X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=48f326229889d957fdd86698a0e603201fe36dc1;hb=b8b06ef34b2c0671adb9f0aad7ea9fb97e711dc3;hp=aa38c8c7a7dbd6394d75155994cc3017d219b54b;hpb=385dd9917fd4ced23a704f0566779d58f5a6b727;p=dragonfireclient.git diff --git a/minetest.conf.example b/minetest.conf.example index aa38c8c7a..48f326229 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -7,42 +7,57 @@ # By default, all the settings are commented and not functional. # Uncomment settings by removing the preceding #. +# # Client side stuff +# #wanted_fps = 30 #fps_max = 60 #viewing_range_nodes_max = 300 -#viewing_range_nodes_min = 50 -#screenW = -#screenH = -#host_game = +#viewing_range_nodes_min = 35 +#screenW = 800 +#screenH = 600 #port = 30000 -#address = kray.dy.fi +#address = #name = +# Whether to try to fog out the border of the visible area +#enable_fog = true +# Enable a bit lower water surface; disable for speed +#new_style_water = true +# Enable nice leaves; disable for speed +#new_style_leaves = true +# Enable smooth lighting with simple ambient occlusion; disable for speed +#smooth_lighting = true +# Whether to draw a frametime graph +#frametime_graph = false +# Enable combining mainly used textures to a bigger one +#enable_texture_atlas = true +# Path to texture directory +#texture_path = +# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl +#video_driver = opengl + +# #random_input = false #client_delete_unused_sectors_timeout = 1200 +# # Server side stuff +# -# - The possible generators are: -# (Indeed you can do all of them with only "power" 8)) -# H=value: -# constant -# H=slope.dot(pos): -# linear -# H=slope.dot(pos^power): -# power - -#mapgen_heightmap_blocksize = 32 -#height_randmax = constant 50.0 -#height_randfactor = constant 0.6 -#height_base = linear 0 0 0 -#plants_amount = 1.0 -#ravines_amount = 1.0 +# Set to true to enable experimental features +#enable_experimental = false + +#map-dir = /home/palle/custom_map # Set to true to enable creative mode (unlimited inventory) #creative_mode = false + +#enable_damage = false + +#give_initial_stuff = false + # Player and object positions are sent at intervals specified by this #objectdata_inverval = 0.2 @@ -51,10 +66,17 @@ #max_simultaneous_block_sends_per_client = 1 #max_simultaneous_block_sends_server_total = 4 -#max_block_send_distance = 8 -#max_block_generate_distance = 6 +#max_block_send_distance = 5 +#max_block_generate_distance = 4 + +# 20 min/day +#time_speed = 72 +# 4 min/day +#time_speed = 360 +# 1 min/day +#time_speed = 1440 -#disable_water_climb = true -# Note that this gets applied at map generation time -#endless_water = true +#time_send_interval = 5 +#server_unload_unused_sectors_timeout = 60 +#server_map_save_interval = 60