # See https://www.sqlite.org/pragma.html#pragma_synchronous # type: enum values: 0, 1, 2 @@ -1769,7 +1768,8 @@ # - action # - info # - verbose -# type: enum values: , none, error, warning, action, info, verbose +# - trace +# type: enum values: , none, error, warning, action, info, verbose, trace # debug_log_level = action # If the file size of debug.txt exceeds the number of megabytes specified in @@ -1780,7 +1780,7 @@ # debug_log_size_max = 50 # Minimal level of logging to be written to chat. -# type: enum values: , none, error, warning, action, info, verbose +# type: enum values: , none, error, warning, action, info, verbose, trace # chat_log_level = error # Enable IPv6 support (for both client and server). @@ -1837,8 +1837,8 @@ # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). # Only mapchunks completely within the mapgen limit are generated. # Value is stored per-world. -# type: int min: 0 max: 31000 -# mapgen_limit = 31000 +# type: int min: 0 max: 31007 +# mapgen_limit = 31007 # Global map generation attributes. # In Mapgen v6 the 'decorations' flag controls all decorations except trees @@ -2008,7 +2008,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # Second of two 3D noises that together define tunnels. @@ -2021,7 +2021,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise defining giant caverns. @@ -2034,7 +2034,7 @@ # octaves = 5, # persistence = 0.63, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise defining terrain. @@ -2060,7 +2060,7 @@ # octaves = 2, # persistence = 0.8, # lacunarity = 2.0, -# flags = +# flags = # } ## Mapgen V6 @@ -2447,7 +2447,7 @@ # octaves = 5, # persistence = 0.63, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise defining structure of river canyon walls. @@ -2460,7 +2460,7 @@ # octaves = 4, # persistence = 0.75, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise defining structure of floatlands. @@ -2476,7 +2476,7 @@ # octaves = 4, # persistence = 0.75, # lacunarity = 1.618, -# flags = +# flags = # } # 3D noise defining giant caverns. @@ -2489,7 +2489,7 @@ # octaves = 5, # persistence = 0.63, # lacunarity = 2.0, -# flags = +# flags = # } # First of two 3D noises that together define tunnels. @@ -2502,7 +2502,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # Second of two 3D noises that together define tunnels. @@ -2515,7 +2515,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise that determines number of dungeons per mapchunk. @@ -2528,7 +2528,7 @@ # octaves = 2, # persistence = 0.8, # lacunarity = 2.0, -# flags = +# flags = # } ## Mapgen Carpathian @@ -2771,7 +2771,7 @@ # octaves = 5, # persistence = 0.55, # lacunarity = 2.0, -# flags = +# flags = # } # First of two 3D noises that together define tunnels. @@ -2784,7 +2784,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # Second of two 3D noises that together define tunnels. @@ -2797,7 +2797,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise defining giant caverns. @@ -2810,7 +2810,7 @@ # octaves = 5, # persistence = 0.63, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise that determines number of dungeons per mapchunk. @@ -2823,7 +2823,7 @@ # octaves = 2, # persistence = 0.8, # lacunarity = 2.0, -# flags = +# flags = # } ## Mapgen Flat @@ -2945,7 +2945,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # Second of two 3D noises that together define tunnels. @@ -2958,7 +2958,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise defining giant caverns. @@ -2971,7 +2971,7 @@ # octaves = 5, # persistence = 0.63, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise that determines number of dungeons per mapchunk. @@ -2984,7 +2984,7 @@ # octaves = 2, # persistence = 0.8, # lacunarity = 2.0, -# flags = +# flags = # } ## Mapgen Fractal @@ -3158,7 +3158,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # Second of two 3D noises that together define tunnels. @@ -3171,7 +3171,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise that determines number of dungeons per mapchunk. @@ -3184,7 +3184,7 @@ # octaves = 2, # persistence = 0.8, # lacunarity = 2.0, -# flags = +# flags = # } ## Mapgen Valleys @@ -3274,7 +3274,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # Second of two 3D noises that together define tunnels. @@ -3287,7 +3287,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # The depth of dirt or other biome filler node. @@ -3313,7 +3313,7 @@ # octaves = 6, # persistence = 0.63, # lacunarity = 2.0, -# flags = +# flags = # } # Defines large-scale river channel structure. @@ -3365,7 +3365,7 @@ # octaves = 6, # persistence = 0.8, # lacunarity = 2.0, -# flags = +# flags = # } # Amplifies the valleys. @@ -3404,7 +3404,7 @@ # octaves = 2, # persistence = 0.8, # lacunarity = 2.0, -# flags = +# flags = # } ## 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