X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=24724ce28a3b0a55c81719123d13f3937d588b1b;hb=eec456be63f6fee8604f7a9c40aa41a1af3f1fac;hp=c78266e7bb0353139decd210eb95646882f703d9;hpb=9778347c7f118f6b74153f1d2c8070920352eb68;p=minetest.git diff --git a/minetest.conf.example b/minetest.conf.example index c78266e7b..24724ce28 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -2,75 +2,449 @@ # ../minetest.conf # ../../minetest.conf # Any other path can be chosen by passing the path as a parameter -# to the program, eg. "minetest.exe ../minetest.conf.example" +# to the program, eg. "minetest.exe --config ../minetest.conf.example" # # By default, all the settings are commented and not functional. # Uncomment settings by removing the preceding #. +# +# Further documentation: +# http://wiki.minetest.net/ +# +# NOTE: This file might not be up-to-date, refer to the +# defaultsettings.cpp file for an up-to-date list: +# https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp +# +# A vim command to convert most of defaultsettings.cpp to conf file format: +# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g +# Note: Some of the settings are implemented in Lua + +# +# Client and server +# + +# Name of player; on a server this is the main admin +#name = # -# Client side stuff +# Client stuff # +# Port to connect to (UDP) +#remote_port = +# Key mappings +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +#keymap_forward = KEY_KEY_W +#keymap_backward = KEY_KEY_S +#keymap_left = KEY_KEY_A +#keymap_right = KEY_KEY_D +#keymap_jump = KEY_SPACE +#keymap_sneak = KEY_LSHIFT +#keymap_inventory = KEY_KEY_I +# Go down ladder / go down in fly mode / go fast in fast mode +#keymap_special1 = KEY_KEY_E +#keymap_chat = KEY_KEY_T +#keymap_cmd = / +#keyman_console = KEY_F10 +#keymap_rangeselect = KEY_KEY_R +#keymap_freemove = KEY_KEY_K +#keymap_fastmove = KEY_KEY_J +#keymap_screenshot = KEY_F12 +# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending +#aux1_descends = false +# Doubletaping the jump key toogles fly mode +#doubletap_jump = false +# If false aux1 is used to fly fast +#always_fly_fast = true +# Some (temporary) keys for debugging +#keymap_print_debug_stacks = KEY_KEY_P +#keymap_quicktune_prev = KEY_HOME +#keymap_quicktune_next = KEY_END +#keymap_quicktune_dec = KEY_NEXT +#keymap_quicktune_inc = KEY_PRIOR + +# Minimum FPS +# The amount of rendered stuff is dynamically set according to this #wanted_fps = 30 +# If FPS would go higher than this, limit it by sleeping +# (to not waste CPU power for no benefit) #fps_max = 60 -#viewing_range_nodes_max = 300 +# Maximum FPS when game is paused +#pause_fps_max = 20 +# The allowed adjustment range for the automatic rendering range adjustment +#viewing_range_nodes_max = 160 #viewing_range_nodes_min = 35 +# Initial window size #screenW = 800 #screenH = 600 -#port = 30000 -#address = -#name = - -# Whether to try to fog out the border of the visible area +#fullscreen = false +#fullscreen_bpp = 24 +# Experimental option, might cause visible spaces between blocks +# when set to higher number than 0 +#fsaa = 0 +#vsync = false +#fov = 72 +# Address to connect to (#blank = start local server) +#address = +# Enable random user input, for testing +#random_input = false +# Timeout for client to remove unused map data from memory +#client_unload_unused_data_timeout = 600 +# Whether to fog out the end of the visible area #enable_fog = true -# Enable a bit lower water surface; disable for speed -#new_style_water = true +# Whether to show the client debug info (has the same effect as hitting F5) +#show_debug = false +# Enable a bit lower water surface; disable for speed (not quite optimized) +#new_style_water = false +# Max liquids processed per step +#liquid_loop_max = 10000 +# Update liquids every .. recommend for finite: 0.2 +#liquid_update = 1.0 # Enable nice leaves; disable for speed #new_style_leaves = true -# Whether to draw a frametime graph -#frametime_graph = false -# Enable combining mainly used textures to a bigger one -#enable_texture_atlas = true -# Path to texture directory +# Enable smooth lighting with simple ambient occlusion; +# disable for speed or for different looks. +#smooth_lighting = true +# Path to texture directory. All textures are first searched from here. #texture_path = +# Video back-end. # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl #video_driver = opengl +# Unobstructed movement without physics, downwards key is keymap_special1 +#free_move = false +# Continuous forward movement (for testing) +#continuous_forward = false +# Fast movement (keymap_special1) +#fast_move = false +# Invert mouse +#invert_mouse = false +# Enable/disable clouds +#enable_clouds = true +#cloud_height = 120 +#enable_3d_clouds = true +# Use a cloud animation for the main menu background +#menu_clouds = true +# Path for screenshots +#screenshot_path = . +# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double) +#view_bobbing_amount = 1.0 +# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double) +#fall_bobbing_amount = 0.0 +# 3d support, +# right now: +# "none" = no 3d output, +# "anaglyph" = cyan/magenta color 3d, +# "interlaced" = odd/even line based polarisation screen support, +# "topbottom" = split screen top boton, +# "sidebyside" = split screen side by side +#3d_mode = none +#3d_paralax_strength = 0.025 +# In-game chat console background color (R,G,B) +#console_color = (0,0,0) +# In-game chat console background alpha (opaqueness, between 0 and 255) +#console_alpha = 200 +# Selection box border color (R,G,B) +#selectionbox_color = (0,0,0) +# Crosshair color (R,G,B) +#crosshair_color = (255,255,255) +# Cross alpha (opaqueness, between 0 and 255) +#crosshair_alpha = 255 +# scale gui by a user specified value +#gui_scaling = 1.0 +# Sensitivity multiplier +#mouse_sensitivity = 0.2 +# Sound settings +#enable_sound = true +#sound_volume = 0.7 +# Whether node texture animations should be desynchronized per MapBlock +#desynchronize_mapblock_texture_animation = true +# maximum percentage of current window to be used for hotbar +# (usefull if you've there's something to be displayed right or left of hotbar) +#hud_hotbar_max_width = 1.0 +# Texture filtering settings +#mip_map = false +#anisotropic_filter = false +#bilinear_filter = false +#trilinear_filter = false +# Set to true to pre-generate all item visuals +#preload_item_visuals = true +# Set to true to enable shaders. Disable them if video_driver = direct3d9/8. +#enable_shaders = true +# Set to true to enable textures bumpmapping. Requires shaders enabled. +#enable_bumpmapping = false +# Set to true enables parallax occlusion mapping. Requires shaders enabled. +#generate_normalmaps = false +# Set to true enables on the fly normalmap generation (Emboss effect). +# Requires bumpmapping enabled. +#normalmaps_strength = 0.6 +# Strength of generated normalmaps +#normalmaps_smooth = 1 +# Defines sampling step of texture (0 - 2) +# Higher the value normal maps will be smoother +#enable_parallax_occlusion = false +# Scale of parallax occlusion effect +#parallax_occlusion_scale = 0.08 +# Bias of parallax occlusion effect, usually scale/2 +#parallax_occlusion_bias = 0.04 +# Set to true enables waving water. Requires shaders enabled. +#enable_waving_water = false +# Parameters for waving water: +#water_wave_height = 1.0 +#water_wave_length = 20.0 +#water_wave_speed = 5.0 +# Set to true enables waving leaves. Requires shaders enabled. +#enable_waving_leaves = false +# Set to true enables waving plants. Requires shaders enabled. +#enable_waving_plants = false +# The time in seconds it takes between repeated +# right clicks when holding the right mouse button +#repeat_rightclick_time = 0.25 +# Make fog and sky colors depend on daytime (dawn/sunset) and view direction +#directional_colored_fog = true +#tooltip_show_delay = 400 +# Delay showing tooltips, in miliseconds -# -#random_input = false -#client_delete_unused_sectors_timeout = 1200 +# Default timeout for cURL, in milliseconds +# Only has an effect if compiled with cURL +#curl_timeout = 5000 +# Limits number of parallel HTTP requests. Affects: +# - Media fetch if server uses remote_media setting +# - Serverlist download and server announcement +# - Downloads performed by main menu (e.g. mod manager) +# Only has an effect if compiled with cURL +#curl_parallel_limit = 8 +# maximum time in ms a file download (e.g. a mod download) may take +#curl_file_download_timeout = 300000 -# -# Server side stuff -# +# enable usage of remote media server (if provided by server) +#enable_remote_media_server = true + +# Url to the server list displayed in the Multiplayer Tab +#serverlist_url = servers.minetest.net +# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab +#serverlist_file = favoriteservers.txt -# Set to true to enable experimental features -#enable_experimental = false +# Whether freetype fonts are used, requires freetype support to be compiled in +#freetype = true +# Path to TrueTypeFont or bitmap +#font_path = fonts/liberationsans.ttf +#font_size = 13 +# Font shadow offset, if 0 then shadow will not be drawn. +#font_shadow = 1 +# Font shadow alpha (opaqueness, between 0 and 255) +#font_shadow_alpha = 128 +#mono_font_path = fonts/liberationmono.ttf +#mono_font_size = 13 -#map-dir = /home/palle/custom_map +# This font will be used for certain languages +#fallback_font_path = fonts/DroidSansFallbackFull.ttf +#fallback_font_size = 13 +#fallback_font_shadow = 1 +#fallback_font_shadow_alpha = 128 +# +# Server stuff +# +# Network port to listen (UDP) +#port = 30000 +# Bind address +#bind_address = +# Name of server +#server_name = Minetest server +# Description of server +#server_description = mine here +# Domain name of server +#server_address = game.minetest.net +# Homepage of server +#server_url = http://minetest.net +# Automaticaly report to masterserver +#server_announce = 0 +# Announce to this masterserver. if you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net +#serverlist_url = servers.minetest.net +# Default game (default when creating a new world) +#default_game = minetest +# World directory (everything in the world is stored here) +#map-dir = /custom/world +# Message of the Day +#motd = Welcome to this awesome Minetest server! +# Maximum number of players connected simultaneously +#max_users = 15 +# Set to true to disallow old clients from connecting +#strict_protocol_version_checking = false +# Time in seconds for item entity to live. Default value: 900s +# Setting it to -1 disables the feature +#item_entity_ttl = 900 # Set to true to enable creative mode (unlimited inventory) #creative_mode = false +# Enable players getting damage and dying +#enable_damage = false +# Despawn all non-peaceful mobs +#only_peaceful_mobs = false +# A chosen map seed for a new map, leave empty for random +#fixed_map_seed = +# Gives some stuff to players at the beginning +#give_initial_stuff = false +# New users need to input this password +#default_password = +# Available privileges: interact, shout, teleport, settime, privs, ... +# See /privs in game for a full list on your server and mod configuration. +#default_privs = interact, shout +# Whether players are shown to clients without any range limit +#unlimited_player_transfer_distance = true +# Whether to enable players killing each other +#enable_pvp = true +# If this is set, players will always (re)spawn at the given position +#static_spawnpoint = 0, 10, 0 +# If true, new players cannot join with an empty password +#disallow_empty_password = false +# If true, disable cheat prevention in multiplayer +#disable_anticheat = false +# If true, actions are recorded for rollback +#enable_rollback_recording = false +# handling for deprecated lua api calls +# "legacy" = (try to) mimic old behaviour (default for release) +# "log" = mimic and log backtrace of deprecated call (default for debug) +# "error" = abort on usage of deprecated call (suggested for mod developers) +#deprecated_lua_api_handling = legacy + +# Profiler data print interval. #0 = disable. +#profiler_print_interval = 0 +#enable_mapgen_debug_info = false +# from how far client knows about objects +#active_object_send_range_blocks = 3 +# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run) +#active_block_range = 2 +# how many blocks are flying in the wire simultaneously per client +#max_simultaneous_block_sends_per_client = 10 +# how many blocks are flying in the wire simultaneously per server +#max_simultaneous_block_sends_server_total = 40 +# From how far blocks are sent to clients (value * 16 nodes) +#max_block_send_distance = 10 +# From how far blocks are generated for clients (value * 16 nodes) +#max_block_generate_distance = 6 +# Number of extra blocks that can be loaded by /clearobjects at once +# This is a trade-off between sqlite transaction overhead and +# memory consumption (4096=100MB, as a rule of thumb) +#max_clearobjects_extra_loaded_blocks = 4096 +# Maximum number of forceloaded blocks +#max_forceloaded_blocks = 16 +# Interval of sending time of day to clients +#time_send_interval = 5 +# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged +#time_speed = 72 +# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours +#year_days = 30 +#server_unload_unused_data_timeout = 29 +# Maximum number of statically stored objects in a block +#max_objects_per_block = 49 +# Interval of saving important changes in the world +#server_map_save_interval = 5.3 +# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2 +#sqlite_synchronous = 2 +# To reduce lag, block transfers are slowed down when a player is building something. +# This determines how long they are slowed down after placing or removing a node. +#full_block_send_enable_min_time_from_building = 2.0 +# Length of a server tick and the interval at which objects are generally updated over network +#dedicated_server_step = 0.1 +# Can be set to true to disable shutting down on invalid world data +#ignore_world_load_errors = false +# Specifies URL from which client fetches media instead of using UDP +# $filename should be accessible from $remote_media$filename via cURL +# (obviously, remote_media should end with a slash) +# Files that are not present would be fetched the usual way +#remote_media = +# Level of logging to be written to debug.txt. +# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose +#debug_log_level = 2 +# Maximum number of blocks that can be queued for loading. +#emergequeue_limit_total = 256 +# Maximum number of blocks to be queued that are to be loaded from file. +# Set to blank for an appropriate amount to be chosen automatically. +#emergequeue_limit_diskonly = 32 +# Maximum number of blocks to be queued that are to be generated. +# Set to blank for an appropriate amount to be chosen automatically. +#emergequeue_limit_generate = 32 +# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads. +# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves. +#num_emerge_threads = 1 +# maximum number of packets sent per send step, if you have a slow connection +# try reducing it, but don't reduce it to a number below double of targeted +# client number +#max_packets_per_iteration = 1024 + +# +# Physics stuff +# -# Player and object positions are sent at intervals specified by this -#objectdata_inverval = 0.2 +#movement_acceleration_default = 3 +#movement_acceleration_air = 2 +#movement_acceleration_fast = 10 +#movement_speed_walk = 4 +#movement_speed_crouch = 1.35 +#movement_speed_fast = 20 +#movement_speed_climb = 2 +#movement_speed_jump = 6.5 +#movement_speed_descend = 6 +#movement_liquid_fluidity = 1 +#movement_liquid_fluidity_smooth = 0.5 +#movement_liquid_sink = 10 +#movement_gravity = 9.81 -#active_object_range = 2 +# +# Mapgen stuff +# -#max_simultaneous_block_sends_per_client = 1 -#max_simultaneous_block_sends_server_total = 4 +# Name of map generator to be used. Currently supported: v6, v7, singlenode +#mg_name = v6 +# Water level of map. +#water_level = 1 +# Size of chunks to be generated. +#chunksize = 5 +# Map generation attributes. Currently supported: trees, caves, flat, dungeons, light +# Flags that are not specified in the flag string are not modified from the default. +# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight. +#mg_flags = trees, caves +# Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow +#mgv6_spflags = biomeblend +# How large deserts and beaches are +#mgv6_freq_desert = 0.45 +#mgv6_freq_beach = 0.15 +# Perlin noise attributes for different map generation parameters +# Offset, scale, spread factor, seed offset, number of octaves, persistence +#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6 +#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6 +#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7 +#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69 +#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55 +#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50 +#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50 +#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50 +#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66 +#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66 +#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45 -#max_block_send_distance = 5 -#max_block_generate_distance = 4 +#mgv7_spflags = mountains, ridges +#mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6 +#mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6 +#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0 +#mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6 -# 20 min/day -#time_speed = 72 -# 4 min/day -#time_speed = 360 -# 1 min/day -#time_speed = 1440 +# Enable/disable IPv6 +#enable_ipv6 = true +# Enable/disable running an IPv6 server. An IPv6 server may be restricted +# to IPv6 clients, depending on system configuration. +# Ignored if bind_address is set. +#ipv6_server = false -#time_send_interval = 5 -#server_unload_unused_sectors_timeout = 60 -#server_map_save_interval = 60 +#main_menu_script = +#main_menu_game_mgr = 0 +#main_menu_mod_mgr = 1 +#modstore_download_url = https://forum.minetest.net/media/ +#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/ +#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/ + +# Makes DirectX work with LuaJIT. Disable if it causes troubles. +#high_precision_fpu = true +# Override language. When no value is provided (default) system language is used. +# Check "locale" directory for the list of available translations. +#language =