X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=46d9ffe6557e16eb56cca7e105a749dea971a896;hb=584d00a01c4bcd359cc3e585dbcab5cada662348;hp=e92cd82f2e8f4384ba06ad5eb241addd7c80351b;hpb=87c5a3fb2f99e69c727639d79f4fcba8b35702fd;p=dragonfireclient.git diff --git a/minetest.conf.example b/minetest.conf.example index e92cd82f2..46d9ffe65 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -164,11 +164,6 @@ # type: key # keymap_cmd_local = . -# Key for opening the chat console. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keyman_console = KEY_F10 - # Key for toggling unlimited view range. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key @@ -489,6 +484,8 @@ # memory. Powers of 2 are recommended. Setting this higher than 1 may not # have a visible effect unless bilinear/trilinear/anisotropic filtering is # enabled. +# This is also used as the base node texture size for world-aligned +# texture autoscaling. # type: int # texture_min_size = 64 @@ -616,6 +613,13 @@ # type: int min: 20 max: 4000 # viewing_range = 100 +# Camera near plane distance in nodes, between 0 and 0.5 +# Most users will not need to change this. +# Increasing can reduce artifacting on weaker GPUs. +# 0.1 = Default, 0.25 = Good value for weaker tablets. +# type: float min: 0 max: 0.5 +# near_plane = 0.1 + # Width component of the initial window size. # type: int # screen_w = 1024 @@ -645,7 +649,7 @@ # fov = 72 # Field of view while zooming in degrees. -# This requires the "zoom" privilege on the server. +# Requires to be allowed by server-sided mods. # type: int min: 7 max: 160 # zoom_fov = 15 @@ -691,12 +695,13 @@ # - topbottom: split screen top/bottom. # - sidebyside: split screen side by side. # - pageflip: quadbuffer based 3d. +# Note that the interlaced mode requires shaders to be enabled. # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip # 3d_mode = none # In-game chat console height, between 0.1 (10%) and 1.0 (100%). # type: float min: 0.1 max: 1 -# console_height = 1.0 +# console_height = 0.6 # In-game chat console background color (R,G,B). # type: string @@ -738,6 +743,10 @@ # type: int min: 0 max: 255 # crosshair_alpha = 255 +# Maximum number of recent chat messages to show +# type: int min: 2 max: 20 +# recent_chat_messages = 6 + # Whether node texture animations should be desynchronized per mapblock. # type: bool # desynchronize_mapblock_texture_animation = true @@ -808,6 +817,24 @@ # type: bool # opaque_water = false +# Textures on a node may be aligned either to the node or to the world. +# The former mode suits better things like machines, furniture, etc., while +# the latter makes stairs and microblocks fit surroundings better. +# However, as this possibility is new, thus may not be used by older servers, +# this option allows enforcing it for certain node types. Note though that +# that is considered EXPERIMENTAL and may not work properly. +# type: enum values: disable, enable, force_solid, force_nodebox +# world_aligned_mode = enable + +# World-aligned textures may be scaled to span several nodes. However, +# the server may not send the scale you want, especially if you use +# a specially-designed texture pack; with this option, the client tries +# to determine the scale automatically basing on the texture size. +# See also texture_min_size. +# Warning: this option is EXPERIMENTAL! +# type: enum values: disable, enable, force +# autoscale_mode = disable + # Show entity selection boxes # type: bool # show_entity_selectionbox = true @@ -843,6 +870,10 @@ # type: int # tooltip_show_delay = 400 +# Append item name to tooltip. +# type: bool +# tooltip_append_itemname = false + # Whether freetype fonts are used, requires freetype support to be compiled in. # type: bool # freetype = true @@ -916,6 +947,9 @@ # type: float min: 0 max: 1 # sound_volume = 0.7 +# type: bool +# mute_sound = false + # # Client # @@ -933,13 +967,6 @@ # type: int min: 1 max: 65535 # remote_port = 30000 -# Whether to support older servers before protocol version 25. -# Enable if you want to connect to 0.4.12 servers and before. -# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work. -# Disabling this option will protect your password better. -# type: bool -# send_pre_v25_init = false - # Save the map received by the client on disk. # type: bool # enable_local_map_saving = false @@ -967,6 +994,10 @@ # type: int # max_out_chat_queue_size = 20 +# Open the pause menu when the window's focus is lost. Does not pause if a formspec is open. +# type: bool +# pause_on_lost_focus = false + ## Advanced # Timeout for client to remove unused map data from memory. @@ -1049,13 +1080,11 @@ ### Advanced # Maximum number of blocks that are simultaneously sent per client. +# The maximum total count is calculated dynamically: +# max_total = ceil((#clients + max_users) * per_client / 4) # type: int # max_simultaneous_block_sends_per_client = 10 -# Maximum number of blocks that are simultaneously sent in total. -# type: int -# max_simultaneous_block_sends_server_total = 40 - # To reduce lag, block transfers are slowed down when a player is building something. # This determines how long they are slowed down after placing or removing a node. # type: float @@ -1135,6 +1164,10 @@ # type: bool # enable_pvp = true +# Enable mod channels support. +# type: bool +# enable_mod_channels = false + # If this is set, players will always (re)spawn at the given position. # type: string # static_spawnpoint = @@ -1317,13 +1350,13 @@ # Restricts the access of certain client-side functions on servers # Combine these byteflags below to restrict more client-side features: -# LOOKUP_NODES_LIMIT: 1 (limits get_node call client-side to csm_flavour_noderange_limit) +# LOAD_CLIENT_MODS: 1 (disable client mods loading) # CHAT_MESSAGES: 2 (disable send_chat_message call client-side) # READ_ITEMDEFS: 4 (disable get_item_def call client-side) # READ_NODEDEFS: 8 (disable get_node_def call client-side) # type: int -# type: int -# csm_flavour_limits = 3 +# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_flavour_noderange_limit) +# csm_flavour_limits = 18 # If the CSM flavour for node range is enabled, get_node is limited to # this many nodes from the player. @@ -1495,7 +1528,7 @@ # Global map generation attributes. # In Mapgen v6 the 'decorations' flag controls all decorations except trees # and junglegrass, in all other mapgens this flag controls all decorations. -# Flags that are not specified in the flag string are not modified from the default. +# Flags that are not enabled are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. # type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations # mg_flags = caves,dungeons,light,decorations @@ -1507,25 +1540,61 @@ ## Biome API temperature and humidity noise parameters # Temperature variation for biomes. -# type: noise_params -# mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0 +# type: noise_params_2d +# mg_biome_np_heat = { +# offset = 50, +# scale = 50, +# spread = (1000, 1000, 1000), +# seed = 5349, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = "eased" +# } # Small-scale temperature variation for blending biomes on borders. -# type: noise_params -# mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0 +# type: noise_params_2d +# mg_biome_np_heat_blend = { +# offset = 0, +# scale = 1.5, +# spread = (8, 8, 8), +# seed = 13, +# octaves = 2, +# persistence = 1.0, +# lacunarity = 2.0, +# flags = "eased" +# } # Humidity variation for biomes. -# type: noise_params -# mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0 +# type: noise_params_2d +# mg_biome_np_humidity = { +# offset = 50, +# scale = 50, +# spread = (1000, 1000, 1000), +# seed = 842, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = "eased" +# } # Small-scale humidity variation for blending biomes on borders. -# type: noise_params -# mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0 +# type: noise_params_2d +# mg_biome_np_humidity_blend = { +# offset = 0, +# scale = 1.5, +# spread = (8, 8, 8), +# seed = 90003, +# octaves = 2, +# persistence = 1.0, +# lacunarity = 2.0, +# flags = "eased" +# } ## Mapgen V5 # Map generation attributes specific to Mapgen v5. -# Flags that are not specified in the flag string are not modified from the default. +# Flags that are not enabled are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. # type: flags possible values: caverns, nocaverns # mgv5_spflags = caverns @@ -1557,29 +1626,96 @@ ### Noises # Variation of biome filler depth. -# type: noise_params -# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 +# type: noise_params_2d +# mgv5_np_filler_depth = { +# offset = 0, +# scale = 1, +# spread = (150, 150, 150), +# seed = 261, +# octaves = 4, +# persistence = 0.7, +# lacunarity = 2.0, +# flags = "eased" +# } # Variation of terrain vertical scale. # When noise is < -0.55 terrain is near-flat. -# type: noise_params -# mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 +# type: noise_params_2d +# mgv5_np_factor = { +# offset = 0, +# scale = 1, +# spread = (250, 250, 250), +# seed = 920381, +# octaves = 3, +# persistence = 0.45, +# lacunarity = 2.0, +# flags = "eased" +# } # Y-level of average terrain surface. -# type: noise_params -# mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 +# type: noise_params_2d +# mgv5_np_height = { +# offset = 0, +# scale = 10, +# spread = (250, 250, 250), +# seed = 84174, +# octaves = 4, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = "eased" +# } # First of 2 3D noises that together define tunnels. -# type: noise_params -# mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 +# type: noise_params_3d +# mgv5_np_cave1 = { +# offset = 0, +# scale = 12, +# spread = (50, 50, 50), +# seed = 52534, +# octaves = 4, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = "" +# } # Second of 2 3D noises that together define tunnels. -# type: noise_params -# mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 +# type: noise_params_3d +# mgv5_np_cave2 = { +# offset = 0, +# scale = 12, +# spread = (50, 50, 50), +# seed = 10325, +# octaves = 4, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = "" +# } # 3D noise defining giant caverns. -# type: noise_params -# mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 +# type: noise_params_3d +# mgv5_np_cavern = { +# offset = 0, +# scale = 1, +# spread = (384, 128, 384), +# seed = 723, +# octaves = 5, +# persistence = 0.63, +# lacunarity = 2.0, +# flags = "" +# } + +# 3D noise defining terrain. +# type: noise_params_3d +# mgv5_np_ground = { +# offset = 0, +# scale = 40, +# spread = (80, 80, 80), +# seed = 983240, +# octaves = 4, +# persistence = 0.55, +# lacunarity = 2.0, +# flags = "eased" +# } ## Mapgen V6 @@ -1587,7 +1723,7 @@ # The 'snowbiomes' flag enables the new 5 biome system. # When the new biome system is enabled jungles are automatically enabled and # the 'jungles' flag is ignored. -# Flags that are not specified in the flag string are not modified from the default. +# Flags that are not enabled are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees @@ -1604,58 +1740,156 @@ ### Noises # Y-level of lower terrain and lakebeds. -# type: noise_params -# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 +# type: noise_params_2d +# mgv6_np_terrain_base = { +# offset = -4, +# scale = 20, +# spread = (250, 250, 250), +# seed = 82341, +# octaves = 5, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = "eased" +# } # Y-level of higher (cliff-top) terrain. -# type: noise_params -# mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 +# type: noise_params_2d +# mgv6_np_terrain_higher = { +# offset = 20, +# scale = 16, +# spread = (500, 500, 500), +# seed = 85039, +# octaves = 5, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = "eased" +# } # Varies steepness of cliffs. -# type: noise_params -# mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 +# type: noise_params_2d +# mgv6_np_steepness = { +# offset = 0.85, +# scale = 0.5, +# spread = (125, 125, 125), +# seed = -932, +# octaves = 5, +# persistence = 0.7, +# lacunarity = 2.0, +# flags = "eased" +# } # Defines areas of 'terrain_higher' (cliff-top terrain). -# type: noise_params -# mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 +# type: noise_params_2d +# mgv6_np_height_select = { +# offset = 0.5, +# scale = 1, +# spread = (250, 250, 250), +# seed = 4213, +# octaves = 5, +# persistence = 0.69, +# lacunarity = 2.0, +# flags = "eased" +# } # Varies depth of biome surface nodes. -# type: noise_params -# mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 +# type: noise_params_2d +# mgv6_np_mud = { +# offset = 4, +# scale = 2, +# spread = (200, 200, 200), +# seed = 91013, +# octaves = 3, +# persistence = 0.55, +# lacunarity = 2.0, +# flags = "eased" +# } # Defines areas with sandy beaches. -# type: noise_params -# mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 +# type: noise_params_2d +# mgv6_np_beach = { +# offset = 0, +# scale = 1, +# spread = (250, 250, 250), +# seed = 59420, +# octaves = 3, +# persistence = 0.50, +# lacunarity = 2.0, +# flags = "eased" +# } # Temperature variation for biomes. -# type: noise_params -# mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0 +# type: noise_params_2d +# mgv6_np_biome = { +# offset = 0, +# scale = 1, +# spread = (500, 500, 500), +# seed = 9130, +# octaves = 3, +# persistence = 0.50, +# lacunarity = 2.0, +# flags = "eased" +# } # Variation of number of caves. -# type: noise_params -# mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 +# type: noise_params_2d +# mgv6_np_cave = { +# offset = 6, +# scale = 6, +# spread = (250, 250, 250), +# seed = 34329, +# octaves = 3, +# persistence = 0.50, +# lacunarity = 2.0, +# flags = "eased" +# } # Humidity variation for biomes. -# type: noise_params -# mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0 +# type: noise_params_2d +# mgv6_np_humidity = { +# offset = 0.5, +# scale = 0.5, +# spread = (500, 500, 500), +# seed = 72384, +# octaves = 3, +# persistence = 0.50, +# lacunarity = 2.0, +# flags = "eased" +# } # Defines tree areas and tree density. -# type: noise_params -# mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 +# type: noise_params_2d +# mgv6_np_trees = { +# offset = 0, +# scale = 1, +# spread = (125, 125, 125), +# seed = 2, +# octaves = 4, +# persistence = 0.66, +# lacunarity = 2.0, +# flags = "eased" +# } # Defines areas where trees have apples. -# type: noise_params -# mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 +# type: noise_params_2d +# mgv6_np_apple_trees = { +# offset = 0, +# scale = 1, +# spread = (100, 100, 100), +# seed = 342902, +# octaves = 3, +# persistence = 0.45, +# lacunarity = 2.0, +# flags = "eased" +# } ## Mapgen V7 # Map generation attributes specific to Mapgen v7. # 'ridges' enables the rivers. -# 'biomerepeat' causes surface biomes to repeat in the floatlands. -# Flags that are not specified in the flag string are not modified from the default. +# Flags that are not enabled are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. -# type: flags possible values: mountains, ridges, floatlands, caverns, biomerepeat, nomountains, noridges, nofloatlands, nocaverns, nobiomerepeat -# mgv7_spflags = mountains,ridges,nofloatlands,caverns,biomerepeat +# type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns +# mgv7_spflags = mountains,ridges,nofloatlands,caverns # Y of mountain density gradient zero level. Used to shift mountains vertically. # type: int @@ -1705,68 +1939,194 @@ ### Noises # Y-level of higher (cliff-top) terrain. -# type: noise_params -# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 +# type: noise_params_2d +# mgv7_np_terrain_base = { +# offset = 4, +# scale = 70, +# spread = (600, 600, 600), +# seed = 82341, +# octaves = 5, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = "eased" +# } # Y-level of lower terrain and lakebeds. -# type: noise_params -# mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 +# type: noise_params_2d +# mgv7_np_terrain_alt = { +# offset = 4, +# scale = 25, +# spread = (600, 600, 600), +# seed = 5934, +# octaves = 5, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = "eased" +# } # Varies roughness of terrain. # Defines the 'persistence' value for terrain_base and terrain_alt noises. -# type: noise_params -# mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 +# type: noise_params_2d +# mgv7_np_terrain_persist = { +# offset = 0.6, +# scale = 0.1, +# spread = (2000, 2000, 2000), +# seed = 539, +# octaves = 3, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = "eased" +# } # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs. -# type: noise_params -# mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0 +# type: noise_params_2d +# mgv7_np_height_select = { +# offset = -8, +# scale = 16, +# spread = (500, 500, 500), +# seed = 4213, +# octaves = 6, +# persistence = 0.7, +# lacunarity = 2.0, +# flags = "eased" +# } # Variation of biome filler depth. -# type: noise_params -# mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 +# type: noise_params_2d +# mgv7_np_filler_depth = { +# offset = 0, +# scale = 1.2, +# spread = (150, 150, 150), +# seed = 261, +# octaves = 3, +# persistence = 0.7, +# lacunarity = 2.0, +# flags = "eased" +# } # Variation of maximum mountain height (in nodes). -# type: noise_params -# mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0 +# type: noise_params_2d +# mgv7_np_mount_height = { +# offset = 256, +# scale = 112, +# spread = (1000, 1000, 1000), +# seed = 72449, +# octaves = 3, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = "eased" +# } # Defines large-scale river channel structure. -# type: noise_params -# mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0 +# type: noise_params_2d +# mgv7_np_ridge_uwater = { +# offset = 0, +# scale = 1, +# spread = (1000, 1000, 1000), +# seed = 85039, +# octaves = 5, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = "eased" +# } # Defines areas of floatland smooth terrain. # Smooth floatlands occur when noise > 0. -# type: noise_params -# mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0 +# type: noise_params_2d +# mgv7_np_floatland_base = { +# offset = -0.6, +# scale = 1.5, +# spread = (600, 600, 600), +# seed = 114, +# octaves = 5, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = "eased" +# } # Variation of hill height and lake depth on floatland smooth terrain. -# type: noise_params -# mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0 +# type: noise_params_2d +# mgv7_np_float_base_height = { +# offset = 48, +# scale = 24, +# spread = (300, 300, 300), +# seed = 907, +# octaves = 4, +# persistence = 0.7, +# lacunarity = 2.0, +# flags = "eased" +# } # 3D noise defining mountain structure and height. # Also defines structure of floatland mountain terrain. -# type: noise_params -# mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 +# type: noise_params_3d +# mgv7_np_mountain = { +# offset = -0.6, +# scale = 1, +# spread = (250, 350, 250), +# seed = 5333, +# octaves = 5, +# persistence = 0.63, +# lacunarity = 2.0, +# flags = "" +# } # 3D noise defining structure of river canyon walls. -# type: noise_params -# mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 +# type: noise_params_3d +# mgv7_np_ridge = { +# offset = 0, +# scale = 1, +# spread = (100, 100, 100), +# seed = 6467, +# octaves = 4, +# persistence = 0.75, +# lacunarity = 2.0, +# flags = "" +# } # 3D noise defining giant caverns. -# type: noise_params -# mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 +# type: noise_params_3d +# mgv7_np_cavern = { +# offset = 0, +# scale = 1, +# spread = (384, 128, 384), +# seed = 723, +# octaves = 5, +# persistence = 0.63, +# lacunarity = 2.0, +# flags = "" +# } # First of 2 3D noises that together define tunnels. -# type: noise_params -# mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +# type: noise_params_3d +# mgv7_np_cave1 = { +# offset = 0, +# scale = 12, +# spread = (61, 61, 61), +# seed = 52534, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = "" +# } # Second of 2 3D noises that together define tunnels. -# type: noise_params -# mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +# type: noise_params_3d +# mgv7_np_cave2 = { +# offset = 0, +# scale = 12, +# spread = (67, 67, 67), +# seed = 10325, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = "" +# } ## Mapgen Carpathian # Map generation attributes specific to Mapgen Carpathian. -# Flags that are not specified in the flag string are not modified from the default. +# Flags that are not enabled are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. # type: flags possible values: caverns, nocaverns # mgcarpathian_spflags = caverns @@ -1798,74 +2158,218 @@ ### Noises # 2D noise that defines the base ground level. -# type: noise_params -# mgcarpathian_np_base = 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5 +# type: noise_params_2d +# mgcarpathian_np_base = { +# offset = 12, +# scale = 1, +# spread = (2557, 2557, 2557), +# seed = 6538, +# octaves = 4, +# persistence = 0.8, +# lacunarity = 0.5, +# flags = "eased" +# } # Variation of biome filler depth. -# type: noise_params -# mgcarpathian_np_filler_depth = 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0 - -# First of 4 3D noises that together define hill/mountain range height. -# type: noise_params -# mgcarpathian_np_height1 = 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0 - -# Second of 4 3D noises that together define hill/mountain range height. -# type: noise_params -# mgcarpathian_np_height2 = 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0 - -# Third of 4 3D noises that together define hill/mountain range height. -# type: noise_params -# mgcarpathian_np_height3 = 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0 - -# Fourth of 4 3D noises that together define hill/mountain range height. -# type: noise_params -# mgcarpathian_np_height4 = 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0 +# type: noise_params_2d +# mgcarpathian_np_filler_depth = { +# offset = 0, +# scale = 1, +# spread = (128, 128, 128), +# seed = 261, +# octaves = 3, +# persistence = 0.7, +# lacunarity = 2.0, +# flags = "eased" +# } + +# First of 4 2D noises that together define hill/mountain range height. +# type: noise_params_2d +# mgcarpathian_np_height1 = { +# offset = 0, +# scale = 5, +# spread = (251, 251, 251), +# seed = 9613, +# octaves = 5, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = "eased" +# } + +# Second of 4 2D noises that together define hill/mountain range height. +# type: noise_params_2d +# mgcarpathian_np_height2 = { +# offset = 0, +# scale = 5, +# spread = (383, 383, 383), +# seed = 1949, +# octaves = 5, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = "eased" +# } + +# Third of 4 2D noises that together define hill/mountain range height. +# type: noise_params_2d +# mgcarpathian_np_height3 = { +# offset = 0, +# scale = 5, +# spread = (509, 509, 509), +# seed = 3211, +# octaves = 5, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = "eased" +# } + +# Fourth of 4 2D noises that together define hill/mountain range height. +# type: noise_params_2d +# mgcarpathian_np_height4 = { +# offset = 0, +# scale = 5, +# spread = (631, 631, 631), +# seed = 1583, +# octaves = 5, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = "eased" +# } # 2D noise that controls the size/occurance of rolling hills. -# type: noise_params -# mgcarpathian_np_hills_terrain = 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0 +# type: noise_params_2d +# mgcarpathian_np_hills_terrain = { +# offset = 1, +# scale = 1, +# spread = (1301, 1301, 1301), +# seed = 1692, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = "eased" +# } # 2D noise that controls the size/occurance of ridged mountain ranges. -# type: noise_params -# mgcarpathian_np_ridge_terrain = 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0 +# type: noise_params_2d +# mgcarpathian_np_ridge_terrain = { +# offset = 1, +# scale = 1, +# spread = (1889, 1889, 1889), +# seed = 3568, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = "eased" +# } # 2D noise that controls the size/occurance of step mountain ranges. -# type: noise_params -# mgcarpathian_np_step_terrain = 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0 +# type: noise_params_2d +# mgcarpathian_np_step_terrain = { +# offset = 1, +# scale = 1, +# spread = (1889, 1889, 1889), +# seed = 4157, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = "eased" +# } # 2D noise that controls the shape/size of rolling hills. -# type: noise_params -# mgcarpathian_np_hills = 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0 +# type: noise_params_2d +# mgcarpathian_np_hills = { +# offset = 0, +# scale = 3, +# spread = (257, 257, 257), +# seed = 6604, +# octaves = 6, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = "eased" +# } # 2D noise that controls the shape/size of ridged mountains. -# type: noise_params -# mgcarpathian_np_ridge_mnt = 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0 +# type: noise_params_2d +# mgcarpathian_np_ridge_mnt = { +# offset = 0, +# scale = 12, +# spread = (743, 743, 743), +# seed = 5520, +# octaves = 6, +# persistence = 0.7, +# lacunarity = 2.0, +# flags = "eased" +# } # 2D noise that controls the shape/size of step mountains. -# type: noise_params -# mgcarpathian_np_step_mnt = 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0 +# type: noise_params_2d +# mgcarpathian_np_step_mnt = { +# offset = 0, +# scale = 8, +# spread = (509, 509, 509), +# seed = 2590, +# octaves = 6, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = "eased" +# } # 3D noise for mountain overhangs, cliffs, etc. Usually small variations. -# type: noise_params -# mgcarpathian_np_mnt_var = 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0 +# type: noise_params_3d +# mgcarpathian_np_mnt_var = { +# offset = 0, +# scale = 1, +# spread = (499, 499, 499), +# seed = 2490, +# octaves = 5, +# persistence = 0.55, +# lacunarity = 2.0, +# flags = "" +# } # First of 2 3D noises that together define tunnels. -# type: noise_params -# mgcarpathian_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +# type: noise_params_3d +# mgcarpathian_np_cave1 = { +# offset = 0, +# scale = 12, +# spread = (61, 61, 61), +# seed = 52534, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = "" +# } # Second of 2 3D noises that together define tunnels. -# type: noise_params -# mgcarpathian_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +# type: noise_params_3d +# mgcarpathian_np_cave2 = { +# offset = 0, +# scale = 12, +# spread = (67, 67, 67), +# seed = 10325, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = "" +# } # 3D noise defining giant caverns. -# type: noise_params -# mgcarpathian_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 +# type: noise_params_3d +# mgcarpathian_np_cavern = { +# offset = 0, +# scale = 1, +# spread = (384, 128, 384), +# seed = 723, +# octaves = 5, +# persistence = 0.63, +# lacunarity = 2.0, +# flags = "" +# } ## Mapgen Flat # Map generation attributes specific to Mapgen flat. # Occasional lakes and hills can be added to the flat world. -# Flags that are not specified in the flag string are not modified from the default. +# Flags that are not enabled are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. # type: flags possible values: lakes, hills, nolakes, nohills # mgflat_spflags = nolakes,nohills @@ -1909,20 +2413,56 @@ ### Noises # Defines location and terrain of optional hills and lakes. -# type: noise_params -# mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0 +# type: noise_params_2d +# mgflat_np_terrain = { +# offset = 0, +# scale = 1, +# spread = (600, 600, 600), +# seed = 7244, +# octaves = 5, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = "eased" +# } # Variation of biome filler depth. -# type: noise_params -# mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 +# type: noise_params_2d +# mgflat_np_filler_depth = { +# offset = 0, +# scale = 1.2, +# spread = (150, 150, 150), +# seed = 261, +# octaves = 3, +# persistence = 0.7, +# lacunarity = 2.0, +# flags = "eased" +# } # First of 2 3D noises that together define tunnels. -# type: noise_params -# mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +# type: noise_params_3d +# mgflat_np_cave1 = { +# offset = 0, +# scale = 12, +# spread = (61, 61, 61), +# seed = 52534, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = "" +# } # Second of 2 3D noises that together define tunnels. -# type: noise_params -# mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +# type: noise_params_3d +# mgflat_np_cave2 = { +# offset = 0, +# scale = 12, +# spread = (67, 67, 67), +# seed = 10325, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = "" +# } ## Mapgen Fractal @@ -2007,20 +2547,56 @@ ### Noises # Y-level of seabed. -# type: noise_params -# mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0 +# type: noise_params_2d +# mgfractal_np_seabed = { +# offset = -14, +# scale = 9, +# spread = (600, 600, 600), +# seed = 41900, +# octaves = 5, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = "eased" +# } # Variation of biome filler depth. -# type: noise_params -# mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 +# type: noise_params_2d +# mgfractal_np_filler_depth = { +# offset = 0, +# scale = 1.2, +# spread = (150, 150, 150), +# seed = 261, +# octaves = 3, +# persistence = 0.7, +# lacunarity = 2.0, +# flags = "eased" +# } # First of 2 3D noises that together define tunnels. -# type: noise_params -# mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +# type: noise_params_3d +# mgfractal_np_cave1 = { +# offset = 0, +# scale = 12, +# spread = (61, 61, 61), +# seed = 52534, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = "" +# } # Second of 2 3D noises that together define tunnels. -# type: noise_params -# mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +# type: noise_params_3d +# mgfractal_np_cave2 = { +# offset = 0, +# scale = 12, +# spread = (67, 67, 67), +# seed = 10325, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = "" +# } ## Mapgen Valleys @@ -2028,7 +2604,7 @@ # 'altitude_chill' makes higher elevations colder, which may cause biome issues. # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool, # it may interfere with delicately adjusted biomes. -# Flags that are not specified in the flag string are not modified from the default. +# Flags that are not enabled are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers # mg_valleys_spflags = altitude_chill,humid_rivers @@ -2070,44 +2646,134 @@ ### Noises # Caves and tunnels form at the intersection of the two noises -# type: noise_params -# mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 +# type: noise_params_3d +# mgvalleys_np_cave1 = { +# offset = 0, +# scale = 12, +# spread = (61, 61, 61), +# seed = 52534, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = "" +# } # Caves and tunnels form at the intersection of the two noises -# type: noise_params -# mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +# type: noise_params_3d +# mgvalleys_np_cave2 = { +# offset = 0, +# scale = 12, +# spread = (67, 67, 67), +# seed = 10325, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = "" +# } # The depth of dirt or other filler -# type: noise_params -# mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 +# type: noise_params_2d +# mgvalleys_np_filler_depth = { +# offset = 0, +# scale = 1.2, +# spread = (256, 256, 256), +# seed = 1605, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = "eased" +# } # Massive caves form here. -# type: noise_params -# mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 +# type: noise_params_3d +# mgvalleys_np_massive_caves = { +# offset = 0, +# scale = 1, +# spread = (768, 256, 768), +# seed = 59033, +# octaves = 6, +# persistence = 0.63, +# lacunarity = 2.0, +# flags = "" +# } # River noise -- rivers occur close to zero -# type: noise_params -# mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 +# type: noise_params_2d +# mgvalleys_np_rivers = { +# offset = 0, +# scale = 1, +# spread = (256, 256, 256), +# seed = -6050, +# octaves = 5, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = "eased" +# } # Base terrain height -# type: noise_params -# mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 +# type: noise_params_2d +# mgvalleys_np_terrain_height = { +# offset = -10, +# scale = 50, +# spread = (1024, 1024, 1024), +# seed = 5202, +# octaves = 6, +# persistence = 0.4, +# lacunarity = 2.0, +# flags = "eased" +# } # Raises terrain to make valleys around the rivers -# type: noise_params -# mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0 +# type: noise_params_2d +# mgvalleys_np_valley_depth = { +# offset = 5, +# scale = 4, +# spread = (512, 512, 512), +# seed = -1914, +# octaves = 1, +# persistence = 1.0, +# lacunarity = 2.0, +# flags = "eased" +# } # Slope and fill work together to modify the heights -# type: noise_params -# mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 +# type: noise_params_3d +# mgvalleys_np_inter_valley_fill = { +# offset = 0, +# scale = 1, +# spread = (256, 512, 256), +# seed = 1993, +# octaves = 6, +# persistence = 0.8, +# lacunarity = 2.0, +# flags = "" +# } # Amplifies the valleys -# type: noise_params -# mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0 +# type: noise_params_2d +# mgvalleys_np_valley_profile = { +# offset = 0.6, +# scale = 0.5, +# spread = (512, 512, 512), +# seed = 777, +# octaves = 1, +# persistence = 1.0, +# lacunarity = 2.0, +# flags = "eased" +# } # Slope and fill work together to modify the heights -# type: noise_params -# mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 +# type: noise_params_2d +# mgvalleys_np_inter_valley_slope = { +# offset = 0.5, +# scale = 0.5, +# spread = (128, 128, 128), +# seed = 746, +# octaves = 1, +# persistence = 1.0, +# lacunarity = 2.0, +# flags = "eased" +# } ## Advanced