X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=minetest.conf.example;h=1279e81d076fa62d7148466bd382d64e2c3af966;hb=676f34a02be17d898ea45b1b05be72bfcfcd588e;hp=8e95d7e6018049b1fe7805eec536df020677457b;hpb=b90e431fc785961e7913023999d1f570ad7ca151;p=dragonfireclient.git diff --git a/minetest.conf.example b/minetest.conf.example index 8e95d7e60..1279e81d0 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -8,11 +8,11 @@ # Uncomment settings by removing the preceding #. # # Further documentation: -# http://c55.me/minetest/wiki/doku.php +# http://wiki.minetest.net/ # # NOTE: This file might not be up-to-date, refer to the # defaultsettings.cpp file for an up-to-date list: -# https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp +# https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp # # A vim command to convert most of defaultsettings.cpp to conf file format: # :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g @@ -22,15 +22,15 @@ # Client and server # -# Network port (UDP) -#port = # Name of player; on a server this is the main admin -#name = +#name = # # Client stuff # +# Port to connect to (UDP) +#remote_port = # Key mappings # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 #keymap_forward = KEY_KEY_W @@ -68,6 +68,8 @@ # If FPS would go higher than this, limit it by sleeping # (to not waste CPU power for no benefit) #fps_max = 60 +# Maximum FPS when game is paused +#pause_fps_max = 20 # The allowed adjustment range for the automatic rendering range adjustment #viewing_range_nodes_max = 160 #viewing_range_nodes_min = 35 @@ -80,8 +82,9 @@ # when set to higher number than 0 #fsaa = 0 #vsync = false +#fov = 72 # Address to connect to (#blank = start local server) -#address = +#address = # Enable random user input, for testing #random_input = false # Timeout for client to remove unused map data from memory @@ -92,22 +95,29 @@ #new_style_water = false # Constant volume liquids #liquid_finite = false +# Max liquids processed per step +#liquid_loop_max = 10000 # Update liquids every .. recommend for finite: 0.2 #liquid_update = 1.0 -# When finite liquid: relax flowing blocks to source if level near max and N nearby source blocks, more realistic, but not true constant. values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive -#liquid_relax = 1 -# optimization: faster cave flood (and not true constant) +# Relax flowing blocks to source if level near max and N nearby +# source blocks, more realistic, but not true constant. +# values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive +# (for finite liquids) +#liquid_relax = 2 +# Optimization: faster cave flood (and not true constant) +# (for finite liquids) #liquid_fast_flood = 1 +# Underground water and lava springs, its infnity sources if liquid_finite enabled +#underground_springs = 1 +# Enable weather (cold-hot, water freeze-melt). use only with liquid_finite=1 +#weather = false # Enable nice leaves; disable for speed #new_style_leaves = true # Enable smooth lighting with simple ambient occlusion; # disable for speed or for different looks. #smooth_lighting = true -# Enable combining mainly used textures to a bigger one for improved speed -# disable if it causes graphics glitches. -#enable_texture_atlas = true # Path to texture directory. All textures are first searched from here. -#texture_path = +#texture_path = # Video back-end. # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl #video_driver = opengl @@ -119,16 +129,18 @@ #fast_move = false # Invert mouse #invert_mouse = false -# FarMesh thingy -#enable_farmesh = false -#farmesh_trees = true -#farmesh_distance = 40 # Enable/disable clouds #enable_clouds = true +#cloud_height = 120 +#enable_3d_clouds = true +# Use a cloud animation for the main menu background +#menu_clouds = true # Path for screenshots #screenshot_path = . # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double) #view_bobbing_amount = 1.0 +# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double) +#fall_bobbing_amount = 0.0 # Anaglyph stereo #anaglyph = false #anaglyph_strength = 0.1 @@ -142,6 +154,8 @@ #crosshair_color = (255,255,255) # Cross alpha (opaqueness, between 0 and 255) #crosshair_alpha = 255 +# Sensitivity multiplier +#mouse_sensitivity = 0.2 # Sound settings #enable_sound = true #sound_volume = 0.7 @@ -154,32 +168,70 @@ #trilinear_filter = false # Set to true to pre-generate all item visuals #preload_item_visuals = true -# 0: disable shaders -# (1: low level shaders; not implemented) -# 2: enable high level shaders -#enable_shaders = 2 +# Set to true to enable shaders. Disable them if video_driver = direct3d9/8. +#enable_shaders = true +# Set to true to enable textures bumpmapping. Requires shaders enabled. +#enable_bumpmapping = false +# Set to true enables parallax occlusion mapping. Requires shaders enabled. +#enable_parallax_occlusion = false +# Scale of parallax occlusion effect +#parallax_occlusion_scale = 0.08 +# Bias of parallax occlusion effect, usually scale/2 +#parallax_occlusion_bias = 0.04 +# Set to true enables waving water. Requires shaders enabled. +#enable_waving_water = false +# Parameters for waving water: +#water_wave_height = 1.0 +#water_wave_length = 20.0 +#water_wave_speed = 5.0 +# Set to true enables waving leaves. Requires shaders enabled. +#enable_waving_leaves = false +# Set to true enables waving plants. Requires shaders enabled. +#enable_waving_plants = false # The time in seconds it takes between repeated # right clicks when holding the right mouse button #repeat_rightclick_time = 0.25 +# Make fog and sky colors depend on daytime (dawn/sunset) and view direction +#directional_colored_fog = true -# will only work for servers which use remote_media setting -# and only for clients compiled with cURL -#media_fetch_threads = 8 +# Default timeout for cURL, in milliseconds +# Only has an effect if compiled with cURL +#curl_timeout = 5000 +# Limits number of parallel HTTP requests. Affects: +# - Media fetch if server uses remote_media setting +# - Serverlist download and server announcement +# - Downloads performed by main menu (e.g. mod manager) +# Only has an effect if compiled with cURL +#curl_parallel_limit = 8 # Url to the server list displayed in the Multiplayer Tab #serverlist_url = servers.minetest.net # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab #serverlist_file = favoriteservers.txt +# Whether freetype fonts are used, requires freetype support to be compiled in +#freetype = true +# Path to TrueTypeFont or bitmap #font_path = fonts/liberationsans.ttf #font_size = 13 +# Font shadow offset, if 0 then shadow will not be drawn. +#font_shadow = 1 +# Font shadow alpha (opaqueness, between 0 and 255) +#font_shadow_alpha = 128 #mono_font_path = fonts/liberationmono.ttf #mono_font_size = 13 +# This font will be used for certain languages +#fallback_font_path = fonts/DroidSansFallbackFull.ttf +#fallback_font_size = 13 +#fallback_font_shadow = 1 +#fallback_font_shadow_alpha = 128 + # # Server stuff # - +# Network port to listen (UDP) +#port = # Name of server #server_name = Minetest server # Description of server @@ -190,6 +242,8 @@ #server_url = http://minetest.net # Automaticaly report to masterserver #server_announce = 0 +# Announce to this masterserver. if you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net +#serverlist_url = servers.minetest.net # Default game (default when creating a new world) #default_game = minetest # World directory (everything in the world is stored here) @@ -197,7 +251,7 @@ # Message of the Day #motd = Welcome to this awesome Minetest server! # Maximum number of players connected simultaneously -#max_users = 100 +#max_users = 15 # Set to true to disallow old clients from connecting #strict_protocol_version_checking = false # Set to true to enable creative mode (unlimited inventory) @@ -211,7 +265,7 @@ # Gives some stuff to players at the beginning #give_initial_stuff = false # New users need to input this password -#default_password = +#default_password = # Available privileges: interact, shout, teleport, settime, privs, ... # See /privs in game for a full list on your server and mod configuration. #default_privs = interact, shout @@ -243,13 +297,25 @@ #max_block_send_distance = 10 # From how far blocks are generated for clients (value * 16 nodes) #max_block_generate_distance = 6 +# Number of extra blocks that can be loaded by /clearobjects at once +# This is a trade-off between sqlite transaction overhead and +# memory consumption (4096=100MB, as a rule of thumb) +#max_clearobjects_extra_loaded_blocks = 4096 +# Maximum number of forceloaded blocks +#max_forceloaded_blocks = 16 # Interval of sending time of day to clients #time_send_interval = 5 # Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged -#time_speed = 96 +#time_speed = 72 +# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours +#year_days = 30 #server_unload_unused_data_timeout = 29 +# Maximum number of statically stored objects in a block +#max_objects_per_block = 49 # Interval of saving important changes in the world #server_map_save_interval = 5.3 +# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2 +#sqlite_synchronous = 2 # To reduce lag, block transfers are slowed down when a player is building something. # This determines how long they are slowed down after placing or removing a node. #full_block_send_enable_min_time_from_building = 2.0 @@ -267,8 +333,28 @@ # (obviously, remote_media should end with a slash) # Files that are not present would be fetched the usual way #remote_media = - +# Level of logging to be written to debug.txt. +# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose +#debug_log_level = 2 +# Maximum number of blocks that can be queued for loading. +#emergequeue_limit_total = 256 +# Maximum number of blocks to be queued that are to be loaded from file. +# Leave blank for an appropriate amount to be chosen automatically. +#emergequeue_limit_diskonly = +# Maximum number of blocks to be queued that are to be generated. +# Leave blank for an appropriate amount to be chosen automatically. +#emergequeue_limit_generate = +# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads. +# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves. +#num_emerge_threads = 1 +# maximum number of packets sent per send step, if you have a slow connection +# try reducing it, but don't reduce it to a number below double of targeted +# client number +#max_packets_per_iteration = 1024 +# # Physics stuff +# + #movement_acceleration_default = 3 #movement_acceleration_air = 2 #movement_acceleration_fast = 10 @@ -283,24 +369,72 @@ #movement_liquid_sink = 10 #movement_gravity = 9.81 +# # Mapgen stuff +# + +# Name of map generator to be used. Currently supported: v6, indev, singlenode, math #mg_name = v6 +# Water level of map. #water_level = 1 +# Size of chunks to be generated. #chunksize = 5 -#mg_flags = 19 +# Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend, v6_jungles, dungeons, nolight +#mg_flags = trees, caves, v6_biome_blend +# How large deserts and beaches are #mgv6_freq_desert = 0.45 #mgv6_freq_beach = 0.15 -#mgv6_np_terrain_base = -4, 20, (250.0, 250, 250), 82341, 5, 0.6 +# Perlin noise attributes for different map generation parameters +# Offset, scale, spread factor, seed offset, number of octaves, persistence +#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6 #mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6 #mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7 #mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69 -#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66 #mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55 #mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50 #mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50 #mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50 +#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66 +#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66 +#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45 + #mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6 #mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6 #mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0 #mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6 +# Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale, farspread +#mgindev_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10 +#mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10 +#mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10 +#mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1 +#mgindev_np_float_islands1 = 0, 1, (64, 64, 64 ), 3683, 5, 0.5, 1, 1.5 +#mgindev_np_float_islands2 = 0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5 +#mgindev_np_float_islands3 = 0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5 +#mgindev_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10 + +# Float islands starts from height, 0 to disable +#mgindev_float_islands = 500 + +# Math mapgen generator: sphere, mandelbox, mengersponge dont forget to lower water_level = -30000 +#mgmath_generator = mandelbox + +# Enable/disable IPv6 +#enable_ipv6 = true +# Enable/disable running an IPv6 server. An IPv6 server may be restricted +# to IPv6 clients, depending on system configuration. +#ipv6_server = false + +#main_menu_script = +#main_menu_game_mgr = 0 +#main_menu_mod_mgr = 1 +#modstore_download_url = https://forum.minetest.net/media/ +#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/ +#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/ + +# Makes DirectX work with LuaJIT. Disable if it causes troubles. +#high_precision_fpu = true + +# Override language. When no value is provided (default) system language is used. +# Check "locale" directory for the list of available translations. +#language =