X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=3f3256a0466097ed070abf75b35866c4e99c1da6;hb=076f13cc01916ea9942fcadeb1ec40924c8cde8b;hp=ebfa70aacbfc8e3d8692350d94d41855f639b083;hpb=4b2cc38abaa9b4d19e6e483c811c58f79cc86584;p=minetest.git diff --git a/minetest.conf.example b/minetest.conf.example index ebfa70aac..3f3256a04 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -15,7 +15,7 @@ # https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp # # A vim command to convert most of defaultsettings.cpp to conf file format: -# :'<,'>s/\tg_settings\.setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g +# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g # Note: Some of the settings are implemented in Lua # @@ -49,10 +49,21 @@ #keymap_freemove = KEY_KEY_K #keymap_fastmove = KEY_KEY_J #keymap_screenshot = KEY_F12 +# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending +#aux1_descends = false +# Doubletaping the jump key toogles fly mode +#doubletap_jump = false +# If false aux1 is used to fly fast +#always_fly_fast = true # Some (temporary) keys for debugging #keymap_print_debug_stacks = KEY_KEY_P +#keymap_quicktune_prev = KEY_HOME +#keymap_quicktune_next = KEY_END +#keymap_quicktune_dec = KEY_NEXT +#keymap_quicktune_inc = KEY_PRIOR -# The desired FPS +# Minimum FPS +# The amount of rendered stuff is dynamically set according to this #wanted_fps = 30 # If FPS would go higher than this, limit it by sleeping # (to not waste CPU power for no benefit) @@ -110,13 +121,42 @@ #screenshot_path = . # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double) #view_bobbing_amount = 1.0 +# Anaglyph stereo +#anaglyph = false +#anaglyph_strength = 0.1 # In-game chat console background color (R,G,B) #console_color = (0,0,0) # In-game chat console background alpha (opaqueness, between 0 and 255) #console_alpha = 200 +# Selection box border color (R,G,B) +#selectionbox_color = (0,0,0) +# Crosshair color (R,G,B) +#crosshair_color = (255,255,255) +# Cross alpha (opaqueness, between 0 and 255) +#crosshair_alpha = 255 # Sound settings #enable_sound = true #sound_volume = 0.7 +# Whether node texture animations should be desynchronized per MapBlock +#desynchronize_mapblock_texture_animation = true +# Texture filtering settings +#mip_map = false +#anisotropic_filter = false +#bilinear_filter = false +#trilinear_filter = false +# Set to true to pre-generate all item visuals +#preload_item_visuals = true +# 0: disable shaders +# (1: low level shaders; not implemented) +# 2: enable high level shaders +#enable_shaders = 2 +# The time in seconds it takes between repeated +# right clicks when holding the right mouse button +#repeat_rightclick_time = 0.25 + +# will only work for servers which use remote_media setting +# and only for clients compiled with cURL +#media_fetch_threads = 8 # # Server stuff @@ -130,8 +170,8 @@ #motd = Welcome to this awesome Minetest server! # Maximum number of players connected simultaneously #max_users = 100 -# Set to false to allow old clients to connect -#strict_protocol_version_checking = true +# Set to true to disallow old clients from connecting +#strict_protocol_version_checking = false # Set to true to enable creative mode (unlimited inventory) #creative_mode = false # Enable players getting damage and dying @@ -144,8 +184,9 @@ #give_initial_stuff = false # New users need to input this password #default_password = -# Available privileges: build, teleport, settime, privs, shout -#default_privs = build, shout +# Available privileges: interact, shout, teleport, settime, privs, ... +# See /privs in game for a full list on your server and mod configuration. +#default_privs = interact, shout # Whether players are shown to clients without any range limit #unlimited_player_transfer_distance = true # Whether to enable players killing each other @@ -154,6 +195,10 @@ #static_spawnpoint = 0, 10, 0 # If true, new players cannot join with an empty password #disallow_empty_password = false +# If true, disable cheat prevention in multiplayer +#disable_anticheat = false +# If true, actions are recorded for rollback +#enable_rollback_recording = false # Profiler data print interval. #0 = disable. #profiler_print_interval = 0 @@ -180,7 +225,13 @@ # To reduce lag, block transfers are slowed down when a player is building something. # This determines how long they are slowed down after placing or removing a node. #full_block_send_enable_min_time_from_building = 2.0 -# Length of a server tick in dedicated server -#dedicated_server_step = 0.05 +# Length of a server tick and the interval at which objects are generally updated over network +#dedicated_server_step = 0.1 # Can be set to true to disable shutting down on invalid world data #ignore_world_load_errors = false +# Congestion control parameters +# time in seconds, rate in ~500B packets +#congestion_control_aim_rtt = 0.2 +#congestion_control_max_rate = 400 +#congestion_control_min_rate = 10 +#remote_media =