X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=29900b900f6c6cff727168921217b56f82e82a32;hb=fe1fe1b1e42d24dc87a75ef8cc27c5c1dd1cfa4d;hp=6a227487a94b3356fb505955c88011dcf8dc4036;hpb=165498cecfc11f3471d84855f4d019be9b353621;p=dragonfireclient.git diff --git a/minetest.conf.example b/minetest.conf.example index 6a227487a..29900b900 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -8,11 +8,11 @@ # Uncomment settings by removing the preceding #. # # Further documentation: -# http://c55.me/minetest/wiki/doku.php +# http://wiki.minetest.net/ # # NOTE: This file might not be up-to-date, refer to the # defaultsettings.cpp file for an up-to-date list: -# https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp +# https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp # # A vim command to convert most of defaultsettings.cpp to conf file format: # :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g @@ -80,6 +80,7 @@ # when set to higher number than 0 #fsaa = 0 #vsync = false +#fov = 72 # Address to connect to (#blank = start local server) #address = # Enable random user input, for testing @@ -92,22 +93,27 @@ #new_style_water = false # Constant volume liquids #liquid_finite = false +# Max liquids processed per step +#liquid_loop_max = 1000 # Update liquids every .. recommend for finite: 0.2 #liquid_update = 1.0 -# When finite liquid: relax flowing blocks to source if level near max and N nearby source blocks, more realistic, but not true constant. values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive +# Relax flowing blocks to source if level near max and N nearby +# source blocks, more realistic, but not true constant. +# values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive +# (for finite liquids) #liquid_relax = 2 # Optimization: faster cave flood (and not true constant) +# (for finite liquids) #liquid_fast_flood = 1 # Underground water and lava springs, its infnity sources if liquid_finite enabled #underground_springs = 1 +# Enable weather (cold-hot, water freeze-melt). use only with liquid_finite=1 +#weather = false # Enable nice leaves; disable for speed #new_style_leaves = true # Enable smooth lighting with simple ambient occlusion; # disable for speed or for different looks. #smooth_lighting = true -# Enable combining mainly used textures to a bigger one for improved speed -# disable if it causes graphics glitches. -#enable_texture_atlas = false # Path to texture directory. All textures are first searched from here. #texture_path = # Video back-end. @@ -127,12 +133,16 @@ #farmesh_distance = 40 # Enable/disable clouds #enable_clouds = true +#cloud_height = 120 +#enable_3d_clouds = true # Use a cloud animation for the main menu background #menu_clouds = true # Path for screenshots #screenshot_path = . # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double) #view_bobbing_amount = 1.0 +# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double) +#fall_bobbing_amount = 0.0 # Anaglyph stereo #anaglyph = false #anaglyph_strength = 0.1 @@ -146,6 +156,8 @@ #crosshair_color = (255,255,255) # Cross alpha (opaqueness, between 0 and 255) #crosshair_alpha = 255 +# Sensitivity multiplier +#mouse_sensitivity = 0.2 # Sound settings #enable_sound = true #sound_volume = 0.7 @@ -162,6 +174,8 @@ # (1: low level shaders; not implemented) # 2: enable high level shaders #enable_shaders = 2 +# Set to true to enable textures bumpmapping. Requires shaders enabled. +#enable_bumpmapping = false # The time in seconds it takes between repeated # right clicks when holding the right mouse button #repeat_rightclick_time = 0.25 @@ -194,6 +208,8 @@ #server_url = http://minetest.net # Automaticaly report to masterserver #server_announce = 0 +# Announce to this masterserver. if you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net +#serverlist_url = servers.minetest.net # Default game (default when creating a new world) #default_game = minetest # World directory (everything in the world is stored here) @@ -247,11 +263,19 @@ #max_block_send_distance = 10 # From how far blocks are generated for clients (value * 16 nodes) #max_block_generate_distance = 6 +# Number of extra blocks that can be loaded by /clearobjects at once +# This is a trade-off between sqlite transaction overhead and +# memory consumption (4096=100MB, as a rule of thumb) +#max_clearobjects_extra_loaded_blocks = 4096 # Interval of sending time of day to clients #time_send_interval = 5 # Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged -#time_speed = 96 +#time_speed = 72 +# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours +#year_days = 30 #server_unload_unused_data_timeout = 29 +# Maximum number of statically stored objects in a block +#max_objects_per_block = 49 # Interval of saving important changes in the world #server_map_save_interval = 5.3 # To reduce lag, block transfers are slowed down when a player is building something. @@ -308,13 +332,13 @@ # Mapgen stuff # -# Name of map generator to be used. Currently v6 and indev are supported. +# Name of map generator to be used. Currently supported: v6, indev, singlenode, math #mg_name = v6 # Water level of map. #water_level = 1 # Size of chunks to be generated. #chunksize = 5 -# Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend, v6_jungles +# Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend, v6_jungles, dungeons, nolight #mg_flags = trees, caves, v6_biome_blend # How large deserts and beaches are #mgv6_freq_desert = 0.45 @@ -338,8 +362,30 @@ #mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0 #mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6 -# Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale -#mgindev_np_terrain_base = -4, 20, (250.0, 250, 250), 82341, 5, 0.6, 10 -#mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10 -#mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 10 -#mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1 +# Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale, farspread +#mgindev_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10 +#mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10 +#mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10 +#mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1 +#mgindev_np_float_islands1 = 0, 1, (64, 64, 64 ), 3683, 5, 0.5, 1, 1.5 +#mgindev_np_float_islands2 = 0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5 +#mgindev_np_float_islands3 = 0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5 +#mgindev_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10 + +# Float islands starts from height, 0 to disable +#mgindev_float_islands = 500 + +# Math mapgen generator: sphere, mandelbox, mengersponge dont forget to lower water_level = -30000 +#mgmath_generator = mandelbox + +# Enable/disable IPv6 +#enable_ipv6 = true +# Enable/disable running an IPv6 server. An IPv6 server may be restricted +# to IPv6 clients, depending on system configuration. +#ipv6_server = false + +#main_menu_game_mgr = 0 +#main_menu_mod_mgr = 1 +#modstore_download_url = https://forum.minetest.net/media/ +#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/ +#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/