X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=3f3256a0466097ed070abf75b35866c4e99c1da6;hb=076f13cc01916ea9942fcadeb1ec40924c8cde8b;hp=edf43e889c4139f3614f231ea9c91383cca0f290;hpb=92432a28c00699e233cac46aa93d140994d25b14;p=minetest.git diff --git a/minetest.conf.example b/minetest.conf.example index edf43e889..3f3256a04 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -2,62 +2,236 @@ # ../minetest.conf # ../../minetest.conf # Any other path can be chosen by passing the path as a parameter -# to the program, eg. "minetest.exe ../minetest.conf.example" +# to the program, eg. "minetest.exe --config ../minetest.conf.example" # # By default, all the settings are commented and not functional. # Uncomment settings by removing the preceding #. +# +# Further documentation: +# http://c55.me/minetest/wiki/doku.php +# +# NOTE: This file might not be up-to-date, refer to the +# defaultsettings.cpp file for an up-to-date list: +# https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp +# +# A vim command to convert most of defaultsettings.cpp to conf file format: +# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g +# Note: Some of the settings are implemented in Lua + +# +# Client and server +# + +# Network port (UDP) +#port = +# Name of player; on a server this is the main admin +#name = + +# +# Client stuff +# -# Client side stuff +# Key mappings +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +#keymap_forward = KEY_KEY_W +#keymap_backward = KEY_KEY_S +#keymap_left = KEY_KEY_A +#keymap_right = KEY_KEY_D +#keymap_jump = KEY_SPACE +#keymap_sneak = KEY_LSHIFT +#keymap_inventory = KEY_KEY_I +# Go down ladder / go down in fly mode / go fast in fast mode +#keymap_special1 = KEY_KEY_E +#keymap_chat = KEY_KEY_T +#keymap_cmd = / +#keyman_console = KEY_F10 +#keymap_rangeselect = KEY_KEY_R +#keymap_freemove = KEY_KEY_K +#keymap_fastmove = KEY_KEY_J +#keymap_screenshot = KEY_F12 +# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending +#aux1_descends = false +# Doubletaping the jump key toogles fly mode +#doubletap_jump = false +# If false aux1 is used to fly fast +#always_fly_fast = true +# Some (temporary) keys for debugging +#keymap_print_debug_stacks = KEY_KEY_P +#keymap_quicktune_prev = KEY_HOME +#keymap_quicktune_next = KEY_END +#keymap_quicktune_dec = KEY_NEXT +#keymap_quicktune_inc = KEY_PRIOR +# Minimum FPS +# The amount of rendered stuff is dynamically set according to this #wanted_fps = 30 +# If FPS would go higher than this, limit it by sleeping +# (to not waste CPU power for no benefit) #fps_max = 60 -#viewing_range_nodes_max = 300 +# The allowed adjustment range for the automatic rendering range adjustment +#viewing_range_nodes_max = 160 #viewing_range_nodes_min = 35 +# Initial window size #screenW = 800 #screenH = 600 -#port = 30000 -#address = kray.dy.fi -#name = - +#fullscreen = false +#fullscreen_bpp = 24 +# Experimental option, might cause visible spaces between blocks +# when set to higher number than 0 +#fsaa = 0 +#vsync = false +# Address to connect to (#blank = start local server) +#address = +# Enable random user input, for testing #random_input = false -#client_delete_unused_sectors_timeout = 1200 - +# Timeout for client to remove unused map data from memory +#client_unload_unused_data_timeout = 600 +# Whether to fog out the end of the visible area #enable_fog = true -#new_style_water = true +# Enable a bit lower water surface; disable for speed (not quite optimized) +#new_style_water = false +# Enable nice leaves; disable for speed #new_style_leaves = true -#frametime_graph = false +# Enable smooth lighting with simple ambient occlusion; +# disable for speed or for different looks. +#smooth_lighting = true +# Enable combining mainly used textures to a bigger one for improved speed +# disable if it causes graphics glitches. #enable_texture_atlas = true -#texture_path = +# Path to texture directory. All textures are first searched from here. +#texture_path = +# Video back-end. +# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl +#video_driver = opengl +# Unobstructed movement without physics, downwards key is keymap_special1 +#free_move = false +# Continuous forward movement (for testing) +#continuous_forward = false +# Fast movement (keymap_special1) +#fast_move = false +# Invert mouse +#invert_mouse = false +# FarMesh thingy +#enable_farmesh = false +#farmesh_trees = true +#farmesh_distance = 40 +# Enable/disable clouds +#enable_clouds = true +# Path for screenshots +#screenshot_path = . +# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double) +#view_bobbing_amount = 1.0 +# Anaglyph stereo +#anaglyph = false +#anaglyph_strength = 0.1 +# In-game chat console background color (R,G,B) +#console_color = (0,0,0) +# In-game chat console background alpha (opaqueness, between 0 and 255) +#console_alpha = 200 +# Selection box border color (R,G,B) +#selectionbox_color = (0,0,0) +# Crosshair color (R,G,B) +#crosshair_color = (255,255,255) +# Cross alpha (opaqueness, between 0 and 255) +#crosshair_alpha = 255 +# Sound settings +#enable_sound = true +#sound_volume = 0.7 +# Whether node texture animations should be desynchronized per MapBlock +#desynchronize_mapblock_texture_animation = true +# Texture filtering settings +#mip_map = false +#anisotropic_filter = false +#bilinear_filter = false +#trilinear_filter = false +# Set to true to pre-generate all item visuals +#preload_item_visuals = true +# 0: disable shaders +# (1: low level shaders; not implemented) +# 2: enable high level shaders +#enable_shaders = 2 +# The time in seconds it takes between repeated +# right clicks when holding the right mouse button +#repeat_rightclick_time = 0.25 -# Server side stuff +# will only work for servers which use remote_media setting +# and only for clients compiled with cURL +#media_fetch_threads = 8 -#map-dir = /home/palle/custom_map - -#plants_amount = 1.0 -#ravines_amount = 1.0 -#coal_amount = 1.0 +# +# Server stuff +# +# Default game (default when creating a new world) +#default_game = minetest +# World directory (everything in the world is stored here) +#map-dir = /custom/world +# Message of the Day +#motd = Welcome to this awesome Minetest server! +# Maximum number of players connected simultaneously +#max_users = 100 +# Set to true to disallow old clients from connecting +#strict_protocol_version_checking = false # Set to true to enable creative mode (unlimited inventory) #creative_mode = false -# Player and object positions are sent at intervals specified by this -#objectdata_inverval = 0.2 - -#active_object_range = 2 - -#max_simultaneous_block_sends_per_client = 1 -#max_simultaneous_block_sends_server_total = 4 - -#max_block_send_distance = 5 -#max_block_generate_distance = 4 - -# 20 min/day -#time_speed = 72 -# 4 min/day -#time_speed = 360 -# 1 min/day -#time_speed = 1440 +# Enable players getting damage and dying +#enable_damage = false +# Despawn all non-peaceful mobs +#only_peaceful_mobs = false +# A chosen map seed for a new map, leave empty for random +#fixed_map_seed = +# Gives some stuff to players at the beginning +#give_initial_stuff = false +# New users need to input this password +#default_password = +# Available privileges: interact, shout, teleport, settime, privs, ... +# See /privs in game for a full list on your server and mod configuration. +#default_privs = interact, shout +# Whether players are shown to clients without any range limit +#unlimited_player_transfer_distance = true +# Whether to enable players killing each other +#enable_pvp = true +# If this is set, players will always (re)spawn at the given position +#static_spawnpoint = 0, 10, 0 +# If true, new players cannot join with an empty password +#disallow_empty_password = false +# If true, disable cheat prevention in multiplayer +#disable_anticheat = false +# If true, actions are recorded for rollback +#enable_rollback_recording = false +# Profiler data print interval. #0 = disable. +#profiler_print_interval = 0 +#enable_mapgen_debug_info = false +# from how far client knows about objects +#active_object_send_range_blocks = 3 +# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run) +#active_block_range = 2 +# how many blocks are flying in the wire simultaneously per client +#max_simultaneous_block_sends_per_client = 2 +# how many blocks are flying in the wire simultaneously per server +#max_simultaneous_block_sends_server_total = 8 +# From how far blocks are sent to clients (value * 16 nodes) +#max_block_send_distance = 10 +# From how far blocks are generated for clients (value * 16 nodes) +#max_block_generate_distance = 6 +# Interval of sending time of day to clients #time_send_interval = 5 -#server_unload_unused_sectors_timeout = 60 -#server_map_save_interval = 60 - +# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged +#time_speed = 96 +#server_unload_unused_data_timeout = 29 +# Interval of saving important changes in the world +#server_map_save_interval = 5.3 +# To reduce lag, block transfers are slowed down when a player is building something. +# This determines how long they are slowed down after placing or removing a node. +#full_block_send_enable_min_time_from_building = 2.0 +# Length of a server tick and the interval at which objects are generally updated over network +#dedicated_server_step = 0.1 +# Can be set to true to disable shutting down on invalid world data +#ignore_world_load_errors = false +# Congestion control parameters +# time in seconds, rate in ~500B packets +#congestion_control_aim_rtt = 0.2 +#congestion_control_max_rate = 400 +#congestion_control_min_rate = 10 +#remote_media =